Report Detail

Machinery & Equipment Global Amusement Machine Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030

  • RnM4590829
  • |
  • 21 May, 2024
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  • Global
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  • 161 Pages
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  • GIR (Global Info Research)
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  • Machinery & Equipment

Amusement machine generally refers to a type of equipment or device designed for entertainment purposes. These machines often incorporate various technological features and can be found in amusement parks, arcades, theme parks, and other entertainment venues. Amusement machines provide a range of experiences, from simple mechanical rides to interactive video games, simulation experiences, and more.
According to our (Global Info Research) latest study, the global Amusement Machine market size was valued at US$ million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of %during review period.
This report is a detailed and comprehensive analysis for global Amusement Machine market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global Amusement Machine market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2019-2030
Global Amusement Machine market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2019-2030
Global Amusement Machine market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2019-2030
Global Amusement Machine market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Amusement Machine
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Amusement Machine market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Bandai Namco Holdings, Raw Thrills, UNIS Technology, Taito Corporation (Square Enix Holdings Co., Ltd.), Dream Arcades, Bespoke Arcades, Rec Room Masters LLC, Adrenaline Amusements, SEGA Amusements, Coastal Amusements, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market Segmentation
Amusement Machine market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Fighting Game
Speed Game
Puzzle Game
Others Game
Market segment by Application
Amusement Parks
Game Centers
Bars
Others
Major players covered
Bandai Namco Holdings
Raw Thrills
UNIS Technology
Taito Corporation (Square Enix Holdings Co., Ltd.)
Dream Arcades
Bespoke Arcades
Rec Room Masters LLC
Adrenaline Amusements
SEGA Amusements
Coastal Amusements
BayTek
Elaut
Innovative Concepts in Entertainment(ICE)
Family Fun Companies
LAI Games
Concept Games
Superwing Animation Technology
TouchMagix
Sunflower Amusement
KONAMI Group
Andamiro
Wahlap Technology
Market segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Amusement Machine product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Amusement Machine, with price, sales quantity, revenue, and global market share of Amusement Machine from 2019 to 2024.
Chapter 3, the Amusement Machine competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Amusement Machine breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2019 to 2030.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2019 to 2030.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2019 to 2024.and Amusement Machine market forecast, by regions, by Type, and by Application, with sales and revenue, from 2025 to 2030.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Amusement Machine.
Chapter 14 and 15, to describe Amusement Machine sales channel, distributors, customers, research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global Amusement Machine Consumption Value by Type: 2019 Versus 2023 Versus 2030
    • 1.3.2 Fighting Game
    • 1.3.3 Speed Game
    • 1.3.4 Puzzle Game
    • 1.3.5 Others Game
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global Amusement Machine Consumption Value by Application: 2019 Versus 2023 Versus 2030
    • 1.4.2 Amusement Parks
    • 1.4.3 Game Centers
    • 1.4.4 Bars
    • 1.4.5 Others
  • 1.5 Global Amusement Machine Market Size & Forecast
    • 1.5.1 Global Amusement Machine Consumption Value (2019 & 2023 & 2030)
    • 1.5.2 Global Amusement Machine Sales Quantity (2019-2030)
    • 1.5.3 Global Amusement Machine Average Price (2019-2030)

