Report Detail

Service & Software Global Educational Games for Kids Market Growth (Status and Outlook) 2022-2028

  • RnM4481565
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  • 11 August, 2022
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  • Global
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  • 124 Pages
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  • LPI(LP Information)
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  • Service & Software

The global market for Educational Games for Kids is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

The APAC Educational Games for Kids market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The United States Educational Games for Kids market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The Europe Educational Games for Kids market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The China Educational Games for Kids market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

Global key Educational Games for Kids players cover FunBrain, Prodigy Math, Buzzmath, HOMER and Spelling City, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

Report Coverage
This latest report provides a deep insight into the global Educational Games for Kids market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.

This report aims to provide a comprehensive picture of the global Educational Games for Kids market, with both quantitative and qualitative data, to help readers understand how the Educational Games for Kids market scenario changed across the globe during the pandemic and Russia-Ukraine War.

The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.

Market Segmentation:
The study segments the Educational Games for Kids market and forecasts the market size by Type (On-premises and Cloud Based,), by Application (Toddler (1-2 Years Old), Preschoolers (3-5 Years Old) and School-aged children (6-12 Years Old),), and region (APAC, Americas, Europe, and Middle East & Africa).

Segmentation by type
On-premises
Cloud Based

Segmentation by application
Toddler (1-2 Years Old)
Preschoolers (3-5 Years Old)
School-aged children (6-12 Years Old)

Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

Major companies covered
FunBrain
Prodigy Math
Buzzmath
HOMER
Spelling City
Tinybop
Tynker
Robot School
History for Kids
Starfall
BiniBambini
ABCmouse
Animal Jam
Dragonbox
PBS Kids
Toy Theater
Edujoy
BrainPOP
CodeMonkey
Vulgar Knight
JumpStart
Ducksters
Intellijoy
MentalUP
Pictoword
codeSpark
Endless Alphabet
Duolingo
Adventure Academy
SplashLearn

Chapter Introduction
Chapter 1: Scope of Educational Games for Kids, Research Methodology, etc.
Chapter 2: Executive Summary, global Educational Games for Kids market size and CAGR, Educational Games for Kids market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Educational Games for Kids revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Educational Games for Kids revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by type, and application.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Educational Games for Kids market size forecast by region, by country, by type, and application
Chapter 13: Comprehensive company profiles of the leading players, including FunBrain, Prodigy Math, Buzzmath, HOMER, Spelling City, Tinybop, Tynker, Robot School and History for Kids, etc.
Chapter 14: Research Findings and Conclusion


1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global Educational Games for Kids Market Size 2017-2028
    • 2.1.2 Educational Games for Kids Market Size CAGR by Region 2017 VS 2022 VS 2028
  • 2.2 Educational Games for Kids Segment by Type
    • 2.2.1 On-premises
    • 2.2.2 Cloud Based
  • 2.3 Educational Games for Kids Market Size by Type
    • 2.3.1 Educational Games for Kids Market Size CAGR by Type (2017 VS 2022 VS 2028)
    • 2.3.2 Global Educational Games for Kids Market Size Market Share by Type (2017-2022)
  • 2.4 Educational Games for Kids Segment by Application
    • 2.4.1 Toddler (1-2 Years Old)
    • 2.4.2 Preschoolers (3-5 Years Old)
    • 2.4.3 School-aged children (6-12 Years Old)
  • 2.5 Educational Games for Kids Market Size by Application
    • 2.5.1 Educational Games for Kids Market Size CAGR by Application (2017 VS 2022 VS 2028)
    • 2.5.2 Global Educational Games for Kids Market Size Market Share by Application (2017-2022)

3 Educational Games for Kids Market Size by Player

  • 3.1 Educational Games for Kids Market Size Market Share by Players
    • 3.1.1 Global Educational Games for Kids Revenue by Players (2020-2022)
    • 3.1.2 Global Educational Games for Kids Revenue Market Share by Players (2020-2022)
  • 3.2 Global Educational Games for Kids Key Players Head office and Products Offered
  • 3.3 Market Concentration Rate Analysis
    • 3.3.1 Competition Landscape Analysis
    • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
  • 3.4 New Products and Potential Entrants
  • 3.5 Mergers & Acquisitions, Expansion

