Global Toys and Games Product Market Growth 2019-2024
Table of Contents
2019-2024 Global Toys and Games Product Consumption Market Report
1 Scope of the Report
- 1.1 Market Introduction
- 1.2 Research Objectives
- 1.3 Years Considered
- 1.4 Market Research Methodology
- 1.5 Economic Indicators
- 1.6 Currency Considered
2 Executive Summary
- 2.1 World Market Overview
- 2.1.1 Global Toys and Games Product Consumption 2014-2024
- 2.1.2 Toys and Games Product Consumption CAGR by Region
- 2.2 Toys and Games Product Segment by Type
- 2.2.1 Games and Puzzles
- 2.2.2 Activity and Construction Toys
- 2.2.3 Dolls and Action Figures
- 2.2.4 Vehicle Toys and Ride-Ons
- 2.2.5 Soft/Plush Toys
- 2.2.6 Others
- 2.3 Toys and Games Product Consumption by Type
- 2.3.1 Global Toys and Games Product Consumption Market Share by Type (2014-2019)
- 2.3.2 Global Toys and Games Product Revenue and Market Share by Type (2014-2019)
- 2.3.3 Global Toys and Games Product Sale Price by Type (2014-2019)
- 2.4 Toys and Games Product Segment by Application
- 2.4.1 Under 3 Years Old
- 2.4.2 3-6 Years Old
- 2.4.3 6-12 Years Old
- 2.4.4 Above 12 Years Old
- 2.5 Toys and Games Product Consumption by Application
- 2.5.1 Global Toys and Games Product Consumption Market Share by Application (2014-2019)
- 2.5.2 Global Toys and Games Product Value and Market Share by Application (2014-2019)
- 2.5.3 Global Toys and Games Product Sale Price by Application (2014-2019)
3 Global Toys and Games Product by Manufacturers
- 3.1 Global Toys and Games Product Sales Market Share by Manufacturers
- 3.1.1 Global Toys and Games Product Sales by Manufacturers (2017-2019)
- 3.1.2 Global Toys and Games Product Sales Market Share by Manufacturers (2017-2019)
- 3.2 Global Toys and Games Product Revenue Market Share by Manufacturers
- 3.2.1 Global Toys and Games Product Revenue by Manufacturers (2017-2019)
- 3.2.2 Global Toys and Games Product Revenue Market Share by Manufacturers (2017-2019)
- 3.3 Global Toys and Games Product Sale Price by Manufacturers
- 3.4 Global Toys and Games Product Manufacturing Base Distribution, Sales Area, Product Types by Manufacturers
- 3.4.1 Global Toys and Games Product Manufacturing Base Distribution and Sales Area by Manufacturers
- 3.4.2 Players Toys and Games Product Products Offered
- 3.5 Market Concentration Rate Analysis
- 3.5.1 Competition Landscape Analysis
- 3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
- 3.6 New Products and Potential Entrants
- 3.7 Mergers & Acquisitions, Expansion
4 Toys and Games Product by Regions
- 4.1 Toys and Games Product by Regions
- 4.1.1 Global Toys and Games Product Consumption by Regions
- 4.1.2 Global Toys and Games Product Value by Regions
- 4.2 Americas Toys and Games Product Consumption Growth
- 4.3 APAC Toys and Games Product Consumption Growth
- 4.4 Europe Toys and Games Product Consumption Growth
- 4.5 Middle East & Africa Toys and Games Product Consumption Growth
5 Americas
- 5.1 Americas Toys and Games Product Consumption by Countries
- 5.1.1 Americas Toys and Games Product Consumption by Countries (2014-2019)
- 5.1.2 Americas Toys and Games Product Value by Countries (2014-2019)
- 5.2 Americas Toys and Games Product Consumption by Type
- 5.3 Americas Toys and Games Product Consumption by Application
- 5.4 United States
- 5.5 Canada
- 5.6 Mexico
- 5.7 Key Economic Indicators of Few Americas Countries
6 APAC
- 6.1 APAC Toys and Games Product Consumption by Countries
- 6.1.1 APAC Toys and Games Product Consumption by Countries (2014-2019)
- 6.1.2 APAC Toys and Games Product Value by Countries (2014-2019)
- 6.2 APAC Toys and Games Product Consumption by Type
- 6.3 APAC Toys and Games Product Consumption by Application
- 6.4 China
- 6.5 Japan
- 6.6 Korea
