Report Detail

Consumer Goods Global Electronic Gaming Machines (EGM) Market Professional Survey Report 2019

  • RnM2776246
  • |
  • 17 January, 2019
  • |
  • Global
  • |
  • 113 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

The global Electronic Gaming Machines (EGM) market was valued at million US$ in 2018 and will reach million US$ by the end of 2025, growing at a CAGR of during 2019-2025.
This report focuses on Electronic Gaming Machines (EGM) volume and value at global level, regional level and company level. From a global perspective, this report represents overall Electronic Gaming Machines (EGM) market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of Electronic Gaming Machines (EGM) in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their Electronic Gaming Machines (EGM) manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.

The following manufacturers are covered:
Sega
Microsoft
PlayStation
Sony
Tai Rely
Nintendo
I-dong
Timetop
Subor
Alien technology
Uniscom
JXD
WINYSON
THRUSTMASTER
BLACK HORNS
BETOP

Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India

Segment by Type
Poker EGMs
TV EGMs
Large-scale EGMs

Segment by Application
TV Games
ARC Games
Poket Games
PC Games


Table of Contents

    Executive Summary

      1 Industry Overview of Electronic Gaming Machines (EGM)

      • 1.1 Definition of Electronic Gaming Machines (EGM)
      • 1.2 Electronic Gaming Machines (EGM) Segment by Type
        • 1.2.1 Global Electronic Gaming Machines (EGM) Production Growth Rate Comparison by Types (2014-2025)
        • 1.2.2 Poker EGMs
        • 1.2.3 TV EGMs
        • 1.2.4 Large-scale EGMs
      • 1.3 Electronic Gaming Machines (EGM) Segment by Applications
        • 1.3.1 Global Electronic Gaming Machines (EGM) Consumption Comparison by Applications (2014-2025)
        • 1.3.2 TV Games
        • 1.3.3 ARC Games
        • 1.3.4 Poket Games
        • 1.3.5 PC Games
      • 1.4 Global Electronic Gaming Machines (EGM) Overall Market
        • 1.4.1 Global Electronic Gaming Machines (EGM) Revenue (2014-2025)
        • 1.4.2 Global Electronic Gaming Machines (EGM) Production (2014-2025)
        • 1.4.3 North America Electronic Gaming Machines (EGM) Status and Prospect (2014-2025)
        • 1.4.4 Europe Electronic Gaming Machines (EGM) Status and Prospect (2014-2025)
        • 1.4.5 China Electronic Gaming Machines (EGM) Status and Prospect (2014-2025)
        • 1.4.6 Japan Electronic Gaming Machines (EGM) Status and Prospect (2014-2025)
        • 1.4.7 Southeast Asia Electronic Gaming Machines (EGM) Status and Prospect (2014-2025)
        • 1.4.8 India Electronic Gaming Machines (EGM) Status and Prospect (2014-2025)

      2 Manufacturing Cost Structure Analysis

      • 2.1 Raw Material and Suppliers
      • 2.2 Manufacturing Cost Structure Analysis of Electronic Gaming Machines (EGM)
      • 2.3 Manufacturing Process Analysis of Electronic Gaming Machines (EGM)
      • 2.4 Industry Chain Structure of Electronic Gaming Machines (EGM)

      3 Development and Manufacturing Plants Analysis of Electronic Gaming Machines (EGM)

      • 3.1 Capacity and Commercial Production Date
      • 3.2 Global Electronic Gaming Machines (EGM) Manufacturing Plants Distribution
      • 3.3 Major Manufacturers Technology Source and Market Position of Electronic Gaming Machines (EGM)
      • 3.4 Recent Development and Expansion Plans

      4 Key Figures of Major Manufacturers

      • 4.1 Electronic Gaming Machines (EGM) Production and Capacity Analysis
      • 4.2 Electronic Gaming Machines (EGM) Revenue Analysis
      • 4.3 Electronic Gaming Machines (EGM) Price Analysis
      • 4.4 Market Concentration Degree

