Report Detail

Electronics & Semiconductor Global (United States, European Union and China) AR and VR Smart Glasses Market Research Report 2019-2025

  • RnM3691488
  • |
  • 23 August, 2019
  • |
  • Global
  • |
  • 121 Pages
  • |
  • QYResearch
  • |
  • Electronics & Semiconductor

AR and VR Smart Glasses mean Augment Reality (AR) Smart Glasses and Virtual Reality (VR) Smart Glasses.
The global AR and VR smart glasses market is projected to witness a rapid growth during the forecast period.
Increasing emergence of cloud-based technologies is a major factor driving the growth of the market. AR and VR are considered to be the next big computing platforms.
Increasing demand for AR and VR smart glasses across various industry verticals such as BFSI, healthcare, manufacturing, retail and IT & telecommunications is fueling the growth of the global market.
In 2019, the market size of AR and VR Smart Glasses is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for AR and VR Smart Glasses.

This report studies the global market size of AR and VR Smart Glasses, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the AR and VR Smart Glasses production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

In global market, the following companies are covered:
Seiko Epson Corporation (Japan)
Microsoft Corporation (U.S.)
Osterhout Design Group (U.S.)
Samsung Group (South Korea)
Royole Corporation (U.S.)
Optinvent (France)
MicroOLED (France)
Ricoh (Japan)
Kopin Corporation (U.S.)
Imprint Energy, Inc. (U.S.)
FlexEl, LLC. (U.S.)
Sony Corporation (Japan)
HTC Corporation (Taiwan)
Razer Inc. (U.S.)
Avegant (U.S.)
Google Inc. (U.S.)
Oculus VR (U.S.)
Vuzix (U.S.)
Jenax (South Korea)
Atheer (U.S.)

Market Segment by Product Type
Mobile Phone Smart Glasses
Integrated Smart Glasses
External Smart Glasses
Others

Market Segment by Application
Gaming
Education
Military
Industrial
Commercial
Others

Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)

The study objectives are:
To analyze and research the AR and VR Smart Glasses status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key AR and VR Smart Glasses manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

In this study, the years considered to estimate the market size of AR and VR Smart Glasses are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025


Table of Contents

    1 Report Overview

    • 1.1 Research Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global AR and VR Smart Glasses Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 Mobile Phone Smart Glasses
      • 1.3.3 Integrated Smart Glasses
      • 1.3.4 External Smart Glasses
      • 1.3.5 Others
    • 1.4 Market Segment by Application
      • 1.4.1 Global AR and VR Smart Glasses Market Share by Application (2019-2025)
      • 1.4.2 Gaming
      • 1.4.3 Education
      • 1.4.4 Military
      • 1.4.5 Industrial
      • 1.4.6 Commercial
      • 1.4.7 Others
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Production and Capacity Analysis
      • 2.1.1 Global AR and VR Smart Glasses Production Value 2014-2025
      • 2.1.2 Global AR and VR Smart Glasses Production 2014-2025
      • 2.1.3 Global AR and VR Smart Glasses Capacity 2014-2025
      • 2.1.4 Global AR and VR Smart Glasses Marketing Pricing and Trends
    • 2.2 Key Producers Growth Rate (CAGR) 2019-2025
      • 2.2.1 Global AR and VR Smart Glasses Market Size CAGR of Key Regions
      • 2.2.2 Global AR and VR Smart Glasses Market Share of Key Regions
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 Capacity and Production by Manufacturers
      • 3.1.1 Global AR and VR Smart Glasses Capacity by Manufacturers
      • 3.1.2 Global AR and VR Smart Glasses Production by Manufacturers
    • 3.2 Revenue by Manufacturers
      • 3.2.1 AR and VR Smart Glasses Revenue by Manufacturers (2014-2019)
      • 3.2.2 AR and VR Smart Glasses Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global AR and VR Smart Glasses Market Concentration Ratio (CR5 and HHI)
    • 3.3 AR and VR Smart Glasses Price by Manufacturers
    • 3.4 Key Manufacturers AR and VR Smart Glasses Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into AR and VR Smart Glasses Market
    • 3.6 Key Manufacturers AR and VR Smart Glasses Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Production and Production Value for Each Type
      • 4.1.1 Mobile Phone Smart Glasses Production and Production Value (2014-2019)
      • 4.1.2 Integrated Smart Glasses Production and Production Value (2014-2019)
      • 4.1.3 External Smart Glasses Production and Production Value (2014-2019)
      • 4.1.4 Others Production and Production Value (2014-2019)
    • 4.2 Global AR and VR Smart Glasses Production Market Share by Type
    • 4.3 Global AR and VR Smart Glasses Production Value Market Share by Type
    • 4.4 AR and VR Smart Glasses Ex-factory Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global AR and VR Smart Glasses Consumption by Application