- 6.7 Southeast Asia
- 6.8 India
- 6.9 Australia
- 6.10 Key Economic Indicators of Few APAC Countries
7 Europe
- 7.1 Europe Toys and Games Product by Countries
- 7.1.1 Europe Toys and Games Product Consumption by Countries (2014-2019)
- 7.1.2 Europe Toys and Games Product Value by Countries (2014-2019)
- 7.2 Europe Toys and Games Product Consumption by Type
- 7.3 Europe Toys and Games Product Consumption by Application
- 7.4 Germany
- 7.5 France
- 7.6 UK
- 7.7 Italy
- 7.8 Russia
- 7.9 Spain
- 7.10 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
- 8.1 Middle East & Africa Toys and Games Product by Countries
- 8.1.1 Middle East & Africa Toys and Games Product Consumption by Countries (2014-2019)
- 8.1.2 Middle East & Africa Toys and Games Product Value by Countries (2014-2019)
- 8.2 Middle East & Africa Toys and Games Product Consumption by Type
- 8.3 Middle East & Africa Toys and Games Product Consumption by Application
- 8.4 Egypt
- 8.5 South Africa
- 8.6 Israel
- 8.7 Turkey
- 8.8 GCC Countries
9 Market Drivers, Challenges and Trends
- 9.1 Market Drivers and Impact
- 9.1.1 Growing Demand from Key Regions
- 9.1.2 Growing Demand from Key Applications and Potential Industries
- 9.2 Market Challenges and Impact
- 9.3 Market Trends
10 Marketing, Distributors and Customer
- 10.1 Sales Channel
- 10.1.1 Direct Channels
- 10.1.2 Indirect Channels
- 10.2 Toys and Games Product Distributors
- 10.3 Toys and Games Product Customer
11 Global Toys and Games Product Market Forecast
- 11.1 Global Toys and Games Product Consumption Forecast (2019-2024)
- 11.2 Global Toys and Games Product Forecast by Regions
- 11.2.1 Global Toys and Games Product Forecast by Regions (2019-2024)
- 11.2.2 Global Toys and Games Product Value Forecast by Regions (2019-2024)
- 11.2.3 Americas Consumption Forecast
- 11.2.4 APAC Consumption Forecast
- 11.2.5 Europe Consumption Forecast
- 11.2.6 Middle East & Africa Consumption Forecast
- 11.3 Americas Forecast by Countries
- 11.3.1 United States Market Forecast
- 11.3.2 Canada Market Forecast
- 11.3.3 Mexico Market Forecast
- 11.3.4 Brazil Market Forecast
- 11.4 APAC Forecast by Countries
- 11.4.1 China Market Forecast
- 11.4.2 Japan Market Forecast
- 11.4.3 Korea Market Forecast
- 11.4.4 Southeast Asia Market Forecast
- 11.4.5 India Market Forecast
- 11.4.6 Australia Market Forecast
- 11.5 Europe Forecast by Countries
- 11.5.1 Germany Market Forecast
- 11.5.2 France Market Forecast
- 11.5.3 UK Market Forecast
- 11.5.4 Italy Market Forecast
- 11.5.5 Russia Market Forecast
- 11.5.6 Spain Market Forecast
- 11.6 Middle East & Africa Forecast by Countries
- 11.6.1 Egypt Market Forecast
- 11.6.2 South Africa Market Forecast
- 11.6.3 Israel Market Forecast
- 11.6.4 Turkey Market Forecast
- 11.6.5 GCC Countries Market Forecast
- 11.7 Global Toys and Games Product Forecast by Type
- 11.8 Global Toys and Games Product Forecast by Application
12 Key Players Analysis
- 12.1 Mattel
- 12.1.1 Company Details
- 12.1.2 Toys and Games Product Product Offered
- 12.1.3 Mattel Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
- 12.1.4 Main Business Overview
- 12.1.5 Mattel News
- 12.2 Hasbro
- 12.2.1 Company Details
- 12.2.2 Toys and Games Product Product Offered
- 12.2.3 Hasbro Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
- 12.2.4 Main Business Overview
- 12.2.5 Hasbro News
- 12.3 The LEGO Group
- 12.3.1 Company Details
- 12.3.2 Toys and Games Product Product Offered
- 12.3.3 The LEGO Group Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
- 12.3.4 Main Business Overview
- 12.3.5 The LEGO Group News
- 12.4 Bandai Namco Holdings
- 12.4.1 Company Details
- 12.4.2 Toys and Games Product Product Offered
- 12.4.3 Bandai Namco Holdings Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
