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Global and United States Webcomic and Graphic Novels Market Report & Forecast 2022-2028

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Table of Contents

    1 Study Coverage

    • 1.1 Webcomic and Graphic Novels Revenue in Webcomic and Graphic Novels Business (2017-2022) & (US$ Million) Introduction
    • 1.2 Global Webcomic and Graphic Novels Outlook 2017 VS 2022 VS 2028
      • 1.2.1 Global Webcomic and Graphic Novels Market Size for the Year 2017-2028
      • 1.2.2 Global Webcomic and Graphic Novels Market Size for the Year 2017-2028
    • 1.3 Webcomic and Graphic Novels Market Size, United States VS Global, 2017 VS 2022 VS 2028
      • 1.3.1 The Market Share of United States Webcomic and Graphic Novels in Global, 2017 VS 2022 VS 2028
      • 1.3.2 The Growth Rate of Webcomic and Graphic Novels Market Size, United States VS Global, 2017 VS 2022 VS 2028
    • 1.4 Webcomic and Graphic Novels Market Dynamics
      • 1.4.1 Webcomic and Graphic Novels Industry Trends
      • 1.4.2 Webcomic and Graphic Novels Market Drivers
      • 1.4.3 Webcomic and Graphic Novels Market Challenges
      • 1.4.4 Webcomic and Graphic Novels Market Restraints
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Webcomic and Graphic Novels by Type

    • 2.1 Webcomic and Graphic Novels Market Segment by Type
      • 2.1.1 Subscription Based
      • 2.1.2 Advertisement Based
    • 2.2 Global Webcomic and Graphic Novels Market Size by Type (2017, 2022 & 2028)
    • 2.3 Global Webcomic and Graphic Novels Market Size by Type (2017-2028)
    • 2.4 United States Webcomic and Graphic Novels Market Size by Type (2017, 2022 & 2028)
    • 2.5 United States Webcomic and Graphic Novels Market Size by Type (2017-2028)

    3 Webcomic and Graphic Novels by Application

    • 3.1 Webcomic and Graphic Novels Market Segment by Application
      • 3.1.1 Mobile App
      • 3.1.2 PC Website
      • 3.1.3 Others
    • 3.2 Global Webcomic and Graphic Novels Market Size by Application (2017, 2022 & 2028)
    • 3.3 Global Webcomic and Graphic Novels Market Size by Application (2017-2028)
    • 3.4 United States Webcomic and Graphic Novels Market Size by Application (2017, 2022 & 2028)
    • 3.5 United States Webcomic and Graphic Novels Market Size by Application (2017-2028)

    4 Global Webcomic and Graphic Novels Competitor Landscape by Company

    • 4.1 Global Webcomic and Graphic Novels Market Size by Company
      • 4.1.1 Top Global Webcomic and Graphic Novels Companies Ranked by Revenue (2021)
      • 4.1.2 Global Webcomic and Graphic Novels Revenue by Player (2017-2022)
    • 4.2 Global Webcomic and Graphic Novels Concentration Ratio (CR)
      • 4.2.1 Webcomic and Graphic Novels Market Concentration Ratio (CR) (2017-2022)
      • 4.2.2 Global Top 5 and Top 10 Largest Companies of Webcomic and Graphic Novels in 2021
      • 4.2.3 Global Webcomic and Graphic Novels Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 4.3 Global Webcomic and Graphic Novels Headquarters, Revenue in Webcomic and Graphic Novels Business (2017-2022) & (US$ Million) Type
      • 4.3.1 Global Webcomic and Graphic Novels Headquarters and Area Served
      • 4.3.2 Global Webcomic and Graphic Novels Companies Revenue in Webcomic and Graphic Novels Business (2017-2022) & (US$ Million) Type
      • 4.3.3 Date of International Companies Enter into Webcomic and Graphic Novels Market
    • 4.4 Companies Mergers & Acquisitions, Expansion Plans
    • 4.5 United States Webcomic and Graphic Novels Market Size by Company
      • 4.5.1 Top Webcomic and Graphic Novels Players in United States, Ranked by Revenue (2021)
      • 4.5.2 United States Webcomic and Graphic Novels Revenue by Players (2020, 2021 & 2022)