      5 Electronic Gaming Machines (EGM) Regional Market Analysis

      • 5.1 Electronic Gaming Machines (EGM) Production by Regions
        • 5.1.1 Global Electronic Gaming Machines (EGM) Production by Regions
        • 5.1.2 Global Electronic Gaming Machines (EGM) Revenue by Regions
      • 5.2 Electronic Gaming Machines (EGM) Consumption by Regions
      • 5.3 North America Electronic Gaming Machines (EGM) Market Analysis
        • 5.3.1 North America Electronic Gaming Machines (EGM) Production
        • 5.3.2 North America Electronic Gaming Machines (EGM) Revenue
        • 5.3.3 Key Manufacturers in North America
        • 5.3.4 North America Electronic Gaming Machines (EGM) Import and Export
      • 5.4 Europe Electronic Gaming Machines (EGM) Market Analysis
        • 5.4.1 Europe Electronic Gaming Machines (EGM) Production
        • 5.4.2 Europe Electronic Gaming Machines (EGM) Revenue
        • 5.4.3 Key Manufacturers in Europe
        • 5.4.4 Europe Electronic Gaming Machines (EGM) Import and Export
      • 5.5 China Electronic Gaming Machines (EGM) Market Analysis
        • 5.5.1 China Electronic Gaming Machines (EGM) Production
        • 5.5.2 China Electronic Gaming Machines (EGM) Revenue
        • 5.5.3 Key Manufacturers in China
        • 5.5.4 China Electronic Gaming Machines (EGM) Import and Export
      • 5.6 Japan Electronic Gaming Machines (EGM) Market Analysis
        • 5.6.1 Japan Electronic Gaming Machines (EGM) Production
        • 5.6.2 Japan Electronic Gaming Machines (EGM) Revenue
        • 5.6.3 Key Manufacturers in Japan
        • 5.6.4 Japan Electronic Gaming Machines (EGM) Import and Export
      • 5.7 Southeast Asia Electronic Gaming Machines (EGM) Market Analysis
        • 5.7.1 Southeast Asia Electronic Gaming Machines (EGM) Production
        • 5.7.2 Southeast Asia Electronic Gaming Machines (EGM) Revenue
        • 5.7.3 Key Manufacturers in Southeast Asia
        • 5.7.4 Southeast Asia Electronic Gaming Machines (EGM) Import and Export
      • 5.8 India Electronic Gaming Machines (EGM) Market Analysis
        • 5.8.1 India Electronic Gaming Machines (EGM) Production
        • 5.8.2 India Electronic Gaming Machines (EGM) Revenue
        • 5.8.3 Key Manufacturers in India
        • 5.8.4 India Electronic Gaming Machines (EGM) Import and Export

      6 Electronic Gaming Machines (EGM) Segment Market Analysis (by Type)

      • 6.1 Global Electronic Gaming Machines (EGM) Production by Type
      • 6.2 Global Electronic Gaming Machines (EGM) Revenue by Type
      • 6.3 Electronic Gaming Machines (EGM) Price by Type

      7 Electronic Gaming Machines (EGM) Segment Market Analysis (by Application)

      • 7.1 Global Electronic Gaming Machines (EGM) Consumption by Application
      • 7.2 Global Electronic Gaming Machines (EGM) Consumption Market Share by Application (2014-2019)

