According to this latest study, the 2021 growth of Game as a Service (GaaS) will have significant change from previous year. By the most conservative estimates of global Game as a Service (GaaS) market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2021, from US$ xx million in 2020. Over the next five years the Game as a Service (GaaS) market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2026.
This report presents a comprehensive overview, market shares, and growth opportunities of Game as a Service (GaaS) market by product type, application, key players and key regions and countries.
Segmentation by game: breakdown data from 2016 to 2021 in Section 2.3; and forecast to 2026 in section 10.7.
PC
Mobile
Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 10.8.
Commercial
Personal
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
Sony
Nvidia
Microsoft
EA
Huawei
Favro AB
Alibaba Cloud
Tencent Cloud
China Mobile
China Unicom
China Telecom
51ias
Shunwang Technology
Wanmei Game
Nenly
Egret
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Game as a Service (GaaS) Market Size 2016-2026
2.1.2 Game as a Service (GaaS) Market Size CAGR by Region 2020 VS 2021 VS 2026
2.2 Game as a Service (GaaS) Segment by Game
2.2.1 PC
2.2.2 PC
2.3 Game as a Service (GaaS) Market Size by Game
2.3.1 Global Game as a Service (GaaS) Market Size CAGR by Game
2.3.2 Global Game as a Service (GaaS) Market Size Market Share by Game (2016-2021)
2.4 Game as a Service (GaaS) Segment by Application
2.4.1 Commercial
2.4.2 Personal
2.5 Game as a Service (GaaS) Market Size by Application
2.5.1 Global Game as a Service (GaaS) Market Size CAGR by Application
2.5.2 Global Game as a Service (GaaS) Market Size Market Share by Application (2016-2021)
3 Game as a Service (GaaS) Market Size by Players
3.1 Game as a Service (GaaS) Market Size Market Share by Players
3.1.1 Global Game as a Service (GaaS) Revenue by Players (2019-2021E)
3.1.2 Global Game as a Service (GaaS) Revenue Market Share by Players (2019-2021E)
3.2 Global Game as a Service (GaaS) Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2019-2021E)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Game as a Service (GaaS) by Regions
4.1 Game as a Service (GaaS) Market Size by Regions (2016-2021)
4.2 Americas Game as a Service (GaaS) Market Size Growth (2016-2021)
4.3 APAC Game as a Service (GaaS) Market Size Growth (2016-2021)
4.4 Europe Game as a Service (GaaS) Market Size Growth (2016-2021)
4.5 Middle East & Africa Game as a Service (GaaS) Market Size Growth (2016-2021)
5 Americas
5.1 Americas Game as a Service (GaaS) Market Size by Country (2016-2021)
5.2 Americas Game as a Service (GaaS) Market Size by Game (2016-2021)
5.3 Americas Game as a Service (GaaS) Market Size by Application (2016-2021)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Game as a Service (GaaS) Market Size by Region (2016-2021)
6.2 APAC Game as a Service (GaaS) Market Size by Game (2016-2021)
6.3 APAC Game as a Service (GaaS) Market Size by Application (2016-2021)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Game as a Service (GaaS) by Country (2016-2021)
7.2 Europe Game as a Service (GaaS) Market Size by Game (2016-2021)
7.3 Europe Game as a Service (GaaS) Market Size by Application (2016-2021)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Game as a Service (GaaS) by Region (2016-2021)
8.2 Middle East & Africa Game as a Service (GaaS) Market Size by Game (2016-2021)
8.3 Middle East & Africa Game as a Service (GaaS) Market Size by Application (2016-2021)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Global Game as a Service (GaaS) Market Forecast
10.1 Global Game as a Service (GaaS) Forecast by Regions (2021-2026)
10.1.1 Global Game as a Service (GaaS) Forecast by Regions (2021-2026)
10.1.2 Americas Game as a Service (GaaS) Forecast
10.1.3 APAC Game as a Service (GaaS) Forecast
10.1.4 Europe Game as a Service (GaaS) Forecast
10.1.5 Middle East & Africa Game as a Service (GaaS) Forecast
10.2 Americas Game as a Service (GaaS) Forecast by Countries (2021-2026)
10.2.1 United States Game as a Service (GaaS) Market Forecast
10.2.2 Canada Game as a Service (GaaS) Market Forecast
10.2.3 Mexico Game as a Service (GaaS) Market Forecast
10.2.4 Brazil Game as a Service (GaaS) Market Forecast
10.3 APAC Game as a Service (GaaS) Forecast by Region (2021-2026)
10.3.1 China Game as a Service (GaaS) Market Forecast
10.3.2 Japan Game as a Service (GaaS) Market Forecast
10.3.3 Korea Game as a Service (GaaS) Market Forecast
10.3.4 Southeast Asia Game as a Service (GaaS) Market Forecast
10.3.5 India Game as a Service (GaaS) Market Forecast
10.3.6 Australia Game as a Service (GaaS) Market Forecast