4 Educational Games for Kids by Regions

  • 4.1 Educational Games for Kids Market Size by Regions (2017-2022)
  • 4.2 Americas Educational Games for Kids Market Size Growth (2017-2022)
  • 4.3 APAC Educational Games for Kids Market Size Growth (2017-2022)
  • 4.4 Europe Educational Games for Kids Market Size Growth (2017-2022)
  • 4.5 Middle East & Africa Educational Games for Kids Market Size Growth (2017-2022)

5 Americas

  • 5.1 Americas Educational Games for Kids Market Size by Country (2017-2022)
  • 5.2 Americas Educational Games for Kids Market Size by Type (2017-2022)
  • 5.3 Americas Educational Games for Kids Market Size by Application (2017-2022)
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC Educational Games for Kids Market Size by Region (2017-2022)
  • 6.2 APAC Educational Games for Kids Market Size by Type (2017-2022)
  • 6.3 APAC Educational Games for Kids Market Size by Application (2017-2022)
  • 6.4 China
  • 6.5 Japan
  • 6.6 Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia

7 Europe

  • 7.1 Europe Educational Games for Kids by Country (2017-2022)
  • 7.2 Europe Educational Games for Kids Market Size by Type (2017-2022)
  • 7.3 Europe Educational Games for Kids Market Size by Application (2017-2022)
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa Educational Games for Kids by Region (2017-2022)
  • 8.2 Middle East & Africa Educational Games for Kids Market Size by Type (2017-2022)
  • 8.3 Middle East & Africa Educational Games for Kids Market Size by Application (2017-2022)
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers & Growth Opportunities
  • 9.2 Market Challenges & Risks
  • 9.3 Industry Trends

10 Global Educational Games for Kids Market Forecast

  • 10.1 Global Educational Games for Kids Forecast by Regions (2023-2028)
    • 10.1.1 Global Educational Games for Kids Forecast by Regions (2023-2028)
    • 10.1.2 Americas Educational Games for Kids Forecast
    • 10.1.3 APAC Educational Games for Kids Forecast
    • 10.1.4 Europe Educational Games for Kids Forecast
    • 10.1.5 Middle East & Africa Educational Games for Kids Forecast
  • 10.2 Americas Educational Games for Kids Forecast by Country (2023-2028)
    • 10.2.1 United States Educational Games for Kids Market Forecast
    • 10.2.2 Canada Educational Games for Kids Market Forecast
    • 10.2.3 Mexico Educational Games for Kids Market Forecast
    • 10.2.4 Brazil Educational Games for Kids Market Forecast
  • 10.3 APAC Educational Games for Kids Forecast by Region (2023-2028)
    • 10.3.1 China Educational Games for Kids Market Forecast
    • 10.3.2 Japan Educational Games for Kids Market Forecast
    • 10.3.3 Korea Educational Games for Kids Market Forecast
    • 10.3.4 Southeast Asia Educational Games for Kids Market Forecast
    • 10.3.5 India Educational Games for Kids Market Forecast
    • 10.3.6 Australia Educational Games for Kids Market Forecast
  • 10.4 Europe Educational Games for Kids Forecast by Country (2023-2028)
    • 10.4.1 Germany Educational Games for Kids Market Forecast
    • 10.4.2 France Educational Games for Kids Market Forecast
    • 10.4.3 UK Educational Games for Kids Market Forecast
    • 10.4.4 Italy Educational Games for Kids Market Forecast
    • 10.4.5 Russia Educational Games for Kids Market Forecast
  • 10.5 Middle East & Africa Educational Games for Kids Forecast by Region (2023-2028)
    • 10.5.1 Egypt Educational Games for Kids Market Forecast
    • 10.5.2 South Africa Educational Games for Kids Market Forecast
    • 10.5.3 Israel Educational Games for Kids Market Forecast
    • 10.5.4 Turkey Educational Games for Kids Market Forecast
    • 10.5.5 GCC Countries Educational Games for Kids Market Forecast
  • 10.6 Global Educational Games for Kids Forecast by Type (2023-2028)
  • 10.7 Global Educational Games for Kids Forecast by Application (2023-2028)