2 Manufacturers Profiles

  • 2.1 Bandai Namco Holdings
    • 2.1.1 Bandai Namco Holdings Details
    • 2.1.2 Bandai Namco Holdings Major Business
    • 2.1.3 Bandai Namco Holdings Amusement Machine Product and Services
    • 2.1.4 Bandai Namco Holdings Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.1.5 Bandai Namco Holdings Recent Developments/Updates
  • 2.2 Raw Thrills
    • 2.2.1 Raw Thrills Details
    • 2.2.2 Raw Thrills Major Business
    • 2.2.3 Raw Thrills Amusement Machine Product and Services
    • 2.2.4 Raw Thrills Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.2.5 Raw Thrills Recent Developments/Updates
  • 2.3 UNIS Technology
    • 2.3.1 UNIS Technology Details
    • 2.3.2 UNIS Technology Major Business
    • 2.3.3 UNIS Technology Amusement Machine Product and Services
    • 2.3.4 UNIS Technology Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.3.5 UNIS Technology Recent Developments/Updates
  • 2.4 Taito Corporation (Square Enix Holdings Co., Ltd.)
    • 2.4.1 Taito Corporation (Square Enix Holdings Co., Ltd.) Details
    • 2.4.2 Taito Corporation (Square Enix Holdings Co., Ltd.) Major Business
    • 2.4.3 Taito Corporation (Square Enix Holdings Co., Ltd.) Amusement Machine Product and Services
    • 2.4.4 Taito Corporation (Square Enix Holdings Co., Ltd.) Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.4.5 Taito Corporation (Square Enix Holdings Co., Ltd.) Recent Developments/Updates
  • 2.5 Dream Arcades
    • 2.5.1 Dream Arcades Details
    • 2.5.2 Dream Arcades Major Business
    • 2.5.3 Dream Arcades Amusement Machine Product and Services
    • 2.5.4 Dream Arcades Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.5.5 Dream Arcades Recent Developments/Updates
  • 2.6 Bespoke Arcades
    • 2.6.1 Bespoke Arcades Details
    • 2.6.2 Bespoke Arcades Major Business
    • 2.6.3 Bespoke Arcades Amusement Machine Product and Services
    • 2.6.4 Bespoke Arcades Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.6.5 Bespoke Arcades Recent Developments/Updates
  • 2.7 Rec Room Masters LLC
    • 2.7.1 Rec Room Masters LLC Details
    • 2.7.2 Rec Room Masters LLC Major Business
    • 2.7.3 Rec Room Masters LLC Amusement Machine Product and Services
    • 2.7.4 Rec Room Masters LLC Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.7.5 Rec Room Masters LLC Recent Developments/Updates
  • 2.8 Adrenaline Amusements
    • 2.8.1 Adrenaline Amusements Details
    • 2.8.2 Adrenaline Amusements Major Business
    • 2.8.3 Adrenaline Amusements Amusement Machine Product and Services
    • 2.8.4 Adrenaline Amusements Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.8.5 Adrenaline Amusements Recent Developments/Updates
  • 2.9 SEGA Amusements
    • 2.9.1 SEGA Amusements Details
    • 2.9.2 SEGA Amusements Major Business
    • 2.9.3 SEGA Amusements Amusement Machine Product and Services
    • 2.9.4 SEGA Amusements Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.9.5 SEGA Amusements Recent Developments/Updates
  • 2.10 Coastal Amusements
    • 2.10.1 Coastal Amusements Details
    • 2.10.2 Coastal Amusements Major Business
    • 2.10.3 Coastal Amusements Amusement Machine Product and Services
    • 2.10.4 Coastal Amusements Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.10.5 Coastal Amusements Recent Developments/Updates
  • 2.11 BayTek
    • 2.11.1 BayTek Details
    • 2.11.2 BayTek Major Business
    • 2.11.3 BayTek Amusement Machine Product and Services
    • 2.11.4 BayTek Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.11.5 BayTek Recent Developments/Updates
  • 2.12 Elaut
    • 2.12.1 Elaut Details
    • 2.12.2 Elaut Major Business
    • 2.12.3 Elaut Amusement Machine Product and Services
    • 2.12.4 Elaut Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.12.5 Elaut Recent Developments/Updates
  • 2.13 Innovative Concepts in Entertainment(ICE)
    • 2.13.1 Innovative Concepts in Entertainment(ICE) Details
    • 2.13.2 Innovative Concepts in Entertainment(ICE) Major Business
    • 2.13.3 Innovative Concepts in Entertainment(ICE) Amusement Machine Product and Services
    • 2.13.4 Innovative Concepts in Entertainment(ICE) Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.13.5 Innovative Concepts in Entertainment(ICE) Recent Developments/Updates
  • 2.14 Family Fun Companies
    • 2.14.1 Family Fun Companies Details
    • 2.14.2 Family Fun Companies Major Business
    • 2.14.3 Family Fun Companies Amusement Machine Product and Services
    • 2.14.4 Family Fun Companies Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.14.5 Family Fun Companies Recent Developments/Updates
  • 2.15 LAI Games
    • 2.15.1 LAI Games Details
    • 2.15.2 LAI Games Major Business
    • 2.15.3 LAI Games Amusement Machine Product and Services
    • 2.15.4 LAI Games Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.15.5 LAI Games Recent Developments/Updates
  • 2.16 Concept Games
    • 2.16.1 Concept Games Details
    • 2.16.2 Concept Games Major Business
    • 2.16.3 Concept Games Amusement Machine Product and Services
    • 2.16.4 Concept Games Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.16.5 Concept Games Recent Developments/Updates
  • 2.17 Superwing Animation Technology
    • 2.17.1 Superwing Animation Technology Details
    • 2.17.2 Superwing Animation Technology Major Business
    • 2.17.3 Superwing Animation Technology Amusement Machine Product and Services
    • 2.17.4 Superwing Animation Technology Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.17.5 Superwing Animation Technology Recent Developments/Updates
  • 2.18 TouchMagix
    • 2.18.1 TouchMagix Details
    • 2.18.2 TouchMagix Major Business
    • 2.18.3 TouchMagix Amusement Machine Product and Services
    • 2.18.4 TouchMagix Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.18.5 TouchMagix Recent Developments/Updates
  • 2.19 Sunflower Amusement
    • 2.19.1 Sunflower Amusement Details
    • 2.19.2 Sunflower Amusement Major Business
    • 2.19.3 Sunflower Amusement Amusement Machine Product and Services
    • 2.19.4 Sunflower Amusement Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.19.5 Sunflower Amusement Recent Developments/Updates
  • 2.20 KONAMI Group
    • 2.20.1 KONAMI Group Details
    • 2.20.2 KONAMI Group Major Business
    • 2.20.3 KONAMI Group Amusement Machine Product and Services
    • 2.20.4 KONAMI Group Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.20.5 KONAMI Group Recent Developments/Updates
  • 2.21 Andamiro
    • 2.21.1 Andamiro Details
    • 2.21.2 Andamiro Major Business
    • 2.21.3 Andamiro Amusement Machine Product and Services
    • 2.21.4 Andamiro Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.21.5 Andamiro Recent Developments/Updates
  • 2.22 Wahlap Technology
    • 2.22.1 Wahlap Technology Details
    • 2.22.2 Wahlap Technology Major Business
    • 2.22.3 Wahlap Technology Amusement Machine Product and Services
    • 2.22.4 Wahlap Technology Amusement Machine Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.22.5 Wahlap Technology Recent Developments/Updates