    6 Production by Regions

    • 6.1 Global AR and VR Smart Glasses Production (History Data) by Regions 2014-2019
    • 6.2 Global AR and VR Smart Glasses Production Value (History Data) by Regions
    • 6.3 United States
      • 6.3.1 United States AR and VR Smart Glasses Production Growth Rate 2014-2019
      • 6.3.2 United States AR and VR Smart Glasses Production Value Growth Rate 2014-2019
      • 6.3.3 Key Players in United States
      • 6.3.4 United States AR and VR Smart Glasses Import & Export
    • 6.4 European Union
      • 6.4.1 European Union AR and VR Smart Glasses Production Growth Rate 2014-2019
      • 6.4.2 European Union AR and VR Smart Glasses Production Value Growth Rate 2014-2019
      • 6.4.3 Key Players in European Union
      • 6.4.4 European Union AR and VR Smart Glasses Import & Export
    • 6.5 China
      • 6.5.1 China AR and VR Smart Glasses Production Growth Rate 2014-2019
      • 6.5.2 China AR and VR Smart Glasses Production Value Growth Rate 2014-2019
      • 6.5.3 Key Players in China
      • 6.5.4 China AR and VR Smart Glasses Import & Export
    • 6.6 Rest of World
      • 6.6.1 Japan
      • 6.6.2 Korea
      • 6.6.3 India
      • 6.6.4 Southeast Asia

    7 AR and VR Smart Glasses Consumption by Regions

    • 7.1 Global AR and VR Smart Glasses Consumption (History Data) by Regions
    • 7.2 United States
      • 7.2.1 United States AR and VR Smart Glasses Consumption by Type
      • 7.2.2 United States AR and VR Smart Glasses Consumption by Application
    • 7.3 European Union
      • 7.3.1 European Union AR and VR Smart Glasses Consumption by Type
      • 7.3.2 European Union AR and VR Smart Glasses Consumption by Application
    • 7.4 China
      • 7.4.1 China AR and VR Smart Glasses Consumption by Type
      • 7.4.2 China AR and VR Smart Glasses Consumption by Application
    • 7.5 Rest of World
      • 7.5.1 Rest of World AR and VR Smart Glasses Consumption by Type
      • 7.5.2 Rest of World AR and VR Smart Glasses Consumption by Application
      • 7.5.1 Japan
      • 7.5.2 Korea
      • 7.5.3 India
      • 7.5.4 Southeast Asia

    8 Company Profiles

    • 8.1 Seiko Epson Corporation (Japan)
      • 8.1.1 Seiko Epson Corporation (Japan) Company Details
      • 8.1.2 Company Description and Business Overview
      • 8.1.3 Production and Revenue of AR and VR Smart Glasses
      • 8.1.4 AR and VR Smart Glasses Product Introduction
      • 8.1.5 Seiko Epson Corporation (Japan) Recent Development
    • 8.2 Microsoft Corporation (U.S.)
      • 8.2.1 Microsoft Corporation (U.S.) Company Details
      • 8.2.2 Company Description and Business Overview
      • 8.2.3 Production and Revenue of AR and VR Smart Glasses
      • 8.2.4 AR and VR Smart Glasses Product Introduction
      • 8.2.5 Microsoft Corporation (U.S.) Recent Development
    • 8.3 Osterhout Design Group (U.S.)
      • 8.3.1 Osterhout Design Group (U.S.) Company Details
      • 8.3.2 Company Description and Business Overview
      • 8.3.3 Production and Revenue of AR and VR Smart Glasses
      • 8.3.4 AR and VR Smart Glasses Product Introduction
      • 8.3.5 Osterhout Design Group (U.S.) Recent Development
    • 8.4 Samsung Group (South Korea)
      • 8.4.1 Samsung Group (South Korea) Company Details
      • 8.4.2 Company Description and Business Overview
      • 8.4.3 Production and Revenue of AR and VR Smart Glasses
      • 8.4.4 AR and VR Smart Glasses Product Introduction
      • 8.4.5 Samsung Group (South Korea) Recent Development
    • 8.5 Royole Corporation (U.S.)
      • 8.5.1 Royole Corporation (U.S.) Company Details
      • 8.5.2 Company Description and Business Overview
      • 8.5.3 Production and Revenue of AR and VR Smart Glasses
      • 8.5.4 AR and VR Smart Glasses Product Introduction
      • 8.5.5 Royole Corporation (U.S.) Recent Development
    • 8.6 Optinvent (France)
      • 8.6.1 Optinvent (France) Company Details
      • 8.6.2 Company Description and Business Overview
      • 8.6.3 Production and Revenue of AR and VR Smart Glasses
      • 8.6.4 AR and VR Smart Glasses Product Introduction
      • 8.6.5 Optinvent (France) Recent Development
    • 8.7 MicroOLED (France)
      • 8.7.1 MicroOLED (France) Company Details
      • 8.7.2 Company Description and Business Overview
      • 8.7.3 Production and Revenue of AR and VR Smart Glasses
      • 8.7.4 AR and VR Smart Glasses Product Introduction
      • 8.7.5 MicroOLED (France) Recent Development
    • 8.8 Ricoh (Japan)
      • 8.8.1 Ricoh (Japan) Company Details
      • 8.8.2 Company Description and Business Overview
      • 8.8.3 Production and Revenue of AR and VR Smart Glasses
      • 8.8.4 AR and VR Smart Glasses Product Introduction
      • 8.8.5 Ricoh (Japan) Recent Development
    • 8.9 Kopin Corporation (U.S.)
      • 8.9.1 Kopin Corporation (U.S.) Company Details
      • 8.9.2 Company Description and Business Overview
      • 8.9.3 Production and Revenue of AR and VR Smart Glasses
      • 8.9.4 AR and VR Smart Glasses Product Introduction
      • 8.9.5 Kopin Corporation (U.S.) Recent Development
    • 8.10 Imprint Energy, Inc. (U.S.)
      • 8.10.1 Imprint Energy, Inc. (U.S.) Company Details
      • 8.10.2 Company Description and Business Overview
      • 8.10.3 Production and Revenue of AR and VR Smart Glasses
      • 8.10.4 AR and VR Smart Glasses Product Introduction
      • 8.10.5 Imprint Energy, Inc. (U.S.) Recent Development
    • 8.11 FlexEl, LLC. (U.S.)
    • 8.12 Sony Corporation (Japan)
    • 8.13 HTC Corporation (Taiwan)
    • 8.14 Razer Inc. (U.S.)
    • 8.15 Avegant (U.S.)
    • 8.16 Google Inc. (U.S.)
    • 8.17 Oculus VR (U.S.)
    • 8.18 Vuzix (U.S.)
    • 8.19 Jenax (South Korea)
    • 8.20 Atheer (U.S.)