- 12.4.4 Main Business Overview
- 12.4.5 Bandai Namco Holdings News
- 12.5 Ravensburger
- 12.5.1 Company Details
- 12.5.2 Toys and Games Product Product Offered
- 12.5.3 Ravensburger Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
- 12.5.4 Main Business Overview
- 12.5.5 Ravensburger News
- 12.6 Simba Dickie Group
- 12.6.1 Company Details
- 12.6.2 Toys and Games Product Product Offered
- 12.6.3 Simba Dickie Group Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
- 12.6.4 Main Business Overview
- 12.6.5 Simba Dickie Group News
- 12.7 Dream International
- 12.7.1 Company Details
- 12.7.2 Toys and Games Product Product Offered
- 12.7.3 Dream International Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
- 12.7.4 Main Business Overview
- 12.7.5 Dream International News
- 12.8 TOMY
- 12.8.1 Company Details
- 12.8.2 Toys and Games Product Product Offered
- 12.8.3 TOMY Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
- 12.8.4 Main Business Overview
- 12.8.5 TOMY News
- 12.9 JAKKS Pacific
- 12.9.1 Company Details
- 12.9.2 Toys and Games Product Product Offered
- 12.9.3 JAKKS Pacific Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
- 12.9.4 Main Business Overview
- 12.9.5 JAKKS Pacific News
- 12.10 MGA Entertainment
- 12.10.1 Company Details
- 12.10.2 Toys and Games Product Product Offered
- 12.10.3 MGA Entertainment Toys and Games Product Sales, Revenue, Price and Gross Margin (2017-2019)
- 12.10.4 Main Business Overview
- 12.10.5 MGA Entertainment News
- 12.11 Playmates Toys
- 12.12 Vivid Imaginations
- 12.13 VTech Holdings
- 12.14 Spin Master
- 12.15 Playgo Toys Enterprises
- 12.16 Integrity Toys
- 12.17 Famosa Toys
- 12.18 Kids II
- 12.19 K'NEX Industries
- 12.20 Sanrio Company Ltd
- 12.21 Tarata Toys
- 12.22 Tenyo
- 12.23 Buffalo Games
- 12.24 Hape
- 12.25 Guangdong Hayidai Toys
13 Research Findings and Conclusion
Toys and Games Product is used for the amusement and entertainment of children. Activity toys such as building sets, dolls, puzzles such as jigsaw puzzles, and card games help children enhance their mental agility and develop coordination and manual skills.
According to this study, over the next five years the Toys and Games Product market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Toys and Games Product business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of Toys and Games Product market by product type, application, key manufacturers and key regions and countries.
This study considers the Toys and Games Product value and volume generated from the sales of the following segments:
Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
Games and Puzzles
Activity and Construction Toys
Dolls and Action Figures
Vehicle Toys and Ride-Ons
Soft/Plush Toys
Others
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Under 3 Years Old
3-6 Years Old
6-12 Years Old
Above 12 Years Old
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Mattel
Hasbro
The LEGO Group
Bandai Namco Holdings
Ravensburger
Simba Dickie Group
Dream International
TOMY
JAKKS Pacific
MGA Entertainment
Playmates Toys
Vivid Imaginations
VTech Holdings
Spin Master
Playgo Toys Enterprises
Integrity Toys
Famosa Toys
Kids II
K'NEX Industries
Sanrio Company Ltd
Tarata Toys
Tenyo
Buffalo Games
Hape
Guangdong Hayidai Toys
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global Toys and Games Product consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Toys and Games Product market by identifying its various subsegments.
Focuses on the key global Toys and Games Product manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Toys and Games Product with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Toys and Games Product submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.