Digital home entertainment provides Internet broadband data through a simple cable connection to the home, and electronic entertainment content is available almost infinitely at home.
Based on the Digital Home Entertainment market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global Digital Home Entertainment market covered in Chapter 5:
Neusoft
Klipsch
Mitsubishi Electric
NXP Semiconductors
Sony
NetSpeed Systems
Panasonic
Sonodyne
Harman Kardon
Microsoft
Sennheiser Electronic
Siemens
LG Electronics
Jinpeng
Huawei
Samsung
Bose Corporation
In Chapter 6, on the basis of types, the Digital Home Entertainment market from 2015 to 2025 is primarily split into:
Audio Equipment
Video Devices
Gaming Consoles
In Chapter 7, on the basis of applications, the Digital Home Entertainment market from 2015 to 2025 covers:
Home Theater
Home Entertainment
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Market Overview
1.1 Product Definition and Market Characteristics
1.2 Global Digital Home Entertainment Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis
2. Market Dynamics
2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
2.4.1 Short-term Impact
2.4.2 Long-term Impact
3 Associated Industry Assessment
3.1 Supply Chain Analysis
3.2 Industry Active Participants
3.2.1 Suppliers of Raw Materials
3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain
4 Market Competitive Landscape
4.1 Industry Leading Players
4.2 Industry News
4.2.1 Key Product Launch News
4.2.2 M&A and Expansion Plans
5 Analysis of Leading Companies
5.1 Neusoft
5.1.1 Neusoft Company Profile
5.1.2 Neusoft Business Overview
5.1.3 Neusoft Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 Neusoft Digital Home Entertainment Products Introduction
5.2 Klipsch
5.2.1 Klipsch Company Profile
5.2.2 Klipsch Business Overview
5.2.3 Klipsch Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.2.4 Klipsch Digital Home Entertainment Products Introduction
5.3 Mitsubishi Electric
5.3.1 Mitsubishi Electric Company Profile
5.3.2 Mitsubishi Electric Business Overview
5.3.3 Mitsubishi Electric Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.3.4 Mitsubishi Electric Digital Home Entertainment Products Introduction
5.4 NXP Semiconductors
5.4.1 NXP Semiconductors Company Profile
5.4.2 NXP Semiconductors Business Overview
5.4.3 NXP Semiconductors Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.4.4 NXP Semiconductors Digital Home Entertainment Products Introduction
5.5 Sony
5.5.1 Sony Company Profile
5.5.2 Sony Business Overview
5.5.3 Sony Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.5.4 Sony Digital Home Entertainment Products Introduction
5.6 NetSpeed Systems
5.6.1 NetSpeed Systems Company Profile
5.6.2 NetSpeed Systems Business Overview
5.6.3 NetSpeed Systems Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.6.4 NetSpeed Systems Digital Home Entertainment Products Introduction
5.7 Panasonic
5.7.1 Panasonic Company Profile
5.7.2 Panasonic Business Overview
5.7.3 Panasonic Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.7.4 Panasonic Digital Home Entertainment Products Introduction
5.8 Sonodyne
5.8.1 Sonodyne Company Profile
5.8.2 Sonodyne Business Overview
5.8.3 Sonodyne Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.8.4 Sonodyne Digital Home Entertainment Products Introduction
5.9 Harman Kardon
5.9.1 Harman Kardon Company Profile
5.9.2 Harman Kardon Business Overview
5.9.3 Harman Kardon Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.9.4 Harman Kardon Digital Home Entertainment Products Introduction
5.10 Microsoft
5.10.1 Microsoft Company Profile
5.10.2 Microsoft Business Overview
5.10.3 Microsoft Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.10.4 Microsoft Digital Home Entertainment Products Introduction
5.11 Sennheiser Electronic
5.11.1 Sennheiser Electronic Company Profile
5.11.2 Sennheiser Electronic Business Overview
5.11.3 Sennheiser Electronic Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.11.4 Sennheiser Electronic Digital Home Entertainment Products Introduction
5.12 Siemens
5.12.1 Siemens Company Profile
5.12.2 Siemens Business Overview
5.12.3 Siemens Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.12.4 Siemens Digital Home Entertainment Products Introduction
5.13 LG Electronics
5.13.1 LG Electronics Company Profile
