Copyright Reports & Markets. All rights reserved.

(Post-pandemic Era)-Global VR Hardware Market 2015-2026, With Breakdown Data of Capacity, Sales, Production, Export, Import, Revenue, Price, Cost and Gross Margin

Buy now

Table of Contents

    Global VR Hardware Market 2015-2026, With Breakdown Data of Capacity, Sales, Production, Export, Import, Revenue, Price, Cost and Gross Margin

      1 Market Scope

      • 1.1 Product Details and Introduction
        • 1.1.1 VR Helmet -Product Introduction and Major Manufacturers
        • 1.1.2 VR One Machine -Product Introduction and Major Manufacturers
        • 1.1.3 VR Glasses -Product Introduction and Major Manufacturers
        • 1.1.4 VR Operation Equipment -Product Introduction and Major Manufacturers
        • 1.1.5 VR Behavior Detection Equipment -Product Introduction and Major Manufacturers
        • 1.1.6 Others -Product Introduction and Major Manufacturers
      • 1.2 Market Snapshot
        • 1.2.1 Major Companies Overview
        • 1.2.2 Market Concentration
        • 1.2.3 Six-Year Compound Annual Growth Rate (CAGR)

      2 Regional Market Analysis

      • 2.1 China VR Hardware Status and Prospect (2015-2026)
        • 2.1.1 China VR Hardware Market Size and Growth Rate (2015-2026)
        • 2.1.2 China VR Hardware Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
      • 2.2 EU VR Hardware Status and Prospect (2015-2026)
        • 2.2.1 EU VR Hardware Market Size and Growth Rate (2015-2026)
        • 2.2.2 EU VR Hardware Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
      • 2.3 USA VR Hardware Status and Prospect (2015-2026)
        • 2.3.1 USA VR Hardware Market Size and Growth Rate (2015-2026)
        • 2.3.2 USA VR Hardware Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
      • 2.4 Japan VR Hardware Status and Prospect (2015-2026)
        • 2.4.1 Japan VR Hardware Market Size and Growth Rate (2015-2026)
        • 2.4.2 Japan VR Hardware Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
      • 2.5 India VR Hardware Status and Prospect (2015-2026)
        • 2.5.1 India VR Hardware Market Size and Growth Rate (2015-2026)
        • 2.5.2 India VR Hardware Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
      • 2.6 Southeast Asia VR Hardware Status and Prospect (2015-2026)
        • 2.6.1 Southeast Asia VR Hardware Market Size and Growth Rate (2015-2026)
        • 2.6.2 Southeast Asia VR Hardware Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
      • 2.7 South America VR Hardware Status and Prospect (2015-2026)
        • 2.7.1 South America VR Hardware Market Size and Growth Rate (2015-2026)
        • 2.7.2 South America VR Hardware Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
      • 2.8 VR Hardware Status and Prospect (2015-2026)
        • 2.8.1 VR Hardware Market Size and Growth Rate (2015-2026)
        • 2.8.2 VR Hardware Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)

      3 Global VR Hardware Market Assessment by Segment

      • 3.1 Global VR Hardware Capacity and Growth Rate
      • 3.2 Global VR Hardware Sales by Type
      • 3.3 Global VR Hardware Sales Revenue by Type
      • 3.4 Global VR Hardware Consumption by Application

      4 Global VR Hardware Market Assessment by Regions

      • 4.1 Global VR Hardware Production Analysis and Forecast by Regions (2015-2026)
      • 4.2 Global VR Hardware Sales Analysis and Forecast by Regions (2015-2026)
      • 4.3 Global VR Hardware Sales Revenue Analysis and Forecast by Regions (2015-2026)

      5 Value Chain (Impact of COVID-19)

      • 5.1 VR Hardware Value Chain Analysis
        • 5.1.1 Upstream
        • 5.1.2 Downstream
      • 5.2 COVID-19 Impact on VR Hardware Industry
        • 5.2.1 Industrial Policy Issued Under the Epidemic Situation
      • 5.3 Cost-Under the Epidemic Situation
        • 5.3.1 Cost of Raw Material
      • 5.4 Channel Analysis
        • 5.4.1 Distribution Channel-Under the Epidemic Situation
        • 5.4.2 Distributors

      6 Competitive Landscape

      • 6.1 Global VR Hardware Capacity Market Share of Manufacturers (2019-2020)
      • 6.2 Global VR Hardware Sales Market Share of Manufacturers (2019-2020)
      • 6.3 Global VR Hardware Sales Revenue Market Share of Manufacturers (2019-2020)

