Report Detail

Service & Software Global and United States Cloud Gaming BaaS Market Report & Forecast 2022-2028

  • RnM4457897
  • |
  • 22 June, 2022
  • |
  • Global
  • |
  • 96 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Cloud Gaming BaaS is the bridge architecture between Platform-as-a-Service (PaaS) and Games-as-a-Service (GaaS). In order to create cloud-based technologies or toolsets for game development, BaaS uses SDKs (software development kits) and APIs (application programming interfaces). To power up games running on a GaaS model, BaaS features like user account and profile management, push notifications, cloud storage, social interactions, commerce, and game telemetry are made easily integrated into game applications through APIs. This greatly reduces the time and manpower required to build such services from scratch.
Market Analysis and Insights: Global and United States Cloud Gaming BaaS Market

This report focuses on global and United States Cloud Gaming BaaS market, also covers the segmentation data of other regions in regional level and county level.

Due to the COVID-19 pandemic, the global Cloud Gaming BaaS market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Professional Services accounting for % of the Cloud Gaming BaaS global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, SMEs was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.

In United States the Cloud Gaming BaaS market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

Global Cloud Gaming BaaS Scope and Market Size

Cloud Gaming BaaS market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Cloud Gaming BaaS market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Cloud Gaming BaaS market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type, the Cloud Gaming BaaS market is segmented into

Professional Services

Support and Maintenance

Access and Identity Management

Usage Analytics

Others

Segment by Application, the Cloud Gaming BaaS market is segmented into

SMEs

Large Enterprises

Regional and Country-level Analysis

North America

United States

Canada

Europe

Germany

France

U.K.

Italy

Russia

Asia-Pacific

China

Japan

South Korea

India

Australia

China Taiwan

Indonesia

Thailand

Malaysia

Latin America

Mexico

Brazil

Argentina

Colombia

Middle East & Africa

Turkey

Saudi Arabia

UAE

Competitive Landscape and Cloud Gaming BaaS Market Share Analysis

Cloud Gaming BaaS market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in Cloud Gaming BaaS business, the date to enter into the Cloud Gaming BaaS market, Revenue in Cloud Gaming BaaS Business (2017-2022) & (US$ Million) introduction, recent developments, etc.

The major vendors covered:

AWS

Microsoft Azure

Google

ChilliConnect (Unity)

Photon Engine

brainCloud

Tavant Technologies

Back4App

ShepHertz

XtraLife

Huawei

Tencent

LeanCloud


1 Study Coverage

  • 1.1 Cloud Gaming BaaS Revenue in Cloud Gaming BaaS Business (2017-2022) & (US$ Million) Introduction
  • 1.2 Global Cloud Gaming BaaS Outlook 2017 VS 2022 VS 2028
  • 1.2.1 Global Cloud Gaming BaaS Market Size for the Year 2017-2028
  • 1.2.2 Global Cloud Gaming BaaS Market Size for the Year 2017-2028
  • 1.3 Cloud Gaming BaaS Market Size, United States VS Global, 2017 VS 2022 VS 2028
  • 1.3.1 The Market Share of United States Cloud Gaming BaaS in Global, 2017 VS 2022 VS 2028
  • 1.3.2 The Growth Rate of Cloud Gaming BaaS Market Size, United States VS Global, 2017 VS 2022 VS 2028
  • 1.4 Cloud Gaming BaaS Market Dynamics
  • 1.4.1 Cloud Gaming BaaS Industry Trends
  • 1.4.2 Cloud Gaming BaaS Market Drivers
  • 1.4.3 Cloud Gaming BaaS Market Challenges
  • 1.4.4 Cloud Gaming BaaS Market Restraints
  • 1.5 Study Objectives
  • 1.6 Years Considered
  • 2 Cloud Gaming BaaS by Type

    • 2.1 Cloud Gaming BaaS Market Segment by Type
    • 2.1.1 Professional Services
  • 2.1.2 Support and Maintenance
  • 2.1.3 Access and Identity Management
  • 2.1.4 Usage Analytics
  • 2.1.5 Others
  • 2.2 Global Cloud Gaming BaaS Market Size by Type (2017, 2022 & 2028)
  • 2.3 Global Cloud Gaming BaaS Market Size by Type (2017-2028)
  • 2.4 United States Cloud Gaming BaaS Market Size by Type (2017, 2022 & 2028)
  • 2.5 United States Cloud Gaming BaaS Market Size by Type (2017-2028)
  • 3 Cloud Gaming BaaS by Application

    • 3.1 Cloud Gaming BaaS Market Segment by Application
    • 3.1.1 SMEs
  • 3.1.2 Large Enterprises
  • 3.2 Global Cloud Gaming BaaS Market Size by Application (2017, 2022 & 2028)
  • 3.3 Global Cloud Gaming BaaS Market Size by Application (2017-2028)
  • 3.4 United States Cloud Gaming BaaS Market Size by Application (2017, 2022 & 2028)
  • 3.5 United States Cloud Gaming BaaS Market Size by Application (2017-2028)
  • 4 Global Cloud Gaming BaaS Competitor Landscape by Company

