Global VR Full-Body Tracker Market 2023 by Company, Regions, Type and Application, Forecast to 2029
1 Market Overview
- 1.1 Product Overview and Scope of VR Full-Body Tracker
- 1.2 Market Estimation Caveats and Base Year
- 1.3 Classification of VR Full-Body Tracker by Type
- 1.3.1 Overview: Global VR Full-Body Tracker Market Size by Type: 2018 Versus 2022 Versus 2029
- 1.3.2 Global VR Full-Body Tracker Consumption Value Market Share by Type in 2022
- 1.3.3 Head Tracking
- 1.3.4 Location Tracking
- 1.4 Global VR Full-Body Tracker Market by Application
- 1.4.1 Overview: Global VR Full-Body Tracker Market Size by Application: 2018 Versus 2022 Versus 2029
- 1.4.2 E-commerce
- 1.4.3 Offline
- 1.5 Global VR Full-Body Tracker Market Size & Forecast
- 1.6 Global VR Full-Body Tracker Market Size and Forecast by Region
- 1.6.1 Global VR Full-Body Tracker Market Size by Region: 2018 VS 2022 VS 2029
- 1.6.2 Global VR Full-Body Tracker Market Size by Region, (2018-2029)
- 1.6.3 North America VR Full-Body Tracker Market Size and Prospect (2018-2029)
- 1.6.4 Europe VR Full-Body Tracker Market Size and Prospect (2018-2029)
- 1.6.5 Asia-Pacific VR Full-Body Tracker Market Size and Prospect (2018-2029)
- 1.6.6 South America VR Full-Body Tracker Market Size and Prospect (2018-2029)
- 1.6.7 Middle East and Africa VR Full-Body Tracker Market Size and Prospect (2018-2029)
2 Company Profiles
- 2.1 Intersense
- 2.1.1 Intersense Details
- 2.1.2 Intersense Major Business
- 2.1.3 Intersense VR Full-Body Tracker Product and Solutions
- 2.1.4 Intersense VR Full-Body Tracker Revenue, Gross Margin and Market Share (2018-2023)
- 2.1.5 Intersense Recent Developments and Future Plans
- 2.2 Meta Platforms(Oculus VR)
- 2.2.1 Meta Platforms(Oculus VR) Details
- 2.2.2 Meta Platforms(Oculus VR) Major Business
- 2.2.3 Meta Platforms(Oculus VR) VR Full-Body Tracker Product and Solutions
- 2.2.4 Meta Platforms(Oculus VR) VR Full-Body Tracker Revenue, Gross Margin and Market Share (2018-2023)
- 2.2.5 Meta Platforms(Oculus VR) Recent Developments and Future Plans
- 2.3 Indotraq
- 2.3.1 Indotraq Details
- 2.3.2 Indotraq Major Business
- 2.3.3 Indotraq VR Full-Body Tracker Product and Solutions
- 2.3.4 Indotraq VR Full-Body Tracker Revenue, Gross Margin and Market Share (2018-2023)
- 2.3.5 Indotraq Recent Developments and Future Plans
- 2.4 VIVE
- 2.4.1 VIVE Details
- 2.4.2 VIVE Major Business
- 2.4.3 VIVE VR Full-Body Tracker Product and Solutions
- 2.4.4 VIVE VR Full-Body Tracker Revenue, Gross Margin and Market Share (2018-2023)
- 2.4.5 VIVE Recent Developments and Future Plans
- 2.5 Microsoft
- 2.5.1 Microsoft Details
- 2.5.2 Microsoft Major Business
- 2.5.3 Microsoft VR Full-Body Tracker Product and Solutions
- 2.5.4 Microsoft VR Full-Body Tracker Revenue, Gross Margin and Market Share (2018-2023)
- 2.5.5 Microsoft Recent Developments and Future Plans
- 2.6 Nintendo
- 2.6.1 Nintendo Details
- 2.6.2 Nintendo Major Business
- 2.6.3 Nintendo VR Full-Body Tracker Product and Solutions
- 2.6.4 Nintendo VR Full-Body Tracker Revenue, Gross Margin and Market Share (2018-2023)
- 2.6.5 Nintendo Recent Developments and Future Plans
- 2.7 Sony
- 2.7.1 Sony Details
- 2.7.2 Sony Major Business
- 2.7.3 Sony VR Full-Body Tracker Product and Solutions
- 2.7.4 Sony VR Full-Body Tracker Revenue, Gross Margin and Market Share (2018-2023)
- 2.7.5 Sony Recent Developments and Future Plans
- 2.8 Google
- 2.8.1 Google Details
- 2.8.2 Google Major Business
- 2.8.3 Google VR Full-Body Tracker Product and Solutions
- 2.8.4 Google VR Full-Body Tracker Revenue, Gross Margin and Market Share (2018-2023)
- 2.8.5 Google Recent Developments and Future Plans
- 2.9 VentureBeat
- 2.9.1 VentureBeat Details
- 2.9.2 VentureBeat Major Business
- 2.9.3 VentureBeat VR Full-Body Tracker Product and Solutions
- 2.9.4 VentureBeat VR Full-Body Tracker Revenue, Gross Margin and Market Share (2018-2023)
- 2.9.5 VentureBeat Recent Developments and Future Plans
- 2.10 NaturalPoint,Inc
- 2.10.1 NaturalPoint,Inc Details
- 2.10.2 NaturalPoint,Inc Major Business
