Coin-operated amusements include video games, pinball machines, jukeboxes, pool tables, slot machines, and other machines and gaming devices operated by coins or tokens inserted into the machines by individual users. These games are attractive to both children and adults, and can be found in a variety of locations, such as convenience stores, bars, restaurants, grocery stores, truck stops and bus terminals.
Coin-operated Amusement Devices are mainly classified into the following types: Slot Machine, Dance Dance Revolution, Arcade, Racing Type, etc. Slot Machine is the most widely used type which takes up about 38.07% of the total in 2018.
Coin-operated Amusement Devices have wide range of applications, such as Casinos, Amusement Arcades and Other Entertainment Venues. And Casinos was the most widely used area which took up about 42.77% of the global total in 2018.
USA is the largest country of Coin-operated Amusement Devices in the world in the past few years and it will keep increasing in the next few years. North America market took up about 43.86% the global market in 2018, while Europe and Asia-Pacific were about 28.51% and 20.81%.
According to this study, over the next five years the Coin-operated Amusement Devices market will register a 3.3% CAGR in terms of revenue, the global market size will reach US$ 10000 million by 2024, from US$ 8500 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Coin-operated Amusement Devices business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of Coin-operated Amusement Devices market by product type, application, key manufacturers and key regions and countries.
This study considers the Coin-operated Amusement Devices value and volume generated from the sales of the following segments:
Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
Slot Machine
Dance Dance Revolution
Arcade
Racing Type
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Casinos
Amusement Arcades
Other Entertainment Venues
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
IGT
Konami Gaming
Novomatic
Aristocrat Leisure
Scientific Games
Chicago Gaming Company
Amatic Industries
APEX Gaming Technology
Aruze Gaming
Astro Corp.
Belatra Co. Ltd.
Casino Technology
Gauselmann Group
Everi
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global Coin-operated Amusement Devices consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Coin-operated Amusement Devices market by identifying its various subsegments.
Focuses on the key global Coin-operated Amusement Devices manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Coin-operated Amusement Devices with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Coin-operated Amusement Devices submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
Summary:
Get latest Market Research Reports on Coin-operated Amusement Devices. Industry analysis & Market Report on Coin-operated Amusement Devices is a syndicated market report, published as Global Coin-operated Amusement Devices Market Growth 2019-2024. It is complete Research Study and Industry Analysis of Coin-operated Amusement Devices market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.