Report Detail

Machinery & Equipment Global Coin-operated Amusement Devices Market Growth 2019-2024

  • RnM3206118
  • |
  • 28 March, 2019
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  • Global
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  • 159 Pages
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  • LPI(LP Information)
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  • Machinery & Equipment

Coin-operated amusements include video games, pinball machines, jukeboxes, pool tables, slot machines, and other machines and gaming devices operated by coins or tokens inserted into the machines by individual users. These games are attractive to both children and adults, and can be found in a variety of locations, such as convenience stores, bars, restaurants, grocery stores, truck stops and bus terminals.
Coin-operated Amusement Devices are mainly classified into the following types: Slot Machine, Dance Dance Revolution, Arcade, Racing Type, etc. Slot Machine is the most widely used type which takes up about 38.07% of the total in 2018.
Coin-operated Amusement Devices have wide range of applications, such as Casinos, Amusement Arcades and Other Entertainment Venues. And Casinos was the most widely used area which took up about 42.77% of the global total in 2018.
USA is the largest country of Coin-operated Amusement Devices in the world in the past few years and it will keep increasing in the next few years. North America market took up about 43.86% the global market in 2018, while Europe and Asia-Pacific were about 28.51% and 20.81%.

According to this study, over the next five years the Coin-operated Amusement Devices market will register a 3.3% CAGR in terms of revenue, the global market size will reach US$ 10000 million by 2024, from US$ 8500 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Coin-operated Amusement Devices business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of Coin-operated Amusement Devices market by product type, application, key manufacturers and key regions and countries.

This study considers the Coin-operated Amusement Devices value and volume generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
Slot Machine
Dance Dance Revolution
Arcade
Racing Type
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Casinos
Amusement Arcades
Other Entertainment Venues

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
IGT
Konami Gaming
Novomatic
Aristocrat Leisure
Scientific Games
Chicago Gaming Company
Amatic Industries
APEX Gaming Technology
Aruze Gaming
Astro Corp.
Belatra Co. Ltd.
Casino Technology
Gauselmann Group
Everi

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global Coin-operated Amusement Devices consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Coin-operated Amusement Devices market by identifying its various subsegments.
Focuses on the key global Coin-operated Amusement Devices manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Coin-operated Amusement Devices with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Coin-operated Amusement Devices submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.


Table of Contents

    2019-2024 Global Coin-operated Amusement Devices Consumption Market Report

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global Coin-operated Amusement Devices Consumption 2014-2024
        • 2.1.2 Coin-operated Amusement Devices Consumption CAGR by Region
      • 2.2 Coin-operated Amusement Devices Segment by Type
        • 2.2.1 Slot Machine
        • 2.2.2 Dance Dance Revolution
        • 2.2.3 Arcade
        • 2.2.4 Racing Type
      • 2.3 Coin-operated Amusement Devices Consumption by Type
        • 2.3.1 Global Coin-operated Amusement Devices Consumption Market Share by Type (2014-2019)
        • 2.3.2 Global Coin-operated Amusement Devices Revenue and Market Share by Type (2014-2019)
        • 2.3.3 Global Coin-operated Amusement Devices Sale Price by Type (2014-2019)
      • 2.4 Coin-operated Amusement Devices Segment by Application
        • 2.4.1 Casinos
        • 2.4.2 Amusement Arcades
        • 2.4.3 Other Entertainment Venues
      • 2.5 Coin-operated Amusement Devices Consumption by Application
        • 2.5.1 Global Coin-operated Amusement Devices Consumption Market Share by Application (2014-2019)
        • 2.5.2 Global Coin-operated Amusement Devices Value and Market Share by Application (2014-2019)
        • 2.5.3 Global Coin-operated Amusement Devices Sale Price by Application (2014-2019)

      3 Global Coin-operated Amusement Devices by Players

      • 3.1 Global Coin-operated Amusement Devices Sales Market Share by Players
        • 3.1.1 Global Coin-operated Amusement Devices Sales by Players (2017-2019)
        • 3.1.2 Global Coin-operated Amusement Devices Sales Market Share by Players (2017-2019)
      • 3.2 Global Coin-operated Amusement Devices Revenue Market Share by Players
        • 3.2.1 Global Coin-operated Amusement Devices Revenue by Players (2017-2019)
        • 3.2.2 Global Coin-operated Amusement Devices Revenue Market Share by Players (2017-2019)
      • 3.3 Global Coin-operated Amusement Devices Sale Price by Players
      • 3.4 Global Coin-operated Amusement Devices Manufacturing Base Distribution, Sales Area, Product Types by Players
        • 3.4.1 Global Coin-operated Amusement Devices Manufacturing Base Distribution and Sales Area by Players
        • 3.4.2 Players Coin-operated Amusement Devices Products Offered
      • 3.5 Market Concentration Rate Analysis
        • 3.5.1 Competition Landscape Analysis
        • 3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
      • 3.6 New Products and Potential Entrants
      • 3.7 Mergers & Acquisitions, Expansion

