Global (United States, European Union and China) USB Headsets Market Research Report 2019-2025
Table of Contents
1 Report Overview
- 1.1 Research Scope
- 1.2 Major Manufacturers Covered in This Report
- 1.3 Market Segment by Type
- 1.3.1 Global USB Headsets Market Size Growth Rate by Type (2019-2025)
- 1.3.2 Professional
- 1.3.3 Personal
- 1.4 Market Segment by Application
- 1.4.1 Global USB Headsets Market Share by Application (2019-2025)
- 1.4.2 Entertainment
- 1.4.3 Communication
- 1.4.4 Gaming
- 1.4.5 Stereo
- 1.4.6 Other
- 1.5 Study Objectives
- 1.6 Years Considered
2 Global Growth Trends
- 2.1 Production and Capacity Analysis
- 2.1.1 Global USB Headsets Production Value 2014-2025
- 2.1.2 Global USB Headsets Production 2014-2025
- 2.1.3 Global USB Headsets Capacity 2014-2025
- 2.1.4 Global USB Headsets Marketing Pricing and Trends
- 2.2 Key Producers Growth Rate (CAGR) 2019-2025
- 2.2.1 Global USB Headsets Market Size CAGR of Key Regions
- 2.2.2 Global USB Headsets Market Share of Key Regions
- 2.3 Industry Trends
- 2.3.1 Market Top Trends
- 2.3.2 Market Drivers
3 Market Share by Manufacturers
- 3.1 Capacity and Production by Manufacturers
- 3.1.1 Global USB Headsets Capacity by Manufacturers
- 3.1.2 Global USB Headsets Production by Manufacturers
- 3.2 Revenue by Manufacturers
- 3.2.1 USB Headsets Revenue by Manufacturers (2014-2019)
- 3.2.2 USB Headsets Revenue Share by Manufacturers (2014-2019)
- 3.2.3 Global USB Headsets Market Concentration Ratio (CR5 and HHI)
- 3.3 USB Headsets Price by Manufacturers
- 3.4 Key Manufacturers USB Headsets Plants/Factories Distribution and Area Served
- 3.5 Date of Key Manufacturers Enter into USB Headsets Market
- 3.6 Key Manufacturers USB Headsets Product Offered
- 3.7 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
- 4.1 Production and Production Value for Each Type
- 4.1.1 Professional Production and Production Value (2014-2019)
- 4.1.2 Personal Production and Production Value (2014-2019)
- 4.2 Global USB Headsets Production Market Share by Type
- 4.3 Global USB Headsets Production Value Market Share by Type
- 4.4 USB Headsets Ex-factory Price by Type
5 Market Size by Application
- 5.1 Overview
- 5.2 Global USB Headsets Consumption by Application
6 Production by Regions
- 6.1 Global USB Headsets Production (History Data) by Regions 2014-2019
- 6.2 Global USB Headsets Production Value (History Data) by Regions
- 6.3 United States
- 6.3.1 United States USB Headsets Production Growth Rate 2014-2019
- 6.3.2 United States USB Headsets Production Value Growth Rate 2014-2019
- 6.3.3 Key Players in United States
- 6.3.4 United States USB Headsets Import & Export
- 6.4 European Union
- 6.4.1 European Union USB Headsets Production Growth Rate 2014-2019
- 6.4.2 European Union USB Headsets Production Value Growth Rate 2014-2019
- 6.4.3 Key Players in European Union
- 6.4.4 European Union USB Headsets Import & Export
- 6.5 China
- 6.5.1 China USB Headsets Production Growth Rate 2014-2019
- 6.5.2 China USB Headsets Production Value Growth Rate 2014-2019
- 6.5.3 Key Players in China
- 6.5.4 China USB Headsets Import & Export
- 6.6 Rest of World
- 6.6.1 Japan
- 6.6.2 Korea
- 6.6.3 India
- 6.6.4 Southeast Asia
7 USB Headsets Consumption by Regions
- 7.1 Global USB Headsets Consumption (History Data) by Regions
- 7.2 United States
- 7.2.1 United States USB Headsets Consumption by Type
- 7.2.2 United States USB Headsets Consumption by Application
- 7.3 European Union
- 7.3.1 European Union USB Headsets Consumption by Type
- 7.3.2 European Union USB Headsets Consumption by Application
- 7.4 China
- 7.4.1 China USB Headsets Consumption by Type
- 7.4.2 China USB Headsets Consumption by Application
- 7.5 Rest of World
- 7.5.1 Rest of World USB Headsets Consumption by Type
- 7.5.2 Rest of World USB Headsets Consumption by Application
- 7.5.1 Japan
- 7.5.2 Korea
- 7.5.3 India
- 7.5.4 Southeast Asia
8 Company Profiles
- 8.1 Microsoft
- 8.1.1 Microsoft Company Details
- 8.1.2 Company Description and Business Overview
- 8.1.3 Production and Revenue of USB Headsets
- 8.1.4 USB Headsets Product Introduction
- 8.1.5 Microsoft Recent Development
- 8.2 Jabra
- 8.2.1 Jabra Company Details
- 8.2.2 Company Description and Business Overview
- 8.2.3 Production and Revenue of USB Headsets
- 8.2.4 USB Headsets Product Introduction
- 8.2.5 Jabra Recent Development
- 8.3 Sennheiser
- 8.3.1 Sennheiser Company Details
- 8.3.2 Company Description and Business Overview
- 8.3.3 Production and Revenue of USB Headsets