    9 Market Forecast

    • 9.1 Global Market Size Forecast
      • 9.1.1 Global AR and VR Smart Glasses Capacity, Production Forecast 2019-2025
      • 9.1.2 Global AR and VR Smart Glasses Production Value Forecast 2019-2025
    • 9.2 Market Forecast by Regions
      • 9.2.1 Global AR and VR Smart Glasses Production and Value Forecast by Regions 2019-2025
      • 9.2.2 Global AR and VR Smart Glasses Consumption Forecast by Regions 2019-2025
    • 9.3 United States
      • 9.3.1 Production and Value Forecast in United States
      • 9.3.2 Consumption Forecast in United States
    • 9.4 European Union
      • 9.4.1 Production and Value Forecast in European Union
      • 9.4.2 Consumption Forecast in European Union
    • 9.5 China
      • 9.5.1 Production and Value Forecast in China
      • 9.5.2 Consumption Forecast in China
    • 9.6 Rest of World
      • 9.6.1 Japan
      • 9.6.2 Korea
      • 9.6.3 India
      • 9.6.4 Southeast Asia
    • 9.7 Forecast by Type
      • 9.7.1 Global AR and VR Smart Glasses Production Forecast by Type
      • 9.7.2 Global AR and VR Smart Glasses Production Value Forecast by Type
    • 9.8 Consumption Forecast by Application

    10 Value Chain and Sales Channels Analysis

    • 10.1 Value Chain Analysis
    • 10.2 Sales Channels Analysis
      • 10.2.1 AR and VR Smart Glasses Sales Channels
      • 10.2.2 AR and VR Smart Glasses Distributors
    • 10.3 AR and VR Smart Glasses Customers

    11 Opportunities & Challenges, Threat and Affecting Factors

    • 11.1 Market Opportunities
    • 11.2 Market Challenges
    • 11.3 Porter's Five Forces Analysis

    12 Key Findings

      13 Appendix

      • 13.1 Research Methodology
        • 13.1.1 Methodology/Research Approach
          • 13.1.1.1 Research Programs/Design
          • 13.1.1.2 Market Size Estimation
          • 13.1.1.3 Market Breakdown and Data Triangulation
        • 13.1.2 Data Source
          • 13.1.2.1 Secondary Sources
          • 13.1.2.2 Primary Sources
      • 13.2 Author Details

      Summary:
      Get latest Market Research Reports on AR and VR Smart Glasses. Industry analysis & Market Report on AR and VR Smart Glasses is a syndicated market report, published as Global (United States, European Union and China) AR and VR Smart Glasses Market Research Report 2019-2025. It is complete Research Study and Industry Analysis of AR and VR Smart Glasses market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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