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Global Virtual Event Platforms Market Size, Status and Forecast 2020-2026

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Market Analysis by Type
    • 1.3.1 Global Virtual Event Platforms Market Size Growth Rate by Type: 2020 VS 2026
    • 1.3.2 Vitual Conference
    • 1.3.3 Vitual Job Fair
    • 1.3.4 Vitual Exhibition
  • 1.4 Market by Application
    • 1.4.1 Global Virtual Event Platforms Market Share by Application: 2020 VS 2026
    • 1.4.2 Government
    • 1.4.3 Retail and eCommerce
    • 1.4.4 BFSI
    • 1.4.5 Telecom and IT
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Global Growth Trends

  • 2.1 Global Virtual Event Platforms Market Perspective (2015-2026)
  • 2.2 Virtual Event Platforms Growth Trends by Regions
    • 2.2.1 Virtual Event Platforms Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Virtual Event Platforms Historic Market Share by Regions (2015-2020)
    • 2.2.3 Virtual Event Platforms Forecasted Market Size by Regions (2021-2026)
  • 2.3 Virtual Event Platforms Industry Dynamic
    • 2.3.1 Virtual Event Platforms Market Trends
    • 2.3.2 Virtual Event Platforms Market Drivers
    • 2.3.3 Virtual Event Platforms Market Challenges
    • 2.3.4 Virtual Event Platforms Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top Virtual Event Platforms Players by Market Size
    • 3.1.1 Global Top Virtual Event Platforms Players by Revenue (2015-2020)
    • 3.1.2 Global Virtual Event Platforms Revenue Market Share by Players (2015-2020)
  • 3.2 Global Virtual Event Platforms Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Players Covered: Ranking by Virtual Event Platforms Revenue
  • 3.4 Global Virtual Event Platforms Market Concentration Ratio
    • 3.4.1 Global Virtual Event Platforms Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Virtual Event Platforms Revenue in 2019
  • 3.5 Key Players Virtual Event Platforms Area Served
  • 3.6 Key Players Virtual Event Platforms Product Solution and Service
  • 3.7 Date of Enter into Virtual Event Platforms Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Virtual Event Platforms Breakdown Data by Type

  • 4.1 Global Virtual Event Platforms Historic Market Size by Type (2015-2020)
  • 4.2 Global Virtual Event Platforms Forecasted Market Size by Type (2021-2026)

5 Virtual Event Platforms Breakdown Data by Application

  • 5.1 Global Virtual Event Platforms Historic Market Size by Application (2015-2020)
  • 5.2 Global Virtual Event Platforms Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Virtual Event Platforms Market Size (2015-2026)
  • 6.2 North America Virtual Event Platforms Market Size by Type (2015-2020)
  • 6.3 North America Virtual Event Platforms Market Size by Application (2015-2020)
  • 6.4 North America Virtual Event Platforms Market Size by Country (2015-2020)
    • 6.4.1 United States
    • 6.4.2 Canada

7 Europe

  • 7.1 Europe Virtual Event Platforms Market Size (2015-2026)
  • 7.2 Europe Virtual Event Platforms Market Size by Type (2015-2020)
  • 7.3 Europe Virtual Event Platforms Market Size by Application (2015-2020)
  • 7.4 Europe Virtual Event Platforms Market Size by Country (2015-2020)
    • 7.4.1 Germany
    • 7.4.2 France
    • 7.4.3 U.K.
    • 7.4.4 Italy
    • 7.4.5 Russia
    • 7.4.6 Nordic

8 Asia-Pacific

  • 8.1 Asia-Pacific Virtual Event Platforms Market Size (2015-2026)
  • 8.2 Asia-Pacific Virtual Event Platforms Market Size by Type (2015-2020)
  • 8.3 Asia-Pacific Virtual Event Platforms Market Size by Application (2015-2020)
  • 8.4 Asia-Pacific Virtual Event Platforms Market Size by Region (2015-2020)
    • 8.4.1 China
    • 8.4.2 Japan
    • 8.4.3 South Korea
    • 8.4.4 Southeast Asia
    • 8.4.5 India
    • 8.4.6 Australia

9 Latin America

  • 9.1 Latin America Virtual Event Platforms Market Size (2015-2026)
  • 9.2 Latin America Virtual Event Platforms Market Size by Type (2015-2020)
  • 9.3 Latin America Virtual Event Platforms Market Size by Application (2015-2020)
  • 9.4 Latin America Virtual Event Platforms Market Size by Country (2015-2020)
    • 9.4.1 Mexico
    • 9.4.2 Brazil

