Report Detail

Consumer Goods Global Consumer Grade VR Headsets Market Growth 2022-2028

  • RnM4496211
  • |
  • 02 December, 2022
  • |
  • Global
  • |
  • 120 Pages
  • |
  • LPI(LP Information)
  • |
  • Consumer Goods

As the global economy mends, the 2021 growth of Consumer Grade VR Headsets will have significant change from previous year. According to our (LP Information) latest study, the global Consumer Grade VR Headsets market size is USD million in 2022 from USD million in 2021, with a change of % between 2021 and 2022. The global Consumer Grade VR Headsets market size will reach USD million in 2028, growing at a CAGR of % over the analysis period.

The United States Consumer Grade VR Headsets market is expected at value of US$ million in 2021 and grow at approximately % CAGR during review period. China constitutes a % market for the global Consumer Grade VR Headsets market, reaching US$ million by the year 2028. As for the Europe Consumer Grade VR Headsets landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 6-year period.

Global main Consumer Grade VR Headsets players cover Samsung, Meta Platforms, Nintendo, and HTC, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

This report presents a comprehensive overview, market shares, and growth opportunities of Consumer Grade VR Headsets market by product type, application, key manufacturers and key regions and countries.

Segmentation by type: breakdown data from 2017 to 2022, in Section 2.3; and forecast to 2028 in section 12.6
PC VR Headsets
All-in-one VR Headsets

Segmentation by application: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 12.7.
Entertainment
Marketing
Education
Others

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the prominent manufacturers in this market, include
Samsung
Meta Platforms
Nintendo
HTC
Google
SONY
Fujitsu
MI
HUAWEI
PiMAX
Royole
ANTVR
Homido
Exit Reality
Springboard VR
The Void
VRstudios
Hologate
Sandbox VR
Pico


1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global Consumer Grade VR Headsets Annual Sales 2017-2028
    • 2.1.2 World Current & Future Analysis for Consumer Grade VR Headsets by Geographic Region, 2017, 2022 & 2028
    • 2.1.3 World Current & Future Analysis for Consumer Grade VR Headsets by Country/Region, 2017, 2022 & 2028
  • 2.2 Consumer Grade VR Headsets Segment by Type
    • 2.2.1 PC VR Headsets
    • 2.2.2 All-in-one VR Headsets
  • 2.3 Consumer Grade VR Headsets Sales by Type
    • 2.3.1 Global Consumer Grade VR Headsets Sales Market Share by Type (2017-2022)
    • 2.3.2 Global Consumer Grade VR Headsets Revenue and Market Share by Type (2017-2022)
    • 2.3.3 Global Consumer Grade VR Headsets Sale Price by Type (2017-2022)
  • 2.4 Consumer Grade VR Headsets Segment by Application
    • 2.4.1 Entertainment
    • 2.4.2 Marketing
    • 2.4.3 Education
    • 2.4.4 Others
  • 2.5 Consumer Grade VR Headsets Sales by Application
    • 2.5.1 Global Consumer Grade VR Headsets Sale Market Share by Application (2017-2022)
    • 2.5.2 Global Consumer Grade VR Headsets Revenue and Market Share by Application (2017-2022)
    • 2.5.3 Global Consumer Grade VR Headsets Sale Price by Application (2017-2022)

3 Global Consumer Grade VR Headsets by Company

  • 3.1 Global Consumer Grade VR Headsets Breakdown Data by Company
    • 3.1.1 Global Consumer Grade VR Headsets Annual Sales by Company (2020-2022)
    • 3.1.2 Global Consumer Grade VR Headsets Sales Market Share by Company (2020-2022)
  • 3.2 Global Consumer Grade VR Headsets Annual Revenue by Company (2020-2022)
    • 3.2.1 Global Consumer Grade VR Headsets Revenue by Company (2020-2022)
    • 3.2.2 Global Consumer Grade VR Headsets Revenue Market Share by Company (2020-2022)
  • 3.3 Global Consumer Grade VR Headsets Sale Price by Company
  • 3.4 Key Manufacturers Consumer Grade VR Headsets Producing Area Distribution, Sales Area, Product Type
    • 3.4.1 Key Manufacturers Consumer Grade VR Headsets Product Location Distribution
    • 3.4.2 Players Consumer Grade VR Headsets Products Offered
  • 3.5 Market Concentration Rate Analysis
    • 3.5.1 Competition Landscape Analysis
    • 3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
  • 3.6 New Products and Potential Entrants
  • 3.7 Mergers & Acquisitions, Expansion

