Global Virtual Reality in Tourism Market Size, Status and Forecast 2019-2025
Table of Contents
1 Report Overview
- 1.1 Study Scope
- 1.2 Key Market Segments
- 1.3 Players Covered
- 1.4 Market Analysis by Type
- 1.4.1 Global Virtual Reality in Tourism Market Size Growth Rate by Type (2014-2025)
- 1.4.2 3D
- 1.4.3 4D
- 1.4.4 Other
- 1.5 Market by Application
- 1.5.1 Global Virtual Reality in Tourism Market Share by Application (2019-2025)
- 1.5.2 Travel Agency
- 1.5.3 Hotel
- 1.5.4 Tourist Attractions
- 1.5.5 Other
- 1.6 Study Objectives
- 1.7 Years Considered
2 Global Growth Trends
- 2.1 Virtual Reality in Tourism Market Size
- 2.2 Virtual Reality in Tourism Growth Trends by Regions
- 2.2.1 Virtual Reality in Tourism Market Size by Regions (2019-2025)
- 2.2.2 Virtual Reality in Tourism Market Share by Regions (2014-2019)
- 2.3 Industry Trends
- 2.3.1 Market Top Trends
- 2.3.2 Market Drivers
- 2.3.3 Market Challenges
- 2.3.4 Porter’s Five Forces Analysis
3 Market Share by Key Players
- 3.1 Virtual Reality in Tourism Market Size by by Players
- 3.1.1 Global Virtual Reality in Tourism Revenue by by Players (2014-2019)
- 3.1.2 Global Virtual Reality in Tourism Revenue Market Share by by Players (2014-2019)
- 3.1.3 Global Virtual Reality in Tourism Market Concentration Ratio (CR5 and HHI)
- 3.2 Virtual Reality in Tourism Key Players Head office and Area Served
- 3.3 Key Players Virtual Reality in Tourism Product/Solution/Service
- 3.4 Date of Enter into Virtual Reality in Tourism Market
- 3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type and Application
- 4.1 Global Virtual Reality in Tourism Market Size by Type (2014-2019)
- 4.2 Global Virtual Reality in Tourism Market Size by Application (2014-2019)
5 North America
- 5.1 North America Virtual Reality in Tourism Market Size (2014-2019)
- 5.2 Virtual Reality in Tourism Key Players in North America
- 5.3 North America Virtual Reality in Tourism Market Size by Type
- 5.4 North America Virtual Reality in Tourism Market Size by Application
6 Europe
- 6.1 Europe Virtual Reality in Tourism Market Size (2014-2019)
- 6.2 Virtual Reality in Tourism Key Players in Europe
- 6.3 Europe Virtual Reality in Tourism Market Size by Type
- 6.4 Europe Virtual Reality in Tourism Market Size by Application
7 China
- 7.1 China Virtual Reality in Tourism Market Size (2014-2019)
- 7.2 Virtual Reality in Tourism Key Players in China
- 7.3 China Virtual Reality in Tourism Market Size by Type
- 7.4 China Virtual Reality in Tourism Market Size by Application
8 Japan
- 8.1 Japan Virtual Reality in Tourism Market Size (2014-2019)
- 8.2 Virtual Reality in Tourism Key Players in Japan
- 8.3 Japan Virtual Reality in Tourism Market Size by Type
- 8.4 Japan Virtual Reality in Tourism Market Size by Application
9 Southeast Asia
- 9.1 Southeast Asia Virtual Reality in Tourism Market Size (2014-2019)
- 9.2 Virtual Reality in Tourism Key Players in Southeast Asia
- 9.3 Southeast Asia Virtual Reality in Tourism Market Size by Type
- 9.4 Southeast Asia Virtual Reality in Tourism Market Size by Application
10 India
- 10.1 India Virtual Reality in Tourism Market Size (2014-2019)
- 10.2 Virtual Reality in Tourism Key Players in India
- 10.3 India Virtual Reality in Tourism Market Size by Type
- 10.4 India Virtual Reality in Tourism Market Size by Application
11 Central & South America
- 11.1 Central & South America Virtual Reality in Tourism Market Size (2014-2019)
- 11.2 Virtual Reality in Tourism Key Players in Central & South America
- 11.3 Central & South America Virtual Reality in Tourism Market Size by Type
- 11.4 Central & South America Virtual Reality in Tourism Market Size by Application