10 Middle East & Africa

  • 10.1 Middle East & Africa Virtual Event Platforms Market Size (2015-2026)
  • 10.2 Middle East & Africa Virtual Event Platforms Market Size by Type (2015-2020)
  • 10.3 Middle East & Africa Virtual Event Platforms Market Size by Application (2015-2020)
  • 10.4 Middle East & Africa Virtual Event Platforms Market Size by Country (2015-2020)
    • 10.4.1 Turkey
    • 10.4.2 Saudi Arabia
    • 10.4.3 UAE

11Key Players Profiles

  • 11.1 InEvent
    • 11.1.1 InEvent Company Details
    • 11.1.2 InEvent Business Overview
    • 11.1.3 InEvent Virtual Event Platforms Introduction
    • 11.1.4 InEvent Revenue in Virtual Event Platforms Business (2015-2020))
    • 11.1.5 InEvent Recent Development
  • 11.2 Townscript
    • 11.2.1 Townscript Company Details
    • 11.2.2 Townscript Business Overview
    • 11.2.3 Townscript Virtual Event Platforms Introduction
    • 11.2.4 Townscript Revenue in Virtual Event Platforms Business (2015-2020)
    • 11.2.5 Townscript Recent Development
  • 11.3 Cvent
    • 11.3.1 Cvent Company Details
    • 11.3.2 Cvent Business Overview
    • 11.3.3 Cvent Virtual Event Platforms Introduction
    • 11.3.4 Cvent Revenue in Virtual Event Platforms Business (2015-2020)
    • 11.3.5 Cvent Recent Development
  • 11.4 Bevy Labs
    • 11.4.1 Bevy Labs Company Details
    • 11.4.2 Bevy Labs Business Overview
    • 11.4.3 Bevy Labs Virtual Event Platforms Introduction
    • 11.4.4 Bevy Labs Revenue in Virtual Event Platforms Business (2015-2020)
    • 11.4.5 Bevy Labs Recent Development
  • 11.5 Hopin
    • 11.5.1 Hopin Company Details
    • 11.5.2 Hopin Business Overview
    • 11.5.3 Hopin Virtual Event Platforms Introduction
    • 11.5.4 Hopin Revenue in Virtual Event Platforms Business (2015-2020)
    • 11.5.5 Hopin Recent Development
  • 11.6 Influitive
    • 11.6.1 Influitive Company Details
    • 11.6.2 Influitive Business Overview
    • 11.6.3 Influitive Virtual Event Platforms Introduction
    • 11.6.4 Influitive Revenue in Virtual Event Platforms Business (2015-2020)
    • 11.6.5 Influitive Recent Development
  • 11.7 RainFocus
    • 11.7.1 RainFocus Company Details
    • 11.7.2 RainFocus Business Overview
    • 11.7.3 RainFocus Virtual Event Platforms Introduction
    • 11.7.4 RainFocus Revenue in Virtual Event Platforms Business (2015-2020)
    • 11.7.5 RainFocus Recent Development
  • 11.8 Eventzilla
    • 11.8.1 Eventzilla Company Details
    • 11.8.2 Eventzilla Business Overview
    • 11.8.3 Eventzilla Virtual Event Platforms Introduction
    • 11.8.4 Eventzilla Revenue in Virtual Event Platforms Business (2015-2020)
    • 11.8.5 Eventzilla Recent Development
  • 11.9 Socio
    • 11.9.1 Socio Company Details
    • 11.9.2 Socio Business Overview
    • 11.9.3 Socio Virtual Event Platforms Introduction
    • 11.9.4 Socio Revenue in Virtual Event Platforms Business (2015-2020)
    • 11.9.5 Socio Recent Development
  • 11.10 Brazen
    • 11.10.1 Brazen Company Details
    • 11.10.2 Brazen Business Overview
    • 11.10.3 Brazen Virtual Event Platforms Introduction
    • 11.10.4 Brazen Revenue in Virtual Event Platforms Business (2015-2020)
    • 11.10.5 Brazen Recent Development
  • 11.11 SpotMe
    • 10.11.1 SpotMe Company Details
    • 10.11.2 SpotMe Business Overview
    • 10.11.3 SpotMe Virtual Event Platforms Introduction
    • 10.11.4 SpotMe Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.11.5 SpotMe Recent Development
  • 11.12 Accelevents
    • 10.12.1 Accelevents Company Details
    • 10.12.2 Accelevents Business Overview
    • 10.12.3 Accelevents Virtual Event Platforms Introduction
    • 10.12.4 Accelevents Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.12.5 Accelevents Recent Development
  • 11.13 TOCCA
    • 10.13.1 TOCCA Company Details
    • 10.13.2 TOCCA Business Overview
    • 10.13.3 TOCCA Virtual Event Platforms Introduction
    • 10.13.4 TOCCA Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.13.5 TOCCA Recent Development
  • 11.14 Whova
    • 10.14.1 Whova Company Details
    • 10.14.2 Whova Business Overview
    • 10.14.3 Whova Virtual Event Platforms Introduction
    • 10.14.4 Whova Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.14.5 Whova Recent Development
  • 11.15 Boomset
    • 10.15.1 Boomset Company Details
    • 10.15.2 Boomset Business Overview
    • 10.15.3 Boomset Virtual Event Platforms Introduction
    • 10.15.4 Boomset Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.15.5 Boomset Recent Development
  • 11.16 KitApps
    • 10.16.1 KitApps Company Details
    • 10.16.2 KitApps Business Overview
    • 10.16.3 KitApps Virtual Event Platforms Introduction
    • 10.16.4 KitApps Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.16.5 KitApps Recent Development
  • 11.17 All In The Loop
    • 10.17.1 All In The Loop Company Details
    • 10.17.2 All In The Loop Business Overview
    • 10.17.3 All In The Loop Virtual Event Platforms Introduction
    • 10.17.4 All In The Loop Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.17.5 All In The Loop Recent Development
  • 11.18 PheedLoop
    • 10.18.1 PheedLoop Company Details
    • 10.18.2 PheedLoop Business Overview
