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Global Video Game Music Market 2024 by Company, Regions, Type and Application, Forecast to 2030

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1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Video Game Music by Type
    • 1.3.1 Overview: Global Video Game Music Market Size by Type: 2019 Versus 2023 Versus 2030
    • 1.3.2 Global Video Game Music Consumption Value Market Share by Type in 2023
    • 1.3.3 In-game Music
    • 1.3.4 Out-of-game Music
  • 1.4 Global Video Game Music Market by Application
    • 1.4.1 Overview: Global Video Game Music Market Size by Application: 2019 Versus 2023 Versus 2030
    • 1.4.2 Computer Games
    • 1.4.3 Mobile Game
    • 1.4.4 Console Game
    • 1.4.5 Others
  • 1.5 Global Video Game Music Market Size & Forecast
  • 1.6 Global Video Game Music Market Size and Forecast by Region
    • 1.6.1 Global Video Game Music Market Size by Region: 2019 VS 2023 VS 2030
    • 1.6.2 Global Video Game Music Market Size by Region, (2019-2030)
    • 1.6.3 North America Video Game Music Market Size and Prospect (2019-2030)
    • 1.6.4 Europe Video Game Music Market Size and Prospect (2019-2030)
    • 1.6.5 Asia-Pacific Video Game Music Market Size and Prospect (2019-2030)
    • 1.6.6 South America Video Game Music Market Size and Prospect (2019-2030)
    • 1.6.7 Middle East & Africa Video Game Music Market Size and Prospect (2019-2030)

2 Company Profiles

  • 2.1 Dynamedion
    • 2.1.1 Dynamedion Details
    • 2.1.2 Dynamedion Major Business
    • 2.1.3 Dynamedion Video Game Music Product and Solutions
    • 2.1.4 Dynamedion Video Game Music Revenue, Gross Margin and Market Share (2019-2024)
    • 2.1.5 Dynamedion Recent Developments and Future Plans
  • 2.2 Hexany Audio
    • 2.2.1 Hexany Audio Details
    • 2.2.2 Hexany Audio Major Business
    • 2.2.3 Hexany Audio Video Game Music Product and Solutions
    • 2.2.4 Hexany Audio Video Game Music Revenue, Gross Margin and Market Share (2019-2024)
    • 2.2.5 Hexany Audio Recent Developments and Future Plans
  • 2.3 Moonwalk Audio
    • 2.3.1 Moonwalk Audio Details
    • 2.3.2 Moonwalk Audio Major Business
    • 2.3.3 Moonwalk Audio Video Game Music Product and Solutions
    • 2.3.4 Moonwalk Audio Video Game Music Revenue, Gross Margin and Market Share (2019-2024)
    • 2.3.5 Moonwalk Audio Recent Developments and Future Plans
  • 2.4 Universalmusic
    • 2.4.1 Universalmusic Details
    • 2.4.2 Universalmusic Major Business
    • 2.4.3 Universalmusic Video Game Music Product and Solutions
    • 2.4.4 Universalmusic Video Game Music Revenue, Gross Margin and Market Share (2019-2024)
    • 2.4.5 Universalmusic Recent Developments and Future Plans
  • 2.5 Somatone
    • 2.5.1 Somatone Details
    • 2.5.2 Somatone Major Business
    • 2.5.3 Somatone Video Game Music Product and Solutions
    • 2.5.4 Somatone Video Game Music Revenue, Gross Margin and Market Share (2019-2024)
    • 2.5.5 Somatone Recent Developments and Future Plans
  • 2.6 Game Music Collective Oy
    • 2.6.1 Game Music Collective Oy Details
    • 2.6.2 Game Music Collective Oy Major Business
    • 2.6.3 Game Music Collective Oy Video Game Music Product and Solutions
    • 2.6.4 Game Music Collective Oy Video Game Music Revenue, Gross Margin and Market Share (2019-2024)
    • 2.6.5 Game Music Collective Oy Recent Developments and Future Plans
  • 2.7 7Sounds
    • 2.7.1 7Sounds Details
    • 2.7.2 7Sounds Major Business
    • 2.7.3 7Sounds Video Game Music Product and Solutions
    • 2.7.4 7Sounds Video Game Music Revenue, Gross Margin and Market Share (2019-2024)
    • 2.7.5 7Sounds Recent Developments and Future Plans
  • 2.8 GL33k
    • 2.8.1 GL33k Details
    • 2.8.2 GL33k Major Business
    • 2.8.3 GL33k Video Game Music Product and Solutions
    • 2.8.4 GL33k Video Game Music Revenue, Gross Margin and Market Share (2019-2024)
    • 2.8.5 GL33k Recent Developments and Future Plans
  • 2.9 Vanguard-Sound
    • 2.9.1 Vanguard-Sound Details
    • 2.9.2 Vanguard-Sound Major Business
    • 2.9.3 Vanguard-Sound Video Game Music Product and Solutions
    • 2.9.4 Vanguard-Sound Video Game Music Revenue, Gross Margin and Market Share (2019-2024)
    • 2.9.5 Vanguard-Sound Recent Developments and Future Plans
  • 2.10 The One Studio
    • 2.10.1 The One Studio Details
    • 2.10.2 The One Studio Major Business
    • 2.10.3 The One Studio Video Game Music Product and Solutions
    • 2.10.4 The One Studio Video Game Music Revenue, Gross Margin and Market Share (2019-2024)
    • 2.10.5 The One Studio Recent Developments and Future Plans
  • 2.11 Xiaoxu Music
    • 2.11.1 Xiaoxu Music Details
    • 2.11.2 Xiaoxu Music Major Business
    • 2.11.3 Xiaoxu Music Video Game Music Product and Solutions
    • 2.11.4 Xiaoxu Music Video Game Music Revenue, Gross Margin and Market Share (2019-2024)
    • 2.11.5 Xiaoxu Music Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Video Game Music Revenue and Share by Players (2019-2024)
  • 3.2 Market Share Analysis (2023)
    • 3.2.1 Market Share of Video Game Music by Company Revenue
    • 3.2.2 Top 3 Video Game Music Players Market Share in 2023
    • 3.2.3 Top 6 Video Game Music Players Market Share in 2023
  • 3.3 Video Game Music Market: Overall Company Footprint Analysis
    • 3.3.1 Video Game Music Market: Region Footprint
    • 3.3.2 Video Game Music Market: Company Product Type Footprint
    • 3.3.3 Video Game Music Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Video Game Music Consumption Value and Market Share by Type (2019-2024)
  • 4.2 Global Video Game Music Market Forecast by Type (2025-2030)

