Report Detail

Service & Software Global Game BaaS Market Report, History and Forecast 2016-2027, Breakdown Data by Companies, Key Regions, Types and Application

  • RnM4347405
  • |
  • 18 October, 2021
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  • Global
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  • 112 Pages
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  • QYResearch
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  • Service & Software

Game BaaS is the bridge architecture between Platform-as-a-Service (PaaS) and Games-as-a-Service (GaaS). In order to create cloud-based technologies or toolsets for game development, BaaS uses SDKs (software development kits) and APIs (application programming interfaces). To power up games running on a GaaS model, BaaS features like user account and profile management, push notifications, cloud storage, social interactions, commerce, and game telemetry are made easily integrated into game applications through APIs. This greatly reduces the time and manpower required to build such services from scratch.
Market Insights
QY Research has lately published a report titled “Global Game BaaS Market Report, History and Forecast 2016-2027, Breakdown Data by Companies, Key Regions, Types and Application”, with the help of industry-leading research methods, along with observing subtle details and understanding the overall dynamics.
The insights included in this report have been prepared in view of varied aspects that affect the growth. The report elucidates key drivers, trends, prospects, restraining factors, and challenges that players may across in the coming years. With the assistance of this research, players can recognize and capitalize on profitable opportunities. They can further utilize it to make the required advancements in their operations to acquire a competitive advantage over other participants.
The global Game BaaS market size is projected to reach US$ million by 2027, from US$ million in 2020, at a CAGR of % during 2021-2027.
Segment Scope
An intensive study of key type and application segments has been done in this segmentation section. The authors of the report have provided reliable figures including revenue forecast data by type and application for the period 2016-2027. They have also studied how the segments are gaining or losing growth in various geographies and their respective countries. Thanks to this study, readers can thoroughly grasp the growth pattern and potential of different segments.
Segment by Type
Professional Services
Support and Maintenance
Access and Identity Management
Usage Analytics
Others
Segment by Application
SMEs
Large Enterprises

Regional Scope
This segment of the report offers a thorough regional study of the global Game BaaS market. Drivers and restraints for each region are broadly examined in the report. Readers will get familiar with the driving forces and challenges that are specific to the regions. The specialists have identified growth opportunities in key geographical regions and their respective countries to aid players to reinforce their presence. All the regions and their countries in the report are assessed based on the growth rate and revenue according to the consumption for the period 2016-2027. This geographical analysis will help readers to gain in-depth knowledge of the regional growth. The key geographical regions surveyed in this research report involve North America, Europe, Asia Pacific, Central and South America, and Middle East and Africa. The report has specifically covered major countries including United States, Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia, Mexico, Brazil, Turkey, Saudi Arabia, UAE, etc.

Key Players
This section has provided an exhaustive analysis of the strategies that the companies are focusing on to stay ahead of other players. The strategies mainly involve research and development, new product developments, and mergers and acquisitions. The researchers have also provided revenue shares of the key companies, company overview, and the latest company developments so as to help players to sustain the cutthroat competition. In this section, the report offers global revenue data of manufacturers for the period 2016-2021. Following is the list of key manufacturers observed in this research study:
AWS
Microsoft Azure
Google
ChilliConnect (Unity)
Photon Engine
GameAnalytics
BrainCloud
Tavant Technologies
Back4App
ShepHertz
XtraLife
Huawei
Tencent
Improbable
LeanCloud

Frequently Asked Questions
Which application segment captured the leading share in the Game BaaS market?
How fragmented is the Game BaaS market?
Which are the key growth drivers in the Game BaaS market?
Which are the top strategies undertaken by the Game BaaS market players?
Which technological trends are likely to affect the Game BaaS market?
What is the expected Game BaaS market size by 2027?
Which companies are dominating the Game BaaS market?
Which region is projected to witness the fastest growth in the future?
What factors are restraining the Game BaaS market growth?
Which are the emerging companies in the Game BaaS market?


Table of Contents

    1 Market Overview of Game BaaS

    • 1.1 Game BaaS Market Overview
      • 1.1.1 Game BaaS Product Scope
      • 1.1.2 Game BaaS Market Status and Outlook
    • 1.2 Global Game BaaS Market Size Overview by Region 2016 VS 2021 VS 2027
    • 1.3 Global Game BaaS Market Size by Region (2016-2027)
    • 1.4 Global Game BaaS Historic Market Size by Region (2016-2021)
    • 1.5 Global Game BaaS Market Size Forecast by Region (2022-2027)
    • 1.6 Key Regions, Game BaaS Market Size (2016-2027)
      • 1.6.1 North America Game BaaS Market Size (2016-2027)
      • 1.6.2 Europe Game BaaS Market Size (2016-2027)
      • 1.6.3 Asia-Pacific Game BaaS Market Size (2016-2027)
      • 1.6.4 Latin America Game BaaS Market Size (2016-2027)
      • 1.6.5 Middle East & Africa Game BaaS Market Size (2016-2027)