    • 10.18.3 PheedLoop Virtual Event Platforms Introduction
    • 10.18.4 PheedLoop Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.18.5 PheedLoop Recent Development
  • 11.19 6Connex
    • 10.19.1 6Connex Company Details
    • 10.19.2 6Connex Business Overview
    • 10.19.3 6Connex Virtual Event Platforms Introduction
    • 10.19.4 6Connex Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.19.5 6Connex Recent Development
  • 11.20 Airmeet
    • 10.20.1 Airmeet Company Details
    • 10.20.2 Airmeet Business Overview
    • 10.20.3 Airmeet Virtual Event Platforms Introduction
    • 10.20.4 Airmeet Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.20.5 Airmeet Recent Development
  • 11.21 HexaFair
    • 10.21.1 HexaFair Company Details
    • 10.21.2 HexaFair Business Overview
    • 10.21.3 HexaFair Virtual Event Platforms Introduction
    • 10.21.4 HexaFair Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.21.5 HexaFair Recent Development
  • 11.22 Intrado Corporation
    • 10.22.1 Intrado Corporation Company Details
    • 10.22.2 Intrado Corporation Business Overview
    • 10.22.3 Intrado Corporation Virtual Event Platforms Introduction
    • 10.22.4 Intrado Corporation Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.22.5 Intrado Corporation Recent Development
  • 11.23 EventXtra
    • 10.23.1 EventXtra Company Details
    • 10.23.2 EventXtra Business Overview
    • 10.23.3 EventXtra Virtual Event Platforms Introduction
    • 10.23.4 EventXtra Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.23.5 EventXtra Recent Development
  • 11.24 Eventtia
    • 10.24.1 Eventtia Company Details
    • 10.24.2 Eventtia Business Overview
    • 10.24.3 Eventtia Virtual Event Platforms Introduction
    • 10.24.4 Eventtia Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.24.5 Eventtia Recent Development
  • 11.25 eZ-XPO
    • 10.25.1 eZ-XPO Company Details
    • 10.25.2 eZ-XPO Business Overview
    • 10.25.3 eZ-XPO Virtual Event Platforms Introduction
    • 10.25.4 eZ-XPO Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.25.5 eZ-XPO Recent Development
  • 11.26 Bizzabo
    • 10.26.1 Bizzabo Company Details
    • 10.26.2 Bizzabo Business Overview
    • 10.26.3 Bizzabo Virtual Event Platforms Introduction
    • 10.26.4 Bizzabo Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.26.5 Bizzabo Recent Development
  • 11.27 AIDAIO Software Solutions
    • 10.27.1 AIDAIO Software Solutions Company Details
    • 10.27.2 AIDAIO Software Solutions Business Overview
    • 10.27.3 AIDAIO Software Solutions Virtual Event Platforms Introduction
    • 10.27.4 AIDAIO Software Solutions Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.27.5 AIDAIO Software Solutions Recent Development
  • 11.28 Engagez
    • 10.28.1 Engagez Company Details
    • 10.28.2 Engagez Business Overview
    • 10.28.3 Engagez Virtual Event Platforms Introduction
    • 10.28.4 Engagez Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.28.5 Engagez Recent Development
  • 11.29 Azavista
    • 10.29.1 Azavista Company Details
    • 10.29.2 Azavista Business Overview
    • 10.29.3 Azavista Virtual Event Platforms Introduction
    • 10.29.4 Azavista Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.29.5 Azavista Recent Development
  • 11.30 Evenium
    • 10.30.1 Evenium Company Details
    • 10.30.2 Evenium Business Overview
    • 10.30.3 Evenium Virtual Event Platforms Introduction
    • 10.30.4 Evenium Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.30.5 Evenium Recent Development
  • 11.31 vFairs
    • 10.31.1 vFairs Company Details
    • 10.31.2 vFairs Business Overview
    • 10.31.3 vFairs Virtual Event Platforms Introduction
    • 10.31.4 vFairs Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.31.5 vFairs Recent Development
  • 11.32 Run The World
    • 10.32.1 Run The World Company Details
    • 10.32.2 Run The World Business Overview
    • 10.32.3 Run The World Virtual Event Platforms Introduction
    • 10.32.4 Run The World Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.32.5 Run The World Recent Development
  • 11.33 Pathable
    • 10.33.1 Pathable Company Details
    • 10.33.2 Pathable Business Overview
    • 10.33.3 Pathable Virtual Event Platforms Introduction
    • 10.33.4 Pathable Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.33.5 Pathable Recent Development
  • 11.34 ViewStub
    • 10.34.1 ViewStub Company Details
    • 10.34.2 ViewStub Business Overview
    • 10.34.3 ViewStub Virtual Event Platforms Introduction
    • 10.34.4 ViewStub Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.34.5 ViewStub Recent Development
  • 11.35 SCHED
    • 10.35.1 SCHED Company Details
    • 10.35.2 SCHED Business Overview
    • 10.35.3 SCHED Virtual Event Platforms Introduction
    • 10.35.4 SCHED Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.35.5 SCHED Recent Development
  • 11.36 Remo.co
    • 10.36.1 Remo.co Company Details
    • 10.36.2 Remo.co Business Overview
    • 10.36.3 Remo.co Virtual Event Platforms Introduction
    • 10.36.4 Remo.co Revenue in Virtual Event Platforms Business (2015-2020)
    • 10.36.5 Remo.co Recent Development