3 Competitive Environment: Amusement Machine by Manufacturer

  • 3.1 Global Amusement Machine Sales Quantity by Manufacturer (2019-2024)
  • 3.2 Global Amusement Machine Revenue by Manufacturer (2019-2024)
  • 3.3 Global Amusement Machine Average Price by Manufacturer (2019-2024)
  • 3.4 Market Share Analysis (2023)
    • 3.4.1 Producer Shipments of Amusement Machine by Manufacturer Revenue ($MM) and Market Share (%): 2023
    • 3.4.2 Top 3 Amusement Machine Manufacturer Market Share in 2023
    • 3.4.3 Top 6 Amusement Machine Manufacturer Market Share in 2023
  • 3.5 Amusement Machine Market: Overall Company Footprint Analysis
    • 3.5.1 Amusement Machine Market: Region Footprint
    • 3.5.2 Amusement Machine Market: Company Product Type Footprint
    • 3.5.3 Amusement Machine Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global Amusement Machine Market Size by Region
    • 4.1.1 Global Amusement Machine Sales Quantity by Region (2019-2030)
    • 4.1.2 Global Amusement Machine Consumption Value by Region (2019-2030)
    • 4.1.3 Global Amusement Machine Average Price by Region (2019-2030)
  • 4.2 North America Amusement Machine Consumption Value (2019-2030)
  • 4.3 Europe Amusement Machine Consumption Value (2019-2030)
  • 4.4 Asia-Pacific Amusement Machine Consumption Value (2019-2030)
  • 4.5 South America Amusement Machine Consumption Value (2019-2030)
  • 4.6 Middle East & Africa Amusement Machine Consumption Value (2019-2030)

5 Market Segment by Type

  • 5.1 Global Amusement Machine Sales Quantity by Type (2019-2030)
  • 5.2 Global Amusement Machine Consumption Value by Type (2019-2030)
  • 5.3 Global Amusement Machine Average Price by Type (2019-2030)

6 Market Segment by Application

  • 6.1 Global Amusement Machine Sales Quantity by Application (2019-2030)
  • 6.2 Global Amusement Machine Consumption Value by Application (2019-2030)
  • 6.3 Global Amusement Machine Average Price by Application (2019-2030)