11 Key Players Analysis

  • 11.1 FunBrain
    • 11.1.1 FunBrain Company Information
    • 11.1.2 FunBrain Educational Games for Kids Product Offered
    • 11.1.3 FunBrain Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.1.4 FunBrain Main Business Overview
    • 11.1.5 FunBrain Latest Developments
  • 11.2 Prodigy Math
    • 11.2.1 Prodigy Math Company Information
    • 11.2.2 Prodigy Math Educational Games for Kids Product Offered
    • 11.2.3 Prodigy Math Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.2.4 Prodigy Math Main Business Overview
    • 11.2.5 Prodigy Math Latest Developments
  • 11.3 Buzzmath
    • 11.3.1 Buzzmath Company Information
    • 11.3.2 Buzzmath Educational Games for Kids Product Offered
    • 11.3.3 Buzzmath Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.3.4 Buzzmath Main Business Overview
    • 11.3.5 Buzzmath Latest Developments
  • 11.4 HOMER
    • 11.4.1 HOMER Company Information
    • 11.4.2 HOMER Educational Games for Kids Product Offered
    • 11.4.3 HOMER Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.4.4 HOMER Main Business Overview
    • 11.4.5 HOMER Latest Developments
  • 11.5 Spelling City
    • 11.5.1 Spelling City Company Information
    • 11.5.2 Spelling City Educational Games for Kids Product Offered
    • 11.5.3 Spelling City Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.5.4 Spelling City Main Business Overview
    • 11.5.5 Spelling City Latest Developments
  • 11.6 Tinybop
    • 11.6.1 Tinybop Company Information
    • 11.6.2 Tinybop Educational Games for Kids Product Offered
    • 11.6.3 Tinybop Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.6.4 Tinybop Main Business Overview
    • 11.6.5 Tinybop Latest Developments
  • 11.7 Tynker
    • 11.7.1 Tynker Company Information
    • 11.7.2 Tynker Educational Games for Kids Product Offered
    • 11.7.3 Tynker Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.7.4 Tynker Main Business Overview
    • 11.7.5 Tynker Latest Developments
  • 11.8 Robot School
    • 11.8.1 Robot School Company Information
    • 11.8.2 Robot School Educational Games for Kids Product Offered
    • 11.8.3 Robot School Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.8.4 Robot School Main Business Overview
    • 11.8.5 Robot School Latest Developments
  • 11.9 History for Kids
    • 11.9.1 History for Kids Company Information
    • 11.9.2 History for Kids Educational Games for Kids Product Offered
    • 11.9.3 History for Kids Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.9.4 History for Kids Main Business Overview
    • 11.9.5 History for Kids Latest Developments
  • 11.10 Starfall
    • 11.10.1 Starfall Company Information
    • 11.10.2 Starfall Educational Games for Kids Product Offered
    • 11.10.3 Starfall Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.10.4 Starfall Main Business Overview
    • 11.10.5 Starfall Latest Developments
  • 11.11 BiniBambini
    • 11.11.1 BiniBambini Company Information
    • 11.11.2 BiniBambini Educational Games for Kids Product Offered
    • 11.11.3 BiniBambini Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.11.4 BiniBambini Main Business Overview
    • 11.11.5 BiniBambini Latest Developments
  • 11.12 ABCmouse
    • 11.12.1 ABCmouse Company Information
    • 11.12.2 ABCmouse Educational Games for Kids Product Offered
    • 11.12.3 ABCmouse Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.12.4 ABCmouse Main Business Overview
    • 11.12.5 ABCmouse Latest Developments
  • 11.13 Animal Jam
    • 11.13.1 Animal Jam Company Information
    • 11.13.2 Animal Jam Educational Games for Kids Product Offered
    • 11.13.3 Animal Jam Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.13.4 Animal Jam Main Business Overview
    • 11.13.5 Animal Jam Latest Developments
  • 11.14 Dragonbox
    • 11.14.1 Dragonbox Company Information
    • 11.14.2 Dragonbox Educational Games for Kids Product Offered
    • 11.14.3 Dragonbox Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.14.4 Dragonbox Main Business Overview
    • 11.14.5 Dragonbox Latest Developments
  • 11.15 PBS Kids
    • 11.15.1 PBS Kids Company Information
    • 11.15.2 PBS Kids Educational Games for Kids Product Offered
    • 11.15.3 PBS Kids Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.15.4 PBS Kids Main Business Overview
    • 11.15.5 PBS Kids Latest Developments
  • 11.16 Toy Theater
    • 11.16.1 Toy Theater Company Information
    • 11.16.2 Toy Theater Educational Games for Kids Product Offered
    • 11.16.3 Toy Theater Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.16.4 Toy Theater Main Business Overview
    • 11.16.5 Toy Theater Latest Developments
  • 11.17 Edujoy