    • 4.1 Global Cloud Gaming BaaS Market Size by Company
    • 4.1.1 Top Global Cloud Gaming BaaS Companies Ranked by Revenue (2021)
  • 4.1.2 Global Cloud Gaming BaaS Revenue by Player (2017-2022)
  • 4.2 Global Cloud Gaming BaaS Concentration Ratio (CR)
  • 4.2.1 Cloud Gaming BaaS Market Concentration Ratio (CR) (2017-2022)
  • 4.2.2 Global Top 5 and Top 10 Largest Companies of Cloud Gaming BaaS in 2021
  • 4.2.3 Global Cloud Gaming BaaS Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
  • 4.3 Global Cloud Gaming BaaS Headquarters, Revenue in Cloud Gaming BaaS Business (2017-2022) & (US$ Million) Type
  • 4.3.1 Global Cloud Gaming BaaS Headquarters and Area Served
  • 4.3.2 Global Cloud Gaming BaaS Companies Revenue in Cloud Gaming BaaS Business (2017-2022) & (US$ Million) Type
  • 4.3.3 Date of International Companies Enter into Cloud Gaming BaaS Market
  • 4.4 Companies Mergers & Acquisitions, Expansion Plans
  • 4.5 United States Cloud Gaming BaaS Market Size by Company
  • 4.5.1 Top Cloud Gaming BaaS Players in United States, Ranked by Revenue (2021)
  • 4.5.2 United States Cloud Gaming BaaS Revenue by Players (2020, 2021 & 2022)
  • 5 Global Cloud Gaming BaaS Market Size by Region

    • 5.1 Global Cloud Gaming BaaS Market Size by Region: 2017 VS 2022 VS 2028
    • 5.2 Global Cloud Gaming BaaS Market Size by Region (2017-2028)
    • 5.2.1 Global Cloud Gaming BaaS Market Size by Region: 2017-2022
  • 5.2.2 Global Cloud Gaming BaaS Market Size by Region (2023-2028)
  • 6 Segment in Region Level & Country Level

    • 6.1 North America
    • 6.1.1 North America Cloud Gaming BaaS Market Size YoY Growth 2017-2028
  • 6.1.2 North America Cloud Gaming BaaS Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.1.3 United States
  • 6.1.4 Canada
  • 6.2 Asia-Pacific
  • 6.2.1 Asia-Pacific Cloud Gaming BaaS Market Size YoY Growth 2017-2028
  • 6.2.2 Asia-Pacific Cloud Gaming BaaS Market Facts & Figures by Region (2017, 2022 & 2028)
  • 6.2.3 China
  • 6.2.4 Japan
  • 6.2.5 South Korea
  • 6.2.6 India
  • 6.2.7 Australia
  • 6.2.8 China Taiwan
  • 6.2.9 Indonesia
  • 6.2.10 Thailand
  • 6.2.11 Malaysia
  • 6.3 Europe
  • 6.3.1 Europe Cloud Gaming BaaS Market Size YoY Growth 2017-2028
  • 6.3.2 Europe Cloud Gaming BaaS Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.3.3 Germany
  • 6.3.4 France
  • 6.3.5 U.K.
  • 6.3.6 Italy
  • 6.3.7 Russia
  • 6.4 Latin America
  • 6.4.1 Latin America Cloud Gaming BaaS Market Size YoY Growth 2017-2028
  • 6.4.2 Latin America Cloud Gaming BaaS Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.4.3 Mexico
  • 6.4.4 Brazil
  • 6.4.5 Argentina
  • 6.4.6 Colombia
  • 6.5 Middle East and Africa
  • 6.5.1 Middle East and Africa Cloud Gaming BaaS Market Size YoY Growth 2017-2028
  • 6.5.2 Middle East and Africa Cloud Gaming BaaS Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.5.3 Turkey
  • 6.5.4 Saudi Arabia
  • 6.5.5 UAE
  • 7 Company Profiles

