Based on the E-Sports market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global E-Sports market covered in Chapter 5:
Microsoft Studios
Hi-Rez Studios
Riot Games
Valve Corporation
Nintendo
EA Sports
Wargaming.net
Activision Blizzard
Epic Games
In Chapter 6, on the basis of types, the E-Sports market from 2015 to 2025 is primarily split into:
MOBA
FPS
RTS
Others
In Chapter 7, on the basis of applications, the E-Sports market from 2015 to 2025 covers:
Professional
Amateur
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content 1 Market Overview 1.1 Product Definition and Market Characteristics 1.2 Global E-Sports Market Size 1.3 Market Segmentation 1.4 Global Macroeconomic Analysis 1.5 SWOT Analysis 2. Market Dynamics 2.1 Market Drivers 2.2 Market Constraints and Challenges 2.3 Emerging Market Trends 2.4 Impact of COVID-192.4.1 Short-term Impact 2.4.2 Long-term Impact 3 Associated Industry Assessment 3.1 Supply Chain Analysis 3.2 Industry Active Participants3.2.1 Suppliers of Raw Materials 3.2.2 Key Distributors/Retailers 3.3 Alternative Analysis 3.4 The Impact of Covid-19 From the Perspective of Industry Chain 4 Market Competitive Landscape 4.1 Industry Leading Players 4.2 Industry News4.2.1 Key Product Launch News 4.2.2 M&A and Expansion Plans 5 Analysis of Leading Companies 5.1 Microsoft Studios5.1.1 Microsoft Studios Company Profile 5.1.2 Microsoft Studios Business Overview 5.1.3 Microsoft Studios E-Sports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.1.4 Microsoft Studios E-Sports Products Introduction 5.2 Hi-Rez Studios5.2.1 Hi-Rez Studios Company Profile 5.2.2 Hi-Rez Studios Business Overview 5.2.3 Hi-Rez Studios E-Sports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.2.4 Hi-Rez Studios E-Sports Products Introduction 5.3 Riot Games5.3.1 Riot Games Company Profile 5.3.2 Riot Games Business Overview 5.3.3 Riot Games E-Sports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.3.4 Riot Games E-Sports Products Introduction 5.4 Valve Corporation5.4.1 Valve Corporation Company Profile 5.4.2 Valve Corporation Business Overview 5.4.3 Valve Corporation E-Sports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.4.4 Valve Corporation E-Sports Products Introduction 5.5 Nintendo5.5.1 Nintendo Company Profile 5.5.2 Nintendo Business Overview 5.5.3 Nintendo E-Sports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.5.4 Nintendo E-Sports Products Introduction 5.6 EA Sports5.6.1 EA Sports Company Profile 5.6.2 EA Sports Business Overview 5.6.3 EA Sports E-Sports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.6.4 EA Sports E-Sports Products Introduction 5.7 Wargaming.net5.7.1 Wargaming.net Company Profile 5.7.2 Wargaming.net Business Overview 5.7.3 Wargaming.net E-Sports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.7.4 Wargaming.net E-Sports Products Introduction 5.8 Activision Blizzard5.8.1 Activision Blizzard Company Profile 5.8.2 Activision Blizzard Business Overview 5.8.3 Activision Blizzard E-Sports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.8.4 Activision Blizzard E-Sports Products Introduction 5.9 Epic Games5.9.1 Epic Games Company Profile 5.9.2 Epic Games Business Overview 5.9.3 Epic Games E-Sports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.9.4 Epic Games E-Sports Products Introduction 6 Market Analysis and Forecast, By Product Types 6.1 Global E-Sports Sales, Revenue and Market Share by Types (2015-2020)6.1.1 Global E-Sports Sales and Market Share by Types (2015-2020) 6.1.2 Global E-Sports Revenue and Market Share by Types (2015-2020) 6.1.3 Global E-Sports Price by Types (2015-2020) 6.2 Global E-Sports Market Forecast by Types (2020-2025)6.2.1 Global E-Sports Market Forecast Sales and Market Share by Types (2020-2025) 6.2.2 Global E-Sports Market Forecast Revenue and Market Share by Types (2020-2025) 6.3 Global E-Sports Sales, Price and Growth Rate by Types (2015-2020)6.3.1 Global E-Sports Sales, Price and Growth Rate of MOBA 6.3.2 Global E-Sports Sales, Price and Growth Rate of FPS 6.3.3 Global E-Sports Sales, Price and Growth Rate of RTS 6.3.4 Global E-Sports Sales, Price and Growth Rate of Others 6.4 Global E-Sports Market Revenue and Sales Forecast, by Types (2020-2025)6.4.1 MOBA Market Revenue and Sales Forecast (2020-2025) 6.4.2 FPS Market Revenue and Sales Forecast (2020-2025) 6.4.3 RTS Market Revenue and Sales Forecast (2020-2025) 6.4.4 