Global and United States Virtual Exhibition Platform Market Report & Forecast 2022-2028
Table of Contents
1 Study Coverage
- 1.1 Virtual Exhibition Platform Revenue in Virtual Exhibition Platform Business (2017-2022) & (US$ Million) Introduction
- 1.2 Global Virtual Exhibition Platform Outlook 2017 VS 2022 VS 2028
- 1.2.1 Global Virtual Exhibition Platform Market Size for the Year 2017-2028
- 1.2.2 Global Virtual Exhibition Platform Market Size for the Year 2017-2028
- 1.3 Virtual Exhibition Platform Market Size, United States VS Global, 2017 VS 2022 VS 2028
- 1.3.1 The Market Share of United States Virtual Exhibition Platform in Global, 2017 VS 2022 VS 2028
- 1.3.2 The Growth Rate of Virtual Exhibition Platform Market Size, United States VS Global, 2017 VS 2022 VS 2028
- 1.4 Virtual Exhibition Platform Market Dynamics
- 1.4.1 Virtual Exhibition Platform Industry Trends
- 1.4.2 Virtual Exhibition Platform Market Drivers
- 1.4.3 Virtual Exhibition Platform Market Challenges
- 1.4.4 Virtual Exhibition Platform Market Restraints
- 1.5 Study Objectives
- 1.6 Years Considered
2 Virtual Exhibition Platform by Type
- 2.1 Virtual Exhibition Platform Market Segment by Type
- 2.1.1 2D
- 2.1.2 3D
- 2.1.3 VR
- 2.2 Global Virtual Exhibition Platform Market Size by Type (2017, 2022 & 2028)
- 2.3 Global Virtual Exhibition Platform Market Size by Type (2017-2028)
- 2.4 United States Virtual Exhibition Platform Market Size by Type (2017, 2022 & 2028)
- 2.5 United States Virtual Exhibition Platform Market Size by Type (2017-2028)
3 Virtual Exhibition Platform by Application
- 3.1 Virtual Exhibition Platform Market Segment by Application
- 3.1.1 Trading
- 3.1.2 Art
- 3.1.3 Other
- 3.2 Global Virtual Exhibition Platform Market Size by Application (2017, 2022 & 2028)
- 3.3 Global Virtual Exhibition Platform Market Size by Application (2017-2028)
- 3.4 United States Virtual Exhibition Platform Market Size by Application (2017, 2022 & 2028)
- 3.5 United States Virtual Exhibition Platform Market Size by Application (2017-2028)
4 Global Virtual Exhibition Platform Competitor Landscape by Company
- 4.1 Global Virtual Exhibition Platform Market Size by Company
- 4.1.1 Top Global Virtual Exhibition Platform Companies Ranked by Revenue (2021)
- 4.1.2 Global Virtual Exhibition Platform Revenue by Player (2017-2022)
- 4.2 Global Virtual Exhibition Platform Concentration Ratio (CR)
- 4.2.1 Virtual Exhibition Platform Market Concentration Ratio (CR) (2017-2022)
- 4.2.2 Global Top 5 and Top 10 Largest Companies of Virtual Exhibition Platform in 2021
- 4.2.3 Global Virtual Exhibition Platform Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
- 4.3 Global Virtual Exhibition Platform Headquarters, Revenue in Virtual Exhibition Platform Business (2017-2022) & (US$ Million) Type
- 4.3.1 Global Virtual Exhibition Platform Headquarters and Area Served
- 4.3.2 Global Virtual Exhibition Platform Companies Revenue in Virtual Exhibition Platform Business (2017-2022) & (US$ Million) Type
- 4.3.3 Date of International Companies Enter into Virtual Exhibition Platform Market
- 4.4 Companies Mergers & Acquisitions, Expansion Plans
- 4.5 United States Virtual Exhibition Platform Market Size by Company
- 4.5.1 Top Virtual Exhibition Platform Players in United States, Ranked by Revenue (2021)
- 4.5.2 United States Virtual Exhibition Platform Revenue by Players (2020, 2021 & 2022)
5 Global Virtual Exhibition Platform Market Size by Region
- 5.1 Global Virtual Exhibition Platform Market Size by Region: 2017 VS 2022 VS 2028
- 5.2 Global Virtual Exhibition Platform Market Size by Region (2017-2028)
- 5.2.1 Global Virtual Exhibition Platform Market Size by Region: 2017-2022
- 5.2.2 Global Virtual Exhibition Platform Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
- 6.1 North America
- 6.1.1 North America Virtual Exhibition Platform Market Size YoY Growth 2017-2028
