Report Detail

Machinery & Equipment Global Coin-operated Entertainment Equipment Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

  • RnM4507519
  • |
  • 04 February, 2023
  • |
  • Global
  • |
  • 102 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Machinery & Equipment

Coin-operated amusements include video games, pinball machines, jukeboxes, pool tables, slot machines, and other machines and gaming devices operated by coins or tokens inserted into the machines by individual users. These games are attractive to both children and adults, and can be found in a variety of locations, such as convenience stores, bars, restaurants, grocery stores, truck stops and bus terminals.
According to our (Global Info Research) latest study, the global Coin-operated Entertainment Equipment market size was valued at USD 9766.8 million in 2022 and is forecast to a readjusted size of USD 11910 million by 2029 with a CAGR of 2.9% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Global athletic bags main players include IGT, Konami Gaming, Novomatic, Aristocrat Leisure, Scientific Games, Chicago Gaming Company, Amatic Industries, APEX Gaming Technology, Aruze Gaming, Astro Corp, Belatra Co. Ltd., Casino Technology, Gauselmann Group, Everi, etc., totally accounting for about 30%. North America is the largest market, with a share over 43%. As for the types of products, it can be divided into slot machine, dance dance revolution, arcade and racing type. The most common product is slot machine, holding a share over 38%. In terms of applications, it is widely used in casinos, amusement arcades and others. The most application is casinos, with a share over 42%.
This report is a detailed and comprehensive analysis for global Coin-operated Entertainment Equipment market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Coin-operated Entertainment Equipment market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Coin-operated Entertainment Equipment market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Coin-operated Entertainment Equipment market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Coin-operated Entertainment Equipment market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Coin-operated Entertainment Equipment
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Coin-operated Entertainment Equipment market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include IGT, Konami Gaming, Novomatic, Aristocrat Leisure and Scientific Games, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market Segmentation
Coin-operated Entertainment Equipment market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Slot Machine
Dance Machine
Claw Machine
Racing
Others
Market segment by Application
Gaming Room
Shopping Mall
Others
Major players covered
IGT
Konami Gaming
Novomatic
Aristocrat Leisure
Scientific Games
Chicago Gaming Company
Amatic Industries
APEX Gaming Technology
Aruze Gaming
Astro Corp.
Belatra Co. Ltd.
Casino Technology
Gauselmann Group
Everi
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Coin-operated Entertainment Equipment product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Coin-operated Entertainment Equipment, with price, sales, revenue and global market share of Coin-operated Entertainment Equipment from 2018 to 2023.
Chapter 3, the Coin-operated Entertainment Equipment competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Coin-operated Entertainment Equipment breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Coin-operated Entertainment Equipment market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Coin-operated Entertainment Equipment.
Chapter 14 and 15, to describe Coin-operated Entertainment Equipment sales channel, distributors, customers, research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of Coin-operated Entertainment Equipment
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global Coin-operated Entertainment Equipment Consumption Value by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Slot Machine
    • 1.3.3 Dance Machine
    • 1.3.4 Claw Machine
    • 1.3.5 Racing
    • 1.3.6 Others
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global Coin-operated Entertainment Equipment Consumption Value by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Gaming Room
    • 1.4.3 Shopping Mall
    • 1.4.4 Others
  • 1.5 Global Coin-operated Entertainment Equipment Market Size & Forecast
    • 1.5.1 Global Coin-operated Entertainment Equipment Consumption Value (2018 & 2022 & 2029)
    • 1.5.2 Global Coin-operated Entertainment Equipment Sales Quantity (2018-2029)
    • 1.5.3 Global Coin-operated Entertainment Equipment Average Price (2018-2029)

