Global AI in Games Market Report 2018
Full Report: 2350 USD
Multi License (Section): 4700 USD
Section Price: As below
Page: 115
Chart and Figure: 124
Publisher: BisReport
Delivery Time: 24 hour
Contact: sales@bisreport.com
Phone: +86-18701006088
With the slowdown in world economic growth, the AI in Games industry has also suffered a certain impact, but still maintained a relatively optimistic growth, the past four years, AI in Games market size to maintain the average annual growth rate of 38.88% from 140 million $ in 2014 to 375 million $ in 2017, BisReport analysts believe that in the next few years, AI in Games market size will be further expanded, we expect that by 2022, The market size of the AI in Games will reach 2580 million $.
This Report covers the Major Players’ data, including: shipment, revenue, gross profit, interview record, business distribution etc., these data help the consumer know about the competitors better. This report also covers all the regions and countries of the world, which shows a regional development status, including market size.
Besides, the report also covers segment data, including: type segment, industry segment etc. cover different segment market size. Also cover different industries clients’ information, which is very important for the Major Players. If you need more information, please contact BisReport
Section 1: Free——Definition
Section (2 3): 1200 USD——Major Player Detail
Google
Ibm
Pearson
Microsoft
Aws
Nuance Communications
Cognizant
Osmo
Quantum Adaptive Learning
Querium Corporation
Third Space Learning
Aleks
Blackboard
Bridgeu
Carnegie Learning
Century
Cognii
Dreambox Learning
Elemental Path
Fishtree
Jellynote
Jenzabar
Knewton
Luilishuo
Metacog
Section 4: 900 USD——Region Segmentation
North America Country (United States, Canada)
South America
Asia Country (China, Japan, India, Korea)
Europe Country (Germany, UK, France, Italy)
Other Country (Middle East, Africa, GCC)
Section (5 6): 500 USD——
—Product Type Segmentation
Machine Learning And Deep Learning
Natural Language Processing
—Industry Segmentation
Virtual Facilitators And Learning Environments
Intelligent Tutoring Systems
Content Delivery Systems
Fraud And Risk Management
Section 7: 400 USD——Trend (2018-2022)
Section 8: 300 USD—— Type Detail
Section 9: 700 USD——Downstream Consumer
Section 10: 200 USD——Cost Structure
Section 11: 500 USD——Conclusion
Summary:
Get latest Market Research Reports on AI in Games Market Report 2018. Industry analysis & Market Report on AI in Games Market Report 2018 is a syndicated market report, published as Global AI in Games Market Report 2018. It is complete Research Study and Industry Analysis of AI in Games Market Report 2018 market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.