Global Video Game Software Market Size, Status and Forecast 2019-2025
Table of Contents
1 Report Overview
- 1.1 Study Scope
- 1.2 Key Market Segments
- 1.3 Players Covered
- 1.4 Market Analysis by Type
- 1.4.1 Global Video Game Software Market Size Growth Rate by Type (2014-2025)
- 1.4.2 Nintendo
- 1.4.3 PC
- 1.4.4 PlayStation 3
- 1.4.5 PlayStation 4
- 1.4.6 Xbox
- 1.5 Market by Application
- 1.5.1 Global Video Game Software Market Share by Application (2014-2025)
- 1.5.2 Education
- 1.5.3 Entertainment
- 1.5.4 Electronic Sports
- 1.5.5 Other
- 1.6 Study Objectives
- 1.7 Years Considered
2 Global Growth Trends
- 2.1 Video Game Software Market Size
- 2.2 Video Game Software Growth Trends by Regions
- 2.2.1 Video Game Software Market Size by Regions (2014-2025)
- 2.2.2 Video Game Software Market Share by Regions (2014-2019)
- 2.3 Industry Trends
- 2.3.1 Market Top Trends
- 2.3.2 Market Drivers
- 2.3.3 Market Opportunities
3 Market Share by Key Players
- 3.1 Video Game Software Market Size by Manufacturers
- 3.1.1 Global Video Game Software Revenue by Manufacturers (2014-2019)
- 3.1.2 Global Video Game Software Revenue Market Share by Manufacturers (2014-2019)
- 3.1.3 Global Video Game Software Market Concentration Ratio (CR5 and HHI)
- 3.2 Video Game Software Key Players Head office and Area Served
- 3.3 Key Players Video Game Software Product/Solution/Service
- 3.4 Date of Enter into Video Game Software Market
- 3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type and Application
- 4.1 Global Video Game Software Market Size by Type (2014-2019)
- 4.2 Global Video Game Software Market Size by Application (2014-2019)
5 United States
- 5.1 United States Video Game Software Market Size (2014-2019)
- 5.2 Video Game Software Key Players in United States
- 5.3 United States Video Game Software Market Size by Type
- 5.4 United States Video Game Software Market Size by Application
6 Europe
- 6.1 Europe Video Game Software Market Size (2014-2019)
- 6.2 Video Game Software Key Players in Europe
- 6.3 Europe Video Game Software Market Size by Type
- 6.4 Europe Video Game Software Market Size by Application
7 China
- 7.1 China Video Game Software Market Size (2014-2019)
- 7.2 Video Game Software Key Players in China
- 7.3 China Video Game Software Market Size by Type
- 7.4 China Video Game Software Market Size by Application
8 Japan
- 8.1 Japan Video Game Software Market Size (2014-2019)
- 8.2 Video Game Software Key Players in Japan
- 8.3 Japan Video Game Software Market Size by Type
- 8.4 Japan Video Game Software Market Size by Application
9 Southeast Asia
- 9.1 Southeast Asia Video Game Software Market Size (2014-2019)
- 9.2 Video Game Software Key Players in Southeast Asia
- 9.3 Southeast Asia Video Game Software Market Size by Type
- 9.4 Southeast Asia Video Game Software Market Size by Application
10 India
- 10.1 India Video Game Software Market Size (2014-2019)
- 10.2 Video Game Software Key Players in India
- 10.3 India Video Game Software Market Size by Type
- 10.4 India Video Game Software Market Size by Application
11 Central & South America
- 11.1 Central & South America Video Game Software Market Size (2014-2019)
- 11.2 Video Game Software Key Players in Central & South America
- 11.3 Central & South America Video Game Software Market Size by Type
- 11.4 Central & South America Video Game Software Market Size by Application
12 International Players Profiles
- 12.1 EA
- 12.1.1 EA Company Details
- 12.1.2 Company Description and Business Overview
- 12.1.3 Video Game Software Introduction
- 12.1.4 EA Revenue in Video Game Software Business (2014-2019)
- 12.1.5 EA Recent Development
- 12.2 Vivendi
- 12.2.1 Vivendi Company Details
- 12.2.2 Company Description and Business Overview