5.13.2 LG Electronics Business Overview
5.13.3 LG Electronics Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.13.4 LG Electronics Digital Home Entertainment Products Introduction
5.14 Jinpeng
5.14.1 Jinpeng Company Profile
5.14.2 Jinpeng Business Overview
5.14.3 Jinpeng Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.14.4 Jinpeng Digital Home Entertainment Products Introduction
5.15 Huawei
5.15.1 Huawei Company Profile
5.15.2 Huawei Business Overview
5.15.3 Huawei Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.15.4 Huawei Digital Home Entertainment Products Introduction
5.16 Samsung
5.16.1 Samsung Company Profile
5.16.2 Samsung Business Overview
5.16.3 Samsung Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.16.4 Samsung Digital Home Entertainment Products Introduction
5.17 Bose Corporation
5.17.1 Bose Corporation Company Profile
5.17.2 Bose Corporation Business Overview
5.17.3 Bose Corporation Digital Home Entertainment Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.17.4 Bose Corporation Digital Home Entertainment Products Introduction
6 Market Analysis and Forecast, By Product Types
6.1 Global Digital Home Entertainment Sales, Revenue and Market Share by Types (2015-2020)
6.1.1 Global Digital Home Entertainment Sales and Market Share by Types (2015-2020)
6.1.2 Global Digital Home Entertainment Revenue and Market Share by Types (2015-2020)
6.1.3 Global Digital Home Entertainment Price by Types (2015-2020)
6.2 Global Digital Home Entertainment Market Forecast by Types (2020-2025)
6.2.1 Global Digital Home Entertainment Market Forecast Sales and Market Share by Types (2020-2025)
6.2.2 Global Digital Home Entertainment Market Forecast Revenue and Market Share by Types (2020-2025)
6.3 Global Digital Home Entertainment Sales, Price and Growth Rate by Types (2015-2020)
6.3.1 Global Digital Home Entertainment Sales, Price and Growth Rate of Audio Equipment
6.3.2 Global Digital Home Entertainment Sales, Price and Growth Rate of Video Devices
6.3.3 Global Digital Home Entertainment Sales, Price and Growth Rate of Gaming Consoles
6.4 Global Digital Home Entertainment Market Revenue and Sales Forecast, by Types (2020-2025)
6.4.1 Audio Equipment Market Revenue and Sales Forecast (2020-2025)
6.4.2 Video Devices Market Revenue and Sales Forecast (2020-2025)
6.4.3 Gaming Consoles Market Revenue and Sales Forecast (2020-2025)
7 Market Analysis and Forecast, By Applications
7.1 Global Digital Home Entertainment Sales, Revenue and Market Share by Applications (2015-2020)
7.1.1 Global Digital Home Entertainment Sales and Market Share by Applications (2015-2020)
7.1.2 Global Digital Home Entertainment Revenue and Market Share by Applications (2015-2020)
7.2 Global Digital Home Entertainment Market Forecast by Applications (2020-2025)
7.2.1 Global Digital Home Entertainment Market Forecast Sales and Market Share by Applications (2020-2025)
7.2.2 Global Digital Home Entertainment Market Forecast Revenue and Market Share by Applications (2020-2025)
7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)
7.3.1 Global Digital Home Entertainment Revenue, Sales and Growth Rate of Home Theater (2015-2020)
7.3.2 Global Digital Home Entertainment Revenue, Sales and Growth Rate of Home Entertainment (2015-2020)
7.4 Global Digital Home Entertainment Market Revenue and Sales Forecast, by Applications (2020-2025)
7.4.1 Home Theater Market Revenue and Sales Forecast (2020-2025)
7.4.2 Home Entertainment Market Revenue and Sales Forecast (2020-2025)
8 Market Analysis and Forecast, By Regions
8.1 Global Digital Home Entertainment Sales by Regions (2015-2020)
8.2 Global Digital Home Entertainment Market Revenue by Regions (2015-2020)
8.3 Global Digital Home Entertainment Market Forecast by Regions (2020-2025)
9 North America Digital Home Entertainment Market Analysis
9.1 Market Overview and Prospect Analysis
9.2 North America Digital Home Entertainment Market Sales and Growth Rate (2015-2020)
9.3 North America Digital Home Entertainment Market Revenue and Growth Rate (2015-2020)
9.4 North America Digital Home Entertainment Market Forecast
9.5 The Influence of COVID-19 on North America Market
9.6 North America Digital Home Entertainment Market Analysis by Country
9.6.1 U.S. Digital Home Entertainment Sales and Growth Rate
9.6.2 Canada Digital Home Entertainment Sales and Growth Rate