    5 Global Webcomic and Graphic Novels Market Size by Region

    • 5.1 Global Webcomic and Graphic Novels Market Size by Region: 2017 VS 2022 VS 2028
    • 5.2 Global Webcomic and Graphic Novels Market Size by Region (2017-2028)
      • 5.2.1 Global Webcomic and Graphic Novels Market Size by Region: 2017-2022
      • 5.2.2 Global Webcomic and Graphic Novels Market Size by Region (2023-2028)

    6 Segment in Region Level & Country Level

    • 6.1 North America
      • 6.1.1 North America Webcomic and Graphic Novels Market Size YoY Growth 2017-2028
      • 6.1.2 North America Webcomic and Graphic Novels Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.1.3 United States
      • 6.1.4 Canada
    • 6.2 Asia-Pacific
      • 6.2.1 Asia-Pacific Webcomic and Graphic Novels Market Size YoY Growth 2017-2028
      • 6.2.2 Asia-Pacific Webcomic and Graphic Novels Market Facts & Figures by Region (2017, 2022 & 2028)
      • 6.2.3 China
      • 6.2.4 Japan
      • 6.2.5 South Korea
      • 6.2.6 India
      • 6.2.7 Australia
      • 6.2.8 China Taiwan
      • 6.2.9 Indonesia
      • 6.2.10 Thailand
      • 6.2.11 Malaysia
    • 6.3 Europe
      • 6.3.1 Europe Webcomic and Graphic Novels Market Size YoY Growth 2017-2028
      • 6.3.2 Europe Webcomic and Graphic Novels Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.3.3 Germany
      • 6.3.4 France
      • 6.3.5 U.K.
      • 6.3.6 Italy
      • 6.3.7 Russia
    • 6.4 Latin America
      • 6.4.1 Latin America Webcomic and Graphic Novels Market Size YoY Growth 2017-2028
      • 6.4.2 Latin America Webcomic and Graphic Novels Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.4.3 Mexico
      • 6.4.4 Brazil
      • 6.4.5 Argentina
      • 6.4.6 Colombia
    • 6.5 Middle East and Africa
      • 6.5.1 Middle East and Africa Webcomic and Graphic Novels Market Size YoY Growth 2017-2028
      • 6.5.2 Middle East and Africa Webcomic and Graphic Novels Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.5.3 Turkey
      • 6.5.4 Saudi Arabia
      • 6.5.5 UAE

