Global Wireless Gamepad Market Professional Survey Report 2019
Table of Contents
Executive Summary
1 Industry Overview of Wireless Gamepad
- 1.1 Definition of Wireless Gamepad
- 1.2 Wireless Gamepad Segment by Type
- 1.2.1 Global Wireless Gamepad Production Growth Rate Comparison by Types (2014-2025)
- 1.2.2 Entry Level
- 1.2.3 Enthusiast Level
- 1.2.4 Hardcore Level
- 1.3 Wireless Gamepad Segment by Applications
- 1.3.1 Global Wireless Gamepad Consumption Comparison by Applications (2014-2025)
- 1.3.2 PC
- 1.3.3 Smartphone
- 1.3.4 Smart TV
- 1.4 Global Wireless Gamepad Overall Market
- 1.4.1 Global Wireless Gamepad Revenue (2014-2025)
- 1.4.2 Global Wireless Gamepad Production (2014-2025)
- 1.4.3 North America Wireless Gamepad Status and Prospect (2014-2025)
- 1.4.4 Europe Wireless Gamepad Status and Prospect (2014-2025)
- 1.4.5 China Wireless Gamepad Status and Prospect (2014-2025)
- 1.4.6 Japan Wireless Gamepad Status and Prospect (2014-2025)
- 1.4.7 Southeast Asia Wireless Gamepad Status and Prospect (2014-2025)
- 1.4.8 India Wireless Gamepad Status and Prospect (2014-2025)
2 Manufacturing Cost Structure Analysis
- 2.1 Raw Material and Suppliers
- 2.2 Manufacturing Cost Structure Analysis of Wireless Gamepad
- 2.3 Manufacturing Process Analysis of Wireless Gamepad
- 2.4 Industry Chain Structure of Wireless Gamepad
3 Development and Manufacturing Plants Analysis of Wireless Gamepad
- 3.1 Capacity and Commercial Production Date
- 3.2 Global Wireless Gamepad Manufacturing Plants Distribution
- 3.3 Major Manufacturers Technology Source and Market Position of Wireless Gamepad
- 3.4 Recent Development and Expansion Plans
4 Key Figures of Major Manufacturers
- 4.1 Wireless Gamepad Production and Capacity Analysis
- 4.2 Wireless Gamepad Revenue Analysis
- 4.3 Wireless Gamepad Price Analysis
- 4.4 Market Concentration Degree
5 Wireless Gamepad Regional Market Analysis
- 5.1 Wireless Gamepad Production by Regions
- 5.1.1 Global Wireless Gamepad Production by Regions
- 5.1.2 Global Wireless Gamepad Revenue by Regions
- 5.2 Wireless Gamepad Consumption by Regions
- 5.3 North America Wireless Gamepad Market Analysis
- 5.3.1 North America Wireless Gamepad Production
- 5.3.2 North America Wireless Gamepad Revenue
- 5.3.3 Key Manufacturers in North America
- 5.3.4 North America Wireless Gamepad Import and Export
- 5.4 Europe Wireless Gamepad Market Analysis
- 5.4.1 Europe Wireless Gamepad Production
- 5.4.2 Europe Wireless Gamepad Revenue
- 5.4.3 Key Manufacturers in Europe
- 5.4.4 Europe Wireless Gamepad Import and Export
- 5.5 China Wireless Gamepad Market Analysis
- 5.5.1 China Wireless Gamepad Production
- 5.5.2 China Wireless Gamepad Revenue
- 5.5.3 Key Manufacturers in China
- 5.5.4 China Wireless Gamepad Import and Export
- 5.6 Japan Wireless Gamepad Market Analysis
- 5.6.1 Japan Wireless Gamepad Production
- 5.6.2 Japan Wireless Gamepad Revenue
- 5.6.3 Key Manufacturers in Japan
- 5.6.4 Japan Wireless Gamepad Import and Export
- 5.7 Southeast Asia Wireless Gamepad Market Analysis
- 5.7.1 Southeast Asia Wireless Gamepad Production
- 5.7.2 Southeast Asia Wireless Gamepad Revenue
- 5.7.3 Key Manufacturers in Southeast Asia
- 5.7.4 Southeast Asia Wireless Gamepad Import and Export
- 5.8 India Wireless Gamepad Market Analysis
- 5.8.1 India Wireless Gamepad Production
- 5.8.2 India Wireless Gamepad Revenue
- 5.8.3 Key Manufacturers in India
- 5.8.4 India Wireless Gamepad Import and Export
6 Wireless Gamepad Segment Market Analysis (by Type)
- 6.1 Global Wireless Gamepad Production by Type
- 6.2 Global Wireless Gamepad Revenue by Type
- 6.3 Wireless Gamepad Price by Type
7 Wireless Gamepad Segment Market Analysis (by Application)
- 7.1 Global Wireless Gamepad Consumption by Application
- 7.2 Global Wireless Gamepad Consumption Market Share by Application (2014-2019)
8 Wireless Gamepad Major Manufacturers Analysis
- 8.1 Logitech (US)
- 8.1.1 Logitech (US) Wireless Gamepad Production Sites and Area Served
- 8.1.2 Logitech (US) Product Introduction, Application and Specification
- 8.1.3 Logitech (US) Wireless Gamepad Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
- 8.1.4 Main Business and Markets Served
- 8.2 SONY (JP)
- 8.2.1 SONY (JP) Wireless Gamepad Production Sites and Area Served
- 8.2.2 SONY (JP) Product Introduction, Application and Specification
- 8.2.3 SONY (JP) Wireless Gamepad Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
- 8.2.4 Main Business and Markets Served
- 8.3 Microsoft (US)
