Report Detail

Other Global Affective Computing Market Growth (Status and Outlook) 2019-2024

  • RnM2924994
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  • 11 February, 2019
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  • Global
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  • 132 Pages
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  • LPI(LP Information)
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  • Other

Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.
Two major categories describing emotions in machines are Emotional speech and Facial affect detection. In the forecast perio, Touchless AI models is seeing to is expected to grow at a high rate and hold the largest share of the affective computing market between 2017 and 2025.

Potential applications for affective computing seems limitless. The market for affective computing systems has already started to evolve, with enabling technologies already being adopted across in many areas like market research, healthcare, media & advertisement, automotive, retail, education, communication and so on. In 2017, the healthcare sector recorded the largest market share in terms of affective computing technology implementation, owing to the large number of application areas which include facial expression recognition for the specially abled children (autism, dyslexia, and others) and detection of psychological disorders in this area.

North America is estimated to hold the largest market share (about 33.85%) in 2017 due to the presence of a large number of enterprises deploying affective computing technologies, along with technological advanced scenarios. However, APAC offers the potential growth opportunities for the market to emerge over the coming years and surpass the North American affective computing market in terms of technology adoption. The key factors driving the growth rate in the APAC region include increasing technological implementations and rising smart city investments.

IBM, Microsoft, Eyesight Technologies, Affectiva, gestigon GmbH, Beyond Verbal, nViso SA, and Cogito Corporation, Kairos are some of the major market players in this market. Other prominent vendors include Crowd Emotion, NuraLogix, iMotions, Drive.ai, the Affective Computing Company and etc. Increasing investments in affective computing market and rise in the number of acquisitions of start-ups by leading players such as Affectiva, Eyeris Technologies, IBM, etc., are anticipated to thrive the global market of affective computing over the next few years.

Slow digitization rate across emerging economies, exuberant cost of making affective computing systems, and other operational challenges are the major restraining factors for the growth of the global affective computing market.

According to this study, over the next five years the Affective Computing market will register a 43.0% CAGR in terms of revenue, the global market size will reach US$ 1710 million by 2024, from US$ 200 million in 2019. In particular, this report presents the global revenue market share of key companies in Affective Computing business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of Affective Computing market by product type, application, key manufacturers and key regions and countries.

This study considers the Affective Computing value generated from the sales of the following segments:

Segmentation by product type:
Touch-Based
Touchless
Segmentation by application:
Market Research
Healthcare
Media & Advertisement
Automotive
Others

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report:
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito Corporation
Kairos

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global Affective Computing market size by key regions/countries, product type and application.
To understand the structure of Affective Computing market by identifying its various subsegments.
Focuses on the key global Affective Computing players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Affective Computing with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of Affective Computing submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.


Table of Contents

    2019-2024 Global Affective Computing Market Report (Status and Outlook)

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global Affective Computing Market Size 2019-2024
        • 2.1.2 Affective Computing Market Size CAGR by Region
      • 2.2 Affective Computing Segment by Type
        • 2.2.1 Touch-Based
        • 2.2.2 Touchless
      • 2.3 Affective Computing Market Size by Type
        • 2.3.1 Global Affective Computing Market Size Market Share by Type (2019-2024)
        • 2.3.2 Global Affective Computing Market Size Growth Rate by Type (2019-2024)
      • 2.4 Affective Computing Segment by Application
        • 2.4.1 Market Research
        • 2.4.2 Healthcare
        • 2.4.3 Media & Advertisement
        • 2.4.4 Automotive
        • 2.4.5 Others
      • 2.5 Affective Computing Market Size by Application
        • 2.5.1 Global Affective Computing Market Size Market Share by Application (2019-2024)
        • 2.5.2 Global Affective Computing Market Size Growth Rate by Application (2019-2024)

      3 Affective Computing Key Players

      • 3.1 Date of Key Players Enter into Affective Computing
      • 3.2 Key Players Affective Computing Product Offered
      • 3.3 Key Players Affective Computing Funding/Investment Analysis
      • 3.4 Funding/Investment
        • 3.4.1 Funding/Investment by Regions
        • 3.4.2 Funding/Investment by End Industry
      • 3.5 Key Players Affective Computing Valuation & Market Capitalization
      • 3.6 Key Players Mergers & Acquisitions, Expansion Plans
      • 3.7 Market Ranking
      • 3.8 New Product/Technology Launches
      • 3.9 Partnerships, Agreements, and Collaborations
      • 3.10 Mergers and Acquisitions

      4 Affective Computing by Regions

      • 4.1 Affective Computing Market Size by Regions
      • 4.2 Americas Affective Computing Market Size Growth
      • 4.3 APAC Affective Computing Market Size Growth
      • 4.4 Europe Affective Computing Market Size Growth

