Based on the Electronic Sports (eSports) market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global Electronic Sports (eSports) market covered in Chapter 5:
Wargaming Public
Gfinity
Total Entertainment Network
Rovio Entertainment
Turner Broadcasting System
Activision Blizzard
KaBuM
Hi-Rez Studios
FACEIT
Alisports
Valve Corporation
GungHo Online Entertainment
Modern Times Group
Tencent
Electronic Arts (EA)
CJ Corporation
In Chapter 6, on the basis of types, the Electronic Sports (eSports) market from 2015 to 2025 is primarily split into:
Media Rights (Subscription & Online Advertisement)
Tickets and Merchandise
Sponsorship & Direct Advertisement
Publisher Fees
Others
In Chapter 7, on the basis of applications, the Electronic Sports (eSports) market from 2015 to 2025 covers:
Online
Offline
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Market Overview
1.1 Product Definition and Market Characteristics
1.2 Global Electronic Sports (eSports) Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis
2. Market Dynamics
2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
2.4.1 Short-term Impact
2.4.2 Long-term Impact
3 Associated Industry Assessment
3.1 Supply Chain Analysis
3.2 Industry Active Participants
3.2.1 Suppliers of Raw Materials
3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain
4 Market Competitive Landscape
4.1 Industry Leading Players
4.2 Industry News
4.2.1 Key Product Launch News
4.2.2 M&A and Expansion Plans
5 Analysis of Leading Companies
5.1 Wargaming Public
5.1.1 Wargaming Public Company Profile
5.1.2 Wargaming Public Business Overview
5.1.3 Wargaming Public Electronic Sports (eSports) Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 Wargaming Public Electronic Sports (eSports) Products Introduction
5.2 Gfinity
5.2.1 Gfinity Company Profile
5.2.2 Gfinity Business Overview
5.2.3 Gfinity Electronic Sports (eSports) Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
Table Electronic Arts (EA) Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Electronic Arts (EA) Production and Growth Rate
Figure Electronic Arts (EA) Market Revenue ($) Market Share 2015-2020
Table CJ Corporation Company Profile
Table CJ Corporation Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure CJ Corporation Production and Growth Rate
Figure CJ Corporation Market Revenue ($) Market Share 2015-2020
Table Global Electronic Sports (eSports) Sales by Types (2015-2020)
Table Global Electronic Sports (eSports) Sales Share by Types (2015-2020)
Table Global Electronic Sports (eSports) Revenue ($) by Types (2015-2020)
Table Global Electronic Sports (eSports) Revenue Share by Types (2015-2020)
Table Global Electronic Sports (eSports) Price ($) by Types (2015-2020)
Table Global Electronic Sports (eSports) Market Forecast Sales by Types (2020-2025)
Table Global Electronic Sports (eSports) Market Forecast Sales Share by Types (2020-2025)
Table Global Electronic Sports (eSports) Market Forecast Revenue ($) by Types (2020-2025)
Table Global Electronic Sports (eSports) Market Forecast Revenue Share by Types (2020-2025)
Figure Global Media Rights (Subscription & Online Advertisement) Sales and Growth Rate (2015-2020)
Figure Global Media Rights (Subscription & Online Advertisement) Price (2015-2020)
Figure Global Tickets and Merchandise Sales and Growth Rate (2015-2020)
Figure Global Tickets and Merchandise Price (2015-2020)
Figure Global Sponsorship & Direct Advertisement Sales and Growth Rate (2015-2020)
Figure Global Sponsorship & Direct Advertisement Price (2015-2020)
Figure Global Publisher Fees Sales and Growth Rate (2015-2020)
Figure Global Publisher Fees Price (2015-2020)
Figure Global Others Sales and Growth Rate (2015-2020)
Figure Global Others Price (2015-2020)
Figure Global Electronic Sports (eSports) Market Revenue ($) and Growth Rate Forecast of Media Rights (Subscription & Online Advertisement) (2020-2025)