7 North America

  • 7.1 North America Amusement Machine Sales Quantity by Type (2019-2030)
  • 7.2 North America Amusement Machine Sales Quantity by Application (2019-2030)
  • 7.3 North America Amusement Machine Market Size by Country
    • 7.3.1 North America Amusement Machine Sales Quantity by Country (2019-2030)
    • 7.3.2 North America Amusement Machine Consumption Value by Country (2019-2030)
    • 7.3.3 United States Market Size and Forecast (2019-2030)
    • 7.3.4 Canada Market Size and Forecast (2019-2030)
    • 7.3.5 Mexico Market Size and Forecast (2019-2030)

8 Europe

  • 8.1 Europe Amusement Machine Sales Quantity by Type (2019-2030)
  • 8.2 Europe Amusement Machine Sales Quantity by Application (2019-2030)
  • 8.3 Europe Amusement Machine Market Size by Country
    • 8.3.1 Europe Amusement Machine Sales Quantity by Country (2019-2030)
    • 8.3.2 Europe Amusement Machine Consumption Value by Country (2019-2030)
    • 8.3.3 Germany Market Size and Forecast (2019-2030)
    • 8.3.4 France Market Size and Forecast (2019-2030)
    • 8.3.5 United Kingdom Market Size and Forecast (2019-2030)
    • 8.3.6 Russia Market Size and Forecast (2019-2030)
    • 8.3.7 Italy Market Size and Forecast (2019-2030)

9 Asia-Pacific

  • 9.1 Asia-Pacific Amusement Machine Sales Quantity by Type (2019-2030)
  • 9.2 Asia-Pacific Amusement Machine Sales Quantity by Application (2019-2030)
  • 9.3 Asia-Pacific Amusement Machine Market Size by Region
    • 9.3.1 Asia-Pacific Amusement Machine Sales Quantity by Region (2019-2030)
    • 9.3.2 Asia-Pacific Amusement Machine Consumption Value by Region (2019-2030)
    • 9.3.3 China Market Size and Forecast (2019-2030)
    • 9.3.4 Japan Market Size and Forecast (2019-2030)
    • 9.3.5 South Korea Market Size and Forecast (2019-2030)
    • 9.3.6 India Market Size and Forecast (2019-2030)
    • 9.3.7 Southeast Asia Market Size and Forecast (2019-2030)
    • 9.3.8 Australia Market Size and Forecast (2019-2030)

10 South America

  • 10.1 South America Amusement Machine Sales Quantity by Type (2019-2030)
  • 10.2 South America Amusement Machine Sales Quantity by Application (2019-2030)
  • 10.3 South America Amusement Machine Market Size by Country
    • 10.3.1 South America Amusement Machine Sales Quantity by Country (2019-2030)
    • 10.3.2 South America Amusement Machine Consumption Value by Country (2019-2030)
    • 10.3.3 Brazil Market Size and Forecast (2019-2030)
    • 10.3.4 Argentina Market Size and Forecast (2019-2030)

11 Middle East & Africa

  • 11.1 Middle East & Africa Amusement Machine Sales Quantity by Type (2019-2030)
  • 11.2 Middle East & Africa Amusement Machine Sales Quantity by Application (2019-2030)
  • 11.3 Middle East & Africa Amusement Machine Market Size by Country
    • 11.3.1 Middle East & Africa Amusement Machine Sales Quantity by Country (2019-2030)
    • 11.3.2 Middle East & Africa Amusement Machine Consumption Value by Country (2019-2030)
    • 11.3.3 Turkey Market Size and Forecast (2019-2030)
    • 11.3.4 Egypt Market Size and Forecast (2019-2030)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2019-2030)
    • 11.3.6 South Africa Market Size and Forecast (2019-2030)

12 Market Dynamics

  • 12.1 Amusement Machine Market Drivers
  • 12.2 Amusement Machine Market Restraints
  • 12.3 Amusement Machine Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry

13 Raw Material and Industry Chain

  • 13.1 Raw Material of Amusement Machine and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of Amusement Machine
  • 13.3 Amusement Machine Production Process
  • 13.4 Industry Value Chain Analysis

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 Amusement Machine Typical Distributors
  • 14.3 Amusement Machine Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Amusement Machine. Industry analysis & Market Report on Amusement Machine is a syndicated market report, published as Global Amusement Machine Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030. It is complete Research Study and Industry Analysis of Amusement Machine market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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