      5 Americas

      • 5.1 Americas Affective Computing Market Size by Countries
      • 5.2 Americas Affective Computing Market Size by Type
      • 5.3 Americas Affective Computing Market Size by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC Affective Computing Market Size by Countries
      • 6.2 APAC Affective Computing Market Size by Type
      • 6.3 APAC Affective Computing Market Size by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe Affective Computing by Countries
      • 7.2 Europe Affective Computing Market Size by Type
      • 7.3 Europe Affective Computing Market Size by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Key Economic Indicators of Few Europe Countries

      8 Market Drivers, Challenges and Trends

      • 8.1 Market Drivers and Impact
        • 8.1.1 Growing Demand from Key Regions
        • 8.1.2 Growing Demand from Key Applications and Potential Industries
      • 8.2 Market Challenges and Impact
      • 8.3 Market Trends
      • 8.4 Market Ecosystem and Roles

      9 Key Investors in Affective Computing

      • 9.1 Company A
        • 9.1.1 Company A Company Details
        • 9.1.2 Company Description
        • 9.1.3 Companies Invested by Company A
        • 9.1.4 Company A Key Development and Market Layout
      • 9.2 Company B
        • 9.2.1 Company B Company Details
        • 9.2.2 Company Description
        • 9.2.3 Companies Invested by Company B
        • 9.2.4 Company B Key Development and Market Layout
      • 9.3 Company C
        • 9.3.1 Company C Company Details
        • 9.3.2 Company Description
        • 9.3.3 Companies Invested by Company C
        • 9.3.4 Company C Key Development and Market Layout
      • 9.4 Company D
        • 9.4.1 Company D Company Details
        • 9.4.2 Company Description
        • 9.4.3 Companies Invested by Company D
        • 9.4.4 Company D Key Development and Market Layout

        10 Key Players Analysis

        • 10.1 IBM
          • 10.1.1 Company Details
          • 10.1.2 Affective Computing Product Offered
          • 10.1.3 IBM Affective Computing Market Size
          • 10.1.4 Main Business Overview
          • 10.1.5 IBM News
        • 10.2 Microsoft
          • 10.2.1 Company Details
          • 10.2.2 Affective Computing Product Offered
          • 10.2.3 Microsoft Affective Computing Market Size
          • 10.2.4 Main Business Overview
          • 10.2.5 Microsoft News
        • 10.3 Eyesight Technologies
          • 10.3.1 Company Details
          • 10.3.2 Affective Computing Product Offered
          • 10.3.3 Eyesight Technologies Affective Computing Market Size
          • 10.3.4 Main Business Overview
          • 10.3.5 Eyesight Technologies News
        • 10.4 Affectiva
          • 10.4.1 Company Details
          • 10.4.2 Affective Computing Product Offered
          • 10.4.3 Affectiva Affective Computing Market Size
          • 10.4.4 Main Business Overview
          • 10.4.5 Affectiva News
        • 10.5 NuraLogix
          • 10.5.1 Company Details
          • 10.5.2 Affective Computing Product Offered
          • 10.5.3 NuraLogix Affective Computing Market Size
          • 10.5.4 Main Business Overview
          • 10.5.5 NuraLogix News
        • 10.6 gestigon GmbH
          • 10.6.1 Company Details
          • 10.6.2 Affective Computing Product Offered
          • 10.6.3 gestigon GmbH Affective Computing Market Size
          • 10.6.4 Main Business Overview
          • 10.6.5 gestigon GmbH News
        • 10.7 Crowd Emotion
          • 10.7.1 Company Details
          • 10.7.2 Affective Computing Product Offered
          • 10.7.3 Crowd Emotion Affective Computing Market Size
          • 10.7.4 Main Business Overview
          • 10.7.5 Crowd Emotion News
        • 10.8 Beyond Verbal
          • 10.8.1 Company Details
          • 10.8.2 Affective Computing Product Offered
          • 10.8.3 Beyond Verbal Affective Computing Market Size
          • 10.8.4 Main Business Overview
          • 10.8.5 Beyond Verbal News
        • 10.9 nViso
          • 10.9.1 Company Details
          • 10.9.2 Affective Computing Product Offered
          • 10.9.3 nViso Affective Computing Market Size
          • 10.9.4 Main Business Overview
          • 10.9.5 nViso News
        • 10.10 Cogito Corporation
          • 10.10.1 Company Details
          • 10.10.2 Affective Computing Product Offered
          • 10.10.3 Cogito Corporation Affective Computing Market Size
          • 10.10.4 Main Business Overview
          • 10.10.5 Cogito Corporation News
        • 10.11 Kairos

        11 Research Findings and Conclusion

        Summary:
        Get latest Market Research Reports on Affective Computing . Industry analysis & Market Report on Affective Computing is a syndicated market report, published as Global Affective Computing Market Growth (Status and Outlook) 2019-2024. It is complete Research Study and Industry Analysis of Affective Computing market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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