Game-based learning or serious game refers to all digital applications that are developed to impart learning through games.
The North America to dominate the corporate game-based learning market. The high generation of jobs in the IT, banking, and healthcare industry is the major reason for the growth of the corporate game-based learning market in the region.
In 2018, the global Corporate Game-Based Learning market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.
This report focuses on the global Corporate Game-Based Learning status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Corporate Game-Based Learning development in United States, Europe and China.
The key players covered in this study
PlayGen
Gamelearn
BreakAway Games
G-Cube
Growth Engineering
Indusgeeks Solutions
mLevel
StratBeans Consulting
Wrainb
Market segment by Type, the product can be split into
Generic Product
Packaged Product
Market segment by Application, split into
Under 25 Years
25-55 Years
Over 55 Years
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global Corporate Game-Based Learning status, future forecast, growth opportunity, key market and key players.
To present the Corporate Game-Based Learning development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of Corporate Game-Based Learning are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Summary:
Get latest Market Research Reports on Corporate Game-Based Learning . Industry analysis & Market Report on Corporate Game-Based Learning is a syndicated market report, published as Global Corporate Game-Based Learning Market Size, Status and Forecast 2019-2025. It is complete Research Study and Industry Analysis of Corporate Game-Based Learning market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.