2 Manufacturers Profiles

  • 2.1 IGT
    • 2.1.1 IGT Details
    • 2.1.2 IGT Major Business
    • 2.1.3 IGT Coin-operated Entertainment Equipment Product and Services
    • 2.1.4 IGT Coin-operated Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 IGT Recent Developments/Updates
  • 2.2 Konami Gaming
    • 2.2.1 Konami Gaming Details
    • 2.2.2 Konami Gaming Major Business
    • 2.2.3 Konami Gaming Coin-operated Entertainment Equipment Product and Services
    • 2.2.4 Konami Gaming Coin-operated Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Konami Gaming Recent Developments/Updates
  • 2.3 Novomatic
    • 2.3.1 Novomatic Details
    • 2.3.2 Novomatic Major Business
    • 2.3.3 Novomatic Coin-operated Entertainment Equipment Product and Services
    • 2.3.4 Novomatic Coin-operated Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Novomatic Recent Developments/Updates
  • 2.4 Aristocrat Leisure
    • 2.4.1 Aristocrat Leisure Details
    • 2.4.2 Aristocrat Leisure Major Business
    • 2.4.3 Aristocrat Leisure Coin-operated Entertainment Equipment Product and Services
    • 2.4.4 Aristocrat Leisure Coin-operated Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Aristocrat Leisure Recent Developments/Updates
  • 2.5 Scientific Games
    • 2.5.1 Scientific Games Details
    • 2.5.2 Scientific Games Major Business
    • 2.5.3 Scientific Games Coin-operated Entertainment Equipment Product and Services
    • 2.5.4 Scientific Games Coin-operated Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 Scientific Games Recent Developments/Updates
  • 2.6 Chicago Gaming Company
    • 2.6.1 Chicago Gaming Company Details
    • 2.6.2 Chicago Gaming Company Major Business
    • 2.6.3 Chicago Gaming Company Coin-operated Entertainment Equipment Product and Services
    • 2.6.4 Chicago Gaming Company Coin-operated Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Chicago Gaming Company Recent Developments/Updates
  • 2.7 Amatic Industries
    • 2.7.1 Amatic Industries Details
    • 2.7.2 Amatic Industries Major Business
    • 2.7.3 Amatic Industries Coin-operated Entertainment Equipment Product and Services
    • 2.7.4 Amatic Industries Coin-operated Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Amatic Industries Recent Developments/Updates
  • 2.8 APEX Gaming Technology
    • 2.8.1 APEX Gaming Technology Details
    • 2.8.2 APEX Gaming Technology Major Business
    • 2.8.3 APEX Gaming Technology Coin-operated Entertainment Equipment Product and Services
    • 2.8.4 APEX Gaming Technology Coin-operated Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 APEX Gaming Technology Recent Developments/Updates
  • 2.9 Aruze Gaming
    • 2.9.1 Aruze Gaming Details
    • 2.9.2 Aruze Gaming Major Business
    • 2.9.3 Aruze Gaming Coin-operated Entertainment Equipment Product and Services
    • 2.9.4 Aruze Gaming Coin-operated Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 Aruze Gaming Recent Developments/Updates
  • 2.10 Astro Corp.
    • 2.10.1 Astro Corp. Details
    • 2.10.2 Astro Corp. Major Business
    • 2.10.3 Astro Corp. Coin-operated Entertainment Equipment Product and Services
    • 2.10.4 Astro Corp. Coin-operated Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 Astro Corp. Recent Developments/Updates
  • 2.11 Belatra Co. Ltd.
    • 2.11.1 Belatra Co. Ltd. Details
    • 2.11.2 Belatra Co. Ltd. Major Business
    • 2.11.3 Belatra Co. Ltd. Coin-operated Entertainment Equipment Product and Services
    • 2.11.4 Belatra Co. Ltd. Coin-operated Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Belatra Co. Ltd. Recent Developments/Updates
  • 2.12 Casino Technology
    • 2.12.1 Casino Technology Details
    • 2.12.2 Casino Technology Major Business
    • 2.12.3 Casino Technology Coin-operated Entertainment Equipment Product and Services
    • 2.12.4 Casino Technology Coin-operated Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 Casino Technology Recent Developments/Updates
  • 2.13 Gauselmann Group
    • 2.13.1 Gauselmann Group Details
    • 2.13.2 Gauselmann Group Major Business
    • 2.13.3 Gauselmann Group Coin-operated Entertainment Equipment Product and Services
    • 2.13.4 Gauselmann Group Coin-operated Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.13.5 Gauselmann Group Recent Developments/Updates
  • 2.14 Everi
    • 2.14.1 Everi Details
    • 2.14.2 Everi Major Business
    • 2.14.3 Everi Coin-operated Entertainment Equipment Product and Services
    • 2.14.4 Everi Coin-operated Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.14.5 Everi Recent Developments/Updates

