VR places users in an imaginary or re-replicated world (such as a game, movie, or flight simulation), or simulates the real world (such as watching live sports). The major hardware players in the VR space are Oculus, Sony (PlayStation VR) and HTC (Vive). AR is the addition of a digital imaginary world to the real world, with major hardware including Microsoft (HoloLens), Google (Google Glass) and Magic Leap.
According to our (Global Info Research) latest study, the global Augmented and Virtual Reality (AR VR) market size was valued at US$ 3124 million in 2023 and is forecast to a readjusted size of USD 33380 million by 2030 with a CAGR of 40.7% during review period.
The biggest Augmented and Virtual Reality players in global Market is Sony, holds a share about 25%, followed by Oculus (Meta). North America and Asia-Pacific are the top 2 the largest markets, occupied for around 70 percent in total, followed by Europe, which holds around 20% market share. In terms of type, VR device segment holds share over 90 percent. In terms of application, game segment holds the largest share over 30 percent in AR device applications while VR device for game holds about 40% market share.
This report is a detailed and comprehensive analysis for global Augmented and Virtual Reality (AR VR) market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global Augmented and Virtual Reality (AR VR) market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Units), 2019-2030
Global Augmented and Virtual Reality (AR VR) market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Units), 2019-2030
Global Augmented and Virtual Reality (AR VR) market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Units), 2019-2030
Global Augmented and Virtual Reality (AR VR) market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Units), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Augmented and Virtual Reality (AR VR)
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Augmented and Virtual Reality (AR VR) market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Microsoft, Sony, Google, Oculus (Meta), Magic Leap, HTC Corporation, Optinvent, MAD Gaze, Epson, Lenovo, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market Segmentation
Augmented and Virtual Reality (AR VR) market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
AR Device
VR Device
Market segment by Application
Manufacturing
Maintenance
Medical
Remote-guidance
Retail
Game
Metaverse
Others
Major players covered
Microsoft
Sony
Google
Oculus (Meta)
Magic Leap
HTC Corporation
Optinvent
MAD Gaze
Epson
Lenovo
DPVR
Vuzix Corporation
Market segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Augmented and Virtual Reality (AR VR) product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Augmented and Virtual Reality (AR VR), with price, sales quantity, revenue, and global market share of Augmented and Virtual Reality (AR VR) from 2019 to 2024.
Chapter 3, the Augmented and Virtual Reality (AR VR) competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Augmented and Virtual Reality (AR VR) breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2019 to 2030.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2019 to 2030.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2019 to 2024.and Augmented and Virtual Reality (AR VR) market forecast, by regions, by Type, and by Application, with sales and revenue, from 2025 to 2030.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Augmented and Virtual Reality (AR VR).
Chapter 14 and 15, to describe Augmented and Virtual Reality (AR VR) sales channel, distributors, customers, research findings and conclusion.
Summary:
Get latest Market Research Reports on Augmented and Virtual Reality (AR VR). Industry analysis & Market Report on Augmented and Virtual Reality (AR VR) is a syndicated market report, published as Global Augmented and Virtual Reality (AR VR) Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030. It is complete Research Study and Industry Analysis of Augmented and Virtual Reality (AR VR) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.