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Global Sports Technology Market Size, Status and Forecast 2019-2025

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Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Sports Technology Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 Device
      • 1.4.3 Smart Stadium
      • 1.4.4 Esports
      • 1.4.5 Sports Analytics
    • 1.5 Market by Application
      • 1.5.1 Global Sports Technology Market Share by Application (2014-2025)
      • 1.5.2 Soccer
      • 1.5.3 Baseball
      • 1.5.4 Basketball
      • 1.5.5 Ice Hockey
      • 1.5.6 American Football/ Rugby
      • 1.5.7 Tennis
      • 1.5.8 Cricket
      • 1.5.9 Golf
      • 1.5.10 Esports
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Sports Technology Market Size
    • 2.2 Sports Technology Growth Trends by Regions
      • 2.2.1 Sports Technology Market Size by Regions (2014-2025)
      • 2.2.2 Sports Technology Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Opportunities

    3 Market Share by Key Players

    • 3.1 Sports Technology Market Size by Manufacturers
      • 3.1.1 Global Sports Technology Revenue by Manufacturers (2014-2019)
      • 3.1.2 Global Sports Technology Revenue Market Share by Manufacturers (2014-2019)
      • 3.1.3 Global Sports Technology Market Concentration Ratio (CR5 and HHI)
    • 3.2 Sports Technology Key Players Head office and Area Served
    • 3.3 Key Players Sports Technology Product/Solution/Service
    • 3.4 Date of Enter into Sports Technology Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Sports Technology Market Size by Type (2014-2019)
    • 4.2 Global Sports Technology Market Size by Application (2014-2019)

    5 United States

    • 5.1 United States Sports Technology Market Size (2014-2019)
    • 5.2 Sports Technology Key Players in United States
    • 5.3 United States Sports Technology Market Size by Type
    • 5.4 United States Sports Technology Market Size by Application

    6 Europe

    • 6.1 Europe Sports Technology Market Size (2014-2019)
    • 6.2 Sports Technology Key Players in Europe
    • 6.3 Europe Sports Technology Market Size by Type
    • 6.4 Europe Sports Technology Market Size by Application

    7 China

    • 7.1 China Sports Technology Market Size (2014-2019)
    • 7.2 Sports Technology Key Players in China
    • 7.3 China Sports Technology Market Size by Type
    • 7.4 China Sports Technology Market Size by Application

    8 Japan

    • 8.1 Japan Sports Technology Market Size (2014-2019)
    • 8.2 Sports Technology Key Players in Japan
    • 8.3 Japan Sports Technology Market Size by Type
    • 8.4 Japan Sports Technology Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Sports Technology Market Size (2014-2019)
    • 9.2 Sports Technology Key Players in Southeast Asia
    • 9.3 Southeast Asia Sports Technology Market Size by Type
    • 9.4 Southeast Asia Sports Technology Market Size by Application

    10 India

    • 10.1 India Sports Technology Market Size (2014-2019)
    • 10.2 Sports Technology Key Players in India
    • 10.3 India Sports Technology Market Size by Type
    • 10.4 India Sports Technology Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Sports Technology Market Size (2014-2019)
    • 11.2 Sports Technology Key Players in Central & South America
    • 11.3 Central & South America Sports Technology Market Size by Type
    • 11.4 Central & South America Sports Technology Market Size by Application

    12 International Players Profiles

    • 12.1 IBM
      • 12.1.1 IBM Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Sports Technology Introduction
      • 12.1.4 IBM Revenue in Sports Technology Business (2014-2019)
      • 12.1.5 IBM Recent Development
    • 12.2 Ericsson
      • 12.2.1 Ericsson Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Sports Technology Introduction
      • 12.2.4 Ericsson Revenue in Sports Technology Business (2014-2019)
      • 12.2.5 Ericsson Recent Development
    • 12.3 Cisco
      • 12.3.1 Cisco Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Sports Technology Introduction
      • 12.3.4 Cisco Revenue in Sports Technology Business (2014-2019)
      • 12.3.5 Cisco Recent Development
    • 12.4 Fujitsu
      • 12.4.1 Fujitsu Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Sports Technology Introduction
      • 12.4.4 Fujitsu Revenue in Sports Technology Business (2014-2019)
      • 12.4.5 Fujitsu Recent Development
    • 12.5 SAP
      • 12.5.1 SAP Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Sports Technology Introduction
      • 12.5.4 SAP Revenue in Sports Technology Business (2014-2019)
      • 12.5.5 SAP Recent Development
    • 12.6 Oracle
      • 12.6.1 Oracle Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Sports Technology Introduction
      • 12.6.4 Oracle Revenue in Sports Technology Business (2014-2019)
      • 12.6.5 Oracle Recent Development
    • 12.7 NEC
      • 12.7.1 NEC Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Sports Technology Introduction
      • 12.7.4 NEC Revenue in Sports Technology Business (2014-2019)
      • 12.7.5 NEC Recent Development
    • 12.8 LG
      • 12.8.1 LG Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Sports Technology Introduction
      • 12.8.4 LG Revenue in Sports Technology Business (2014-2019)
      • 12.8.5 LG Recent Development
    • 12.9 Sharp
      • 12.9.1 Sharp Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Sports Technology Introduction
      • 12.9.4 Sharp Revenue in Sports Technology Business (2014-2019)
      • 12.9.5 Sharp Recent Development
    • 12.10 Samsung
      • 12.10.1 Samsung Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 Sports Technology Introduction
      • 12.10.4 Samsung Revenue in Sports Technology Business (2014-2019)
      • 12.10.5 Samsung Recent Development
    • 12.11 Apple
    • 12.12 Fitbit
    • 12.13 Garmin
    • 12.14 Sony
    • 12.15 Panasonic
    • 12.16 Tencent

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Regions
    • 13.2 United States
    • 13.3 Europe
    • 13.4 China
    • 13.5 Japan
    • 13.6 Southeast Asia
    • 13.7 India
    • 13.8 Central & South America
    • 13.9 Market Size Forecast by Product (2019-2025)
    • 13.10 Market Size Forecast by Application (2019-2025)

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 12.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      In 2018, the global Sports Technology market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

      This report focuses on the global Sports Technology status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Sports Technology development in United States, Europe and China.

      The key players covered in this study
      IBM
      Ericsson
      Cisco
      Fujitsu
      SAP
      Oracle
      NEC
      LG
      Sharp
      Samsung
      Apple
      Fitbit
      Garmin
      Sony
      Panasonic
      Tencent

      Market segment by Type, the product can be split into
      Device
      Smart Stadium
      Esports
      Sports Analytics

      Market segment by Application, split into
      Soccer
      Baseball
      Basketball
      Ice Hockey
      American Football/ Rugby
      Tennis
      Cricket
      Golf
      Esports

      Market segment by Regions/Countries, this report covers
      United States
      Europe
      China
      Japan
      Southeast Asia
      India
      Central & South America

      The study objectives of this report are:
      To analyze global Sports Technology status, future forecast, growth opportunity, key market and key players.
      To present the Sports Technology development in United States, Europe and China.
      To strategically profile the key players and comprehensively analyze their development plan and strategies.
      To define, describe and forecast the market by product type, market and key regions.

      In this study, the years considered to estimate the market size of Sports Technology are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025
      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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