4 World Historic Review for Consumer Grade VR Headsets by Geographic Region

  • 4.1 World Historic Consumer Grade VR Headsets Market Size by Geographic Region (2017-2022)
    • 4.1.1 Global Consumer Grade VR Headsets Annual Sales by Geographic Region (2017-2022)
    • 4.1.2 Global Consumer Grade VR Headsets Annual Revenue by Geographic Region
  • 4.2 World Historic Consumer Grade VR Headsets Market Size by Country/Region (2017-2022)
    • 4.2.1 Global Consumer Grade VR Headsets Annual Sales by Country/Region (2017-2022)
    • 4.2.2 Global Consumer Grade VR Headsets Annual Revenue by Country/Region
  • 4.3 Americas Consumer Grade VR Headsets Sales Growth
  • 4.4 APAC Consumer Grade VR Headsets Sales Growth
  • 4.5 Europe Consumer Grade VR Headsets Sales Growth
  • 4.6 Middle East & Africa Consumer Grade VR Headsets Sales Growth

5 Americas

  • 5.1 Americas Consumer Grade VR Headsets Sales by Country
    • 5.1.1 Americas Consumer Grade VR Headsets Sales by Country (2017-2022)
    • 5.1.2 Americas Consumer Grade VR Headsets Revenue by Country (2017-2022)
  • 5.2 Americas Consumer Grade VR Headsets Sales by Type
  • 5.3 Americas Consumer Grade VR Headsets Sales by Application
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC Consumer Grade VR Headsets Sales by Region
    • 6.1.1 APAC Consumer Grade VR Headsets Sales by Region (2017-2022)
    • 6.1.2 APAC Consumer Grade VR Headsets Revenue by Region (2017-2022)
  • 6.2 APAC Consumer Grade VR Headsets Sales by Type
  • 6.3 APAC Consumer Grade VR Headsets Sales by Application
  • 6.4 China
  • 6.5 Japan
  • 6.6 South Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia
  • 6.10 China Taiwan

7 Europe

  • 7.1 Europe Consumer Grade VR Headsets by Country
    • 7.1.1 Europe Consumer Grade VR Headsets Sales by Country (2017-2022)
    • 7.1.2 Europe Consumer Grade VR Headsets Revenue by Country (2017-2022)
  • 7.2 Europe Consumer Grade VR Headsets Sales by Type
  • 7.3 Europe Consumer Grade VR Headsets Sales by Application
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa Consumer Grade VR Headsets by Country
    • 8.1.1 Middle East & Africa Consumer Grade VR Headsets Sales by Country (2017-2022)
    • 8.1.2 Middle East & Africa Consumer Grade VR Headsets Revenue by Country (2017-2022)
  • 8.2 Middle East & Africa Consumer Grade VR Headsets Sales by Type
  • 8.3 Middle East & Africa Consumer Grade VR Headsets Sales by Application
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers & Growth Opportunities
  • 9.2 Market Challenges & Risks
  • 9.3 Industry Trends

10 Manufacturing Cost Structure Analysis

  • 10.1 Raw Material and Suppliers
  • 10.2 Manufacturing Cost Structure Analysis of Consumer Grade VR Headsets
  • 10.3 Manufacturing Process Analysis of Consumer Grade VR Headsets
  • 10.4 Industry Chain Structure of Consumer Grade VR Headsets

11 Marketing, Distributors and Customer

  • 11.1 Sales Channel
    • 11.1.1 Direct Channels
    • 11.1.2 Indirect Channels
  • 11.2 Consumer Grade VR Headsets Distributors
  • 11.3 Consumer Grade VR Headsets Customer

12 World Forecast Review for Consumer Grade VR Headsets by Geographic Region

  • 12.1 Global Consumer Grade VR Headsets Market Size Forecast by Region
    • 12.1.1 Global Consumer Grade VR Headsets Forecast by Region (2023-2028)
    • 12.1.2 Global Consumer Grade VR Headsets Annual Revenue Forecast by Region (2023-2028)
  • 12.2 Americas Forecast by Country
  • 12.3 APAC Forecast by Region
  • 12.4 Europe Forecast by Country
  • 12.5 Middle East & Africa Forecast by Country
  • 12.6 Global Consumer Grade VR Headsets Forecast by Type
  • 12.7 Global Consumer Grade VR Headsets Forecast by Application