    2 Game BaaS Market Overview by Type

    • 2.1 Global Game BaaS Market Size by Type: 2016 VS 2021 VS 2027
    • 2.2 Global Game BaaS Historic Market Size by Type (2016-2021)
    • 2.3 Global Game BaaS Forecasted Market Size by Type (2022-2027)
    • 2.4 Professional Services
    • 2.5 Support and Maintenance
    • 2.6 Access and Identity Management
    • 2.7 Usage Analytics
    • 2.8 Others

    3 Game BaaS Market Overview by Application

    • 3.1 Global Game BaaS Market Size by Application: 2016 VS 2021 VS 2027
    • 3.2 Global Game BaaS Historic Market Size by Application (2016-2021)
    • 3.3 Global Game BaaS Forecasted Market Size by Application (2022-2027)
    • 3.4 SMEs
    • 3.5 Large Enterprises

    4 Game BaaS Competition Analysis by Players

    • 4.1 Global Game BaaS Market Size by Players (2016-2021)
    • 4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Game BaaS as of 2020)
    • 4.3 Date of Key Players Enter into Game BaaS Market
    • 4.4 Global Top Players Game BaaS Headquarters and Area Served
    • 4.5 Key Players Game BaaS Product Solution and Service
    • 4.6 Competitive Status
      • 4.6.1 Game BaaS Market Concentration Rate
      • 4.6.2 Mergers & Acquisitions, Expansion Plans

    5 Company (Top Players) Profiles and Key Data

    • 5.1 AWS
      • 5.1.1 AWS Profile
      • 5.1.2 AWS Main Business
      • 5.1.3 AWS Game BaaS Products, Services and Solutions
      • 5.1.4 AWS Game BaaS Revenue (US$ Million) & (2016-2021)
      • 5.1.5 AWS Recent Developments
    • 5.2 Microsoft Azure
      • 5.2.1 Microsoft Azure Profile
      • 5.2.2 Microsoft Azure Main Business
      • 5.2.3 Microsoft Azure Game BaaS Products, Services and Solutions
      • 5.2.4 Microsoft Azure Game BaaS Revenue (US$ Million) & (2016-2021)
      • 5.2.5 Microsoft Azure Recent Developments
    • 5.3 Google
      • 5.3.1 Google Profile
      • 5.3.2 Google Main Business
      • 5.3.3 Google Game BaaS Products, Services and Solutions
      • 5.3.4 Google Game BaaS Revenue (US$ Million) & (2016-2021)
      • 5.3.5 ChilliConnect (Unity) Recent Developments
    • 5.4 ChilliConnect (Unity)
      • 5.4.1 ChilliConnect (Unity) Profile
      • 5.4.2 ChilliConnect (Unity) Main Business
      • 5.4.3 ChilliConnect (Unity) Game BaaS Products, Services and Solutions
      • 5.4.4 ChilliConnect (Unity) Game BaaS Revenue (US$ Million) & (2016-2021)
      • 5.4.5 ChilliConnect (Unity) Recent Developments
    • 5.5 Photon Engine
      • 5.5.1 Photon Engine Profile
      • 5.5.2 Photon Engine Main Business
      • 5.5.3 Photon Engine Game BaaS Products, Services and Solutions
      • 5.5.4 Photon Engine Game BaaS Revenue (US$ Million) & (2016-2021)
      • 5.5.5 Photon Engine Recent Developments
    • 5.6 GameAnalytics
      • 5.6.1 GameAnalytics Profile
      • 5.6.2 GameAnalytics Main Business
      • 5.6.3 GameAnalytics Game BaaS Products, Services and Solutions
      • 5.6.4 GameAnalytics Game BaaS Revenue (US$ Million) & (2016-2021)
      • 5.6.5 GameAnalytics Recent Developments
    • 5.7 BrainCloud
      • 5.7.1 BrainCloud Profile
      • 5.7.2 BrainCloud Main Business
      • 5.7.3 BrainCloud Game BaaS Products, Services and Solutions
      • 5.7.4 BrainCloud Game BaaS Revenue (US$ Million) & (2016-2021)
      • 5.7.5 BrainCloud Recent Developments
    • 5.8 Tavant Technologies
      • 5.8.1 Tavant Technologies Profile
      • 5.8.2 Tavant Technologies Main Business
      • 5.8.3 Tavant Technologies Game BaaS Products, Services and Solutions
      • 5.8.4 Tavant Technologies Game BaaS Revenue (US$ Million) & (2016-2021)
      • 5.8.5 Tavant Technologies Recent Developments
    • 5.9 Back4App
      • 5.9.1 Back4App Profile
      • 5.9.2 Back4App Main Business
      • 5.9.3 Back4App Game BaaS Products, Services and Solutions
      • 5.9.4 Back4App Game BaaS Revenue (US$ Million) & (2016-2021)
      • 5.9.5 Back4App Recent Developments
    • 5.10 ShepHertz
      • 5.10.1 ShepHertz Profile
      • 5.10.2 ShepHertz Main Business
      • 5.10.3 ShepHertz Game BaaS Products, Services and Solutions
      • 5.10.4 ShepHertz Game BaaS Revenue (US$ Million) & (2016-2021)
      • 5.10.5 ShepHertz Recent Developments
    • 5.11 XtraLife
      • 5.11.1 XtraLife Profile
      • 5.11.2 XtraLife Main Business
      • 5.11.3 XtraLife Game BaaS Products, Services and Solutions
      • 5.11.4 XtraLife Game BaaS Revenue (US$ Million) & (2016-2021)
      • 5.11.5 XtraLife Recent Developments
    • 5.12 Huawei
      • 5.12.1 Huawei Profile
      • 5.12.2 Huawei Main Business
      • 5.12.3 Huawei Game BaaS Products, Services and Solutions
      • 5.12.4 Huawei Game BaaS Revenue (US$ Million) & (2016-2021)
      • 5.12.5 Huawei Recent Developments
    • 5.13 Tencent
      • 5.13.1 Tencent Profile
      • 5.13.2 Tencent Main Business
      • 5.13.3 Tencent Game BaaS Products, Services and Solutions
      • 5.13.4 Tencent Game BaaS Revenue (US$ Million) & (2016-2021)
      • 5.13.5 Tencent Recent Developments
    • 5.14 Improbable
      • 5.14.1 Improbable Profile
      • 5.14.2 Improbable Main Business
      • 5.14.3 Improbable Game BaaS Products, Services and Solutions
      • 5.14.4 Improbable Game BaaS Revenue (US$ Million) & (2016-2021)
      • 5.14.5 Improbable Recent Developments
    • 5.15 LeanCloud
      • 5.15.1 LeanCloud Profile
      • 5.15.2 LeanCloud Main Business
      • 5.15.3 LeanCloud Game BaaS Products, Services and Solutions
      • 5.15.4 LeanCloud Game BaaS Revenue (US$ Million) & (2016-2021)
      • 5.15.5 LeanCloud Recent Developments

