Report Detail

Service & Software Global Fighting Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

  • RnM3802911
  • |
  • 26 September, 2024
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  • Global
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  • 86 Pages
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  • GIR (Global Info Research)
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  • Service & Software

A fighting game is a video game genre based around close combat between a limited amount of characters, in a stage in which the boundaries are fixed.
According to our (Global Info Research) latest study, the global Fighting Games market size was valued at US$ 1535 million in 2023 and is forecast to a readjusted size of USD 2027 million by 2030 with a CAGR of 4.1% during review period.
North America has the largest global consumption quantity in Fighting Games market, while the Europe is the second sales volume market for Fighting Games in 2019.
In the industry, Nintendo profits most in 2019, while Namco and WB Games ranked 2 and 3. The market share of them is about 50%, about 15% and about 10% in 2019.
There are two mainly types of Fighting Games, including 2D Fighting Games, 3D Fighting Games. And 2D Fighting Games is the main type for Fighting Games, in 2019, the 2D Fighting Games reached with over 77% of global sales value.
This report is a detailed and comprehensive analysis for global Fighting Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global Fighting Games market size and forecasts, in consumption value ($ Million), 2019-2030
Global Fighting Games market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
Global Fighting Games market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030
Global Fighting Games market shares of main players, in revenue ($ Million), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Fighting Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Fighting Games market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Nintendo, Namco, WB Games, Sega, Capcom, Koei Tecmo, SNK Playmore, Autumn Games, Arc System Works, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
Fighting Games market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segmentation
Fighting Games market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
2D Fighting Games
3D Fighting Games
Market segment by Application
PC
Mobile
Tablet
Gaming Console
Market segment by players, this report covers
Nintendo
Namco
WB Games
Sega
Capcom
Koei Tecmo
SNK Playmore
Autumn Games
Arc System Works
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Fighting Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Fighting Games, with revenue, gross margin, and global market share of Fighting Games from 2019 to 2024.
Chapter 3, the Fighting Games competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Fighting Games market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Fighting Games.
Chapter 13, to describe Fighting Games research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Fighting Games by Type
    • 1.3.1 Overview: Global Fighting Games Market Size by Type: 2019 Versus 2023 Versus 2030
    • 1.3.2 Global Fighting Games Consumption Value Market Share by Type in 2023
    • 1.3.3 2D Fighting Games
    • 1.3.4 3D Fighting Games
  • 1.4 Global Fighting Games Market by Application
    • 1.4.1 Overview: Global Fighting Games Market Size by Application: 2019 Versus 2023 Versus 2030
    • 1.4.2 PC
    • 1.4.3 Mobile
    • 1.4.4 Tablet
    • 1.4.5 Gaming Console
  • 1.5 Global Fighting Games Market Size & Forecast
  • 1.6 Global Fighting Games Market Size and Forecast by Region
    • 1.6.1 Global Fighting Games Market Size by Region: 2019 VS 2023 VS 2030
    • 1.6.2 Global Fighting Games Market Size by Region, (2019-2030)
    • 1.6.3 North America Fighting Games Market Size and Prospect (2019-2030)
    • 1.6.4 Europe Fighting Games Market Size and Prospect (2019-2030)
    • 1.6.5 Asia-Pacific Fighting Games Market Size and Prospect (2019-2030)
    • 1.6.6 South America Fighting Games Market Size and Prospect (2019-2030)
    • 1.6.7 Middle East & Africa Fighting Games Market Size and Prospect (2019-2030)

2 Company Profiles

  • 2.1 Nintendo
    • 2.1.1 Nintendo Details
    • 2.1.2 Nintendo Major Business
    • 2.1.3 Nintendo Fighting Games Product and Solutions
    • 2.1.4 Nintendo Fighting Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.1.5 Nintendo Recent Developments and Future Plans
  • 2.2 Namco
    • 2.2.1 Namco Details
    • 2.2.2 Namco Major Business
    • 2.2.3 Namco Fighting Games Product and Solutions
    • 2.2.4 Namco Fighting Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.2.5 Namco Recent Developments and Future Plans
  • 2.3 WB Games
    • 2.3.1 WB Games Details
    • 2.3.2 WB Games Major Business
    • 2.3.3 WB Games Fighting Games Product and Solutions
    • 2.3.4 WB Games Fighting Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.3.5 WB Games Recent Developments and Future Plans
  • 2.4 Sega
    • 2.4.1 Sega Details
    • 2.4.2 Sega Major Business
    • 2.4.3 Sega Fighting Games Product and Solutions
    • 2.4.4 Sega Fighting Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.4.5 Sega Recent Developments and Future Plans
  • 2.5 Capcom
    • 2.5.1 Capcom Details
    • 2.5.2 Capcom Major Business
    • 2.5.3 Capcom Fighting Games Product and Solutions
    • 2.5.4 Capcom Fighting Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.5.5 Capcom Recent Developments and Future Plans
  • 2.6 Koei Tecmo
    • 2.6.1 Koei Tecmo Details
    • 2.6.2 Koei Tecmo Major Business
    • 2.6.3 Koei Tecmo Fighting Games Product and Solutions
    • 2.6.4 Koei Tecmo Fighting Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.6.5 Koei Tecmo Recent Developments and Future Plans
  • 2.7 SNK Playmore
    • 2.7.1 SNK Playmore Details
    • 2.7.2 SNK Playmore Major Business
    • 2.7.3 SNK Playmore Fighting Games Product and Solutions
    • 2.7.4 SNK Playmore Fighting Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.7.5 SNK Playmore Recent Developments and Future Plans
  • 2.8 Autumn Games
    • 2.8.1 Autumn Games Details
    • 2.8.2 Autumn Games Major Business
    • 2.8.3 Autumn Games Fighting Games Product and Solutions
    • 2.8.4 Autumn Games Fighting Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.8.5 Autumn Games Recent Developments and Future Plans
  • 2.9 Arc System Works
    • 2.9.1 Arc System Works Details
    • 2.9.2 Arc System Works Major Business
    • 2.9.3 Arc System Works Fighting Games Product and Solutions
    • 2.9.4 Arc System Works Fighting Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.9.5 Arc System Works Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Fighting Games Revenue and Share by Players (2019-2024)
  • 3.2 Market Share Analysis (2023)
    • 3.2.1 Market Share of Fighting Games by Company Revenue
    • 3.2.2 Top 3 Fighting Games Players Market Share in 2023
    • 3.2.3 Top 6 Fighting Games Players Market Share in 2023
  • 3.3 Fighting Games Market: Overall Company Footprint Analysis
    • 3.3.1 Fighting Games Market: Region Footprint
    • 3.3.2 Fighting Games Market: Company Product Type Footprint
    • 3.3.3 Fighting Games Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Fighting Games Consumption Value and Market Share by Type (2019-2024)
  • 4.2 Global Fighting Games Market Forecast by Type (2025-2030)