- 2.10.3 NaturalPoint,Inc VR Full-Body Tracker Product and Solutions
- 2.10.4 NaturalPoint,Inc VR Full-Body Tracker Revenue, Gross Margin and Market Share (2018-2023)
- 2.10.5 NaturalPoint,Inc Recent Developments and Future Plans
- 2.11 Unbound XR
- 2.11.1 Unbound XR Details
- 2.11.2 Unbound XR Major Business
- 2.11.3 Unbound XR VR Full-Body Tracker Product and Solutions
- 2.11.4 Unbound XR VR Full-Body Tracker Revenue, Gross Margin and Market Share (2018-2023)
- 2.11.5 Unbound XR Recent Developments and Future Plans
- 2.12 SlimeVR
- 2.12.1 SlimeVR Details
- 2.12.2 SlimeVR Major Business
- 2.12.3 SlimeVR VR Full-Body Tracker Product and Solutions
- 2.12.4 SlimeVR VR Full-Body Tracker Revenue, Gross Margin and Market Share (2018-2023)
- 2.12.5 SlimeVR Recent Developments and Future Plans
- 2.13 HTC
- 2.13.1 HTC Details
- 2.13.2 HTC Major Business
- 2.13.3 HTC VR Full-Body Tracker Product and Solutions
- 2.13.4 HTC VR Full-Body Tracker Revenue, Gross Margin and Market Share (2018-2023)
- 2.13.5 HTC Recent Developments and Future Plans
3 Market Competition, by Players
- 3.1 Global VR Full-Body Tracker Revenue and Share by Players (2018-2023)
- 3.2 Market Share Analysis (2022)
- 3.2.1 Market Share of VR Full-Body Tracker by Company Revenue
- 3.2.2 Top 3 VR Full-Body Tracker Players Market Share in 2022
- 3.2.3 Top 6 VR Full-Body Tracker Players Market Share in 2022
- 3.3 VR Full-Body Tracker Market: Overall Company Footprint Analysis
- 3.3.1 VR Full-Body Tracker Market: Region Footprint
- 3.3.2 VR Full-Body Tracker Market: Company Product Type Footprint
- 3.3.3 VR Full-Body Tracker Market: Company Product Application Footprint
- 3.4 New Market Entrants and Barriers to Market Entry
- 3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
- 4.1 Global VR Full-Body Tracker Consumption Value and Market Share by Type (2018-2023)
- 4.2 Global VR Full-Body Tracker Market Forecast by Type (2024-2029)
5 Market Size Segment by Application
- 5.1 Global VR Full-Body Tracker Consumption Value Market Share by Application (2018-2023)
- 5.2 Global VR Full-Body Tracker Market Forecast by Application (2024-2029)
6 North America
- 6.1 North America VR Full-Body Tracker Consumption Value by Type (2018-2029)
- 6.2 North America VR Full-Body Tracker Consumption Value by Application (2018-2029)
- 6.3 North America VR Full-Body Tracker Market Size by Country
- 6.3.1 North America VR Full-Body Tracker Consumption Value by Country (2018-2029)
- 6.3.2 United States VR Full-Body Tracker Market Size and Forecast (2018-2029)
- 6.3.3 Canada VR Full-Body Tracker Market Size and Forecast (2018-2029)
- 6.3.4 Mexico VR Full-Body Tracker Market Size and Forecast (2018-2029)
7 Europe
- 7.1 Europe VR Full-Body Tracker Consumption Value by Type (2018-2029)
- 7.2 Europe VR Full-Body Tracker Consumption Value by Application (2018-2029)
- 7.3 Europe VR Full-Body Tracker Market Size by Country
- 7.3.1 Europe VR Full-Body Tracker Consumption Value by Country (2018-2029)
- 7.3.2 Germany VR Full-Body Tracker Market Size and Forecast (2018-2029)
- 7.3.3 France VR Full-Body Tracker Market Size and Forecast (2018-2029)
- 7.3.4 United Kingdom VR Full-Body Tracker Market Size and Forecast (2018-2029)
- 7.3.5 Russia VR Full-Body Tracker Market Size and Forecast (2018-2029)
- 7.3.6 Italy VR Full-Body Tracker Market Size and Forecast (2018-2029)
8 Asia-Pacific
- 8.1 Asia-Pacific VR Full-Body Tracker Consumption Value by Type (2018-2029)
- 8.2 Asia-Pacific VR Full-Body Tracker Consumption Value by Application (2018-2029)
- 8.3 Asia-Pacific VR Full-Body Tracker Market Size by Region
- 8.3.1 Asia-Pacific VR Full-Body Tracker Consumption Value by Region (2018-2029)
- 8.3.2 China VR Full-Body Tracker Market Size and Forecast (2018-2029)
- 8.3.3 Japan VR Full-Body Tracker Market Size and Forecast (2018-2029)
- 8.3.4 South Korea VR Full-Body Tracker Market Size and Forecast (2018-2029)
- 8.3.5 India VR Full-Body Tracker Market Size and Forecast (2018-2029)
- 8.3.6 Southeast Asia VR Full-Body Tracker Market Size and Forecast (2018-2029)