    7 Company Profiles

    • 7.1 Naver
      • 7.1.1 Naver Company Details
      • 7.1.2 Naver Business Overview
      • 7.1.3 Naver Webcomic and Graphic Novels Introduction
      • 7.1.4 Naver Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.1.5 Naver Recent Development
    • 7.2 Kakao
      • 7.2.1 Kakao Company Details
      • 7.2.2 Kakao Business Overview
      • 7.2.3 Kakao Webcomic and Graphic Novels Introduction
      • 7.2.4 Kakao Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.2.5 Kakao Recent Development
    • 7.3 Lezhin Entertainment (KidariStudio)
      • 7.3.1 Lezhin Entertainment (KidariStudio) Company Details
      • 7.3.2 Lezhin Entertainment (KidariStudio) Business Overview
      • 7.3.3 Lezhin Entertainment (KidariStudio) Webcomic and Graphic Novels Introduction
      • 7.3.4 Lezhin Entertainment (KidariStudio) Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.3.5 Lezhin Entertainment (KidariStudio) Recent Development
    • 7.4 Tappytoon
      • 7.4.1 Tappytoon Company Details
      • 7.4.2 Tappytoon Business Overview
      • 7.4.3 Tappytoon Webcomic and Graphic Novels Introduction
      • 7.4.4 Tappytoon Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.4.5 Tappytoon Recent Development
    • 7.5 ToryComics
      • 7.5.1 ToryComics Company Details
      • 7.5.2 ToryComics Business Overview
      • 7.5.3 ToryComics Webcomic and Graphic Novels Introduction
      • 7.5.4 ToryComics Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.5.5 ToryComics Recent Development
    • 7.6 Toomics Global
      • 7.6.1 Toomics Global Company Details
      • 7.6.2 Toomics Global Business Overview
      • 7.6.3 Toomics Global Webcomic and Graphic Novels Introduction
      • 7.6.4 Toomics Global Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.6.5 Toomics Global Recent Development
    • 7.7 Ridibooks
      • 7.7.1 Ridibooks Company Details
      • 7.7.2 Ridibooks Business Overview
      • 7.7.3 Ridibooks Webcomic and Graphic Novels Introduction
      • 7.7.4 Ridibooks Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.7.5 Ridibooks Recent Development
    • 7.8 KidariStudio
      • 7.8.1 KidariStudio Company Details
      • 7.8.2 KidariStudio Business Overview
      • 7.8.3 KidariStudio Webcomic and Graphic Novels Introduction
      • 7.8.4 KidariStudio Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.8.5 KidariStudio Recent Development
    • 7.9 Webtoon Factory
      • 7.9.1 Webtoon Factory Company Details
      • 7.9.2 Webtoon Factory Business Overview
      • 7.9.3 Webtoon Factory Webcomic and Graphic Novels Introduction
      • 7.9.4 Webtoon Factory Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.9.5 Webtoon Factory Recent Development
    • 7.10 Izneo Webtoon
      • 7.10.1 Izneo Webtoon Company Details
      • 7.10.2 Izneo Webtoon Business Overview
      • 7.10.3 Izneo Webtoon Webcomic and Graphic Novels Introduction
      • 7.10.4 Izneo Webtoon Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.10.5 Izneo Webtoon Recent Development
    • 7.11 Stela
      • 7.11.1 Stela Company Details
      • 7.11.2 Stela Business Overview
      • 7.11.3 Stela Webcomic and Graphic Novels Introduction
      • 7.11.4 Stela Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.11.5 Stela Recent Development
    • 7.12 Graphite
      • 7.12.1 Graphite Company Details
      • 7.12.2 Graphite Business Overview
      • 7.12.3 Graphite Webcomic and Graphic Novels Introduction
      • 7.12.4 Graphite Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.12.5 Graphite Recent Development
    • 7.13 Webcomics
      • 7.13.1 Webcomics Company Details
      • 7.13.2 Webcomics Business Overview
      • 7.13.3 Webcomics Webcomic and Graphic Novels Introduction
      • 7.13.4 Webcomics Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.13.5 Webcomics Recent Development
    • 7.14 SPOTTOON (Rolling Story)
      • 7.14.1 SPOTTOON (Rolling Story) Company Details
      • 7.14.2 SPOTTOON (Rolling Story) Business Overview
      • 7.14.3 SPOTTOON (Rolling Story) Webcomic and Graphic Novels Introduction
      • 7.14.4 SPOTTOON (Rolling Story) Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.14.5 SPOTTOON (Rolling Story) Recent Development
    • 7.15 Mr Blue
      • 7.15.1 Mr Blue Company Details
      • 7.15.2 Mr Blue Business Overview
      • 7.15.3 Mr Blue Webcomic and Graphic Novels Introduction
      • 7.15.4 Mr Blue Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.15.5 Mr Blue Recent Development
    • 7.16 Marvel Unlimited
      • 7.16.1 Marvel Unlimited Company Details
      • 7.16.2 Marvel Unlimited Business Overview
      • 7.16.3 Marvel Unlimited Webcomic and Graphic Novels Introduction
      • 7.16.4 Marvel Unlimited Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.16.5 Marvel Unlimited Recent Development
    • 7.17 Tencent
      • 7.17.1 Tencent Company Details
      • 7.17.2 Tencent Business Overview
      • 7.17.3 Tencent Webcomic and Graphic Novels Introduction
      • 7.17.4 Tencent Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.17.5 Tencent Recent Development
    • 7.18 Amazia
      • 7.18.1 Amazia Company Details
      • 7.18.2 Amazia Business Overview
      • 7.18.3 Amazia Webcomic and Graphic Novels Introduction
      • 7.18.4 Amazia Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.18.5 Amazia Recent Development
    • 7.19 Shuueisha
      • 7.19.1 Shuueisha Company Details
      • 7.19.2 Shuueisha Business Overview
      • 7.19.3 Shuueisha Webcomic and Graphic Novels Introduction
      • 7.19.4 Shuueisha Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.19.5 Shuueisha Recent Development
    • 7.20 Comico (NHN)
      • 7.20.1 Comico (NHN) Company Details
      • 7.20.2 Comico (NHN) Business Overview
      • 7.20.3 Comico (NHN) Webcomic and Graphic Novels Introduction
      • 7.20.4 Comico (NHN) Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.20.5 Comico (NHN) Recent Development
    • 7.21 Tapas Media
      • 7.21.1 Tapas Media Company Details
      • 7.21.2 Tapas Media Business Overview
      • 7.21.3 Tapas Media Webcomic and Graphic Novels Introduction
      • 7.21.4 Tapas Media Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.21.5 Tapas Media Recent Development
    • 7.22 MangaToon
      • 7.22.1 MangaToon Company Details
      • 7.22.2 MangaToon Business Overview
      • 7.22.3 MangaToon Webcomic and Graphic Novels Introduction
      • 7.22.4 MangaToon Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.22.5 MangaToon Recent Development
    • 7.23 Kuaikan
      • 7.23.1 Kuaikan Company Details
      • 7.23.2 Kuaikan Business Overview
      • 7.23.3 Kuaikan Webcomic and Graphic Novels Introduction
      • 7.23.4 Kuaikan Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.23.5 Kuaikan Recent Development
    • 7.24 Manman Manhua
      • 7.24.1 Manman Manhua Company Details
      • 7.24.2 Manman Manhua Business Overview
      • 7.24.3 Manman Manhua Webcomic and Graphic Novels Introduction
      • 7.24.4 Manman Manhua Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.24.5 Manman Manhua Recent Development
    • 7.25 Bilibili Comics
      • 7.25.1 Bilibili Comics Company Details
      • 7.25.2 Bilibili Comics Business Overview
      • 7.25.3 Bilibili Comics Webcomic and Graphic Novels Introduction
      • 7.25.4 Bilibili Comics Revenue in Webcomic and Graphic Novels Business (2017-2022)
      • 7.25.5 Bilibili Comics Recent Development