    6 North America

    • 6.1 North America Game BaaS Market Size by Country (2016-2027)
    • 6.2 United States
    • 6.3 Canada

    7 Europe

    • 7.1 Europe Game BaaS Market Size by Country (2016-2027)
    • 7.2 Germany
    • 7.3 France
    • 7.4 U.K.
    • 7.5 Italy
    • 7.6 Russia
    • 7.7 Nordic
    • 7.8 Rest of Europe

    8 Asia-Pacific

    • 8.1 Asia-Pacific Game BaaS Market Size by Region (2016-2027)
    • 8.2 China
    • 8.3 Japan
    • 8.4 South Korea
    • 8.5 Southeast Asia
    • 8.6 India
    • 8.7 Australia
    • 8.8 Rest of Asia-Pacific

    9 Latin America

    • 9.1 Latin America Game BaaS Market Size by Country (2016-2027)
    • 9.2 Mexico
    • 9.3 Brazil
    • 9.4 Rest of Latin America

    10 Middle East & Africa

    • 10.1 Middle East & Africa Game BaaS Market Size by Country (2016-2027)
    • 10.2 Turkey
    • 10.3 Saudi Arabia
    • 10.4 UAE
    • 10.5 Rest of Middle East & Africa

    11 Game BaaS Market Dynamics

    • 11.1 Game BaaS Industry Trends
    • 11.2 Game BaaS Market Drivers
    • 11.3 Game BaaS Market Challenges
    • 11.4 Game BaaS Market Restraints

    12 Research Finding /Conclusion

      13 Methodology and Data Source

      • 13.1 Methodology/Research Approach
        • 13.1.1 Research Programs/Design
        • 13.1.2 Market Size Estimation
        • 13.1.3 Market Breakdown and Data Triangulation
      • 13.2 Data Source
        • 13.2.1 Secondary Sources
        • 13.2.2 Primary Sources
      • 13.3 Disclaimer

      Summary:
      Get latest Market Research Reports on Game BaaS. Industry analysis & Market Report on Game BaaS is a syndicated market report, published as Global Game BaaS Market Report, History and Forecast 2016-2027, Breakdown Data by Companies, Key Regions, Types and Application. It is complete Research Study and Industry Analysis of Game BaaS market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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