- 8.3.1 Microsoft (US) Wireless Gamepad Production Sites and Area Served
- 8.3.2 Microsoft (US) Product Introduction, Application and Specification
- 8.3.3 Microsoft (US) Wireless Gamepad Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
- 8.3.4 Main Business and Markets Served
- 8.4 Razer (US)
- 8.4.1 Razer (US) Wireless Gamepad Production Sites and Area Served
- 8.4.2 Razer (US) Product Introduction, Application and Specification
- 8.4.3 Razer (US) Wireless Gamepad Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
- 8.4.4 Main Business and Markets Served
- 8.5 Mad Catz (US)
- 8.5.1 Mad Catz (US) Wireless Gamepad Production Sites and Area Served
- 8.5.2 Mad Catz (US) Product Introduction, Application and Specification
- 8.5.3 Mad Catz (US) Wireless Gamepad Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
- 8.5.4 Main Business and Markets Served
- 8.6 Thrustmaster (FR)
- 8.6.1 Thrustmaster (FR) Wireless Gamepad Production Sites and Area Served
- 8.6.2 Thrustmaster (FR) Product Introduction, Application and Specification
- 8.6.3 Thrustmaster (FR) Wireless Gamepad Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
- 8.6.4 Main Business and Markets Served
- 8.7 BETOP Rumble (CN)
- 8.7.1 BETOP Rumble (CN) Wireless Gamepad Production Sites and Area Served
- 8.7.2 BETOP Rumble (CN) Product Introduction, Application and Specification
- 8.7.3 BETOP Rumble (CN) Wireless Gamepad Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
- 8.7.4 Main Business and Markets Served
- 8.8 Speedlink (US)
- 8.8.1 Speedlink (US) Wireless Gamepad Production Sites and Area Served
- 8.8.2 Speedlink (US) Product Introduction, Application and Specification
- 8.8.3 Speedlink (US) Wireless Gamepad Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
- 8.8.4 Main Business and Markets Served
- 8.9 Sabrent (US)
- 8.9.1 Sabrent (US) Wireless Gamepad Production Sites and Area Served
- 8.9.2 Sabrent (US) Product Introduction, Application and Specification
- 8.9.3 Sabrent (US) Wireless Gamepad Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
- 8.9.4 Main Business and Markets Served
- 8.10 Samsung (KP)
- 8.10.1 Samsung (KP) Wireless Gamepad Production Sites and Area Served
- 8.10.2 Samsung (KP) Product Introduction, Application and Specification
- 8.10.3 Samsung (KP) Wireless Gamepad Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
- 8.10.4 Main Business and Markets Served
- 8.11 Saitake (CN)
- 8.12 GameSir (CN)
9 Development Trend of Analysis of Wireless Gamepad Market
- 9.1 Global Wireless Gamepad Market Trend Analysis
- 9.1.1 Global Wireless Gamepad Market Size (Volume and Value) Forecast 2019-2025
- 9.2 Wireless Gamepad Regional Market Trend
- 9.2.1 North America Wireless Gamepad Forecast 2019-2025
- 9.2.2 Europe Wireless Gamepad Forecast 2019-2025
- 9.2.3 China Wireless Gamepad Forecast 2019-2025
- 9.2.4 Japan Wireless Gamepad Forecast 2019-2025
- 9.2.5 Southeast Asia Wireless Gamepad Forecast 2019-2025
- 9.2.6 India Wireless Gamepad Forecast 2019-2025
- 9.3 Wireless Gamepad Market Trend (Product Type)
- 9.4 Wireless Gamepad Market Trend (Application)
- 10.1 Marketing Channel
- 10.1.1 Direct Marketing
- 10.1.2 Indirect Marketing
- 10.3 Wireless Gamepad Customers
11 Market Dynamics
- 11.1 Market Trends
- 11.2 Opportunities
- 11.3 Market Drivers
- 11.4 Challenges
- 11.5 Influence Factors
12 Conclusion
13 Appendix
- 13.1 Methodology/Research Approach
- 13.1.1 Research Programs/Design
- 13.1.2 Market Size Estimation
- 13.1.3 Market Breakdown and Data Triangulation
- 13.2 Data Source
- 13.2.1 Secondary Sources
- 13.2.2 Primary Sources
- 13.3 Author List
A gamepad, joypad, or simply controller is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.
The global Wireless Gamepad market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Wireless Gamepad volume and value at global level, regional level and company level. From a global perspective, this report represents overall Wireless Gamepad market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of Wireless Gamepad in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their Wireless Gamepad manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.
The following manufacturers are covered:
Logitech (US)
SONY (JP)
Microsoft (US)
Razer (US)
Mad Catz (US)
Thrustmaster (FR)
BETOP Rumble (CN)
Speedlink (US)
Sabrent (US)
Samsung (KP)
Saitake (CN)
GameSir (CN)
Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India
Segment by Type
Entry Level
Enthusiast Level
Hardcore Level
Segment by Application
PC
Smartphone
Smart TV