Copyright Reports & Markets. All rights reserved.

Global Virtual Reality in Retail Market Size, Status and Forecast 2019-2025

Buy now

Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Virtual Reality in Retail Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 Software
      • 1.4.3 Hardware
      • 1.4.4 Service
    • 1.5 Market by Application
      • 1.5.1 Global Virtual Reality in Retail Market Share by Application (2019-2025)
      • 1.5.2 Food and Beverage
      • 1.5.3 Home Products
      • 1.5.4 Clothing
      • 1.5.5 Consumer Electronics
      • 1.5.6 Other
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Virtual Reality in Retail Market Size
    • 2.2 Virtual Reality in Retail Growth Trends by Regions
      • 2.2.1 Virtual Reality in Retail Market Size by Regions (2019-2025)
      • 2.2.2 Virtual Reality in Retail Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Challenges
      • 2.3.4 Porter’s Five Forces Analysis

    3 Market Share by Key Players

    • 3.1 Virtual Reality in Retail Market Size by by Players
      • 3.1.1 Global Virtual Reality in Retail Revenue by by Players (2014-2019)
      • 3.1.2 Global Virtual Reality in Retail Revenue Market Share by by Players (2014-2019)
      • 3.1.3 Global Virtual Reality in Retail Market Concentration Ratio (CR5 and HHI)
    • 3.2 Virtual Reality in Retail Key Players Head office and Area Served
    • 3.3 Key Players Virtual Reality in Retail Product/Solution/Service
    • 3.4 Date of Enter into Virtual Reality in Retail Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Virtual Reality in Retail Market Size by Type (2014-2019)
    • 4.2 Global Virtual Reality in Retail Market Size by Application (2014-2019)

    5 North America

    • 5.1 North America Virtual Reality in Retail Market Size (2014-2019)
    • 5.2 Virtual Reality in Retail Key Players in North America
    • 5.3 North America Virtual Reality in Retail Market Size by Type
    • 5.4 North America Virtual Reality in Retail Market Size by Application

    6 Europe

    • 6.1 Europe Virtual Reality in Retail Market Size (2014-2019)
    • 6.2 Virtual Reality in Retail Key Players in Europe
    • 6.3 Europe Virtual Reality in Retail Market Size by Type
    • 6.4 Europe Virtual Reality in Retail Market Size by Application

    7 China

    • 7.1 China Virtual Reality in Retail Market Size (2014-2019)
    • 7.2 Virtual Reality in Retail Key Players in China
    • 7.3 China Virtual Reality in Retail Market Size by Type
    • 7.4 China Virtual Reality in Retail Market Size by Application

    8 Japan

    • 8.1 Japan Virtual Reality in Retail Market Size (2014-2019)
    • 8.2 Virtual Reality in Retail Key Players in Japan
    • 8.3 Japan Virtual Reality in Retail Market Size by Type
    • 8.4 Japan Virtual Reality in Retail Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Virtual Reality in Retail Market Size (2014-2019)
    • 9.2 Virtual Reality in Retail Key Players in Southeast Asia
    • 9.3 Southeast Asia Virtual Reality in Retail Market Size by Type
    • 9.4 Southeast Asia Virtual Reality in Retail Market Size by Application

    10 India

    • 10.1 India Virtual Reality in Retail Market Size (2014-2019)
    • 10.2 Virtual Reality in Retail Key Players in India
    • 10.3 India Virtual Reality in Retail Market Size by Type
    • 10.4 India Virtual Reality in Retail Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Virtual Reality in Retail Market Size (2014-2019)
    • 11.2 Virtual Reality in Retail Key Players in Central & South America
    • 11.3 Central & South America Virtual Reality in Retail Market Size by Type
    • 11.4 Central & South America Virtual Reality in Retail Market Size by Application

    12 International Players Profiles

    • 12.1 Zappar
      • 12.1.1 Zappar Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Virtual Reality in Retail Introduction
      • 12.1.4 Zappar Revenue in Virtual Reality in Retail Business (2014-2019))
      • 12.1.5 Zappar Recent Development
    • 12.2 Trax
      • 12.2.1 Trax Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Virtual Reality in Retail Introduction
      • 12.2.4 Trax Revenue in Virtual Reality in Retail Business (2014-2019)
      • 12.2.5 Trax Recent Development
    • 12.3 inVRsion
      • 12.3.1 inVRsion Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Virtual Reality in Retail Introduction
      • 12.3.4 inVRsion Revenue in Virtual Reality in Retail Business (2014-2019)
      • 12.3.5 inVRsion Recent Development
    • 12.4 Symphony RetailAI
      • 12.4.1 Symphony RetailAI Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Virtual Reality in Retail Introduction
      • 12.4.4 Symphony RetailAI Revenue in Virtual Reality in Retail Business (2014-2019)
      • 12.4.5 Symphony RetailAI Recent Development
    • 12.5 Whisbi
      • 12.5.1 Whisbi Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Virtual Reality in Retail Introduction
      • 12.5.4 Whisbi Revenue in Virtual Reality in Retail Business (2014-2019)
      • 12.5.5 Whisbi Recent Development
    • 12.6 Jaunt
      • 12.6.1 Jaunt Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Virtual Reality in Retail Introduction
      • 12.6.4 Jaunt Revenue in Virtual Reality in Retail Business (2014-2019)
      • 12.6.5 Jaunt Recent Development

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Product (2019-2025)
    • 13.2 Market Size Forecast by Application (2019-2025)
    • 13.3 Market Size Forecast by Regions
    • 13.4 North America
    • 13.5 Europe
    • 13.6 China
    • 13.7 Japan
    • 13.8 Southeast Asia
    • 13.9 India
    • 13.10 Central & South America

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 15.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      This report focuses on the global Virtual Reality in Retail status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality in Retail development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

      The key players covered in this study
      Zappar
      Trax
      inVRsion
      Symphony RetailAI
      Whisbi
      Jaunt
      ...

      Market segment by Type, the product can be split into
      Software
      Hardware
      Service

      Market segment by Application, split into
      Food and Beverage
      Home Products
      Clothing
      Consumer Electronics
      Other

      Market segment by Regions/Countries, this report covers
      North America
      Europe
      China
      Japan
      Southeast Asia
      India
      Central & South America

      The study objectives of this report are:
      To analyze global Virtual Reality in Retail status, future forecast, growth opportunity, key market and key players.
      To present the Virtual Reality in Retail development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
      To strategically profile the key players and comprehensively analyze their development plan and strategies.
      To define, describe and forecast the market by product type, market and key regions.

      In this study, the years considered to estimate the market size of Virtual Reality in Retail are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025
      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

      Buy now