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Global Two-Player Fighting Game Market Growth (Status and Outlook) 2022-2028

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1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global Two-Player Fighting Game Market Size 2017-2028
    • 2.1.2 Two-Player Fighting Game Market Size CAGR by Region 2017 VS 2022 VS 2028
  • 2.2 Two-Player Fighting Game Segment by Type
    • 2.2.1 PC
    • 2.2.2 Mobile
    • 2.2.3 Others
  • 2.3 Two-Player Fighting Game Market Size by Type
    • 2.3.1 Two-Player Fighting Game Market Size CAGR by Type (2017 VS 2022 VS 2028)
    • 2.3.2 Global Two-Player Fighting Game Market Size Market Share by Type (2017-2022)
  • 2.4 Two-Player Fighting Game Segment by Application
    • 2.4.1 Internet Cafe
    • 2.4.2 Gaming Room
    • 2.4.3 Family
    • 2.4.4 Others
  • 2.5 Two-Player Fighting Game Market Size by Application
    • 2.5.1 Two-Player Fighting Game Market Size CAGR by Application (2017 VS 2022 VS 2028)
    • 2.5.2 Global Two-Player Fighting Game Market Size Market Share by Application (2017-2022)

3 Two-Player Fighting Game Market Size by Player

  • 3.1 Two-Player Fighting Game Market Size Market Share by Players
    • 3.1.1 Global Two-Player Fighting Game Revenue by Players (2020-2022)
    • 3.1.2 Global Two-Player Fighting Game Revenue Market Share by Players (2020-2022)
  • 3.2 Global Two-Player Fighting Game Key Players Head office and Products Offered
  • 3.3 Market Concentration Rate Analysis
    • 3.3.1 Competition Landscape Analysis
    • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
  • 3.4 New Products and Potential Entrants
  • 3.5 Mergers & Acquisitions, Expansion

4 Two-Player Fighting Game by Regions

  • 4.1 Two-Player Fighting Game Market Size by Regions (2017-2022)
  • 4.2 Americas Two-Player Fighting Game Market Size Growth (2017-2022)
  • 4.3 APAC Two-Player Fighting Game Market Size Growth (2017-2022)
  • 4.4 Europe Two-Player Fighting Game Market Size Growth (2017-2022)
  • 4.5 Middle East & Africa Two-Player Fighting Game Market Size Growth (2017-2022)

5 Americas

  • 5.1 Americas Two-Player Fighting Game Market Size by Country (2017-2022)
  • 5.2 Americas Two-Player Fighting Game Market Size by Type (2017-2022)
  • 5.3 Americas Two-Player Fighting Game Market Size by Application (2017-2022)
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC Two-Player Fighting Game Market Size by Region (2017-2022)
  • 6.2 APAC Two-Player Fighting Game Market Size by Type (2017-2022)
  • 6.3 APAC Two-Player Fighting Game Market Size by Application (2017-2022)
  • 6.4 China
  • 6.5 Japan
  • 6.6 Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia

7 Europe

  • 7.1 Europe Two-Player Fighting Game by Country (2017-2022)
  • 7.2 Europe Two-Player Fighting Game Market Size by Type (2017-2022)
  • 7.3 Europe Two-Player Fighting Game Market Size by Application (2017-2022)
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa Two-Player Fighting Game by Region (2017-2022)
  • 8.2 Middle East & Africa Two-Player Fighting Game Market Size by Type (2017-2022)
  • 8.3 Middle East & Africa Two-Player Fighting Game Market Size by Application (2017-2022)
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers & Growth Opportunities
  • 9.2 Market Challenges & Risks
  • 9.3 Industry Trends

10 Global Two-Player Fighting Game Market Forecast

  • 10.1 Global Two-Player Fighting Game Forecast by Regions (2023-2028)
    • 10.1.1 Global Two-Player Fighting Game Forecast by Regions (2023-2028)
    • 10.1.2 Americas Two-Player Fighting Game Forecast
    • 10.1.3 APAC Two-Player Fighting Game Forecast
    • 10.1.4 Europe Two-Player Fighting Game Forecast
    • 10.1.5 Middle East & Africa Two-Player Fighting Game Forecast
  • 10.2 Americas Two-Player Fighting Game Forecast by Country (2023-2028)
    • 10.2.1 United States Two-Player Fighting Game Market Forecast
    • 10.2.2 Canada Two-Player Fighting Game Market Forecast
    • 10.2.3 Mexico Two-Player Fighting Game Market Forecast
    • 10.2.4 Brazil Two-Player Fighting Game Market Forecast
  • 10.3 APAC Two-Player Fighting Game Forecast by Region (2023-2028)
    • 10.3.1 China Two-Player Fighting Game Market Forecast
    • 10.3.2 Japan Two-Player Fighting Game Market Forecast
    • 10.3.3 Korea Two-Player Fighting Game Market Forecast
    • 10.3.4 Southeast Asia Two-Player Fighting Game Market Forecast
    • 10.3.5 India Two-Player Fighting Game Market Forecast
    • 10.3.6 Australia Two-Player Fighting Game Market Forecast
  • 10.4 Europe Two-Player Fighting Game Forecast by Country (2023-2028)
    • 10.4.1 Germany Two-Player Fighting Game Market Forecast
    • 10.4.2 France Two-Player Fighting Game Market Forecast
    • 10.4.3 UK Two-Player Fighting Game Market Forecast
    • 10.4.4 Italy Two-Player Fighting Game Market Forecast
    • 10.4.5 Russia Two-Player Fighting Game Market Forecast
  • 10.5 Middle East & Africa Two-Player Fighting Game Forecast by Region (2023-2028)
    • 10.5.1 Egypt Two-Player Fighting Game Market Forecast
    • 10.5.2 South Africa Two-Player Fighting Game Market Forecast
    • 10.5.3 Israel Two-Player Fighting Game Market Forecast
    • 10.5.4 Turkey Two-Player Fighting Game Market Forecast
    • 10.5.5 GCC Countries Two-Player Fighting Game Market Forecast
  • 10.6 Global Two-Player Fighting Game Forecast by Type (2023-2028)
  • 10.7 Global Two-Player Fighting Game Forecast by Application (2023-2028)

