Education is moving rapidly at a steady pace into the future of Virtual reality (VR) it will have a big impact on the global EduTech market as a whole, as well as on more spheres of business and life. Global EduTech Market can also benefit from this exciting technological trend that is growing yearly.
Several industries are now interested in using VR and are making a move to develop it for their audiences. Among them top industry interests are life events (75%), travel, tourism, and adventures (74%), movies and recorded videos (67%), home design (66%), education (64%), and gaming (61%).*
Top key Players Including: Immersive Vr Education (Ireland), Oculus Vr (U.S.), Google Inc. (U.S.), Zspace, Inc. (U.S.), Curiscope (U.K.), Nearpod (U.S.), Eon Reality Inc (U.S.), Schell Games (U.S.) ,Gamar (U.S.) and Thing link (Finland) among others.
Segments
For the purpose of this study, Market Research Future has segmented the market of EduTech into component, technology, application and region.
By Component
Hardware
Computers
Mobiles
Consoles
Others
Software
Sdk Kits
Cloud Based Solutions
Services
Virtual Reality Training
Tailor Mode EduTech
Games For EduTech
Mobile Learning
Public Speaking Vr Simulation
EduTech Tools
By Technology
Head Mount
Gesture Control
Projectors
By Application
Academic
Corporate
By Region
North America
Europe
Asia-Pacific
Rest Of The World
Summary:
Get latest Market Research Reports on Edutech. Industry analysis & Market Report on Edutech is a syndicated market report, published as Amazing Technology: Global Edutech Market Research Report 2019 Segmented By Share,Type, Key Vendors and Forecast to 2025. It is complete Research Study and Industry Analysis of Edutech market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.