    • 7.1 AWS
    • 7.1.1 AWS Company Details
  • 7.1.2 AWS Business Overview
  • 7.1.3 AWS Cloud Gaming BaaS Introduction
  • 7.1.4 AWS Revenue in Cloud Gaming BaaS Business (2017-2022)
  • 7.1.5 AWS Recent Development
  • 7.2 Microsoft Azure
  • 7.2.1 Microsoft Azure Company Details
  • 7.2.2 Microsoft Azure Business Overview
  • 7.2.3 Microsoft Azure Cloud Gaming BaaS Introduction
  • 7.2.4 Microsoft Azure Revenue in Cloud Gaming BaaS Business (2017-2022)
  • 7.2.5 Microsoft Azure Recent Development
  • 7.3 Google
  • 7.3.1 Google Company Details
  • 7.3.2 Google Business Overview
  • 7.3.3 Google Cloud Gaming BaaS Introduction
  • 7.3.4 Google Revenue in Cloud Gaming BaaS Business (2017-2022)
  • 7.3.5 Google Recent Development
  • 7.4 ChilliConnect (Unity)
  • 7.4.1 ChilliConnect (Unity) Company Details
  • 7.4.2 ChilliConnect (Unity) Business Overview
  • 7.4.3 ChilliConnect (Unity) Cloud Gaming BaaS Introduction
  • 7.4.4 ChilliConnect (Unity) Revenue in Cloud Gaming BaaS Business (2017-2022)
  • 7.4.5 ChilliConnect (Unity) Recent Development
  • 7.5 Photon Engine
  • 7.5.1 Photon Engine Company Details
  • 7.5.2 Photon Engine Business Overview
  • 7.5.3 Photon Engine Cloud Gaming BaaS Introduction
  • 7.5.4 Photon Engine Revenue in Cloud Gaming BaaS Business (2017-2022)
  • 7.5.5 Photon Engine Recent Development
  • 7.6 brainCloud
  • 7.6.1 brainCloud Company Details
  • 7.6.2 brainCloud Business Overview
  • 7.6.3 brainCloud Cloud Gaming BaaS Introduction
  • 7.6.4 brainCloud Revenue in Cloud Gaming BaaS Business (2017-2022)
  • 7.6.5 brainCloud Recent Development
  • 7.7 Tavant Technologies
  • 7.7.1 Tavant Technologies Company Details
  • 7.7.2 Tavant Technologies Business Overview
  • 7.7.3 Tavant Technologies Cloud Gaming BaaS Introduction
  • 7.7.4 Tavant Technologies Revenue in Cloud Gaming BaaS Business (2017-2022)
  • 7.7.5 Tavant Technologies Recent Development
  • 7.8 Back4App
  • 7.8.1 Back4App Company Details
  • 7.8.2 Back4App Business Overview
  • 7.8.3 Back4App Cloud Gaming BaaS Introduction
  • 7.8.4 Back4App Revenue in Cloud Gaming BaaS Business (2017-2022)
  • 7.8.5 Back4App Recent Development
  • 7.9 ShepHertz
  • 7.9.1 ShepHertz Company Details
  • 7.9.2 ShepHertz Business Overview
  • 7.9.3 ShepHertz Cloud Gaming BaaS Introduction
  • 7.9.4 ShepHertz Revenue in Cloud Gaming BaaS Business (2017-2022)
  • 7.9.5 ShepHertz Recent Development
  • 7.10 XtraLife
  • 7.10.1 XtraLife Company Details
  • 7.10.2 XtraLife Business Overview
  • 7.10.3 XtraLife Cloud Gaming BaaS Introduction
  • 7.10.4 XtraLife Revenue in Cloud Gaming BaaS Business (2017-2022)
  • 7.10.5 XtraLife Recent Development
  • 7.11 Huawei
  • 7.11.1 Huawei Company Details
  • 7.11.2 Huawei Business Overview
  • 7.11.3 Huawei Cloud Gaming BaaS Introduction
  • 7.11.4 Huawei Revenue in Cloud Gaming BaaS Business (2017-2022)
  • 7.11.5 Huawei Recent Development
  • 7.12 Tencent
  • 7.12.1 Tencent Company Details
  • 7.12.2 Tencent Business Overview
  • 7.12.3 Tencent Cloud Gaming BaaS Introduction
  • 7.12.4 Tencent Revenue in Cloud Gaming BaaS Business (2017-2022)
  • 7.12.5 Tencent Recent Development
  • 7.13 LeanCloud
  • 7.13.1 LeanCloud Company Details
  • 7.13.2 LeanCloud Business Overview
  • 7.13.3 LeanCloud Cloud Gaming BaaS Introduction
  • 7.13.4 LeanCloud Revenue in Cloud Gaming BaaS Business (2017-2022)
  • 7.13.5 LeanCloud Recent Development
  • 8 Research Findings and Conclusion

      9 Appendix

      • 9.1 Research Methodology
      • 9.1.1 Methodology/Research Approach
    • 9.1.2 Data Source
    • 9.2 Author Details
    • Summary:
      Get latest Market Research Reports on Cloud Gaming BaaS. Industry analysis & Market Report on Cloud Gaming BaaS is a syndicated market report, published as Global and United States Cloud Gaming BaaS Market Report & Forecast 2022-2028. It is complete Research Study and Industry Analysis of Cloud Gaming BaaS market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $3,850.00
      $7,700.00
      2,968.35
      5,936.70
      3,565.10
      7,130.20
      589,974.00
      1,179,948.00
      324,670.50
      649,341.00
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report