Global VR Gaming Sets and Kits Market Growth (Status and Outlook) 2022-2028
1 Scope of the Report
- 1.1 Market Introduction
- 1.2 Years Considered
- 1.3 Research Objectives
- 1.4 Market Research Methodology
- 1.5 Research Process and Data Source
- 1.6 Economic Indicators
- 1.7 Currency Considered
2 Executive Summary
- 2.1 World Market Overview
- 2.1.1 Global VR Gaming Sets and Kits Market Size 2017-2028
- 2.1.2 VR Gaming Sets and Kits Market Size CAGR by Region 2017 VS 2022 VS 2028
- 2.2 VR Gaming Sets and Kits Segment by Type
- 2.2.1 Wireless Sets and Kits
- 2.2.2 Wired Sets and Kits
- 2.3 VR Gaming Sets and Kits Market Size by Type
- 2.3.1 VR Gaming Sets and Kits Market Size CAGR by Type (2017 VS 2022 VS 2028)
- 2.3.2 Global VR Gaming Sets and Kits Market Size Market Share by Type (2017-2022)
- 2.4 VR Gaming Sets and Kits Segment by Application
- 2.4.1 Commercial Game Room
- 2.4.2 Home Entertainment
- 2.5 VR Gaming Sets and Kits Market Size by Application
- 2.5.1 VR Gaming Sets and Kits Market Size CAGR by Application (2017 VS 2022 VS 2028)
- 2.5.2 Global VR Gaming Sets and Kits Market Size Market Share by Application (2017-2022)
3 VR Gaming Sets and Kits Market Size by Player
- 3.1 VR Gaming Sets and Kits Market Size Market Share by Players
- 3.1.1 Global VR Gaming Sets and Kits Revenue by Players (2020-2022)
- 3.1.2 Global VR Gaming Sets and Kits Revenue Market Share by Players (2020-2022)
- 3.2 Global VR Gaming Sets and Kits Key Players Head office and Products Offered
- 3.3 Market Concentration Rate Analysis
- 3.3.1 Competition Landscape Analysis
- 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
- 3.4 New Products and Potential Entrants
- 3.5 Mergers & Acquisitions, Expansion
4 VR Gaming Sets and Kits by Regions
- 4.1 VR Gaming Sets and Kits Market Size by Regions (2017-2022)
- 4.2 Americas VR Gaming Sets and Kits Market Size Growth (2017-2022)
- 4.3 APAC VR Gaming Sets and Kits Market Size Growth (2017-2022)
- 4.4 Europe VR Gaming Sets and Kits Market Size Growth (2017-2022)
- 4.5 Middle East & Africa VR Gaming Sets and Kits Market Size Growth (2017-2022)
5 Americas
- 5.1 Americas VR Gaming Sets and Kits Market Size by Country (2017-2022)
- 5.2 Americas VR Gaming Sets and Kits Market Size by Type (2017-2022)
- 5.3 Americas VR Gaming Sets and Kits Market Size by Application (2017-2022)
- 5.4 United States
- 5.5 Canada
- 5.6 Mexico
- 5.7 Brazil
6 APAC
- 6.1 APAC VR Gaming Sets and Kits Market Size by Region (2017-2022)
- 6.2 APAC VR Gaming Sets and Kits Market Size by Type (2017-2022)
- 6.3 APAC VR Gaming Sets and Kits Market Size by Application (2017-2022)
- 6.4 China
- 6.5 Japan
- 6.6 Korea
- 6.7 Southeast Asia
- 6.8 India
- 6.9 Australia
7 Europe
- 7.1 Europe VR Gaming Sets and Kits by Country (2017-2022)
- 7.2 Europe VR Gaming Sets and Kits Market Size by Type (2017-2022)
- 7.3 Europe VR Gaming Sets and Kits Market Size by Application (2017-2022)
- 7.4 Germany
- 7.5 France
- 7.6 UK
- 7.7 Italy
- 7.8 Russia
8 Middle East & Africa
- 8.1 Middle East & Africa VR Gaming Sets and Kits by Region (2017-2022)
- 8.2 Middle East & Africa VR Gaming Sets and Kits Market Size by Type (2017-2022)
- 8.3 Middle East & Africa VR Gaming Sets and Kits Market Size by Application (2017-2022)
- 8.4 Egypt
- 8.5 South Africa
- 8.6 Israel
- 8.7 Turkey
- 8.8 GCC Countries
9 Market Drivers, Challenges and Trends
- 9.1 Market Drivers & Growth Opportunities
- 9.2 Market Challenges & Risks
- 9.3 Industry Trends
10 Global VR Gaming Sets and Kits Market Forecast