      4 Coin-operated Amusement Devices by Regions

      • 4.1 Coin-operated Amusement Devices by Regions
        • 4.1.1 Global Coin-operated Amusement Devices Consumption by Regions
        • 4.1.2 Global Coin-operated Amusement Devices Value by Regions
      • 4.2 Americas Coin-operated Amusement Devices Consumption Growth
      • 4.3 APAC Coin-operated Amusement Devices Consumption Growth
      • 4.4 Europe Coin-operated Amusement Devices Consumption Growth
      • 4.5 Middle East & Africa Coin-operated Amusement Devices Consumption Growth

      5 Americas

      • 5.1 Americas Coin-operated Amusement Devices Consumption by Countries
        • 5.1.1 Americas Coin-operated Amusement Devices Consumption by Countries (2014-2019)
        • 5.1.2 Americas Coin-operated Amusement Devices Value by Countries (2014-2019)
      • 5.2 Americas Coin-operated Amusement Devices Consumption by Type
      • 5.3 Americas Coin-operated Amusement Devices Consumption by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC Coin-operated Amusement Devices Consumption by Countries
        • 6.1.1 APAC Coin-operated Amusement Devices Consumption by Countries (2014-2019)
        • 6.1.2 APAC Coin-operated Amusement Devices Value by Countries (2014-2019)
      • 6.2 APAC Coin-operated Amusement Devices Consumption by Type
      • 6.3 APAC Coin-operated Amusement Devices Consumption by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe Coin-operated Amusement Devices by Countries
        • 7.1.1 Europe Coin-operated Amusement Devices Consumption by Countries (2014-2019)
        • 7.1.2 Europe Coin-operated Amusement Devices Value by Countries (2014-2019)
      • 7.2 Europe Coin-operated Amusement Devices Consumption by Type
      • 7.3 Europe Coin-operated Amusement Devices Consumption by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Spain
      • 7.10 Key Economic Indicators of Few Europe Countries

      8 Middle East & Africa

      • 8.1 Middle East & Africa Coin-operated Amusement Devices by Countries
        • 8.1.1 Middle East & Africa Coin-operated Amusement Devices Consumption by Countries (2014-2019)
        • 8.1.2 Middle East & Africa Coin-operated Amusement Devices Value by Countries (2014-2019)
      • 8.2 Middle East & Africa Coin-operated Amusement Devices Consumption by Type
      • 8.3 Middle East & Africa Coin-operated Amusement Devices Consumption by Application
      • 8.4 Egypt
      • 8.5 South Africa
      • 8.6 Israel
      • 8.7 Turkey
      • 8.8 GCC Countries

      9 Market Drivers, Challenges and Trends

      • 9.1 Market Drivers and Impact
        • 9.1.1 Growing Demand from Key Regions
        • 9.1.2 Growing Demand from Key Applications and Potential Industries
      • 9.2 Market Challenges and Impact
      • 9.3 Market Trends

      10 Marketing, Distributors and Customer

      • 10.1 Sales Channel
        • 10.1.1 Direct Channels
        • 10.1.2 Indirect Channels
      • 10.2 Coin-operated Amusement Devices Distributors
      • 10.3 Coin-operated Amusement Devices Customer

