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Global Wireless In-Flight Entertainment (W-IFE) Market Size, Status and Forecast 2019-2025

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Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Wireless In-Flight Entertainment (W-IFE) Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 ATG
      • 1.4.3 KU-Band
      • 1.4.4 L-Band
      • 1.4.5 Ka-Band
    • 1.5 Market by Application
      • 1.5.1 Global Wireless In-Flight Entertainment (W-IFE) Market Share by Application (2014-2025)
      • 1.5.2 Narrow-Body
      • 1.5.3 Wide-Body
      • 1.5.4 Regional Jet
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Wireless In-Flight Entertainment (W-IFE) Market Size
    • 2.2 Wireless In-Flight Entertainment (W-IFE) Growth Trends by Regions
      • 2.2.1 Wireless In-Flight Entertainment (W-IFE) Market Size by Regions (2014-2025)
      • 2.2.2 Wireless In-Flight Entertainment (W-IFE) Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Opportunities

    3 Market Share by Key Players

    • 3.1 Wireless In-Flight Entertainment (W-IFE) Market Size by Manufacturers
      • 3.1.1 Global Wireless In-Flight Entertainment (W-IFE) Revenue by Manufacturers (2014-2019)
      • 3.1.2 Global Wireless In-Flight Entertainment (W-IFE) Revenue Market Share by Manufacturers (2014-2019)
      • 3.1.3 Global Wireless In-Flight Entertainment (W-IFE) Market Concentration Ratio (CR5 and HHI)
    • 3.2 Wireless In-Flight Entertainment (W-IFE) Key Players Head office and Area Served
    • 3.3 Key Players Wireless In-Flight Entertainment (W-IFE) Product/Solution/Service
    • 3.4 Date of Enter into Wireless In-Flight Entertainment (W-IFE) Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2014-2019)
    • 4.2 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2014-2019)

    5 United States

    • 5.1 United States Wireless In-Flight Entertainment (W-IFE) Market Size (2014-2019)
    • 5.2 Wireless In-Flight Entertainment (W-IFE) Key Players in United States
    • 5.3 United States Wireless In-Flight Entertainment (W-IFE) Market Size by Type
    • 5.4 United States Wireless In-Flight Entertainment (W-IFE) Market Size by Application

    6 Europe

    • 6.1 Europe Wireless In-Flight Entertainment (W-IFE) Market Size (2014-2019)
    • 6.2 Wireless In-Flight Entertainment (W-IFE) Key Players in Europe
    • 6.3 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Type
    • 6.4 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Application

    7 China

    • 7.1 China Wireless In-Flight Entertainment (W-IFE) Market Size (2014-2019)
    • 7.2 Wireless In-Flight Entertainment (W-IFE) Key Players in China
    • 7.3 China Wireless In-Flight Entertainment (W-IFE) Market Size by Type
    • 7.4 China Wireless In-Flight Entertainment (W-IFE) Market Size by Application

    8 Japan

    • 8.1 Japan Wireless In-Flight Entertainment (W-IFE) Market Size (2014-2019)
    • 8.2 Wireless In-Flight Entertainment (W-IFE) Key Players in Japan
    • 8.3 Japan Wireless In-Flight Entertainment (W-IFE) Market Size by Type
    • 8.4 Japan Wireless In-Flight Entertainment (W-IFE) Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Market Size (2014-2019)
    • 9.2 Wireless In-Flight Entertainment (W-IFE) Key Players in Southeast Asia
    • 9.3 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Market Size by Type
    • 9.4 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Market Size by Application

    10 India

    • 10.1 India Wireless In-Flight Entertainment (W-IFE) Market Size (2014-2019)
    • 10.2 Wireless In-Flight Entertainment (W-IFE) Key Players in India
    • 10.3 India Wireless In-Flight Entertainment (W-IFE) Market Size by Type
    • 10.4 India Wireless In-Flight Entertainment (W-IFE) Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Wireless In-Flight Entertainment (W-IFE) Market Size (2014-2019)
    • 11.2 Wireless In-Flight Entertainment (W-IFE) Key Players in Central & South America
    • 11.3 Central & South America Wireless In-Flight Entertainment (W-IFE) Market Size by Type
    • 11.4 Central & South America Wireless In-Flight Entertainment (W-IFE) Market Size by Application

