The global market for Educational Games for Kids is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
The APAC Educational Games for Kids market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The United States Educational Games for Kids market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The Europe Educational Games for Kids market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The China Educational Games for Kids market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
Global key Educational Games for Kids players cover FunBrain, Prodigy Math, Buzzmath, HOMER and Spelling City, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
Report Coverage
This latest report provides a deep insight into the global Educational Games for Kids market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.
This report aims to provide a comprehensive picture of the global Educational Games for Kids market, with both quantitative and qualitative data, to help readers understand how the Educational Games for Kids market scenario changed across the globe during the pandemic and Russia-Ukraine War.
The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.
Market Segmentation:
The study segments the Educational Games for Kids market and forecasts the market size by Type (On-premises and Cloud Based,), by Application (Toddler (1-2 Years Old), Preschoolers (3-5 Years Old) and School-aged children (6-12 Years Old),), and region (APAC, Americas, Europe, and Middle East & Africa).
Segmentation by type
On-premises
Cloud Based
Segmentation by application
Toddler (1-2 Years Old)
Preschoolers (3-5 Years Old)
School-aged children (6-12 Years Old)
Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Major companies covered
FunBrain
Prodigy Math
Buzzmath
HOMER
Spelling City
Tinybop
Tynker
Robot School
History for Kids
Starfall
BiniBambini
ABCmouse
Animal Jam
Dragonbox
PBS Kids
Toy Theater
Edujoy
BrainPOP
CodeMonkey
Vulgar Knight
JumpStart
Ducksters
Intellijoy
MentalUP
Pictoword
codeSpark
Endless Alphabet
Duolingo
Adventure Academy
SplashLearn
Chapter Introduction
Chapter 1: Scope of Educational Games for Kids, Research Methodology, etc.
Chapter 2: Executive Summary, global Educational Games for Kids market size and CAGR, Educational Games for Kids market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Educational Games for Kids revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Educational Games for Kids revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by type, and application.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Educational Games for Kids market size forecast by region, by country, by type, and application
Chapter 13: Comprehensive company profiles of the leading players, including FunBrain, Prodigy Math, Buzzmath, HOMER, Spelling City, Tinybop, Tynker, Robot School and History for Kids, etc.
Chapter 14: Research Findings and Conclusion
Summary:
Get latest Market Research Reports on Educational Games for Kids. Industry analysis & Market Report on Educational Games for Kids is a syndicated market report, published as Global Educational Games for Kids Market Growth (Status and Outlook) 2022-2028. It is complete Research Study and Industry Analysis of Educational Games for Kids market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.