- 8.3.4 USB Headsets Product Introduction
- 8.3.5 Sennheiser Recent Development
- 8.4 Logitech
- 8.4.1 Logitech Company Details
- 8.4.2 Company Description and Business Overview
- 8.4.3 Production and Revenue of USB Headsets
- 8.4.4 USB Headsets Product Introduction
- 8.4.5 Logitech Recent Development
- 8.5 Plantronics
- 8.5.1 Plantronics Company Details
- 8.5.2 Company Description and Business Overview
- 8.5.3 Production and Revenue of USB Headsets
- 8.5.4 USB Headsets Product Introduction
- 8.5.5 Plantronics Recent Development
- 8.6 iMicro
- 8.6.1 iMicro Company Details
- 8.6.2 Company Description and Business Overview
- 8.6.3 Production and Revenue of USB Headsets
- 8.6.4 USB Headsets Product Introduction
- 8.6.5 iMicro Recent Development
- 8.7 SONY
- 8.7.1 SONY Company Details
- 8.7.2 Company Description and Business Overview
- 8.7.3 Production and Revenue of USB Headsets
- 8.7.4 USB Headsets Product Introduction
- 8.7.5 SONY Recent Development
- 8.8 KOSS
- 8.8.1 KOSS Company Details
- 8.8.2 Company Description and Business Overview
- 8.8.3 Production and Revenue of USB Headsets
- 8.8.4 USB Headsets Product Introduction
- 8.8.5 KOSS Recent Development
- 8.9 Sandberg
- 8.9.1 Sandberg Company Details
- 8.9.2 Company Description and Business Overview
- 8.9.3 Production and Revenue of USB Headsets
- 8.9.4 USB Headsets Product Introduction
- 8.9.5 Sandberg Recent Development
- 8.10 JPL
- 8.10.1 JPL Company Details
- 8.10.2 Company Description and Business Overview
- 8.10.3 Production and Revenue of USB Headsets
- 8.10.4 USB Headsets Product Introduction
- 8.10.5 JPL Recent Development
- 8.11 CANYON
- 8.12 VXi Corporation
- 8.13 Somic
- 8.14 Creative Technology
9 Market Forecast
- 9.1 Global Market Size Forecast
- 9.1.1 Global USB Headsets Capacity, Production Forecast 2019-2025
- 9.1.2 Global USB Headsets Production Value Forecast 2019-2025
- 9.2 Market Forecast by Regions
- 9.2.1 Global USB Headsets Production and Value Forecast by Regions 2019-2025
- 9.2.2 Global USB Headsets Consumption Forecast by Regions 2019-2025
- 9.3 United States
- 9.3.1 Production and Value Forecast in United States
- 9.3.2 Consumption Forecast in United States
- 9.4 European Union
- 9.4.1 Production and Value Forecast in European Union
- 9.4.2 Consumption Forecast in European Union
- 9.5 China
- 9.5.1 Production and Value Forecast in China
- 9.5.2 Consumption Forecast in China
- 9.6 Rest of World
- 9.6.1 Japan
- 9.6.2 Korea
- 9.6.3 India
- 9.6.4 Southeast Asia
- 9.7 Forecast by Type
- 9.7.1 Global USB Headsets Production Forecast by Type
- 9.7.2 Global USB Headsets Production Value Forecast by Type
- 9.8 Consumption Forecast by Application
10 Value Chain and Sales Channels Analysis
- 10.1 Value Chain Analysis
- 10.2 Sales Channels Analysis
- 10.2.1 USB Headsets Sales Channels
- 10.2.2 USB Headsets Distributors
- 10.3 USB Headsets Customers
11 Opportunities & Challenges, Threat and Affecting Factors
- 11.1 Market Opportunities
- 11.2 Market Challenges
- 11.3 Porter's Five Forces Analysis
12 Key Findings
13 Appendix
- 13.1 Research Methodology
- 13.1.1 Methodology/Research Approach
- 13.1.1.1 Research Programs/Design
- 13.1.1.2 Market Size Estimation
- 13.1.1.3 Market Breakdown and Data Triangulation
- 13.1.2 Data Source
- 13.1.2.1 Secondary Sources
- 13.1.2.2 Primary Sources
- 13.1.1 Methodology/Research Approach
- 13.2 Author Details
In 2019, the market size of USB Headsets is million US$ and it will reach million US$ in 2025, growing at a CAGR of from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for USB Headsets.
This report studies the global market size of USB Headsets, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the USB Headsets production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.
In global market, the following companies are covered:
Microsoft
Jabra
Sennheiser
Logitech
Plantronics
iMicro
SONY
KOSS
Sandberg
JPL
CANYON
VXi Corporation
Somic
Creative Technology
Market Segment by Product Type
Professional
Personal
Market Segment by Application
Entertainment
Communication
Gaming
Stereo
Other
Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)
The study objectives are:
To analyze and research the USB Headsets status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key USB Headsets manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
In this study, the years considered to estimate the market size of USB Headsets are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025