12 International Players Profiles
- 12.1 Oculus
- 12.1.1 Oculus Company Details
- 12.1.2 Company Description and Business Overview
- 12.1.3 Virtual Reality in Tourism Introduction
- 12.1.4 Oculus Revenue in Virtual Reality in Tourism Business (2014-2019))
- 12.1.5 Oculus Recent Development
- 12.2 HTC
- 12.2.1 HTC Company Details
- 12.2.2 Company Description and Business Overview
- 12.2.3 Virtual Reality in Tourism Introduction
- 12.2.4 HTC Revenue in Virtual Reality in Tourism Business (2014-2019)
- 12.2.5 HTC Recent Development
- 12.3 Samsung
- 12.3.1 Samsung Company Details
- 12.3.2 Company Description and Business Overview
- 12.3.3 Virtual Reality in Tourism Introduction
- 12.3.4 Samsung Revenue in Virtual Reality in Tourism Business (2014-2019)
- 12.3.5 Samsung Recent Development
- 12.4 Facebook
- 12.4.1 Facebook Company Details
- 12.4.2 Company Description and Business Overview
- 12.4.3 Virtual Reality in Tourism Introduction
- 12.4.4 Facebook Revenue in Virtual Reality in Tourism Business (2014-2019)
- 12.4.5 Facebook Recent Development
- 12.5 Cyber Group
- 12.5.1 Cyber Group Company Details
- 12.5.2 Company Description and Business Overview
- 12.5.3 Virtual Reality in Tourism Introduction
- 12.5.4 Cyber Group Revenue in Virtual Reality in Tourism Business (2014-2019)
- 12.5.5 Cyber Group Recent Development
- 12.6 EON Reality
- 12.6.1 EON Reality Company Details
- 12.6.2 Company Description and Business Overview
- 12.6.3 Virtual Reality in Tourism Introduction
- 12.6.4 EON Reality Revenue in Virtual Reality in Tourism Business (2014-2019)
- 12.6.5 EON Reality Recent Development
- 12.7 Google
- 12.7.1 Google Company Details
- 12.7.2 Company Description and Business Overview
- 12.7.3 Virtual Reality in Tourism Introduction
- 12.7.4 Google Revenue in Virtual Reality in Tourism Business (2014-2019)
- 12.7.5 Google Recent Development
- 12.8 Nokia
- 12.8.1 Nokia Company Details
- 12.8.2 Company Description and Business Overview
- 12.8.3 Virtual Reality in Tourism Introduction
- 12.8.4 Nokia Revenue in Virtual Reality in Tourism Business (2014-2019)
- 12.8.5 Nokia Recent Development
13 Market Forecast 2019-2025
- 13.1 Market Size Forecast by Product (2019-2025)
- 13.2 Market Size Forecast by Application (2019-2025)
- 13.3 Market Size Forecast by Regions
- 13.4 North America
- 13.5 Europe
- 13.6 China
- 13.7 Japan
- 13.8 Southeast Asia
- 13.9 India
- 13.10 Central & South America
14 Analyst's Viewpoints/Conclusions
15 Appendix
- 15.1 Research Methodology
- 15.1.1 Methodology/Research Approach
- 15.1.1.1 Research Programs/Design
- 15.1.1.2 Market Size Estimation
- 15.1.1.3 Market Breakdown and Data Triangulation
- 15.1.2 Data Source
- 15.1.2.1 Secondary Sources
- 15.1.2.2 Primary Sources
- 15.1.1 Methodology/Research Approach
- 15.2 Disclaimer
This report focuses on the global Virtual Reality in Tourism status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality in Tourism development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
The key players covered in this study
Oculus
HTC
Samsung
Facebook
Cyber Group
EON Reality
Google
Nokia
Market segment by Type, the product can be split into
3D
4D
Other
Market segment by Application, split into
Travel Agency
Hotel
Tourist Attractions
Other
Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global Virtual Reality in Tourism status, future forecast, growth opportunity, key market and key players.
To present the Virtual Reality in Tourism development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of Virtual Reality in Tourism are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.