13 Key Players Analysis

  • 13.1 Samsung
    • 13.1.1 Samsung Company Information
    • 13.1.2 Samsung Consumer Grade VR Headsets Product Offered
    • 13.1.3 Samsung Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.1.4 Samsung Main Business Overview
    • 13.1.5 Samsung Latest Developments
  • 13.2 Meta Platforms
    • 13.2.1 Meta Platforms Company Information
    • 13.2.2 Meta Platforms Consumer Grade VR Headsets Product Offered
    • 13.2.3 Meta Platforms Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.2.4 Meta Platforms Main Business Overview
    • 13.2.5 Meta Platforms Latest Developments
  • 13.3 Nintendo
    • 13.3.1 Nintendo Company Information
    • 13.3.2 Nintendo Consumer Grade VR Headsets Product Offered
    • 13.3.3 Nintendo Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.3.4 Nintendo Main Business Overview
    • 13.3.5 Nintendo Latest Developments
  • 13.4 HTC
    • 13.4.1 HTC Company Information
    • 13.4.2 HTC Consumer Grade VR Headsets Product Offered
    • 13.4.3 HTC Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.4.4 HTC Main Business Overview
    • 13.4.5 HTC Latest Developments
  • 13.5 Google
    • 13.5.1 Google Company Information
    • 13.5.2 Google Consumer Grade VR Headsets Product Offered
    • 13.5.3 Google Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.5.4 Google Main Business Overview
    • 13.5.5 Google Latest Developments
  • 13.6 SONY
    • 13.6.1 SONY Company Information
    • 13.6.2 SONY Consumer Grade VR Headsets Product Offered
    • 13.6.3 SONY Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.6.4 SONY Main Business Overview
    • 13.6.5 SONY Latest Developments
  • 13.7 Fujitsu
    • 13.7.1 Fujitsu Company Information
    • 13.7.2 Fujitsu Consumer Grade VR Headsets Product Offered
    • 13.7.3 Fujitsu Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.7.4 Fujitsu Main Business Overview
    • 13.7.5 Fujitsu Latest Developments
  • 13.8 MI
    • 13.8.1 MI Company Information
    • 13.8.2 MI Consumer Grade VR Headsets Product Offered
    • 13.8.3 MI Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.8.4 MI Main Business Overview
    • 13.8.5 MI Latest Developments
  • 13.9 HUAWEI
    • 13.9.1 HUAWEI Company Information
    • 13.9.2 HUAWEI Consumer Grade VR Headsets Product Offered
    • 13.9.3 HUAWEI Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.9.4 HUAWEI Main Business Overview
    • 13.9.5 HUAWEI Latest Developments
  • 13.10 PiMAX
    • 13.10.1 PiMAX Company Information
    • 13.10.2 PiMAX Consumer Grade VR Headsets Product Offered
    • 13.10.3 PiMAX Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.10.4 PiMAX Main Business Overview
    • 13.10.5 PiMAX Latest Developments
  • 13.11 Royole
    • 13.11.1 Royole Company Information
    • 13.11.2 Royole Consumer Grade VR Headsets Product Offered
    • 13.11.3 Royole Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.11.4 Royole Main Business Overview
    • 13.11.5 Royole Latest Developments
  • 13.12 ANTVR
    • 13.12.1 ANTVR Company Information
    • 13.12.2 ANTVR Consumer Grade VR Headsets Product Offered
    • 13.12.3 ANTVR Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.12.4 ANTVR Main Business Overview
    • 13.12.5 ANTVR Latest Developments
  • 13.13 Homido
    • 13.13.1 Homido Company Information
    • 13.13.2 Homido Consumer Grade VR Headsets Product Offered
    • 13.13.3 Homido Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.13.4 Homido Main Business Overview
    • 13.13.5 Homido Latest Developments
  • 13.14 Exit Reality
    • 13.14.1 Exit Reality Company Information
    • 13.14.2 Exit Reality Consumer Grade VR Headsets Product Offered
    • 13.14.3 Exit Reality Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.14.4 Exit Reality Main Business Overview
    • 13.14.5 Exit Reality Latest Developments
  • 13.15 Springboard VR
    • 13.15.1 Springboard VR Company Information
    • 13.15.2 Springboard VR Consumer Grade VR Headsets Product Offered
    • 13.15.3 Springboard VR Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.15.4 Springboard VR Main Business Overview
    • 13.15.5 Springboard VR Latest Developments
  • 13.16 The Void
    • 13.16.1 The Void Company Information
    • 13.16.2 The Void Consumer Grade VR Headsets Product Offered
    • 13.16.3 The Void Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.16.4 The Void Main Business Overview
    • 13.16.5 The Void Latest Developments
  • 13.17 VRstudios
    • 13.17.1 VRstudios Company Information
    • 13.17.2 VRstudios Consumer Grade VR Headsets Product Offered
    • 13.17.3 VRstudios Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.17.4 VRstudios Main Business Overview
    • 13.17.5 VRstudios Latest Developments
  • 13.18 Hologate
    • 13.18.1 Hologate Company Information
    • 13.18.2 Hologate Consumer Grade VR Headsets Product Offered
    • 13.18.3 Hologate Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.18.4 Hologate Main Business Overview
    • 13.18.5 Hologate Latest Developments
  • 13.19 Sandbox VR
    • 13.19.1 Sandbox VR Company Information
    • 13.19.2 Sandbox VR Consumer Grade VR Headsets Product Offered
    • 13.19.3 Sandbox VR Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.19.4 Sandbox VR Main Business Overview
    • 13.19.5 Sandbox VR Latest Developments
  • 13.20 Pico
    • 13.20.1 Pico Company Information
    • 13.20.2 Pico Consumer Grade VR Headsets Product Offered
    • 13.20.3 Pico Consumer Grade VR Headsets Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.20.4 Pico Main Business Overview
    • 13.20.5 Pico Latest Developments

14 Research Findings and Conclusion

Summary:
Get latest Market Research Reports on Consumer Grade VR Headsets. Industry analysis & Market Report on Consumer Grade VR Headsets is a syndicated market report, published as Global Consumer Grade VR Headsets Market Growth 2022-2028. It is complete Research Study and Industry Analysis of Consumer Grade VR Headsets market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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