    • 11.17.1 Edujoy Company Information
    • 11.17.2 Edujoy Educational Games for Kids Product Offered
    • 11.17.3 Edujoy Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.17.4 Edujoy Main Business Overview
    • 11.17.5 Edujoy Latest Developments
  • 11.18 BrainPOP
    • 11.18.1 BrainPOP Company Information
    • 11.18.2 BrainPOP Educational Games for Kids Product Offered
    • 11.18.3 BrainPOP Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.18.4 BrainPOP Main Business Overview
    • 11.18.5 BrainPOP Latest Developments
  • 11.19 CodeMonkey
    • 11.19.1 CodeMonkey Company Information
    • 11.19.2 CodeMonkey Educational Games for Kids Product Offered
    • 11.19.3 CodeMonkey Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.19.4 CodeMonkey Main Business Overview
    • 11.19.5 CodeMonkey Latest Developments
  • 11.20 Vulgar Knight
    • 11.20.1 Vulgar Knight Company Information
    • 11.20.2 Vulgar Knight Educational Games for Kids Product Offered
    • 11.20.3 Vulgar Knight Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.20.4 Vulgar Knight Main Business Overview
    • 11.20.5 Vulgar Knight Latest Developments
  • 11.21 JumpStart
    • 11.21.1 JumpStart Company Information
    • 11.21.2 JumpStart Educational Games for Kids Product Offered
    • 11.21.3 JumpStart Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.21.4 JumpStart Main Business Overview
    • 11.21.5 JumpStart Latest Developments
  • 11.22 Ducksters
    • 11.22.1 Ducksters Company Information
    • 11.22.2 Ducksters Educational Games for Kids Product Offered
    • 11.22.3 Ducksters Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.22.4 Ducksters Main Business Overview
    • 11.22.5 Ducksters Latest Developments
  • 11.23 Intellijoy
    • 11.23.1 Intellijoy Company Information
    • 11.23.2 Intellijoy Educational Games for Kids Product Offered
    • 11.23.3 Intellijoy Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.23.4 Intellijoy Main Business Overview
    • 11.23.5 Intellijoy Latest Developments
  • 11.24 MentalUP
    • 11.24.1 MentalUP Company Information
    • 11.24.2 MentalUP Educational Games for Kids Product Offered
    • 11.24.3 MentalUP Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.24.4 MentalUP Main Business Overview
    • 11.24.5 MentalUP Latest Developments
  • 11.25 Pictoword
    • 11.25.1 Pictoword Company Information
    • 11.25.2 Pictoword Educational Games for Kids Product Offered
    • 11.25.3 Pictoword Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.25.4 Pictoword Main Business Overview
    • 11.25.5 Pictoword Latest Developments
  • 11.26 codeSpark
    • 11.26.1 codeSpark Company Information
    • 11.26.2 codeSpark Educational Games for Kids Product Offered
    • 11.26.3 codeSpark Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.26.4 codeSpark Main Business Overview
    • 11.26.5 codeSpark Latest Developments
  • 11.27 Endless Alphabet
    • 11.27.1 Endless Alphabet Company Information
    • 11.27.2 Endless Alphabet Educational Games for Kids Product Offered
    • 11.27.3 Endless Alphabet Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.27.4 Endless Alphabet Main Business Overview
    • 11.27.5 Endless Alphabet Latest Developments
  • 11.28 Duolingo
    • 11.28.1 Duolingo Company Information
    • 11.28.2 Duolingo Educational Games for Kids Product Offered
    • 11.28.3 Duolingo Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.28.4 Duolingo Main Business Overview
    • 11.28.5 Duolingo Latest Developments
  • 11.29 Adventure Academy
    • 11.29.1 Adventure Academy Company Information
    • 11.29.2 Adventure Academy Educational Games for Kids Product Offered
    • 11.29.3 Adventure Academy Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.29.4 Adventure Academy Main Business Overview
    • 11.29.5 Adventure Academy Latest Developments
  • 11.30 SplashLearn
    • 11.30.1 SplashLearn Company Information
    • 11.30.2 SplashLearn Educational Games for Kids Product Offered
    • 11.30.3 SplashLearn Educational Games for Kids Revenue, Gross Margin and Market Share (2020-2022)
    • 11.30.4 SplashLearn Main Business Overview
    • 11.30.5 SplashLearn Latest Developments

12 Research Findings and Conclusion

Summary:
Get latest Market Research Reports on Educational Games for Kids. Industry analysis & Market Report on Educational Games for Kids is a syndicated market report, published as Global Educational Games for Kids Market Growth (Status and Outlook) 2022-2028. It is complete Research Study and Industry Analysis of Educational Games for Kids market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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