- 12.2.3 Video Game Software Introduction
- 12.2.4 Vivendi Revenue in Video Game Software Business (2014-2019)
- 12.2.5 Vivendi Recent Development
- 12.3 Ubisoft
- 12.3.1 Ubisoft Company Details
- 12.3.2 Company Description and Business Overview
- 12.3.3 Video Game Software Introduction
- 12.3.4 Ubisoft Revenue in Video Game Software Business (2014-2019)
- 12.3.5 Ubisoft Recent Development
- 12.4 Microsoft
- 12.4.1 Microsoft Company Details
- 12.4.2 Company Description and Business Overview
- 12.4.3 Video Game Software Introduction
- 12.4.4 Microsoft Revenue in Video Game Software Business (2014-2019)
- 12.4.5 Microsoft Recent Development
- 12.5 Nintendo
- 12.5.1 Nintendo Company Details
- 12.5.2 Company Description and Business Overview
- 12.5.3 Video Game Software Introduction
- 12.5.4 Nintendo Revenue in Video Game Software Business (2014-2019)
- 12.5.5 Nintendo Recent Development
- 12.6 SCE
- 12.6.1 SCE Company Details
- 12.6.2 Company Description and Business Overview
- 12.6.3 Video Game Software Introduction
- 12.6.4 SCE Revenue in Video Game Software Business (2014-2019)
- 12.6.5 SCE Recent Development
- 12.7 Konami
- 12.7.1 Konami Company Details
- 12.7.2 Company Description and Business Overview
- 12.7.3 Video Game Software Introduction
- 12.7.4 Konami Revenue in Video Game Software Business (2014-2019)
- 12.7.5 Konami Recent Development
- 12.8 Capcom
- 12.8.1 Capcom Company Details
- 12.8.2 Company Description and Business Overview
- 12.8.3 Video Game Software Introduction
- 12.8.4 Capcom Revenue in Video Game Software Business (2014-2019)
- 12.8.5 Capcom Recent Development
- 12.9 Square Enix
- 12.9.1 Square Enix Company Details
- 12.9.2 Company Description and Business Overview
- 12.9.3 Video Game Software Introduction
- 12.9.4 Square Enix Revenue in Video Game Software Business (2014-2019)
- 12.9.5 Square Enix Recent Development
- 12.10 SEGA
- 12.10.1 SEGA Company Details
- 12.10.2 Company Description and Business Overview
- 12.10.3 Video Game Software Introduction
- 12.10.4 SEGA Revenue in Video Game Software Business (2014-2019)
- 12.10.5 SEGA Recent Development
- 12.11 Bandai Namco
13 Market Forecast 2019-2025
- 13.1 Market Size Forecast by Regions
- 13.2 United States
- 13.3 Europe
- 13.4 China
- 13.5 Japan
- 13.6 Southeast Asia
- 13.7 India
- 13.8 Central & South America
- 13.9 Market Size Forecast by Product (2019-2025)
- 13.10 Market Size Forecast by Application (2019-2025)
14 Analyst's Viewpoints/Conclusions
15 Appendix
- 15.1 Research Methodology
- 15.1.1 Methodology/Research Approach
- 15.1.1.1 Research Programs/Design
- 15.1.1.2 Market Size Estimation
- 12.1.1.3 Market Breakdown and Data Triangulation
- 15.1.2 Data Source
- 15.1.2.1 Secondary Sources
- 15.1.2.2 Primary Sources
- 15.1.1 Methodology/Research Approach
- 15.2 Disclaimer
In 2018, the global Video Game Software market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2019-2025.
This report focuses on the global Video Game Software status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Video Game Software development in United States, Europe and China.
The key players covered in this study
EA
Vivendi
Ubisoft
Microsoft
Nintendo
SCE
Konami
Capcom
Square Enix
SEGA
Bandai Namco
Market segment by Type, the product can be split into
Nintendo
PC
PlayStation 3
PlayStation 4
Xbox
Market segment by Application, split into
Education
Entertainment
Electronic Sports
Other
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global Video Game Software status, future forecast, growth opportunity, key market and key players.
To present the Video Game Software development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of Video Game Software are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.