5 Market Size Segment by Application

  • 5.1 Global Video Game Music Consumption Value Market Share by Application (2019-2024)
  • 5.2 Global Video Game Music Market Forecast by Application (2025-2030)

6 North America

  • 6.1 North America Video Game Music Consumption Value by Type (2019-2030)
  • 6.2 North America Video Game Music Market Size by Application (2019-2030)
  • 6.3 North America Video Game Music Market Size by Country
    • 6.3.1 North America Video Game Music Consumption Value by Country (2019-2030)
    • 6.3.2 United States Video Game Music Market Size and Forecast (2019-2030)
    • 6.3.3 Canada Video Game Music Market Size and Forecast (2019-2030)
    • 6.3.4 Mexico Video Game Music Market Size and Forecast (2019-2030)

7 Europe

  • 7.1 Europe Video Game Music Consumption Value by Type (2019-2030)
  • 7.2 Europe Video Game Music Consumption Value by Application (2019-2030)
  • 7.3 Europe Video Game Music Market Size by Country
    • 7.3.1 Europe Video Game Music Consumption Value by Country (2019-2030)
    • 7.3.2 Germany Video Game Music Market Size and Forecast (2019-2030)
    • 7.3.3 France Video Game Music Market Size and Forecast (2019-2030)
    • 7.3.4 United Kingdom Video Game Music Market Size and Forecast (2019-2030)
    • 7.3.5 Russia Video Game Music Market Size and Forecast (2019-2030)
    • 7.3.6 Italy Video Game Music Market Size and Forecast (2019-2030)

8 Asia-Pacific

  • 8.1 Asia-Pacific Video Game Music Consumption Value by Type (2019-2030)
  • 8.2 Asia-Pacific Video Game Music Consumption Value by Application (2019-2030)
  • 8.3 Asia-Pacific Video Game Music Market Size by Region
    • 8.3.1 Asia-Pacific Video Game Music Consumption Value by Region (2019-2030)
    • 8.3.2 China Video Game Music Market Size and Forecast (2019-2030)
    • 8.3.3 Japan Video Game Music Market Size and Forecast (2019-2030)
    • 8.3.4 South Korea Video Game Music Market Size and Forecast (2019-2030)
    • 8.3.5 India Video Game Music Market Size and Forecast (2019-2030)
    • 8.3.6 Southeast Asia Video Game Music Market Size and Forecast (2019-2030)
    • 8.3.7 Australia Video Game Music Market Size and Forecast (2019-2030)