5 Market Size Segment by Application

  • 5.1 Global Fighting Games Consumption Value Market Share by Application (2019-2024)
  • 5.2 Global Fighting Games Market Forecast by Application (2025-2030)

6 North America

  • 6.1 North America Fighting Games Consumption Value by Type (2019-2030)
  • 6.2 North America Fighting Games Market Size by Application (2019-2030)
  • 6.3 North America Fighting Games Market Size by Country
    • 6.3.1 North America Fighting Games Consumption Value by Country (2019-2030)
    • 6.3.2 United States Fighting Games Market Size and Forecast (2019-2030)
    • 6.3.3 Canada Fighting Games Market Size and Forecast (2019-2030)
    • 6.3.4 Mexico Fighting Games Market Size and Forecast (2019-2030)

7 Europe

  • 7.1 Europe Fighting Games Consumption Value by Type (2019-2030)
  • 7.2 Europe Fighting Games Consumption Value by Application (2019-2030)
  • 7.3 Europe Fighting Games Market Size by Country
    • 7.3.1 Europe Fighting Games Consumption Value by Country (2019-2030)
    • 7.3.2 Germany Fighting Games Market Size and Forecast (2019-2030)
    • 7.3.3 France Fighting Games Market Size and Forecast (2019-2030)
    • 7.3.4 United Kingdom Fighting Games Market Size and Forecast (2019-2030)
    • 7.3.5 Russia Fighting Games Market Size and Forecast (2019-2030)
    • 7.3.6 Italy Fighting Games Market Size and Forecast (2019-2030)

8 Asia-Pacific

  • 8.1 Asia-Pacific Fighting Games Consumption Value by Type (2019-2030)
  • 8.2 Asia-Pacific Fighting Games Consumption Value by Application (2019-2030)
  • 8.3 Asia-Pacific Fighting Games Market Size by Region
    • 8.3.1 Asia-Pacific Fighting Games Consumption Value by Region (2019-2030)
    • 8.3.2 China Fighting Games Market Size and Forecast (2019-2030)
    • 8.3.3 Japan Fighting Games Market Size and Forecast (2019-2030)
    • 8.3.4 South Korea Fighting Games Market Size and Forecast (2019-2030)
    • 8.3.5 India Fighting Games Market Size and Forecast (2019-2030)
    • 8.3.6 Southeast Asia Fighting Games Market Size and Forecast (2019-2030)
    • 8.3.7 Australia Fighting Games Market Size and Forecast (2019-2030)

9 South America

  • 9.1 South America Fighting Games Consumption Value by Type (2019-2030)
  • 9.2 South America Fighting Games Consumption Value by Application (2019-2030)
  • 9.3 South America Fighting Games Market Size by Country
    • 9.3.1 South America Fighting Games Consumption Value by Country (2019-2030)
    • 9.3.2 Brazil Fighting Games Market Size and Forecast (2019-2030)
    • 9.3.3 Argentina Fighting Games Market Size and Forecast (2019-2030)

10 Middle East & Africa

  • 10.1 Middle East & Africa Fighting Games Consumption Value by Type (2019-2030)
  • 10.2 Middle East & Africa Fighting Games Consumption Value by Application (2019-2030)
  • 10.3 Middle East & Africa Fighting Games Market Size by Country
    • 10.3.1 Middle East & Africa Fighting Games Consumption Value by Country (2019-2030)
    • 10.3.2 Turkey Fighting Games Market Size and Forecast (2019-2030)
    • 10.3.3 Saudi Arabia Fighting Games Market Size and Forecast (2019-2030)
    • 10.3.4 UAE Fighting Games Market Size and Forecast (2019-2030)

11 Market Dynamics

  • 11.1 Fighting Games Market Drivers
  • 11.2 Fighting Games Market Restraints
  • 11.3 Fighting Games Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Fighting Games Industry Chain
  • 12.2 Fighting Games Upstream Analysis
  • 12.3 Fighting Games Midstream Analysis
  • 12.4 Fighting Games Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Fighting Games. Industry analysis & Market Report on Fighting Games is a syndicated market report, published as Global Fighting Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030. It is complete Research Study and Industry Analysis of Fighting Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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