3 Competitive Environment: Coin-operated Entertainment Equipment by Manufacturer

  • 3.1 Global Coin-operated Entertainment Equipment Sales Quantity by Manufacturer (2018-2023)
  • 3.2 Global Coin-operated Entertainment Equipment Revenue by Manufacturer (2018-2023)
  • 3.3 Global Coin-operated Entertainment Equipment Average Price by Manufacturer (2018-2023)
  • 3.4 Market Share Analysis (2022)
    • 3.4.1 Producer Shipments of Coin-operated Entertainment Equipment by Manufacturer Revenue ($MM) and Market Share (%): 2022
    • 3.4.2 Top 3 Coin-operated Entertainment Equipment Manufacturer Market Share in 2022
    • 3.4.2 Top 6 Coin-operated Entertainment Equipment Manufacturer Market Share in 2022
  • 3.5 Coin-operated Entertainment Equipment Market: Overall Company Footprint Analysis
    • 3.5.1 Coin-operated Entertainment Equipment Market: Region Footprint
    • 3.5.2 Coin-operated Entertainment Equipment Market: Company Product Type Footprint
    • 3.5.3 Coin-operated Entertainment Equipment Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global Coin-operated Entertainment Equipment Market Size by Region
    • 4.1.1 Global Coin-operated Entertainment Equipment Sales Quantity by Region (2018-2029)
    • 4.1.2 Global Coin-operated Entertainment Equipment Consumption Value by Region (2018-2029)
    • 4.1.3 Global Coin-operated Entertainment Equipment Average Price by Region (2018-2029)
  • 4.2 North America Coin-operated Entertainment Equipment Consumption Value (2018-2029)
  • 4.3 Europe Coin-operated Entertainment Equipment Consumption Value (2018-2029)
  • 4.4 Asia-Pacific Coin-operated Entertainment Equipment Consumption Value (2018-2029)
  • 4.5 South America Coin-operated Entertainment Equipment Consumption Value (2018-2029)
  • 4.6 Middle East and Africa Coin-operated Entertainment Equipment Consumption Value (2018-2029)

5 Market Segment by Type

  • 5.1 Global Coin-operated Entertainment Equipment Sales Quantity by Type (2018-2029)
  • 5.2 Global Coin-operated Entertainment Equipment Consumption Value by Type (2018-2029)
  • 5.3 Global Coin-operated Entertainment Equipment Average Price by Type (2018-2029)

6 Market Segment by Application

  • 6.1 Global Coin-operated Entertainment Equipment Sales Quantity by Application (2018-2029)
  • 6.2 Global Coin-operated Entertainment Equipment Consumption Value by Application (2018-2029)
  • 6.3 Global Coin-operated Entertainment Equipment Average Price by Application (2018-2029)

7 North America

  • 7.1 North America Coin-operated Entertainment Equipment Sales Quantity by Type (2018-2029)
  • 7.2 North America Coin-operated Entertainment Equipment Sales Quantity by Application (2018-2029)
  • 7.3 North America Coin-operated Entertainment Equipment Market Size by Country
    • 7.3.1 North America Coin-operated Entertainment Equipment Sales Quantity by Country (2018-2029)
    • 7.3.2 North America Coin-operated Entertainment Equipment Consumption Value by Country (2018-2029)
    • 7.3.3 United States Market Size and Forecast (2018-2029)
    • 7.3.4 Canada Market Size and Forecast (2018-2029)
    • 7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe

  • 8.1 Europe Coin-operated Entertainment Equipment Sales Quantity by Type (2018-2029)
  • 8.2 Europe Coin-operated Entertainment Equipment Sales Quantity by Application (2018-2029)
  • 8.3 Europe Coin-operated Entertainment Equipment Market Size by Country
    • 8.3.1 Europe Coin-operated Entertainment Equipment Sales Quantity by Country (2018-2029)
    • 8.3.2 Europe Coin-operated Entertainment Equipment Consumption Value by Country (2018-2029)
    • 8.3.3 Germany Market Size and Forecast (2018-2029)
    • 8.3.4 France Market Size and Forecast (2018-2029)
    • 8.3.5 United Kingdom Market Size and Forecast (2018-2029)
    • 8.3.6 Russia Market Size and Forecast (2018-2029)
    • 8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific

  • 9.1 Asia-Pacific Coin-operated Entertainment Equipment Sales Quantity by Type (2018-2029)
  • 9.2 Asia-Pacific Coin-operated Entertainment Equipment Sales Quantity by Application (2018-2029)
  • 9.3 Asia-Pacific Coin-operated Entertainment Equipment Market Size by Region
    • 9.3.1 Asia-Pacific Coin-operated Entertainment Equipment Sales Quantity by Region (2018-2029)
    • 9.3.2 Asia-Pacific Coin-operated Entertainment Equipment Consumption Value by Region (2018-2029)
    • 9.3.3 China Market Size and Forecast (2018-2029)
    • 9.3.4 Japan Market Size and Forecast (2018-2029)
    • 9.3.5 Korea Market Size and Forecast (2018-2029)
    • 9.3.6 India Market Size and Forecast (2018-2029)
    • 9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
    • 9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America

  • 10.1 South America Coin-operated Entertainment Equipment Sales Quantity by Type (2018-2029)
  • 10.2 South America Coin-operated Entertainment Equipment Sales Quantity by Application (2018-2029)
  • 10.3 South America Coin-operated Entertainment Equipment Market Size by Country
    • 10.3.1 South America Coin-operated Entertainment Equipment Sales Quantity by Country (2018-2029)
    • 10.3.2 South America Coin-operated Entertainment Equipment Consumption Value by Country (2018-2029)
    • 10.3.3 Brazil Market Size and Forecast (2018-2029)
    • 10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa

  • 11.1 Middle East & Africa Coin-operated Entertainment Equipment Sales Quantity by Type (2018-2029)
  • 11.2 Middle East & Africa Coin-operated Entertainment Equipment Sales Quantity by Application (2018-2029)
  • 11.3 Middle East & Africa Coin-operated Entertainment Equipment Market Size by Country
    • 11.3.1 Middle East & Africa Coin-operated Entertainment Equipment Sales Quantity by Country (2018-2029)
    • 11.3.2 Middle East & Africa Coin-operated Entertainment Equipment Consumption Value by Country (2018-2029)
    • 11.3.3 Turkey Market Size and Forecast (2018-2029)
    • 11.3.4 Egypt Market Size and Forecast (2018-2029)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
    • 11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics

  • 12.1 Coin-operated Entertainment Equipment Market Drivers
  • 12.2 Coin-operated Entertainment Equipment Market Restraints
  • 12.3 Coin-operated Entertainment Equipment Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry
  • 12.5 Influence of COVID-19 and Russia-Ukraine War
    • 12.5.1 Influence of COVID-19
    • 12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain

  • 13.1 Raw Material of Coin-operated Entertainment Equipment and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of Coin-operated Entertainment Equipment
  • 13.3 Coin-operated Entertainment Equipment Production Process
  • 13.4 Coin-operated Entertainment Equipment Industrial Chain

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 Coin-operated Entertainment Equipment Typical Distributors
  • 14.3 Coin-operated Entertainment Equipment Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Coin-operated Entertainment Equipment. Industry analysis & Market Report on Coin-operated Entertainment Equipment is a syndicated market report, published as Global Coin-operated Entertainment Equipment Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of Coin-operated Entertainment Equipment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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