Copyright Reports & Markets. All rights reserved.

Global Virtual Reality Game Engines Market Size, Status and Forecast 2019-2025

Buy now

Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Virtual Reality Game Engines Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 Type I
      • 1.4.3 Type II
    • 1.5 Market by Application
      • 1.5.1 Global Virtual Reality Game Engines Market Share by Application (2014-2025)
      • 1.5.2 Mobilephone
      • 1.5.3 VR headset
      • 1.5.4 Other
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Virtual Reality Game Engines Market Size
    • 2.2 Virtual Reality Game Engines Growth Trends by Regions
      • 2.2.1 Virtual Reality Game Engines Market Size by Regions (2014-2025)
      • 2.2.2 Virtual Reality Game Engines Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Opportunities

    3 Market Share by Key Players

    • 3.1 Virtual Reality Game Engines Market Size by Manufacturers
      • 3.1.1 Global Virtual Reality Game Engines Revenue by Manufacturers (2014-2019)
      • 3.1.2 Global Virtual Reality Game Engines Revenue Market Share by Manufacturers (2014-2019)
      • 3.1.3 Global Virtual Reality Game Engines Market Concentration Ratio (CR5 and HHI)
    • 3.2 Virtual Reality Game Engines Key Players Head office and Area Served
    • 3.3 Key Players Virtual Reality Game Engines Product/Solution/Service
    • 3.4 Date of Enter into Virtual Reality Game Engines Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Virtual Reality Game Engines Market Size by Type (2014-2019)
    • 4.2 Global Virtual Reality Game Engines Market Size by Application (2014-2019)

    5 United States

    • 5.1 United States Virtual Reality Game Engines Market Size (2014-2019)
    • 5.2 Virtual Reality Game Engines Key Players in United States
    • 5.3 United States Virtual Reality Game Engines Market Size by Type
    • 5.4 United States Virtual Reality Game Engines Market Size by Application

    6 Europe

    • 6.1 Europe Virtual Reality Game Engines Market Size (2014-2019)
    • 6.2 Virtual Reality Game Engines Key Players in Europe
    • 6.3 Europe Virtual Reality Game Engines Market Size by Type
    • 6.4 Europe Virtual Reality Game Engines Market Size by Application

    7 China

    • 7.1 China Virtual Reality Game Engines Market Size (2014-2019)
    • 7.2 Virtual Reality Game Engines Key Players in China
    • 7.3 China Virtual Reality Game Engines Market Size by Type
    • 7.4 China Virtual Reality Game Engines Market Size by Application

    8 Japan

    • 8.1 Japan Virtual Reality Game Engines Market Size (2014-2019)
    • 8.2 Virtual Reality Game Engines Key Players in Japan
    • 8.3 Japan Virtual Reality Game Engines Market Size by Type
    • 8.4 Japan Virtual Reality Game Engines Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Virtual Reality Game Engines Market Size (2014-2019)
    • 9.2 Virtual Reality Game Engines Key Players in Southeast Asia
    • 9.3 Southeast Asia Virtual Reality Game Engines Market Size by Type
    • 9.4 Southeast Asia Virtual Reality Game Engines Market Size by Application

    10 India

    • 10.1 India Virtual Reality Game Engines Market Size (2014-2019)
    • 10.2 Virtual Reality Game Engines Key Players in India
    • 10.3 India Virtual Reality Game Engines Market Size by Type
    • 10.4 India Virtual Reality Game Engines Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Virtual Reality Game Engines Market Size (2014-2019)
    • 11.2 Virtual Reality Game Engines Key Players in Central & South America
    • 11.3 Central & South America Virtual Reality Game Engines Market Size by Type
    • 11.4 Central & South America Virtual Reality Game Engines Market Size by Application