- 6.1.2 North America Virtual Exhibition Platform Market Facts & Figures by Country (2017, 2022 & 2028)
- 6.1.3 United States
- 6.1.4 Canada
- 6.2 Asia-Pacific
- 6.2.1 Asia-Pacific Virtual Exhibition Platform Market Size YoY Growth 2017-2028
- 6.2.2 Asia-Pacific Virtual Exhibition Platform Market Facts & Figures by Region (2017, 2022 & 2028)
- 6.2.3 China
- 6.2.4 Japan
- 6.2.5 South Korea
- 6.2.6 India
- 6.2.7 Australia
- 6.2.8 China Taiwan
- 6.2.9 Indonesia
- 6.2.10 Thailand
- 6.2.11 Malaysia
- 6.3 Europe
- 6.3.1 Europe Virtual Exhibition Platform Market Size YoY Growth 2017-2028
- 6.3.2 Europe Virtual Exhibition Platform Market Facts & Figures by Country (2017, 2022 & 2028)
- 6.3.3 Germany
- 6.3.4 France
- 6.3.5 U.K.
- 6.3.6 Italy
- 6.3.7 Russia
- 6.4 Latin America
- 6.4.1 Latin America Virtual Exhibition Platform Market Size YoY Growth 2017-2028
- 6.4.2 Latin America Virtual Exhibition Platform Market Facts & Figures by Country (2017, 2022 & 2028)
- 6.4.3 Mexico
- 6.4.4 Brazil
- 6.4.5 Argentina
- 6.5 Middle East and Africa
- 6.5.1 Middle East and Africa Virtual Exhibition Platform Market Size YoY Growth 2017-2028
- 6.5.2 Middle East and Africa Virtual Exhibition Platform Market Facts & Figures by Country (2017, 2022 & 2028)
- 6.5.3 Turkey
- 6.5.4 Saudi Arabia
- 6.5.5 UAE
7 Company Profiles
- 7.1 HexaFair
- 7.1.1 HexaFair Company Details
- 7.1.2 HexaFair Business Overview
- 7.1.3 HexaFair Virtual Exhibition Platform Introduction
- 7.1.4 HexaFair Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.1.5 HexaFair Recent Development
- 7.2 Xporium
- 7.2.1 Xporium Company Details
- 7.2.2 Xporium Business Overview
- 7.2.3 Xporium Virtual Exhibition Platform Introduction
- 7.2.4 Xporium Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.2.5 Xporium Recent Development
- 7.3 Utradefair
- 7.3.1 Utradefair Company Details
- 7.3.2 Utradefair Business Overview
- 7.3.3 Utradefair Virtual Exhibition Platform Introduction
- 7.3.4 Utradefair Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.3.5 Utradefair Recent Development
- 7.4 ExpoBurg
- 7.4.1 ExpoBurg Company Details
- 7.4.2 ExpoBurg Business Overview
- 7.4.3 ExpoBurg Virtual Exhibition Platform Introduction
- 7.4.4 ExpoBurg Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.4.5 ExpoBurg Recent Development
- 7.5 Dreamcast
- 7.5.1 Dreamcast Company Details
- 7.5.2 Dreamcast Business Overview
- 7.5.3 Dreamcast Virtual Exhibition Platform Introduction
- 7.5.4 Dreamcast Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.5.5 Dreamcast Recent Development
- 7.6 Blues N Coppers
- 7.6.1 Blues N Coppers Company Details
- 7.6.2 Blues N Coppers Business Overview
- 7.6.3 Blues N Coppers Virtual Exhibition Platform Introduction
- 7.6.4 Blues N Coppers Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.6.5 Blues N Coppers Recent Development
- 7.7 EventX
- 7.7.1 EventX Company Details
- 7.7.2 EventX Business Overview
- 7.7.3 EventX Virtual Exhibition Platform Introduction
- 7.7.4 EventX Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.7.5 EventX Recent Development
- 7.8 vFairs
- 7.8.1 vFairs Company Details
- 7.8.2 vFairs Business Overview
- 7.8.3 vFairs Virtual Exhibition Platform Introduction
- 7.8.4 vFairs Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.8.5 vFairs Recent Development
- 7.9 Samaaro
- 7.9.1 Samaaro Company Details
- 7.9.2 Samaaro Business Overview
- 7.9.3 Samaaro Virtual Exhibition Platform Introduction
- 7.9.4 Samaaro Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.9.5 Samaaro Recent Development
- 7.10 V-Ex
- 7.10.1 V-Ex Company Details
- 7.10.2 V-Ex Business Overview
- 7.10.3 V-Ex Virtual Exhibition Platform Introduction
- 7.10.4 V-Ex Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.10.5 V-Ex Recent Development
- 7.11 V-CUBE
- 7.11.1 V-CUBE Company Details
- 7.11.2 V-CUBE Business Overview