    8 Research Findings and Conclusion

      9 Appendix

      • 9.1 Research Methodology
        • 9.1.1 Methodology/Research Approach
        • 9.1.2 Data Source
      • 9.2 Author Details

      Summary:

      Market Analysis and Insights: Global and United States Webcomic and Graphic Novels Market
      This report focuses on global and United States Webcomic and Graphic Novels market, also covers the segmentation data of other regions in regional level and county level.
      Due to the COVID-19 pandemic, the global Webcomic and Graphic Novels market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Subscription Based accounting for % of the Webcomic and Graphic Novels global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Mobile App was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
      In United States the Webcomic and Graphic Novels market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
      Global Webcomic and Graphic Novels Scope and Market Size
      Webcomic and Graphic Novels market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Webcomic and Graphic Novels market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
      For United States market, this report focuses on the Webcomic and Graphic Novels market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
      Segment by Type, the Webcomic and Graphic Novels market is segmented into
      Subscription Based
      Advertisement Based
      Segment by Application, the Webcomic and Graphic Novels market is segmented into
      Mobile App
      PC Website
      Others
      Regional and Country-level Analysis
      North America
      United States
      Canada
      Europe
      Germany
      France
      U.K.
      Italy
      Russia
      Asia-Pacific
      China
      Japan
      South Korea
      India
      Australia
      China Taiwan
      Indonesia
      Thailand
      Malaysia
      Latin America
      Mexico
      Brazil
      Argentina
      Colombia
      Middle East & Africa
      Turkey
      Saudi Arabia
      UAE
      Competitive Landscape and Webcomic and Graphic Novels Market Share Analysis
      Webcomic and Graphic Novels market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in Webcomic and Graphic Novels business, the date to enter into the Webcomic and Graphic Novels market, Revenue in Webcomic and Graphic Novels Business (2017-2022) & (US$ Million) introduction, recent developments, etc.
      The major vendors covered:
      Naver
      Kakao
      Lezhin Entertainment (KidariStudio)
      Tappytoon
      ToryComics
      Toomics Global
      Ridibooks
      KidariStudio
      Webtoon Factory
      Izneo Webtoon
      Stela
      Graphite
      Webcomics
      SPOTTOON (Rolling Story)
      Mr Blue
      Marvel Unlimited
      Tencent
      Amazia
      Shuueisha
      Comico (NHN)
      Tapas Media
      MangaToon
      Kuaikan
      Manman Manhua
      Bilibili Comics

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