Covid-19 Impact on Global Short Video Applications Market Size, Status and Forecast 2020-2026
1 Report Overview
- 1.1 Study Scope
- 1.2 Key Market Segments
- 1.3 Players Covered: Ranking by Short Video Applications Revenue
- 1.4 Covid-19 Implications on Market by Type
- 1.4.1 Global Short Video Applications Market Size Growth Rate by Type: 2020 VS 2026
- 1.4.2 Funny
- 1.4.3 Singing and Dancing
- 1.4.4 Skills & Tools Sharing
- 1.4.5 Vlog
- 1.4.6 Gaming
- 1.4.7 Education
- 1.4.8 Others
- 1.5 Market by Application
- 1.5.1 Global Short Video Applications Market Share by Application: 2020 VS 2026
- 1.5.2 Under 16 Years Old
- 1.5.3 16-24 Years Old
- 1.5.4 Age 24-30
- 1.5.5 Age 31-35
- 1.5.6 Age 36-40
- 1.5.7 Age Above 40
- 1.6 Coronavirus Disease 2019 (Covid-19): Short Video Applications Industry Impact
- 1.6.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
- 1.6.2 Covid-19 Impact: Commodity Prices Indices
- 1.6.3 Covid-19 Impact: Global Major Government Policy
- 1.7 Study Objectives
- 1.8 Years Considered
2 Global Growth Trends
- 2.1 Covid-19 Implications on Global Short Video Applications Market Perspective (2015-2026)
- 2.2 Covid-19 Implications on Global Short Video Applications Growth Trends by Regions
- 2.2.1 Short Video Applications Market Size by Regions: 2015 VS 2020 VS 2026
- 2.2.2 Short Video Applications Historic Market Share by Regions (2015-2020)
- 2.2.3 Short Video Applications Forecasted Market Size by Regions (2021-2026)
- 2.3 Industry Trends and Growth Strategy
- 2.3.1 Market Top Trends
- 2.3.2 Market Drivers
- 2.3.3 Market Challenges
- 2.3.4 Porter’s Five Forces Analysis
- 2.3.5 Short Video Applications Market Growth Strategy
- 2.3.6 Primary Interviews with Key Short Video Applications Players (Opinion Leaders)
3 Covid-19 Implications on Competition Landscape by Key Players
- 3.1 Global Top Short Video Applications Players by Market Size
- 3.1.1 Global Top Short Video Applications Players by Revenue (2015-2020)
- 3.1.2 Global Short Video Applications Revenue Market Share by Players (2015-2020)
- 3.1.3 Global Short Video Applications Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
- 3.2 Global Short Video Applications Market Concentration Ratio
- 3.2.1 Global Short Video Applications Market Concentration Ratio (CR5 and HHI)
- 3.2.2 Global Top 10 and Top 5 Companies by Short Video Applications Revenue in 2019
- 3.3 Short Video Applications Key Players Head office and Area Served
- 3.4 Key Players Short Video Applications Product Solution and Service
- 3.5 Date of Enter into Short Video Applications Market
- 3.6 Mergers & Acquisitions, Expansion Plans
4 Covid-19 Implications on Market Size by Type (2015-2026)
- 4.1 Global Short Video Applications Historic Market Size by Type (2015-2020)
- 4.2 Global Short Video Applications Forecasted Market Size by Type (2021-2026)
5 Covid-19 Implications on Market Size by Application (2015-2026)
- 5.1 Global Short Video Applications Market Size by Application (2015-2020)
- 5.2 Global Short Video Applications Forecasted Market Size by Application (2021-2026)
6 North America Impact of COVID-19
- 6.1 North America Short Video Applications Market Size (2015-2020)
- 6.2 Short Video Applications Key Players in North America (2019-2020)
- 6.3 North America Short Video Applications Market Size by Type (2015-2020)