      8 Electronic Gaming Machines (EGM) Major Manufacturers Analysis

      • 8.1 Sega
        • 8.1.1 Sega Electronic Gaming Machines (EGM) Production Sites and Area Served
        • 8.1.2 Sega Product Introduction, Application and Specification
        • 8.1.3 Sega Electronic Gaming Machines (EGM) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.1.4 Main Business and Markets Served
      • 8.2 Microsoft
        • 8.2.1 Microsoft Electronic Gaming Machines (EGM) Production Sites and Area Served
        • 8.2.2 Microsoft Product Introduction, Application and Specification
        • 8.2.3 Microsoft Electronic Gaming Machines (EGM) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.2.4 Main Business and Markets Served
      • 8.3 PlayStation
        • 8.3.1 PlayStation Electronic Gaming Machines (EGM) Production Sites and Area Served
        • 8.3.2 PlayStation Product Introduction, Application and Specification
        • 8.3.3 PlayStation Electronic Gaming Machines (EGM) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.3.4 Main Business and Markets Served
      • 8.4 Sony
        • 8.4.1 Sony Electronic Gaming Machines (EGM) Production Sites and Area Served
        • 8.4.2 Sony Product Introduction, Application and Specification
        • 8.4.3 Sony Electronic Gaming Machines (EGM) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.4.4 Main Business and Markets Served
      • 8.5 Tai Rely
        • 8.5.1 Tai Rely Electronic Gaming Machines (EGM) Production Sites and Area Served
        • 8.5.2 Tai Rely Product Introduction, Application and Specification
        • 8.5.3 Tai Rely Electronic Gaming Machines (EGM) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.5.4 Main Business and Markets Served
      • 8.6 Nintendo
        • 8.6.1 Nintendo Electronic Gaming Machines (EGM) Production Sites and Area Served
        • 8.6.2 Nintendo Product Introduction, Application and Specification
        • 8.6.3 Nintendo Electronic Gaming Machines (EGM) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.6.4 Main Business and Markets Served
      • 8.7 I-dong
        • 8.7.1 I-dong Electronic Gaming Machines (EGM) Production Sites and Area Served
        • 8.7.2 I-dong Product Introduction, Application and Specification
        • 8.7.3 I-dong Electronic Gaming Machines (EGM) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.7.4 Main Business and Markets Served
      • 8.8 Timetop
        • 8.8.1 Timetop Electronic Gaming Machines (EGM) Production Sites and Area Served
        • 8.8.2 Timetop Product Introduction, Application and Specification
        • 8.8.3 Timetop Electronic Gaming Machines (EGM) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.8.4 Main Business and Markets Served
      • 8.9 Subor
        • 8.9.1 Subor Electronic Gaming Machines (EGM) Production Sites and Area Served
        • 8.9.2 Subor Product Introduction, Application and Specification
        • 8.9.3 Subor Electronic Gaming Machines (EGM) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.9.4 Main Business and Markets Served
      • 8.10 Alien technology
        • 8.10.1 Alien technology Electronic Gaming Machines (EGM) Production Sites and Area Served
        • 8.10.2 Alien technology Product Introduction, Application and Specification
        • 8.10.3 Alien technology Electronic Gaming Machines (EGM) Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.10.4 Main Business and Markets Served
      • 8.11 Uniscom
      • 8.12 JXD
      • 8.13 WINYSON
      • 8.14 THRUSTMASTER
      • 8.15 BLACK HORNS
      • 8.16 BETOP

      9 Development Trend of Analysis of Electronic Gaming Machines (EGM) Market

      • 9.1 Global Electronic Gaming Machines (EGM) Market Trend Analysis
        • 9.1.1 Global Electronic Gaming Machines (EGM) Market Size (Volume and Value) Forecast 2019-2025
      • 9.2 Electronic Gaming Machines (EGM) Regional Market Trend
        • 9.2.1 North America Electronic Gaming Machines (EGM) Forecast 2019-2025
        • 9.2.2 Europe Electronic Gaming Machines (EGM) Forecast 2019-2025
        • 9.2.3 China Electronic Gaming Machines (EGM) Forecast 2019-2025
        • 9.2.4 Japan Electronic Gaming Machines (EGM) Forecast 2019-2025
        • 9.2.5 Southeast Asia Electronic Gaming Machines (EGM) Forecast 2019-2025
        • 9.2.6 India Electronic Gaming Machines (EGM) Forecast 2019-2025
      • 9.3 Electronic Gaming Machines (EGM) Market Trend (Product Type)
      • 9.4 Electronic Gaming Machines (EGM) Market Trend (Application)
      • 10.1 Marketing Channel
        • 10.1.1 Direct Marketing
        • 10.1.2 Indirect Marketing
      • 10.3 Electronic Gaming Machines (EGM) Customers

      11 Market Dynamics

      • 11.1 Market Trends
      • 11.2 Opportunities
      • 11.3 Market Drivers
      • 11.4 Challenges
      • 11.5 Influence Factors

      12 Conclusion

        13 Appendix

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        Summary:
        Get latest Market Research Reports on Electronic Gaming Machines (EGM) . Industry analysis & Market Report on Electronic Gaming Machines (EGM) is a syndicated market report, published as Global Electronic Gaming Machines (EGM) Market Professional Survey Report 2019. It is complete Research Study and Industry Analysis of Electronic Gaming Machines (EGM) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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