      7 VR Hardware Competitive Analysis

      • 7.1 Google
        • 7.1.1 Google Company Profiles
        • 7.1.2 Google Product Introduction
        • 7.1.3 Google VR Hardware Production, Revenue (2015-2020)
        • 7.1.4 SWOT Analysis
      • 7.2 Facebook
        • 7.2.1 Facebook Company Profiles
        • 7.2.2 Facebook Product Introduction
        • 7.2.3 Facebook VR Hardware Production, Revenue (2015-2020)
        • 7.2.4 SWOT Analysis
      • 7.3 Sony
        • 7.3.1 Sony Company Profiles
        • 7.3.2 Sony Product Introduction
        • 7.3.3 Sony VR Hardware Production, Revenue (2015-2020)
        • 7.3.4 SWOT Analysis
      • 7.4 HTC
        • 7.4.1 HTC Company Profiles
        • 7.4.2 HTC Product Introduction
        • 7.4.3 HTC VR Hardware Production, Revenue (2015-2020)
        • 7.4.4 SWOT Analysis
      • 7.5 Samsung
        • 7.5.1 Samsung Company Profiles
        • 7.5.2 Samsung Product Introduction
        • 7.5.3 Samsung VR Hardware Production, Revenue (2015-2020)
        • 7.5.4 SWOT Analysis
      • 7.6 Intel
        • 7.6.1 Intel Company Profiles
        • 7.6.2 Intel Product Introduction
        • 7.6.3 Intel VR Hardware Production, Revenue (2015-2020)
        • 7.6.4 SWOT Analysis
      • 7.7 Microsoft
        • 7.7.1 Microsoft Company Profiles
        • 7.7.2 Microsoft Product Introduction
        • 7.7.3 Microsoft VR Hardware Production, Revenue (2015-2020)
        • 7.7.4 SWOT Analysis
      • 7.8 3DiVi Company
        • 7.8.1 3DiVi Company Company Profiles
        • 7.8.2 3DiVi Company Product Introduction
        • 7.8.3 3DiVi Company VR Hardware Production, Revenue (2015-2020)
        • 7.8.4 SWOT Analysis
      • 7.9 ImmersiON-Vrelia
        • 7.9.1 ImmersiON-Vrelia Company Profiles
        • 7.9.2 ImmersiON-Vrelia Product Introduction
        • 7.9.3 ImmersiON-Vrelia VR Hardware Production, Revenue (2015-2020)
        • 7.9.4 SWOT Analysis
      • 7.10 Occipital
        • 7.10.1 Occipital Company Profiles
        • 7.10.2 Occipital Product Introduction
        • 7.10.3 Occipital VR Hardware Production, Revenue (2015-2020)
        • 7.10.4 SWOT Analysis
      • 7.11 Homido
      • 7.12 Infinadeck
      • 7.13 Lowe's Innovation Labs
      • 7.14 SeeBright
      • 7.15 Sixense
      • 7.16 Baofeng Mojing
      • 7.17 Dapeng VR
      • 7.18 Noitom
      • 7.19 Magic Leap
      • 7.20 WorldViz

      8 Conclusion

      Summary

      World trade was already slowing in 2019 before COVID 19 outbreak, weighed down by trade tensions and slowing economic growth, such as uncertainty generated from Brexit, the U.S.-China trade war, the Japan-South Korea trade war.

      Trade is expected to fall by between 13% and 32% in 2020 as the COVID 19 pandemic disrupts normal economic activity and life around the world, according to the study of WTO.The decline in exports has been mainly due to the ongoing global slowdown, which got aggravated due to the current Covid-19 crisis. The latter resulted in large scale disruptions in supply chains and demand resulting in cancellation of orders.

      XYZResearch’s analysis shows that as China started reopening its economy, world exports initially recovered across the board. But estimates of the expected recovery in 2021 are uncertain, with outcomes depending largely on the duration of the outbreak and the effectiveness of the policy responses.

      This research report indicated that the global VR Hardware market was valued at USD XXX million in 2019, and it is expected to reach a value of USD XXX million by 2026, at a CAGR of XX % over the forecast period 2021-2026. In terms of the export, China occupied more than XX % export market share in 2019, India occupied XX %. XXX is the second largest region around the world, it occupied about XX % export market share in 2019. In terms of the Local Capacity, XXX is the largest region around the world, it occupied about XX % export market share in 2019.

      Regional Segmentation (Value; Revenue, USD Million, 2015 - 2026) of VR Hardware Market by XYZResearch Include
      China
      EU
      North America
      Japan
      India
      Southeast Asia
      South America
      Middle East and Africa
      Competitive Analysis; Who are the Major Players in VR Hardware Market?
      Google
      Facebook
      Sony
      HTC
      Samsung
      Intel
      Microsoft
      3DiVi Company
      ImmersiON-Vrelia
      Occipital
      Homido
      Infinadeck
      Lowe's Innovation Labs
      SeeBright
      Sixense
      Baofeng Mojing
      Dapeng VR
      Noitom
      Magic Leap
      WorldViz
      ...
      Major Type of VR Hardware Covered in XYZResearch report:
      VR Helmet
      VR One Machine
      VR Glasses
      VR Operation Equipment
      VR Behavior Detection Equipment
      Others
      Application Segments Covered in XYZResearch Market
      Entertainment
      E - commerce
      Medical Care
      Others

      For any other requirements, please feel free to contact us and we will provide you customized report.

      Buy now