Others Market Revenue and Sales Forecast (2020-2025) 7 Market Analysis and Forecast, By Applications 7.1 Global E-Sports Sales, Revenue and Market Share by Applications (2015-2020)7.1.1 Global E-Sports Sales and Market Share by Applications (2015-2020) 7.1.2 Global E-Sports Revenue and Market Share by Applications (2015-2020) 7.2 Global E-Sports Market Forecast by Applications (2020-2025)7.2.1 Global E-Sports Market Forecast Sales and Market Share by Applications (2020-2025) 7.2.2 Global E-Sports Market Forecast Revenue and Market Share by Applications (2020-2025) 7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)7.3.1 Global E-Sports Revenue, Sales and Growth Rate of Professional (2015-2020) 7.3.2 Global E-Sports Revenue, Sales and Growth Rate of Amateur (2015-2020) 7.4 Global E-Sports Market Revenue and Sales Forecast, by Applications (2020-2025)7.4.1 Professional Market Revenue and Sales Forecast (2020-2025) 7.4.2 Amateur Market Revenue and Sales Forecast (2020-2025) 8 Market Analysis and Forecast, By Regions 8.1 Global E-Sports Sales by Regions (2015-2020) 8.2 Global E-Sports Market Revenue by Regions (2015-2020) 8.3 Global E-Sports Market Forecast by Regions (2020-2025) 9 North America E-Sports Market Analysis 9.1 Market Overview and Prospect Analysis 9.2 North America E-Sports Market Sales and Growth Rate (2015-2020) 9.3 North America E-Sports Market Revenue and Growth Rate (2015-2020) 9.4 North America E-Sports Market Forecast 9.5 The Influence of COVID-19 on North America Market 9.6 North America E-Sports Market Analysis by Country9.6.1 U.S. E-Sports Sales and Growth Rate 9.6.2 Canada E-Sports Sales and Growth Rate 9.6.3 Mexico E-Sports Sales and Growth Rate 10 Europe E-Sports Market Analysis 10.1 Market Overview and Prospect Analysis 10.2 Europe E-Sports Market Sales and Growth Rate (2015-2020) 10.3 Europe E-Sports Market Revenue and Growth Rate (2015-2020) 10.4 Europe E-Sports Market Forecast 10.5 The Influence of COVID-19 on Europe Market 10.6 Europe E-Sports Market Analysis by Country10.6.1 Germany E-Sports Sales and Growth Rate 10.6.2 United Kingdom E-Sports Sales and Growth Rate 10.6.3 France E-Sports Sales and Growth Rate 10.6.4 Italy E-Sports Sales and Growth Rate 10.6.5 Spain E-Sports Sales and Growth Rate 10.6.6 Russia E-Sports Sales and Growth Rate 11 Asia-Pacific E-Sports Market Analysis 11.1 Market Overview and Prospect Analysis 11.2 Asia-Pacific E-Sports Market Sales and Growth Rate (2015-2020) 11.3 Asia-Pacific E-Sports Market Revenue and Growth Rate (2015-2020) 11.4 Asia-Pacific E-Sports Market Forecast 11.5 The Influence of COVID-19 on Asia Pacific Market 11.6 Asia-Pacific E-Sports Market Analysis by Country11.6.1 China E-Sports Sales and Growth Rate 11.6.2 Japan E-Sports Sales and Growth Rate 11.6.3 South Korea E-Sports Sales and Growth Rate 11.6.4 Australia E-Sports Sales and Growth Rate 11.6.5 India E-Sports Sales and Growth Rate 12 South America E-Sports Market Analysis 12.1 Market Overview and Prospect Analysis 12.2 South America E-Sports Market Sales and Growth Rate (2015-2020) 12.3 South America E-Sports Market Revenue and Growth Rate (2015-2020) 12.4 South America E-Sports Market Forecast 12.5 The Influence of COVID-19 on South America Market 12.6 South America E-Sports Market Analysis by Country12.6.1 Brazil E-Sports Sales and Growth Rate 12.6.2 Argentina E-Sports Sales and Growth Rate 12.6.3 Columbia E-Sports Sales and Growth Rate 13 Middle East and Africa E-Sports Market Analysis 13.1 Market Overview and Prospect Analysis 13.2 Middle East and Africa E-Sports Market Sales and Growth Rate (2015-2020) 13.3 Middle East and Africa E-Sports Market Revenue and Growth Rate (2015-2020) 13.4 Middle East and Africa E-Sports Market Forecast 13.5 The Influence of COVID-19 on Middle East and Africa Market 13.6 Middle East and Africa E-Sports Market Analysis by Country13.6.1 UAE E-Sports Sales and Growth Rate 13.6.2 Egypt E-Sports Sales and Growth Rate 13.6.3 South Africa E-Sports Sales and Growth Rate 14 Conclusions and Recommendations 14.1 Key Market Findings and Prospects 14.2 Advice for Investors 15 Appendix 15.1 Methodology 15.2 Research Data Source List of Tables and Figures Figure Product Picture Figure Global E-Sports Market Size and Growth Rate 2015-2025 Table E-Sports Key Market Segments Figure Global E-Sports Market Revenue ($) Segment by Type from 2015-2020 Figure Global