- 7.11.3 V-CUBE Virtual Exhibition Platform Introduction
- 7.11.4 V-CUBE Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.11.5 V-CUBE Recent Development
- 7.12 iVent
- 7.12.1 iVent Company Details
- 7.12.2 iVent Business Overview
- 7.12.3 iVent Virtual Exhibition Platform Introduction
- 7.12.4 iVent Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.12.5 iVent Recent Development
- 7.13 Accelevents
- 7.13.1 Accelevents Company Details
- 7.13.2 Accelevents Business Overview
- 7.13.3 Accelevents Virtual Exhibition Platform Introduction
- 7.13.4 Accelevents Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.13.5 Accelevents Recent Development
- 7.14 INXPO
- 7.14.1 INXPO Company Details
- 7.14.2 INXPO Business Overview
- 7.14.3 INXPO Virtual Exhibition Platform Introduction
- 7.14.4 INXPO Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.14.5 INXPO Recent Development
- 7.15 Expogun
- 7.15.1 Expogun Company Details
- 7.15.2 Expogun Business Overview
- 7.15.3 Expogun Virtual Exhibition Platform Introduction
- 7.15.4 Expogun Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.15.5 Expogun Recent Development
- 7.16 Virtualive
- 7.16.1 Virtualive Company Details
- 7.16.2 Virtualive Business Overview
- 7.16.3 Virtualive Virtual Exhibition Platform Introduction
- 7.16.4 Virtualive Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.16.5 Virtualive Recent Development
- 7.17 Lansera
- 7.17.1 Lansera Company Details
- 7.17.2 Lansera Business Overview
- 7.17.3 Lansera Virtual Exhibition Platform Introduction
- 7.17.4 Lansera Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.17.5 Lansera Recent Development
- 7.18 pragati
- 7.18.1 pragati Company Details
- 7.18.2 pragati Business Overview
- 7.18.3 pragati Virtual Exhibition Platform Introduction
- 7.18.4 pragati Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.18.5 pragati Recent Development
- 7.19 Meetyoo
- 7.19.1 Meetyoo Company Details
- 7.19.2 Meetyoo Business Overview
- 7.19.3 Meetyoo Virtual Exhibition Platform Introduction
- 7.19.4 Meetyoo Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.19.5 Meetyoo Recent Development
- 7.20 Canapii
- 7.20.1 Canapii Company Details
- 7.20.2 Canapii Business Overview
- 7.20.3 Canapii Virtual Exhibition Platform Introduction
- 7.20.4 Canapii Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.20.5 Canapii Recent Development
- 7.21 ibentos
- 7.21.1 ibentos Company Details
- 7.21.2 ibentos Business Overview
- 7.21.3 ibentos Virtual Exhibition Platform Introduction
- 7.21.4 ibentos Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.21.5 ibentos Recent Development
- 7.22 VR-All-Art
- 7.22.1 VR-All-Art Company Details
- 7.22.2 VR-All-Art Business Overview
- 7.22.3 VR-All-Art Virtual Exhibition Platform Introduction
- 7.22.4 VR-All-Art Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.22.5 VR-All-Art Recent Development
- 7.23 HoloFair
- 7.23.1 HoloFair Company Details
- 7.23.2 HoloFair Business Overview
- 7.23.3 HoloFair Virtual Exhibition Platform Introduction
- 7.23.4 HoloFair Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.23.5 HoloFair Recent Development
- 7.24 ExpoPlatform
- 7.24.1 ExpoPlatform Company Details
- 7.24.2 ExpoPlatform Business Overview
- 7.24.3 ExpoPlatform Virtual Exhibition Platform Introduction
- 7.24.4 ExpoPlatform Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.24.5 ExpoPlatform Recent Development
- 7.25 iStaging
- 7.25.1 iStaging Company Details
- 7.25.2 iStaging Business Overview
- 7.25.3 iStaging Virtual Exhibition Platform Introduction
- 7.25.4 iStaging Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.25.5 iStaging Recent Development
- 7.26 AppyFair
- 7.26.1 AppyFair Company Details
- 7.26.2 AppyFair Business Overview
- 7.26.3 AppyFair Virtual Exhibition Platform Introduction
- 7.26.4 AppyFair Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.26.5 AppyFair Recent Development