    12 International Players Profiles

    • 12.1 Unity Technologies
      • 12.1.1 Unity Technologies Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Virtual Reality Game Engines Introduction
      • 12.1.4 Unity Technologies Revenue in Virtual Reality Game Engines Business (2014-2019)
      • 12.1.5 Unity Technologies Recent Development
    • 12.2 Unreal Engine
      • 12.2.1 Unreal Engine Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Virtual Reality Game Engines Introduction
      • 12.2.4 Unreal Engine Revenue in Virtual Reality Game Engines Business (2014-2019)
      • 12.2.5 Unreal Engine Recent Development
    • 12.3 Epic Games
      • 12.3.1 Epic Games Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Virtual Reality Game Engines Introduction
      • 12.3.4 Epic Games Revenue in Virtual Reality Game Engines Business (2014-2019)
      • 12.3.5 Epic Games Recent Development
    • 12.4 Crytek
      • 12.4.1 Crytek Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Virtual Reality Game Engines Introduction
      • 12.4.4 Crytek Revenue in Virtual Reality Game Engines Business (2014-2019)
      • 12.4.5 Crytek Recent Development
    • 12.5 Sony
      • 12.5.1 Sony Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Virtual Reality Game Engines Introduction
      • 12.5.4 Sony Revenue in Virtual Reality Game Engines Business (2014-2019)
      • 12.5.5 Sony Recent Development
    • 12.6 Corona Labs (Organization)
      • 12.6.1 Corona Labs (Organization) Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Virtual Reality Game Engines Introduction
      • 12.6.4 Corona Labs (Organization) Revenue in Virtual Reality Game Engines Business (2014-2019)
      • 12.6.5 Corona Labs (Organization) Recent Development
    • 12.7 The Game Creators
      • 12.7.1 The Game Creators Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Virtual Reality Game Engines Introduction
      • 12.7.4 The Game Creators Revenue in Virtual Reality Game Engines Business (2014-2019)
      • 12.7.5 The Game Creators Recent Development
    • 12.8 Valve Corporation
      • 12.8.1 Valve Corporation Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Virtual Reality Game Engines Introduction
      • 12.8.4 Valve Corporation Revenue in Virtual Reality Game Engines Business (2014-2019)
      • 12.8.5 Valve Corporation Recent Development
    • 12.9 Silicon Studio
      • 12.9.1 Silicon Studio Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Virtual Reality Game Engines Introduction
      • 12.9.4 Silicon Studio Revenue in Virtual Reality Game Engines Business (2014-2019)
      • 12.9.5 Silicon Studio Recent Development
    • 12.10 libGDX
      • 12.10.1 libGDX Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 Virtual Reality Game Engines Introduction
      • 12.10.4 libGDX Revenue in Virtual Reality Game Engines Business (2014-2019)
      • 12.10.5 libGDX Recent Development
    • 12.11 Ambiera
    • 12.12 GarageGames

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Regions
    • 13.2 United States
    • 13.3 Europe
    • 13.4 China
    • 13.5 Japan
    • 13.6 Southeast Asia
    • 13.7 India
    • 13.8 Central & South America
    • 13.9 Market Size Forecast by Product (2019-2025)
    • 13.10 Market Size Forecast by Application (2019-2025)

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 12.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      A game engine is a software development environment designed for people to build video games. Developers use them to create games for consoles, mobile devices, and personal computers. The core functionality typically provided by a game engine includes a rendering engine, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics. The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games[1] or to make it easier to port games to multiple platforms.
      In 2018, the global Virtual Reality Game Engines market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

      This report focuses on the global Virtual Reality Game Engines status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality Game Engines development in United States, Europe and China.

      The key players covered in this study
      Unity Technologies
      Unreal Engine
      Epic Games
      Crytek
      Sony
      Corona Labs (Organization)
      The Game Creators
      Valve Corporation
      Silicon Studio
      libGDX
      Ambiera
      GarageGames

      Market segment by Type, the product can be split into
      Type I
      Type II

      Market segment by Application, split into
      Mobilephone
      VR headset
      Other

      Market segment by Regions/Countries, this report covers
      United States
      Europe
      China
      Japan
      Southeast Asia
      India
      Central & South America

      The study objectives of this report are:
      To analyze global Virtual Reality Game Engines status, future forecast, growth opportunity, key market and key players.
      To present the Virtual Reality Game Engines development in United States, Europe and China.
      To strategically profile the key players and comprehensively analyze their development plan and strategies.
      To define, describe and forecast the market by product type, market and key regions.

      In this study, the years considered to estimate the market size of Virtual Reality Game Engines are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025
      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

      Buy now