E-Sports Market Revenue ($) Segment by Applications from 2015-2020 Table SWOT Analysis Figure Global COVID-19 Status Figure Supply Chain Table Major Players Headquarters, and Service Area of E-Sports Table Major Players Revenue in 2019 Figure Major Players Revenue Share in 2019 Table Microsoft Studios Company Profile Table Microsoft Studios Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Microsoft Studios Production and Growth Rate Figure Microsoft Studios Market Revenue ($) Market Share 2015-2020 Table Hi-Rez Studios Company Profile Table Hi-Rez Studios Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Hi-Rez Studios Production and Growth Rate Figure Hi-Rez Studios Market Revenue ($) Market Share 2015-2020 Table Riot Games Company Profile Table Riot Games Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Riot Games Production and Growth Rate Figure Riot Games Market Revenue ($) Market Share 2015-2020 Table Valve Corporation Company Profile Table Valve Corporation Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Valve Corporation Production and Growth Rate Figure Valve Corporation Market Revenue ($) Market Share 2015-2020 Table Nintendo Company Profile Table Nintendo Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Nintendo Production and Growth Rate Figure Nintendo Market Revenue ($) Market Share 2015-2020 Table EA Sports Company Profile Table EA Sports Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure EA Sports Production and Growth Rate Figure EA Sports Market Revenue ($) Market Share 2015-2020 Table Wargaming.net Company Profile Table Wargaming.net Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Wargaming.net Production and Growth Rate Figure Wargaming.net Market Revenue ($) Market Share 2015-2020 Table Activision Blizzard Company Profile Table Activision Blizzard Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Activision Blizzard Production and Growth Rate Figure Activision Blizzard Market Revenue ($) Market Share 2015-2020 Table Epic Games Company Profile Table Epic Games Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Epic Games Production and Growth Rate Figure Epic Games Market Revenue ($) Market Share 2015-2020 Table Global E-Sports Sales by Types (2015-2020) Table Global E-Sports Sales Share by Types (2015-2020) Table Global E-Sports Revenue ($) by Types (2015-2020) Table Global E-Sports Revenue Share by Types (2015-2020) Table Global E-Sports Price ($) by Types (2015-2020) Table Global E-Sports Market Forecast Sales by Types (2020-2025) Table Global E-Sports Market Forecast Sales Share by Types (2020-2025) Table Global E-Sports Market Forecast Revenue ($) by Types (2020-2025) Table Global E-Sports Market Forecast Revenue Share by Types (2020-2025) Figure Global MOBA Sales and Growth Rate (2015-2020) Figure Global MOBA Price (2015-2020) Figure Global FPS Sales and Growth Rate (2015-2020) Figure Global FPS Price (2015-2020) Figure Global RTS Sales and Growth Rate (2015-2020) Figure Global RTS Price (2015-2020) Figure Global Others Sales and Growth Rate (2015-2020) Figure Global Others Price (2015-2020) Figure Global E-Sports Market Revenue ($) and Growth Rate Forecast of MOBA (2020-2025) Figure Global E-Sports Sales and Growth Rate Forecast of MOBA (2020-2025) Figure Global E-Sports Market Revenue ($) and Growth Rate Forecast of FPS (2020-2025) Figure Global E-Sports Sales and Growth Rate Forecast of FPS (2020-2025) Figure Global E-Sports Market Revenue ($) and Growth Rate Forecast of RTS (2020-2025) Figure Global E-Sports Sales and Growth Rate Forecast of RTS (2020-2025) Figure Global E-Sports Market Revenue ($) and Growth Rate Forecast of Others (2020-2025) Figure Global E-Sports Sales and Growth Rate Forecast of Others (2020-2025) Table Global E-Sports Sales by Applications (2015-2020) Table Global E-Sports Sales Share by Applications (2015-2020) Table Global E-Sports Revenue ($) by Applications (2015-2020) Table Global E-Sports Revenue Share by Applications (2015-2020) Table Global E-Sports Market Forecast Sales by Applications (2020-2025) Table Global E-Sports Market Forecast Sales Share by Applications (2020-2025) Table Global E-Sports Market Forecast Revenue ($) by Applications (2020-2025) Table Global E-Sports Market Forecast Revenue Share by Applications (2020-2025) Figure Global Professional Sales and Growth Rate (2015-2020) Figure Global Professional