10.4 Europe Game as a Service (GaaS) Forecast by Country (2021-2026)
10.4.1 Germany Game as a Service (GaaS) Market Forecast
10.4.2 France Game as a Service (GaaS) Market Forecast
10.4.3 UK Game as a Service (GaaS) Market Forecast
10.4.4 Italy Game as a Service (GaaS) Market Forecast
10.4.5 Russia Game as a Service (GaaS) Market Forecast
10.5 Middle East & Africa Game as a Service (GaaS) Forecast by Region (2021-2026)
10.5.1 Egypt Game as a Service (GaaS) Market Forecast
10.5.2 South Africa Game as a Service (GaaS) Market Forecast
10.5.3 Israel Game as a Service (GaaS) Market Forecast
10.5.4 Turkey Game as a Service (GaaS) Market Forecast
10.5.5 GCC Countries Game as a Service (GaaS) Market Forecast
10.6 Global Game as a Service (GaaS) Forecast by Game (2021-2026)
10.7 Global Game as a Service (GaaS) Forecast by Application (2021-2026)
11 Key Players Analysis
11.1 Sony
11.1.1 Sony Company Information
11.1.2 Sony Game as a Service (GaaS) Product Offered
11.1.3 Sony Game as a Service (GaaS) Revenue, Gross Margin and Market Share (2019-2021)
11.1.4 Sony Main Business Overview
11.1.5 Sony Latest Developments
11.2 Nvidia
11.2.1 Nvidia Company Information
11.2.2 Nvidia Game as a Service (GaaS) Product Offered
11.2.3 Nvidia Game as a Service (GaaS) Revenue, Gross Margin and Market Share (2019-2021)
11.2.4 Nvidia Main Business Overview
11.2.5 Nvidia Latest Developments
11.3 Microsoft
11.3.1 Microsoft Company Information
11.3.2 Microsoft Game as a Service (GaaS) Product Offered
11.3.3 Microsoft Game as a Service (GaaS) Revenue, Gross Margin and Market Share (2019-2021)
11.3.4 Microsoft Main Business Overview
11.3.5 Microsoft Latest Developments
11.4 EA
11.4.1 EA Company Information
11.4.2 EA Game as a Service (GaaS) Product Offered
11.4.3 EA Game as a Service (GaaS) Revenue, Gross Margin and Market Share (2019-2021)
11.4.4 EA Main Business Overview
11.4.5 EA Latest Developments
11.5 Huawei
11.5.1 Huawei Company Information
11.5.2 Huawei Game as a Service (GaaS) Product Offered
11.5.3 Huawei Game as a Service (GaaS) Revenue, Gross Margin and Market Share (2019-2021)
11.5.4 Huawei Main Business Overview
11.5.5 Huawei Latest Developments
11.6 Favro AB
11.6.1 Favro AB Company Information
11.6.2 Favro AB Game as a Service (GaaS) Product Offered
11.6.3 Favro AB Game as a Service (GaaS) Revenue, Gross Margin and Market Share (2019-2021)
11.6.4 Favro AB Main Business Overview
11.6.5 Favro AB Latest Developments
11.7 Alibaba Cloud
11.7.1 Alibaba Cloud Company Information
11.7.2 Alibaba Cloud Game as a Service (GaaS) Product Offered
11.7.3 Alibaba Cloud Game as a Service (GaaS) Revenue, Gross Margin and Market Share (2019-2021)
11.7.4 Alibaba Cloud Main Business Overview
11.7.5 Alibaba Cloud Latest Developments
11.8 Tencent Cloud
11.8.1 Tencent Cloud Company Information
11.8.2 Tencent Cloud Game as a Service (GaaS) Product Offered
11.8.3 Tencent Cloud Game as a Service (GaaS) Revenue, Gross Margin and Market Share (2019-2021)
11.8.4 Tencent Cloud Main Business Overview
11.8.5 Tencent Cloud Latest Developments
11.9 China Mobile
11.9.1 China Mobile Company Information
11.9.2 China Mobile Game as a Service (GaaS) Product Offered
11.9.3 China Mobile Game as a Service (GaaS) Revenue, Gross Margin and Market Share (2019-2021)
11.9.4 China Mobile Main Business Overview
11.9.5 China Mobile Latest Developments
11.10 China Unicom
11.10.1 China Unicom Company Information
11.10.2 China Unicom Game as a Service (GaaS) Product Offered
11.10.3 China Unicom Game as a Service (GaaS) Revenue, Gross Margin and Market Share (2019-2021)
11.10.4 China Unicom Main Business Overview
11.10.5 China Unicom Latest Developments
11. China Telecom
11.11.1 China Telecom Company Information
11.11.2 China Telecom Game as a Service (GaaS) Product Offered
11.11.3 China Telecom Game as a Service (GaaS) Revenue, Gross Margin and Market Share (2019-2021)
11.11.4 China Telecom Main Business Overview
11.11.5 China Telecom Latest Developments
11.12 51ias
11.12.1 51ias Company Information
11.12.2 51ias Game as a Service (GaaS) Product Offered
11.12.3 51ias Game as a Service (GaaS) Revenue, Gross Margin and Market Share (2019-2021)
11.12.4 51ias Main Business Overview
11.12.5 51ias Latest Developments
11.13 Shunwang Technology
11.13.1 Shunwang Technology Company Information
11.13.2 Shunwang Technology Game as a Service (GaaS) Product Offered
Summary: Get latest Market Research Reports on Game as a Service (GaaS). Industry analysis & Market Report on Game as a Service (GaaS) is a syndicated market report, published as Global Game as a Service (GaaS) Market Growth (Status and Outlook) 2021-2026. It is complete Research Study and Industry Analysis of Game as a Service (GaaS) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.