- 6.4 North America Short Video Applications Market Size by Application (2015-2020)
7 Europe Impact of COVID-19
- 7.1 Europe Short Video Applications Market Size (2015-2020)
- 7.2 Short Video Applications Key Players in Europe (2019-2020)
- 7.3 Europe Short Video Applications Market Size by Type (2015-2020)
- 7.4 Europe Short Video Applications Market Size by Application (2015-2020)
8 China Impact of COVID-19
- 8.1 China Short Video Applications Market Size (2015-2020)
- 8.2 Short Video Applications Key Players in China (2019-2020)
- 8.3 China Short Video Applications Market Size by Type (2015-2020)
- 8.4 China Short Video Applications Market Size by Application (2015-2020)
9 Japan Impact of COVID-19
- 9.1 Japan Short Video Applications Market Size (2015-2020)
- 9.2 Short Video Applications Key Players in Japan (2019-2020)
- 9.3 Japan Short Video Applications Market Size by Type (2015-2020)
- 9.4 Japan Short Video Applications Market Size by Application (2015-2020)
10 Southeast Asia Impact of COVID-19
- 10.1 Southeast Asia Short Video Applications Market Size (2015-2020)
- 10.2 Short Video Applications Key Players in Southeast Asia (2019-2020)
- 10.3 Southeast Asia Short Video Applications Market Size by Type (2015-2020)
- 10.4 Southeast Asia Short Video Applications Market Size by Application (2015-2020)
11 India Impact of COVID-19
- 11.1 India Short Video Applications Market Size (2015-2020)
- 11.2 Short Video Applications Key Players in India (2019-2020)
- 11.3 India Short Video Applications Market Size by Type (2015-2020)
- 11.4 India Short Video Applications Market Size by Application (2015-2020)
12 Central & South America Impact of COVID-19
- 12.1 Central & South America Short Video Applications Market Size (2015-2020)
- 12.2 Short Video Applications Key Players in Central & South America (2019-2020)
- 12.3 Central & South America Short Video Applications Market Size by Type (2015-2020)
- 12.4 Central & South America Short Video Applications Market Size by Application (2015-2020)
13Key Players Profiles
- 13.1 Facebook (Instagram)
- 13.1.1 Facebook (Instagram) Company Details
- 13.1.2 Facebook (Instagram) Business Overview and Its Total Revenue
- 13.1.3 Facebook (Instagram) Short Video Applications Introduction
- 13.1.4 Facebook (Instagram) Revenue in Short Video Applications Business (2015-2020))
- 13.1.5 Facebook (Instagram) Recent Development and Reaction to COVID-19
- 13.2 Instagram
- 13.2.1 Instagram Company Details
- 13.2.2 Instagram Business Overview and Its Total Revenue
- 13.2.3 Instagram Short Video Applications Introduction
- 13.2.4 Instagram Revenue in Short Video Applications Business (2015-2020)
- 13.2.5 Instagram Recent Development and Reaction to COVID-19
- 13.3 LinkedIn
- 13.3.1 LinkedIn Company Details
- 13.3.2 LinkedIn Business Overview and Its Total Revenue
- 13.3.3 LinkedIn Short Video Applications Introduction
- 13.3.4 LinkedIn Revenue in Short Video Applications Business (2015-2020)
- 13.3.5 LinkedIn Recent Development and Reaction to COVID-19
- 13.4 Snap (Snapchat)
- 13.4.1 Snap (Snapchat) Company Details
- 13.4.2 Snap (Snapchat) Business Overview and Its Total Revenue
- 13.4.3 Snap (Snapchat) Short Video Applications Introduction
- 13.4.4 Snap (Snapchat) Revenue in Short Video Applications Business (2015-2020)
- 13.4.5 Snap (Snapchat) Recent Development and Reaction to COVID-19
- 13.5 Byte Dance (Tik Tok)