Price (2015-2020) Figure Global Amateur Sales and Growth Rate (2015-2020) Figure Global Amateur Price (2015-2020) Figure Global E-Sports Market Revenue ($) and Growth Rate Forecast of Professional (2020-2025) Figure Global E-Sports Sales and Growth Rate Forecast of Professional (2020-2025) Figure Global E-Sports Market Revenue ($) and Growth Rate Forecast of Amateur (2020-2025) Figure Global E-Sports Sales and Growth Rate Forecast of Amateur (2020-2025) Figure Global E-Sports Sales and Growth Rate (2015-2020) Table Global E-Sports Sales by Regions (2015-2020) Table Global E-Sports Sales Market Share by Regions (2015-2020) Figure Global E-Sports Sales Market Share by Regions in 2019 Figure Global E-Sports Revenue and Growth Rate (2015-2020) Table Global E-Sports Revenue by Regions (2015-2020) Table Global E-Sports Revenue Market Share by Regions (2015-2020) Figure Global E-Sports Revenue Market Share by Regions in 2019 Table Global E-Sports Market Forecast Sales by Regions (2020-2025) Table Global E-Sports Market Forecast Sales Share by Regions (2020-2025) Table Global E-Sports Market Forecast Revenue ($) by Regions (2020-2025) Table Global E-Sports Market Forecast Revenue Share by Regions (2020-2025) Figure North America E-Sports Market Sales and Growth Rate (2015-2020) Figure North America E-Sports Market Revenue and Growth Rate (2015-2020) Figure North America E-Sports Market Forecast Sales (2020-2025) Figure North America E-Sports Market Forecast Revenue ($) (2020-2025) Figure North America COVID-19 Status Figure U.S. E-Sports Market Sales and Growth Rate (2015-2020) Figure Canada E-Sports Market Sales and Growth Rate (2015-2020) Figure Mexico E-Sports Market Sales and Growth Rate (2015-2020) Figure Europe E-Sports Market Sales and Growth Rate (2015-2020) Figure Europe E-Sports Market Revenue and Growth Rate (2015-2020) Figure Europe E-Sports Market Forecast Sales (2020-2025) Figure Europe E-Sports Market Forecast Revenue ($) (2020-2025) Figure Europe COVID-19 Status Figure Germany E-Sports Market Sales and Growth Rate (2015-2020) Figure United Kingdom E-Sports Market Sales and Growth Rate (2015-2020) Figure France E-Sports Market Sales and Growth Rate (2015-2020) Figure Italy E-Sports Market Sales and Growth Rate (2015-2020) Figure Spain E-Sports Market Sales and Growth Rate (2015-2020) Figure Russia E-Sports Market Sales and Growth Rate (2015-2020) Figure Asia-Pacific E-Sports Market Sales and Growth Rate (2015-2020) Figure Asia-Pacific E-Sports Market Revenue and Growth Rate (2015-2020) Figure Asia-Pacific E-Sports Market Forecast Sales (2020-2025) Figure Asia-Pacific E-Sports Market Forecast Revenue ($) (2020-2025) Figure Asia Pacific COVID-19 Status Figure China E-Sports Market Sales and Growth Rate (2015-2020) Figure Japan E-Sports Market Sales and Growth Rate (2015-2020) Figure South Korea E-Sports Market Sales and Growth Rate (2015-2020) Figure Australia E-Sports Market Sales and Growth Rate (2015-2020) Figure India E-Sports Market Sales and Growth Rate (2015-2020) Figure South America E-Sports Market Sales and Growth Rate (2015-2020) Figure South America E-Sports Market Revenue and Growth Rate (2015-2020) Figure South America E-Sports Market Forecast Sales (2020-2025) Figure South America E-Sports Market Forecast Revenue ($) (2020-2025) Figure Brazil E-Sports Market Sales and Growth Rate (2015-2020) Figure Argentina E-Sports Market Sales and Growth Rate (2015-2020) Figure Columbia E-Sports Market Sales and Growth Rate (2015-2020) Figure Middle East and Africa E-Sports Market Sales and Growth Rate (2015-2020) Figure Middle East and Africa E-Sports Market Revenue and Growth Rate (2015-2020) Figure Middle East and Africa E-Sports Market Forecast Sales (2020-2025) Figure Middle East and Africa E-Sports Market Forecast Revenue ($) (2020-2025) Figure UAE E-Sports Market Sales and Growth Rate (2015-2020) Figure Egypt E-Sports Market Sales and Growth Rate (2015-2020) Figure South Africa E-Sports Market Sales and Growth Rate (2015-2020)
Summary: Get latest Market Research Reports on E-Sports. Industry analysis & Market Report on E-Sports is a syndicated market report, published as Global E-Sports Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery. It is complete Research Study and Industry Analysis of E-Sports market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.
Last updated on 17 August, 2021