Global Visual Computing Market Size, Status and Forecast 2019-2025
1 Report Overview
- 1.1 Study Scope
- 1.2 Key Market Segments
- 1.3 Players Covered: Ranking by Visual Computing Revenue
- 1.4 Market by Type
- 1.4.1 Global Visual Computing Market Size Growth Rate by Type: 2020 VS 2026
- 1.4.2 Interactive Whiteboard
- 1.4.3 Interactive Kiosk
- 1.4.4 Interactive Table
- 1.4.5 Interactive Video Wall
- 1.4.6 Monitor
- 1.4.7 Others
- 1.5 Market by Application
- 1.5.1 Global Visual Computing Market Share by Application: 2020 VS 2026
- 1.5.2 Gaming
- 1.5.3 Media and Entertainment
- 1.5.4 Healthcare
- 1.5.5 Automotive
- 1.5.6 Manufacturing
- 1.5.7 Defense and Intelligence
- 1.5.8 Others
- 1.6 Study Objectives
- 1.7 Years Considered
2 Global Growth Trends
- 2.1 Global Visual Computing Market Perspective (2015-2026)
- 2.2 Global Visual Computing Growth Trends by Regions
- 2.2.1 Visual Computing Market Size by Regions: 2015 VS 2020 VS 2026
- 2.2.2 Visual Computing Historic Market Share by Regions (2015-2020)
- 2.2.3 Visual Computing Forecasted Market Size by Regions (2021-2026)
- 2.3 Industry Trends and Growth Strategy
- 2.3.1 Market Top Trends
- 2.3.2 Market Drivers
- 2.3.3 Market Challenges
- 2.3.4 Porter’s Five Forces Analysis
- 2.3.5 Visual Computing Market Growth Strategy
- 2.3.6 Primary Interviews with Key Visual Computing Players (Opinion Leaders)
3 Competition Landscape by Key Players
- 3.1 Global Top Visual Computing Players by Market Size
- 3.1.1 Global Top Visual Computing Players by Revenue (2015-2020)
- 3.1.2 Global Visual Computing Revenue Market Share by Players (2015-2020)
- 3.1.3 Global Visual Computing Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
- 3.2 Global Visual Computing Market Concentration Ratio
- 3.2.1 Global Visual Computing Market Concentration Ratio (CR5 and HHI)
- 3.2.2 Global Top 10 and Top 5 Companies by Visual Computing Revenue in 2019
- 3.3 Visual Computing Key Players Head office and Area Served
- 3.4 Key Players Visual Computing Product Solution and Service
- 3.5 Date of Enter into Visual Computing Market
- 3.6 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type (2015-2026)
- 4.1 Global Visual Computing Historic Market Size by Type (2015-2020)
- 4.2 Global Visual Computing Forecasted Market Size by Type (2021-2026)
5 Market Size by Application (2015-2026)
- 5.1 Global Visual Computing Market Size by Application (2015-2020)
- 5.2 Global Visual Computing Forecasted Market Size by Application (2021-2026)
6 North America
- 6.1 North America Visual Computing Market Size (2015-2020)
- 6.2 Visual Computing Key Players in North America (2019-2020)
- 6.3 North America Visual Computing Market Size by Type (2015-2020)
- 6.4 North America Visual Computing Market Size by Application (2015-2020)
7 Europe
- 7.1 Europe Visual Computing Market Size (2015-2020)
- 7.2 Visual Computing Key Players in Europe (2019-2020)
- 7.3 Europe Visual Computing Market Size by Type (2015-2020)
- 7.4 Europe Visual Computing Market Size by Application (2015-2020)
8 China
- 8.1 China Visual Computing Market Size (2015-2020)
- 8.2 Visual Computing Key Players in China (2019-2020)
- 8.3 China Visual Computing Market Size by Type (2015-2020)
- 8.4 China Visual Computing Market Size by Application (2015-2020)
9 Japan
- 9.1 Japan Visual Computing Market Size (2015-2020)
- 9.2 Visual Computing Key Players in Japan (2019-2020)
- 9.3 Japan Visual Computing Market Size by Type (2015-2020)
- 9.4 Japan Visual Computing Market Size by Application (2015-2020)
10 Southeast Asia
- 10.1 Southeast Asia Visual Computing Market Size (2015-2020)