11 Key Players Analysis

  • 11.1 Capcom
    • 11.1.1 Capcom Company Information
    • 11.1.2 Capcom Two-Player Fighting Game Product Offered
    • 11.1.3 Capcom Two-Player Fighting Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.1.4 Capcom Main Business Overview
    • 11.1.5 Capcom Latest Developments
  • 11.2 Namco
    • 11.2.1 Namco Company Information
    • 11.2.2 Namco Two-Player Fighting Game Product Offered
    • 11.2.3 Namco Two-Player Fighting Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.2.4 Namco Main Business Overview
    • 11.2.5 Namco Latest Developments
  • 11.3 Project Soul
    • 11.3.1 Project Soul Company Information
    • 11.3.2 Project Soul Two-Player Fighting Game Product Offered
    • 11.3.3 Project Soul Two-Player Fighting Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.3.4 Project Soul Main Business Overview
    • 11.3.5 Project Soul Latest Developments
  • 11.4 Midway Games
    • 11.4.1 Midway Games Company Information
    • 11.4.2 Midway Games Two-Player Fighting Game Product Offered
    • 11.4.3 Midway Games Two-Player Fighting Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.4.4 Midway Games Main Business Overview
    • 11.4.5 Midway Games Latest Developments
  • 11.5 Arc System Works
    • 11.5.1 Arc System Works Company Information
    • 11.5.2 Arc System Works Two-Player Fighting Game Product Offered
    • 11.5.3 Arc System Works Two-Player Fighting Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.5.4 Arc System Works Main Business Overview
    • 11.5.5 Arc System Works Latest Developments
  • 11.6 Rare
    • 11.6.1 Rare Company Information
    • 11.6.2 Rare Two-Player Fighting Game Product Offered
    • 11.6.3 Rare Two-Player Fighting Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.6.4 Rare Main Business Overview
    • 11.6.5 Rare Latest Developments
  • 11.7 Atari
    • 11.7.1 Atari Company Information
    • 11.7.2 Atari Two-Player Fighting Game Product Offered
    • 11.7.3 Atari Two-Player Fighting Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.7.4 Atari Main Business Overview
    • 11.7.5 Atari Latest Developments
  • 11.8 Bitmasters
    • 11.8.1 Bitmasters Company Information
    • 11.8.2 Bitmasters Two-Player Fighting Game Product Offered
    • 11.8.3 Bitmasters Two-Player Fighting Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.8.4 Bitmasters Main Business Overview
    • 11.8.5 Bitmasters Latest Developments
  • 11.9 Sega AM2
    • 11.9.1 Sega AM2 Company Information
    • 11.9.2 Sega AM2 Two-Player Fighting Game Product Offered
    • 11.9.3 Sega AM2 Two-Player Fighting Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.9.4 Sega AM2 Main Business Overview
    • 11.9.5 Sega AM2 Latest Developments
  • 11.10 HAL Laboratory
    • 11.10.1 HAL Laboratory Company Information
    • 11.10.2 HAL Laboratory Two-Player Fighting Game Product Offered
    • 11.10.3 HAL Laboratory Two-Player Fighting Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.10.4 HAL Laboratory Main Business Overview
    • 11.10.5 HAL Laboratory Latest Developments
  • 11.11 SNK Playmore
    • 11.11.1 SNK Playmore Company Information
    • 11.11.2 SNK Playmore Two-Player Fighting Game Product Offered
    • 11.11.3 SNK Playmore Two-Player Fighting Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.11.4 SNK Playmore Main Business Overview
    • 11.11.5 SNK Playmore Latest Developments
  • 11.12 NetherRealm Studios
    • 11.12.1 NetherRealm Studios Company Information
    • 11.12.2 NetherRealm Studios Two-Player Fighting Game Product Offered
    • 11.12.3 NetherRealm Studios Two-Player Fighting Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.12.4 NetherRealm Studios Main Business Overview
    • 11.12.5 NetherRealm Studios Latest Developments

12 Research Findings and Conclusion

As the global economy mends, the 2021 growth of Two-Player Fighting Game will have significant change from previous year. According to our (LP Information) latest study, the global Two-Player Fighting Game market size is USD million in 2022 from USD million in 2021, with a change of % between 2021 and 2022. The global Two-Player Fighting Game market size will reach USD million in 2028, growing at a CAGR of % over the analysis period 2022-2028.

The United States Two-Player Fighting Game market is expected at value of US$ million in 2021 and grow at approximately % CAGR during forecast period 2022-2028. China constitutes a % market for the global Two-Player Fighting Game market, reaching US$ million by the year 2028. As for the Europe Two-Player Fighting Game landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 6-year period.

Global main Two-Player Fighting Game players cover Capcom, Namco, Project Soul, and Midway Games, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

This report presents a comprehensive overview, market shares, and growth opportunities of Two-Player Fighting Game market by product type, application, key players and key regions and countries.

Segmentation by type: breakdown data from 2017 to 2022 in Section 2.3; and forecast to 2028 in section 10.7.

PC
Mobile
Others

Segmentation by application: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 10.8.

Internet Cafe
Gaming Room
Family
Others

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.

Capcom
Namco
Project Soul
Midway Games
Arc System Works
Rare
Atari
Bitmasters
Sega AM2
HAL Laboratory
SNK Playmore
NetherRealm Studios

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