- 10.1 Global VR Gaming Sets and Kits Forecast by Regions (2023-2028)
- 10.1.1 Global VR Gaming Sets and Kits Forecast by Regions (2023-2028)
- 10.1.2 Americas VR Gaming Sets and Kits Forecast
- 10.1.3 APAC VR Gaming Sets and Kits Forecast
- 10.1.4 Europe VR Gaming Sets and Kits Forecast
- 10.1.5 Middle East & Africa VR Gaming Sets and Kits Forecast
- 10.2 Americas VR Gaming Sets and Kits Forecast by Country (2023-2028)
- 10.2.1 United States VR Gaming Sets and Kits Market Forecast
- 10.2.2 Canada VR Gaming Sets and Kits Market Forecast
- 10.2.3 Mexico VR Gaming Sets and Kits Market Forecast
- 10.2.4 Brazil VR Gaming Sets and Kits Market Forecast
- 10.3 APAC VR Gaming Sets and Kits Forecast by Region (2023-2028)
- 10.3.1 China VR Gaming Sets and Kits Market Forecast
- 10.3.2 Japan VR Gaming Sets and Kits Market Forecast
- 10.3.3 Korea VR Gaming Sets and Kits Market Forecast
- 10.3.4 Southeast Asia VR Gaming Sets and Kits Market Forecast
- 10.3.5 India VR Gaming Sets and Kits Market Forecast
- 10.3.6 Australia VR Gaming Sets and Kits Market Forecast
- 10.4 Europe VR Gaming Sets and Kits Forecast by Country (2023-2028)
- 10.4.1 Germany VR Gaming Sets and Kits Market Forecast
- 10.4.2 France VR Gaming Sets and Kits Market Forecast
- 10.4.3 UK VR Gaming Sets and Kits Market Forecast
- 10.4.4 Italy VR Gaming Sets and Kits Market Forecast
- 10.4.5 Russia VR Gaming Sets and Kits Market Forecast
- 10.5 Middle East & Africa VR Gaming Sets and Kits Forecast by Region (2023-2028)
- 10.5.1 Egypt VR Gaming Sets and Kits Market Forecast
- 10.5.2 South Africa VR Gaming Sets and Kits Market Forecast
- 10.5.3 Israel VR Gaming Sets and Kits Market Forecast
- 10.5.4 Turkey VR Gaming Sets and Kits Market Forecast
- 10.5.5 GCC Countries VR Gaming Sets and Kits Market Forecast
- 10.6 Global VR Gaming Sets and Kits Forecast by Type (2023-2028)
- 10.7 Global VR Gaming Sets and Kits Forecast by Application (2023-2028)
11 Key Players Analysis
- 11.1 Oculus
- 11.1.1 Oculus Company Information
- 11.1.2 Oculus VR Gaming Sets and Kits Product Offered
- 11.1.3 Oculus VR Gaming Sets and Kits Revenue, Gross Margin and Market Share (2020-2022)
- 11.1.4 Oculus Main Business Overview
- 11.1.5 Oculus Latest Developments
- 11.2 HTC
- 11.2.1 HTC Company Information
- 11.2.2 HTC VR Gaming Sets and Kits Product Offered
- 11.2.3 HTC VR Gaming Sets and Kits Revenue, Gross Margin and Market Share (2020-2022)
- 11.2.4 HTC Main Business Overview
- 11.2.5 HTC Latest Developments
- 11.3 Samsung
- 11.3.1 Samsung Company Information
- 11.3.2 Samsung VR Gaming Sets and Kits Product Offered
- 11.3.3 Samsung VR Gaming Sets and Kits Revenue, Gross Margin and Market Share (2020-2022)
- 11.3.4 Samsung Main Business Overview
- 11.3.5 Samsung Latest Developments
- 11.4 PlayStation
- 11.4.1 PlayStation Company Information
- 11.4.2 PlayStation VR Gaming Sets and Kits Product Offered
- 11.4.3 PlayStation VR Gaming Sets and Kits Revenue, Gross Margin and Market Share (2020-2022)
- 11.4.4 PlayStation Main Business Overview
- 11.4.5 PlayStation Latest Developments
- 11.5 SteelSeries
- 11.5.1 SteelSeries Company Information
- 11.5.2 SteelSeries VR Gaming Sets and Kits Product Offered
- 11.5.3 SteelSeries VR Gaming Sets and Kits Revenue, Gross Margin and Market Share (2020-2022)
- 11.5.4 SteelSeries Main Business Overview
- 11.5.5 SteelSeries Latest Developments
- 11.6 Sony
- 11.6.1 Sony Company Information
- 11.6.2 Sony VR Gaming Sets and Kits Product Offered
- 11.6.3 Sony VR Gaming Sets and Kits Revenue, Gross Margin and Market Share (2020-2022)