Figure Global Electronic Sports (eSports) Sales and Growth Rate Forecast of Media Rights (Subscription & Online Advertisement) (2020-2025)
Figure Global Electronic Sports (eSports) Market Revenue ($) and Growth Rate Forecast of Tickets and Merchandise (2020-2025)
Figure Global Electronic Sports (eSports) Sales and Growth Rate Forecast of Tickets and Merchandise (2020-2025)
Figure Global Electronic Sports (eSports) Market Revenue ($) and Growth Rate Forecast of Sponsorship & Direct Advertisement (2020-2025)
Figure Global Electronic Sports (eSports) Sales and Growth Rate Forecast of Sponsorship & Direct Advertisement (2020-2025)
Figure Global Electronic Sports (eSports) Market Revenue ($) and Growth Rate Forecast of Publisher Fees (2020-2025)
Figure Global Electronic Sports (eSports) Sales and Growth Rate Forecast of Publisher Fees (2020-2025)
Figure Global Electronic Sports (eSports) Market Revenue ($) and Growth Rate Forecast of Others (2020-2025)
Figure Global Electronic Sports (eSports) Sales and Growth Rate Forecast of Others (2020-2025)
Table Global Electronic Sports (eSports) Sales by Applications (2015-2020)
Table Global Electronic Sports (eSports) Sales Share by Applications (2015-2020)
Table Global Electronic Sports (eSports) Revenue ($) by Applications (2015-2020)
Table Global Electronic Sports (eSports) Revenue Share by Applications (2015-2020)
Table Global Electronic Sports (eSports) Market Forecast Sales by Applications (2020-2025)
Table Global Electronic Sports (eSports) Market Forecast Sales Share by Applications (2020-2025)
Table Global Electronic Sports (eSports) Market Forecast Revenue ($) by Applications (2020-2025)
Table Global Electronic Sports (eSports) Market Forecast Revenue Share by Applications (2020-2025)
Figure Global Online Sales and Growth Rate (2015-2020)
Figure Global Online Price (2015-2020)
Figure Global Offline Sales and Growth Rate (2015-2020)
Figure Global Offline Price (2015-2020)
Figure Global Electronic Sports (eSports) Market Revenue ($) and Growth Rate Forecast of Online (2020-2025)
Figure Global Electronic Sports (eSports) Sales and Growth Rate Forecast of Online (2020-2025)
Figure Global Electronic Sports (eSports) Market Revenue ($) and Growth Rate Forecast of Offline (2020-2025)
Figure Global Electronic Sports (eSports) Sales and Growth Rate Forecast of Offline (2020-2025)
Figure Global Electronic Sports (eSports) Sales and Growth Rate (2015-2020)
Table Global Electronic Sports (eSports) Sales by Regions (2015-2020)
Table Global Electronic Sports (eSports) Sales Market Share by Regions (2015-2020)
Figure Global Electronic Sports (eSports) Sales Market Share by Regions in 2019
Figure Global Electronic Sports (eSports) Revenue and Growth Rate (2015-2020)
Table Global Electronic Sports (eSports) Revenue by Regions (2015-2020)
Table Global Electronic Sports (eSports) Revenue Market Share by Regions (2015-2020)
Figure Global Electronic Sports (eSports) Revenue Market Share by Regions in 2019
Table Global Electronic Sports (eSports) Market Forecast Sales by Regions (2020-2025)
Table Global Electronic Sports (eSports) Market Forecast Sales Share by Regions (2020-2025)
Table Global Electronic Sports (eSports) Market Forecast Revenue ($) by Regions (2020-2025)
Table Global Electronic Sports (eSports) Market Forecast Revenue Share by Regions (2020-2025)
Figure North America Electronic Sports (eSports) Market Sales and Growth Rate (2015-2020)
Figure North America Electronic Sports (eSports) Market Revenue and Growth Rate (2015-2020)
Figure North America Electronic Sports (eSports) Market Forecast Sales (2020-2025)
Figure North America Electronic Sports (eSports) Market Forecast Revenue ($) (2020-2025)
Figure North America COVID-19 Status
Figure U.S. Electronic Sports (eSports) Market Sales and Growth Rate (2015-2020)
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