- 7.27 Windstar Games
- 7.27.1 Windstar Games Company Details
- 7.27.2 Windstar Games Business Overview
- 7.27.3 Windstar Games Virtual Exhibition Platform Introduction
- 7.27.4 Windstar Games Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.27.5 Windstar Games Recent Development
- 7.28 Sarcontech
- 7.28.1 Sarcontech Company Details
- 7.28.2 Sarcontech Business Overview
- 7.28.3 Sarcontech Virtual Exhibition Platform Introduction
- 7.28.4 Sarcontech Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.28.5 Sarcontech Recent Development
- 7.29 AirLST
- 7.29.1 AirLST Company Details
- 7.29.2 AirLST Business Overview
- 7.29.3 AirLST Virtual Exhibition Platform Introduction
- 7.29.4 AirLST Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.29.5 AirLST Recent Development
- 7.30 Gravit8
- 7.30.1 Gravit8 Company Details
- 7.30.2 Gravit8 Business Overview
- 7.30.3 Gravit8 Virtual Exhibition Platform Introduction
- 7.30.4 Gravit8 Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.30.5 Gravit8 Recent Development
- 7.31 StreamOn
- 7.31.1 StreamOn Company Details
- 7.31.2 StreamOn Business Overview
- 7.31.3 StreamOn Virtual Exhibition Platform Introduction
- 7.31.4 StreamOn Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.31.5 StreamOn Recent Development
- 7.32 Curat10n
- 7.32.1 Curat10n Company Details
- 7.32.2 Curat10n Business Overview
- 7.32.3 Curat10n Virtual Exhibition Platform Introduction
- 7.32.4 Curat10n Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.32.5 Curat10n Recent Development
- 7.33 MootUp
- 7.33.1 MootUp Company Details
- 7.33.2 MootUp Business Overview
- 7.33.3 MootUp Virtual Exhibition Platform Introduction
- 7.33.4 MootUp Revenue in Virtual Exhibition Platform Business (2017-2022)
- 7.33.5 MootUp Recent Development
8 Research Findings and Conclusion
9 Appendix
- 9.1 Research Methodology
- 9.1.1 Methodology/Research Approach
- 9.1.2 Data Source
- 9.2 Author Details
Summary:
Market Analysis and Insights: Global and United States Virtual Exhibition Platform Market
This report focuses on global and United States Virtual Exhibition Platform market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global Virtual Exhibition Platform market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, 2D accounting for % of the Virtual Exhibition Platform global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Trading was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
In United States the Virtual Exhibition Platform market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
Global Virtual Exhibition Platform Scope and Market Size
Virtual Exhibition Platform market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Virtual Exhibition Platform market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the Virtual Exhibition Platform market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type, the Virtual Exhibition Platform market is segmented into
2D
3D
VR
Segment by Application, the Virtual Exhibition Platform market is segmented into
Trading
Art
Other
Regional and Country-level Analysis
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Competitive Landscape and Virtual Exhibition Platform Market Share Analysis
Virtual Exhibition Platform market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in Virtual Exhibition Platform business, the date to enter into the Virtual Exhibition Platform market, Revenue in Virtual Exhibition Platform Business (2017-2022) & (US$ Million) introduction, recent developments, etc.
The major vendors covered:
HexaFair
Xporium
Utradefair
ExpoBurg
Dreamcast
Blues N Coppers
EventX
vFairs
Samaaro
V-Ex
V-CUBE
iVent
Accelevents
INXPO
Expogun
Virtualive
Lansera
pragati
Meetyoo
Canapii
ibentos
VR-All-Art
HoloFair
ExpoPlatform
iStaging
AppyFair
Windstar Games
Sarcontech
AirLST
Gravit8
StreamOn
Curat10n
MootUp