      11 Global Coin-operated Amusement Devices Market Forecast

      • 11.1 Global Coin-operated Amusement Devices Consumption Forecast (2019-2024)
      • 11.2 Global Coin-operated Amusement Devices Forecast by Regions
        • 11.2.1 Global Coin-operated Amusement Devices Forecast by Regions (2019-2024)
        • 11.2.2 Global Coin-operated Amusement Devices Value Forecast by Regions (2019-2024)
        • 11.2.3 Americas Consumption Forecast
        • 11.2.4 APAC Consumption Forecast
        • 11.2.5 Europe Consumption Forecast
        • 11.2.6 Middle East & Africa Consumption Forecast
      • 11.3 Americas Forecast by Countries
        • 11.3.1 United States Market Forecast
        • 11.3.2 Canada Market Forecast
        • 11.3.3 Mexico Market Forecast
        • 11.3.4 Brazil Market Forecast
      • 11.4 APAC Forecast by Countries
        • 11.4.1 China Market Forecast
        • 11.4.2 Japan Market Forecast
        • 11.4.3 Korea Market Forecast
        • 11.4.4 Southeast Asia Market Forecast
        • 11.4.5 India Market Forecast
        • 11.4.6 Australia Market Forecast
      • 11.5 Europe Forecast by Countries
        • 11.5.1 Germany Market Forecast
        • 11.5.2 France Market Forecast
        • 11.5.3 UK Market Forecast
        • 11.5.4 Italy Market Forecast
        • 11.5.5 Russia Market Forecast
        • 11.5.6 Spain Market Forecast
      • 11.6 Middle East & Africa Forecast by Countries
        • 11.6.1 Egypt Market Forecast
        • 11.6.2 South Africa Market Forecast
        • 11.6.3 Israel Market Forecast
        • 11.6.4 Turkey Market Forecast
        • 11.6.5 GCC Countries Market Forecast
      • 11.7 Global Coin-operated Amusement Devices Forecast by Type
      • 11.8 Global Coin-operated Amusement Devices Forecast by Application

      12 Key Players Analysis

      • 12.1 IGT
        • 12.1.1 Company Details
        • 12.1.2 Coin-operated Amusement Devices Product Offered
        • 12.1.3 IGT Coin-operated Amusement Devices Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.1.4 Main Business Overview
        • 12.1.5 IGT News
      • 12.2 Konami Gaming
        • 12.2.1 Company Details
        • 12.2.2 Coin-operated Amusement Devices Product Offered
        • 12.2.3 Konami Gaming Coin-operated Amusement Devices Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.2.4 Main Business Overview
        • 12.2.5 Konami Gaming News
      • 12.3 Novomatic
        • 12.3.1 Company Details
        • 12.3.2 Coin-operated Amusement Devices Product Offered
        • 12.3.3 Novomatic Coin-operated Amusement Devices Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.3.4 Main Business Overview
        • 12.3.5 Novomatic News
      • 12.4 Aristocrat Leisure
        • 12.4.1 Company Details
        • 12.4.2 Coin-operated Amusement Devices Product Offered
        • 12.4.3 Aristocrat Leisure Coin-operated Amusement Devices Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.4.4 Main Business Overview
        • 12.4.5 Aristocrat Leisure News
      • 12.5 Scientific Games
        • 12.5.1 Company Details
        • 12.5.2 Coin-operated Amusement Devices Product Offered
        • 12.5.3 Scientific Games Coin-operated Amusement Devices Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.5.4 Main Business Overview
        • 12.5.5 Scientific Games News
      • 12.6 Chicago Gaming Company
        • 12.6.1 Company Details
        • 12.6.2 Coin-operated Amusement Devices Product Offered
        • 12.6.3 Chicago Gaming Company Coin-operated Amusement Devices Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.6.4 Main Business Overview
        • 12.6.5 Chicago Gaming Company News
      • 12.7 Amatic Industries
        • 12.7.1 Company Details
        • 12.7.2 Coin-operated Amusement Devices Product Offered
        • 12.7.3 Amatic Industries Coin-operated Amusement Devices Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.7.4 Main Business Overview
        • 12.7.5 Amatic Industries News
      • 12.8 APEX Gaming Technology
        • 12.8.1 Company Details
        • 12.8.2 Coin-operated Amusement Devices Product Offered
        • 12.8.3 APEX Gaming Technology Coin-operated Amusement Devices Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.8.4 Main Business Overview
        • 12.8.5 APEX Gaming Technology News
      • 12.9 Aruze Gaming
        • 12.9.1 Company Details
        • 12.9.2 Coin-operated Amusement Devices Product Offered
        • 12.9.3 Aruze Gaming Coin-operated Amusement Devices Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.9.4 Main Business Overview
        • 12.9.5 Aruze Gaming News
      • 12.10 Astro Corp.
        • 12.10.1 Company Details
        • 12.10.2 Coin-operated Amusement Devices Product Offered
        • 12.10.3 Astro Corp. Coin-operated Amusement Devices Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.10.4 Main Business Overview
        • 12.10.5 Astro Corp. News
      • 12.11 Belatra Co. Ltd.
      • 12.12 Casino Technology
      • 12.13 Gauselmann Group
      • 12.14 Everi

      13 Research Findings and Conclusion

      Summary:
      Get latest Market Research Reports on Coin-operated Amusement Devices. Industry analysis & Market Report on Coin-operated Amusement Devices is a syndicated market report, published as Global Coin-operated Amusement Devices Market Growth 2019-2024. It is complete Research Study and Industry Analysis of Coin-operated Amusement Devices market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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