- 11.6.4 Sony Main Business Overview
- 11.6.5 Sony Latest Developments
- 11.7 Leap Motion
- 11.7.1 Leap Motion Company Information
- 11.7.2 Leap Motion VR Gaming Sets and Kits Product Offered
- 11.7.3 Leap Motion VR Gaming Sets and Kits Revenue, Gross Margin and Market Share (2020-2022)
- 11.7.4 Leap Motion Main Business Overview
- 11.7.5 Leap Motion Latest Developments
- 11.8 MANUS
- 11.8.1 MANUS Company Information
- 11.8.2 MANUS VR Gaming Sets and Kits Product Offered
- 11.8.3 MANUS VR Gaming Sets and Kits Revenue, Gross Margin and Market Share (2020-2022)
- 11.8.4 MANUS Main Business Overview
- 11.8.5 MANUS Latest Developments
- 11.9 Valve
- 11.9.1 Valve Company Information
- 11.9.2 Valve VR Gaming Sets and Kits Product Offered
- 11.9.3 Valve VR Gaming Sets and Kits Revenue, Gross Margin and Market Share (2020-2022)
- 11.9.4 Valve Main Business Overview
- 11.9.5 Valve Latest Developments
12 Research Findings and Conclusion
The global market for VR Gaming Sets and Kits is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
The APAC VR Gaming Sets and Kits market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The United States VR Gaming Sets and Kits market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The Europe VR Gaming Sets and Kits market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The China VR Gaming Sets and Kits market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
Global key VR Gaming Sets and Kits players cover Oculus, HTC, Samsung, PlayStation and SteelSeries, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
Report Coverage
This latest report provides a deep insight into the global VR Gaming Sets and Kits market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.
This report aims to provide a comprehensive picture of the global VR Gaming Sets and Kits market, with both quantitative and qualitative data, to help readers understand how the VR Gaming Sets and Kits market scenario changed across the globe during the pandemic and Russia-Ukraine War.
The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.
Market Segmentation:
The study segments the VR Gaming Sets and Kits market and forecasts the market size by Type (Wireless Sets and Kits and Wired Sets and Kits,), by Application (Commercial Game Room and Home Entertainment.), and region (APAC, Americas, Europe, and Middle East & Africa).
Segmentation by type
Wireless Sets and Kits
Wired Sets and Kits
Segmentation by application
Commercial Game Room
Home Entertainment
Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Major companies covered
Oculus
HTC
Samsung
PlayStation
SteelSeries
Sony
Leap Motion
MANUS
Valve
Chapter Introduction
Chapter 1: Scope of VR Gaming Sets and Kits, Research Methodology, etc.
Chapter 2: Executive Summary, global VR Gaming Sets and Kits market size and CAGR, VR Gaming Sets and Kits market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: VR Gaming Sets and Kits revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global VR Gaming Sets and Kits revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by type, and application.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global VR Gaming Sets and Kits market size forecast by region, by country, by type, and application
Chapter 13: Comprehensive company profiles of the leading players, including Oculus, HTC, Samsung, PlayStation, SteelSeries, Sony, Leap Motion, MANUS and Valve, etc.
Chapter 14: Research Findings and Conclusion