- 8.3.7 Australia VR Full-Body Tracker Market Size and Forecast (2018-2029)
9 South America
- 9.1 South America VR Full-Body Tracker Consumption Value by Type (2018-2029)
- 9.2 South America VR Full-Body Tracker Consumption Value by Application (2018-2029)
- 9.3 South America VR Full-Body Tracker Market Size by Country
- 9.3.1 South America VR Full-Body Tracker Consumption Value by Country (2018-2029)
- 9.3.2 Brazil VR Full-Body Tracker Market Size and Forecast (2018-2029)
- 9.3.3 Argentina VR Full-Body Tracker Market Size and Forecast (2018-2029)
10 Middle East & Africa
- 10.1 Middle East & Africa VR Full-Body Tracker Consumption Value by Type (2018-2029)
- 10.2 Middle East & Africa VR Full-Body Tracker Consumption Value by Application (2018-2029)
- 10.3 Middle East & Africa VR Full-Body Tracker Market Size by Country
- 10.3.1 Middle East & Africa VR Full-Body Tracker Consumption Value by Country (2018-2029)
- 10.3.2 Turkey VR Full-Body Tracker Market Size and Forecast (2018-2029)
- 10.3.3 Saudi Arabia VR Full-Body Tracker Market Size and Forecast (2018-2029)
- 10.3.4 UAE VR Full-Body Tracker Market Size and Forecast (2018-2029)
11 Market Dynamics
- 11.1 VR Full-Body Tracker Market Drivers
- 11.2 VR Full-Body Tracker Market Restraints
- 11.3 VR Full-Body Tracker Trends Analysis
- 11.4 Porters Five Forces Analysis
- 11.4.1 Threat of New Entrants
- 11.4.2 Bargaining Power of Suppliers
- 11.4.3 Bargaining Power of Buyers
- 11.4.4 Threat of Substitutes
- 11.4.5 Competitive Rivalry
- 11.5 Influence of COVID-19 and Russia-Ukraine War
- 11.5.1 Influence of COVID-19
- 11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
- 12.1 VR Full-Body Tracker Industry Chain
- 12.2 VR Full-Body Tracker Upstream Analysis
- 12.3 VR Full-Body Tracker Midstream Analysis
- 12.4 VR Full-Body Tracker Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
- 14.1 Methodology
- 14.2 Research Process and Data Source
According to our (Global Info Research) latest study, the global VR Full-Body Tracker market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Virtual Reality is set to transform into a whole-body experience commonly known as VR full body tracking. Full body tracking in virtual reality is made possible through the use of technological devices which are attached to the feet and the hands of the user, which enables the tracking of their position in the space.
This report is a detailed and comprehensive analysis for global VR Full-Body Tracker market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global VR Full-Body Tracker market size and forecasts, in consumption value ($ Million), 2018-2029
Global VR Full-Body Tracker market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global VR Full-Body Tracker market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global VR Full-Body Tracker market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for VR Full-Body Tracker
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global VR Full-Body Tracker market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Intersense, Meta Platforms(Oculus VR), Indotraq, VIVE and Microsoft, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market segmentation
VR Full-Body Tracker market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Head Tracking
Location Tracking
Market segment by Application
E-commerce
Offline
Market segment by players, this report covers
Intersense
Meta Platforms(Oculus VR)
Indotraq
VIVE
Microsoft
Nintendo
Sony
Google
VentureBeat
NaturalPoint,Inc
Unbound XR
SlimeVR
HTC
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe VR Full-Body Tracker product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of VR Full-Body Tracker, with revenue, gross margin and global market share of VR Full-Body Tracker from 2018 to 2023.
Chapter 3, the VR Full-Body Tracker competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and VR Full-Body Tracker market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of VR Full-Body Tracker.
Chapter 13, to describe VR Full-Body Tracker research findings and conclusion.