9 South America

  • 9.1 South America Video Game Music Consumption Value by Type (2019-2030)
  • 9.2 South America Video Game Music Consumption Value by Application (2019-2030)
  • 9.3 South America Video Game Music Market Size by Country
    • 9.3.1 South America Video Game Music Consumption Value by Country (2019-2030)
    • 9.3.2 Brazil Video Game Music Market Size and Forecast (2019-2030)
    • 9.3.3 Argentina Video Game Music Market Size and Forecast (2019-2030)

10 Middle East & Africa

  • 10.1 Middle East & Africa Video Game Music Consumption Value by Type (2019-2030)
  • 10.2 Middle East & Africa Video Game Music Consumption Value by Application (2019-2030)
  • 10.3 Middle East & Africa Video Game Music Market Size by Country
    • 10.3.1 Middle East & Africa Video Game Music Consumption Value by Country (2019-2030)
    • 10.3.2 Turkey Video Game Music Market Size and Forecast (2019-2030)
    • 10.3.3 Saudi Arabia Video Game Music Market Size and Forecast (2019-2030)
    • 10.3.4 UAE Video Game Music Market Size and Forecast (2019-2030)

11 Market Dynamics

  • 11.1 Video Game Music Market Drivers
  • 11.2 Video Game Music Market Restraints
  • 11.3 Video Game Music Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Video Game Music Industry Chain
  • 12.2 Video Game Music Upstream Analysis
  • 12.3 Video Game Music Midstream Analysis
  • 12.4 Video Game Music Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    According to our (Global Info Research) latest study, the global Video Game Music market size was valued at US$ 1460 million in 2023 and is forecast to a readjusted size of USD 2411 million by 2030 with a CAGR of 7.5% during review period.
    Global key players of Video Game Music include Universalmusic, Dynamedion, Hexany Audio, Game Music Collective Oy and Somatone, etc. Universalmusic occupy for a share about 20%. North America is the largest market, with a share about 35%, followed by Europe and Asia-Pacific. In terms of product, In-game Music is the largest segment, with a share over 80%. In terms of application, Mobile Game is the largest market, with a share over 40%.
    This report is a detailed and comprehensive analysis for global Video Game Music market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
    Key Features:
    Global Video Game Music market size and forecasts, in consumption value ($ Million), 2019-2030
    Global Video Game Music market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
    Global Video Game Music market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030
    Global Video Game Music market shares of main players, in revenue ($ Million), 2019-2024
    The Primary Objectives in This Report Are:
    To determine the size of the total market opportunity of global and key countries
    To assess the growth potential for Video Game Music
    To forecast future growth in each product and end-use market
    To assess competitive factors affecting the marketplace
    This report profiles key players in the global Video Game Music market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Dynamedion, Hexany Audio, Moonwalk Audio, Universalmusic, Somatone, Game Music Collective Oy, 7Sounds, GL33k, Vanguard-Sound, The One Studio, etc.
    This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
    Market segmentation
    Video Game Music market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
    Market segmentation
    Video Game Music market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
    Market segment by Type
    In-game Music
    Out-of-game Music
    Market segment by Application
    Computer Games
    Mobile Game
    Console Game
    Others
    Market segment by players, this report covers
    Dynamedion
    Hexany Audio
    Moonwalk Audio
    Universalmusic
    Somatone
    Game Music Collective Oy
    7Sounds
    GL33k
    Vanguard-Sound
    The One Studio
    Xiaoxu Music
    Market segment by regions, regional analysis covers
    North America (United States, Canada and Mexico)
    Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
    Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
    South America (Brazil, Rest of South America)
    Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
    The content of the study subjects, includes a total of 13 chapters:
    Chapter 1, to describe Video Game Music product scope, market overview, market estimation caveats and base year.
    Chapter 2, to profile the top players of Video Game Music, with revenue, gross margin, and global market share of Video Game Music from 2019 to 2024.
    Chapter 3, the Video Game Music competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
    Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.
    Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Video Game Music market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.
    Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
    Chapter 12, the key raw materials and key suppliers, and industry chain of Video Game Music.
    Chapter 13, to describe Video Game Music research findings and conclusion.

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