9.6.3 Mexico Digital Home Entertainment Sales and Growth Rate
10 Europe Digital Home Entertainment Market Analysis
10.1 Market Overview and Prospect Analysis
10.2 Europe Digital Home Entertainment Market Sales and Growth Rate (2015-2020)
10.3 Europe Digital Home Entertainment Market Revenue and Growth Rate (2015-2020)
10.4 Europe Digital Home Entertainment Market Forecast
10.5 The Influence of COVID-19 on Europe Market
10.6 Europe Digital Home Entertainment Market Analysis by Country
10.6.1 Germany Digital Home Entertainment Sales and Growth Rate
10.6.2 United Kingdom Digital Home Entertainment Sales and Growth Rate
10.6.3 France Digital Home Entertainment Sales and Growth Rate
10.6.4 Italy Digital Home Entertainment Sales and Growth Rate
10.6.5 Spain Digital Home Entertainment Sales and Growth Rate
10.6.6 Russia Digital Home Entertainment Sales and Growth Rate
11 Asia-Pacific Digital Home Entertainment Market Analysis
11.1 Market Overview and Prospect Analysis
11.2 Asia-Pacific Digital Home Entertainment Market Sales and Growth Rate (2015-2020)
11.3 Asia-Pacific Digital Home Entertainment Market Revenue and Growth Rate (2015-2020)
11.4 Asia-Pacific Digital Home Entertainment Market Forecast
11.5 The Influence of COVID-19 on Asia Pacific Market
11.6 Asia-Pacific Digital Home Entertainment Market Analysis by Country
11.6.1 China Digital Home Entertainment Sales and Growth Rate
11.6.2 Japan Digital Home Entertainment Sales and Growth Rate
11.6.3 South Korea Digital Home Entertainment Sales and Growth Rate
11.6.4 Australia Digital Home Entertainment Sales and Growth Rate
11.6.5 India Digital Home Entertainment Sales and Growth Rate
12 South America Digital Home Entertainment Market Analysis
12.1 Market Overview and Prospect Analysis
12.2 South America Digital Home Entertainment Market Sales and Growth Rate (2015-2020)
12.3 South America Digital Home Entertainment Market Revenue and Growth Rate (2015-2020)
12.4 South America Digital Home Entertainment Market Forecast
12.5 The Influence of COVID-19 on South America Market
12.6 South America Digital Home Entertainment Market Analysis by Country
12.6.1 Brazil Digital Home Entertainment Sales and Growth Rate
12.6.2 Argentina Digital Home Entertainment Sales and Growth Rate
12.6.3 Columbia Digital Home Entertainment Sales and Growth Rate
13 Middle East and Africa Digital Home Entertainment Market Analysis
13.1 Market Overview and Prospect Analysis
13.2 Middle East and Africa Digital Home Entertainment Market Sales and Growth Rate (2015-2020)
13.3 Middle East and Africa Digital Home Entertainment Market Revenue and Growth Rate (2015-2020)
13.4 Middle East and Africa Digital Home Entertainment Market Forecast
13.5 The Influence of COVID-19 on Middle East and Africa Market
13.6 Middle East and Africa Digital Home Entertainment Market Analysis by Country
13.6.1 UAE Digital Home Entertainment Sales and Growth Rate
13.6.2 Egypt Digital Home Entertainment Sales and Growth Rate
13.6.3 South Africa Digital Home Entertainment Sales and Growth Rate
14 Conclusions and Recommendations
14.1 Key Market Findings and Prospects
14.2 Advice for Investors
15 Appendix
15.1 Methodology
15.2 Research Data Source
List of Tables and Figures
Figure Product Picture
Figure Global Digital Home Entertainment Market Size and Growth Rate 2015-2025
Table Digital Home Entertainment Key Market Segments
Figure Global Digital Home Entertainment Market Revenue ($) Segment by Type from 2015-2020
Figure Global Digital Home Entertainment Market Revenue ($) Segment by Applications from 2015-2020
Table SWOT Analysis
Figure Global COVID-19 Status
Figure Supply Chain
Table Major Players Headquarters, and Service Area of Digital Home Entertainment
Table Major Players Revenue in 2019
Figure Major Players Revenue Share in 2019
Table Neusoft Company Profile
Table Neusoft Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Summary: Get latest Market Research Reports on Digital Home Entertainment. Industry analysis & Market Report on Digital Home Entertainment is a syndicated market report, published as Global Digital Home Entertainment Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery. It is complete Research Study and Industry Analysis of Digital Home Entertainment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.