- 10.2 Visual Computing Key Players in Southeast Asia (2019-2020)
- 10.3 Southeast Asia Visual Computing Market Size by Type (2015-2020)
- 10.4 Southeast Asia Visual Computing Market Size by Application (2015-2020)
11 India
- 11.1 India Visual Computing Market Size (2015-2020)
- 11.2 Visual Computing Key Players in India (2019-2020)
- 11.3 India Visual Computing Market Size by Type (2015-2020)
- 11.4 India Visual Computing Market Size by Application (2015-2020)
12 Central & South America
- 12.1 Central & South America Visual Computing Market Size (2015-2020)
- 12.2 Visual Computing Key Players in Central & South America (2019-2020)
- 12.3 Central & South America Visual Computing Market Size by Type (2015-2020)
- 12.4 Central & South America Visual Computing Market Size by Application (2015-2020)
13 Key Players Profiles
- 13.1 Nvidia
- 13.1.1 Nvidia Company Details
- 13.1.2 Nvidia Business Overview
- 13.1.3 Nvidia Visual Computing Introduction
- 13.1.4 Nvidia Revenue in Visual Computing Business (2015-2020))
- 13.1.5 Nvidia Recent Development
- 13.2 Intel
- 13.2.1 Intel Company Details
- 13.2.2 Intel Business Overview
- 13.2.3 Intel Visual Computing Introduction
- 13.2.4 Intel Revenue in Visual Computing Business (2015-2020)
- 13.2.5 Intel Recent Development
- 13.3 Advanced Micro Devices
- 13.3.1 Advanced Micro Devices Company Details
- 13.3.2 Advanced Micro Devices Business Overview
- 13.3.3 Advanced Micro Devices Visual Computing Introduction
- 13.3.4 Advanced Micro Devices Revenue in Visual Computing Business (2015-2020)
- 13.3.5 Advanced Micro Devices Recent Development
- 13.4 ARM
- 13.4.1 ARM Company Details
- 13.4.2 ARM Business Overview
- 13.4.3 ARM Visual Computing Introduction
- 13.4.4 ARM Revenue in Visual Computing Business (2015-2020)
- 13.4.5 ARM Recent Development
- 13.5 Imagination Technologies
- 13.5.1 Imagination Technologies Company Details
- 13.5.2 Imagination Technologies Business Overview
- 13.5.3 Imagination Technologies Visual Computing Introduction
- 13.5.4 Imagination Technologies Revenue in Visual Computing Business (2015-2020)
- 13.5.5 Imagination Technologies Recent Development
- 13.6 Matrox
- 13.6.1 Matrox Company Details
- 13.6.2 Matrox Business Overview
- 13.6.3 Matrox Visual Computing Introduction
- 13.6.4 Matrox Revenue in Visual Computing Business (2015-2020)
- 13.6.5 Matrox Recent Development
- 13.7 Cubix
- 13.7.1 Cubix Company Details
- 13.7.2 Cubix Business Overview
- 13.7.3 Cubix Visual Computing Introduction
- 13.7.4 Cubix Revenue in Visual Computing Business (2015-2020)
- 13.7.5 Cubix Recent Development
- 13.8 Softkinetic
- 13.8.1 Softkinetic Company Details
- 13.8.2 Softkinetic Business Overview
- 13.8.3 Softkinetic Visual Computing Introduction
- 13.8.4 Softkinetic Revenue in Visual Computing Business (2015-2020)
- 13.8.5 Softkinetic Recent Development
14 Analyst's Viewpoints/Conclusions
15 Appendix
- 15.1 Research Methodology
- 15.1.1 Methodology/Research Approach
- 15.1.2 Data Source
- 15.2 Disclaimer
Visual Computing market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Visual Computing market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
The key players covered in this study
Nvidia
Intel
Advanced Micro Devices
ARM
Imagination Technologies
Matrox
Cubix
Softkinetic
Market segment by Type, the product can be split into
Interactive Whiteboard
Interactive Kiosk
Interactive Table
Interactive Video Wall
Monitor
Others
Market segment by Application, split into
Gaming
Media and Entertainment
Healthcare
Automotive
Manufacturing
Defense and Intelligence
Others
Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America