12Analyst's Viewpoints/Conclusions

    13Appendix

    • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
      • 13.1.2 Data Source
    • 13.2 Disclaimer

    Virtual Event Platforms market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Virtual Event Platforms market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

    Market segment by Type, the product can be split into
    Vitual Conference
    Vitual Job Fair
    Vitual Exhibition

    Market segment by Application, split into
    Government
    Retail and eCommerce
    BFSI
    Telecom and IT

    Based on regional and country-level analysis, the Virtual Event Platforms market has been segmented as follows:
    North America
    United States
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Nordic
    Asia-Pacific
    China
    Japan
    South Korea
    Southeast Asia
    India
    Australia
    Latin America
    Mexico
    Brazil
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE

    In the competitive analysis section of the report, leading as well as prominent players of the global Virtual Event Platforms market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
    The key players covered in this study
    InEvent
    Townscript
    Cvent
    Bevy Labs
    Hopin
    Influitive
    RainFocus
    Eventzilla
    Socio
    Brazen
    SpotMe
    Accelevents
    TOCCA
    Whova
    Boomset
    KitApps
    All In The Loop
    PheedLoop
    6Connex
    Airmeet
    HexaFair
    Intrado Corporation
    EventXtra
    Eventtia
    eZ-XPO
    Bizzabo
    AIDAIO Software Solutions
    Engagez
    Azavista
    Evenium
    vFairs
    Run The World
    Pathable
    ViewStub
    SCHED

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