    12 International Players Profiles

    • 12.1 BAE Systems PLC
      • 12.1.1 BAE Systems PLC Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Wireless In-Flight Entertainment (W-IFE) Introduction
      • 12.1.4 BAE Systems PLC Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2014-2019)
      • 12.1.5 BAE Systems PLC Recent Development
    • 12.2 Bluebox Avionics Ltd
      • 12.2.1 Bluebox Avionics Ltd Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Wireless In-Flight Entertainment (W-IFE) Introduction
      • 12.2.4 Bluebox Avionics Ltd Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2014-2019)
      • 12.2.5 Bluebox Avionics Ltd Recent Development
    • 12.3 Gogo Inc.
      • 12.3.1 Gogo Inc. Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Wireless In-Flight Entertainment (W-IFE) Introduction
      • 12.3.4 Gogo Inc. Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2014-2019)
      • 12.3.5 Gogo Inc. Recent Development
    • 12.4 Inflight Dublin, Ltd
      • 12.4.1 Inflight Dublin, Ltd Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Wireless In-Flight Entertainment (W-IFE) Introduction
      • 12.4.4 Inflight Dublin, Ltd Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2014-2019)
      • 12.4.5 Inflight Dublin, Ltd Recent Development
    • 12.5 Lufthansa Systems GmbH
      • 12.5.1 Lufthansa Systems GmbH Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Wireless In-Flight Entertainment (W-IFE) Introduction
      • 12.5.4 Lufthansa Systems GmbH Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2014-2019)
      • 12.5.5 Lufthansa Systems GmbH Recent Development
    • 12.6 Panasonic Corporation
      • 12.6.1 Panasonic Corporation Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Wireless In-Flight Entertainment (W-IFE) Introduction
      • 12.6.4 Panasonic Corporation Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2014-2019)
      • 12.6.5 Panasonic Corporation Recent Development
    • 12.7 Rockwell Collins Inc.
      • 12.7.1 Rockwell Collins Inc. Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Wireless In-Flight Entertainment (W-IFE) Introduction
      • 12.7.4 Rockwell Collins Inc. Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2014-2019)
      • 12.7.5 Rockwell Collins Inc. Recent Development
    • 12.8 SITA OnAir
      • 12.8.1 SITA OnAir Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Wireless In-Flight Entertainment (W-IFE) Introduction
      • 12.8.4 SITA OnAir Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2014-2019)
      • 12.8.5 SITA OnAir Recent Development
    • 12.9 Thales Group S.A.
      • 12.9.1 Thales Group S.A. Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Wireless In-Flight Entertainment (W-IFE) Introduction
      • 12.9.4 Thales Group S.A. Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2014-2019)
      • 12.9.5 Thales Group S.A. Recent Development
    • 12.10 Zodiac Aerospace SA
      • 12.10.1 Zodiac Aerospace SA Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 Wireless In-Flight Entertainment (W-IFE) Introduction
      • 12.10.4 Zodiac Aerospace SA Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2014-2019)
      • 12.10.5 Zodiac Aerospace SA Recent Development

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Regions
    • 13.2 United States
    • 13.3 Europe
    • 13.4 China
    • 13.5 Japan
    • 13.6 Southeast Asia
    • 13.7 India
    • 13.8 Central & South America
    • 13.9 Market Size Forecast by Product (2019-2025)
    • 13.10 Market Size Forecast by Application (2019-2025)

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 12.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      In 2018, the global Wireless In-Flight Entertainment (W-IFE) market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2019-2025.

      This report focuses on the global Wireless In-Flight Entertainment (W-IFE) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Wireless In-Flight Entertainment (W-IFE) development in United States, Europe and China.

      The key players covered in this study
      BAE Systems PLC
      Bluebox Avionics Ltd
      Gogo Inc.
      Inflight Dublin, Ltd
      Lufthansa Systems GmbH
      Panasonic Corporation
      Rockwell Collins Inc.
      SITA OnAir
      Thales Group S.A.
      Zodiac Aerospace SA

      Market segment by Type, the product can be split into
      ATG
      KU-Band
      L-Band
      Ka-Band

      Market segment by Application, split into
      Narrow-Body
      Wide-Body
      Regional Jet

      Market segment by Regions/Countries, this report covers
      United States
      Europe
      China
      Japan
      Southeast Asia
      India
      Central & South America

      The study objectives of this report are:
      To analyze global Wireless In-Flight Entertainment (W-IFE) status, future forecast, growth opportunity, key market and key players.
      To present the Wireless In-Flight Entertainment (W-IFE) development in United States, Europe and China.
      To strategically profile the key players and comprehensively analyze their development plan and strategies.
      To define, describe and forecast the market by product type, market and key regions.

      In this study, the years considered to estimate the market size of Wireless In-Flight Entertainment (W-IFE) are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025
      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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