- 13.5.1 Byte Dance (Tik Tok) Company Details
- 13.5.2 Byte Dance (Tik Tok) Business Overview and Its Total Revenue
- 13.5.3 Byte Dance (Tik Tok) Short Video Applications Introduction
- 13.5.4 Byte Dance (Tik Tok) Revenue in Short Video Applications Business (2015-2020)
- 13.5.5 Byte Dance (Tik Tok) Recent Development and Reaction to COVID-19
- 13.6 Twitter
- 13.6.1 Twitter Company Details
- 13.6.2 Twitter Business Overview and Its Total Revenue
- 13.6.3 Twitter Short Video Applications Introduction
- 13.6.4 Twitter Revenue in Short Video Applications Business (2015-2020)
- 13.6.5 Twitter Recent Development and Reaction to COVID-19
- 13.7 Vimeo
- 13.7.1 Vimeo Company Details
- 13.7.2 Vimeo Business Overview and Its Total Revenue
- 13.7.3 Vimeo Short Video Applications Introduction
- 13.7.4 Vimeo Revenue in Short Video Applications Business (2015-2020)
- 13.7.5 Vimeo Recent Development and Reaction to COVID-19
- 13.8 Pinterest
- 13.8.1 Pinterest Company Details
- 13.8.2 Pinterest Business Overview and Its Total Revenue
- 13.8.3 Pinterest Short Video Applications Introduction
- 13.8.4 Pinterest Revenue in Short Video Applications Business (2015-2020)
- 13.8.5 Pinterest Recent Development and Reaction to COVID-19
- 13.9 Flipgrid (Vidku)
- 13.9.1 Flipgrid (Vidku) Company Details
- 13.9.2 Flipgrid (Vidku) Business Overview and Its Total Revenue
- 13.9.3 Flipgrid (Vidku) Short Video Applications Introduction
- 13.9.4 Flipgrid (Vidku) Revenue in Short Video Applications Business (2015-2020)
- 13.9.5 Flipgrid (Vidku) Recent Development and Reaction to COVID-19
- 13.10 Tencent
- 13.10.1 Tencent Company Details
- 13.10.2 Tencent Business Overview and Its Total Revenue
- 13.10.3 Tencent Short Video Applications Introduction
- 13.10.4 Tencent Revenue in Short Video Applications Business (2015-2020)
- 13.10.5 Tencent Recent Development and Reaction to COVID-19
- 13.11 SNOW(B612)
- 10.11.1 SNOW(B612) Company Details
- 10.11.2 SNOW(B612) Business Overview and Its Total Revenue
- 10.11.3 SNOW(B612) Short Video Applications Introduction
- 10.11.4 SNOW(B612) Revenue in Short Video Applications Business (2015-2020)
- 10.11.5 SNOW(B612) Recent Development and Reaction to COVID-19
- 13.12 Beijing Wei Ran Internet Technology
- 10.12.1 Beijing Wei Ran Internet Technology Company Details
- 10.12.2 Beijing Wei Ran Internet Technology Business Overview and Its Total Revenue
- 10.12.3 Beijing Wei Ran Internet Technology Short Video Applications Introduction
- 10.12.4 Beijing Wei Ran Internet Technology Revenue in Short Video Applications Business (2015-2020)
- 10.12.5 Beijing Wei Ran Internet Technology Recent Development and Reaction to COVID-19
- 13.13 Meipai
- 10.13.1 Meipai Company Details
- 10.13.2 Meipai Business Overview and Its Total Revenue
- 10.13.3 Meipai Short Video Applications Introduction
- 10.13.4 Meipai Revenue in Short Video Applications Business (2015-2020)
- 10.13.5 Meipai Recent Development and Reaction to COVID-19
- 13.14 Yixia
- 10.14.1 Yixia Company Details
- 10.14.2 Yixia Business Overview and Its Total Revenue
- 10.14.3 Yixia Short Video Applications Introduction
- 10.14.4 Yixia Revenue in Short Video Applications Business (2015-2020)
- 10.14.5 Yixia Recent Development and Reaction to COVID-19
- 13.15 Kuaishou (Kwai Go)
- 10.15.1 Kuaishou (Kwai Go) Company Details
- 10.15.2 Kuaishou (Kwai Go) Business Overview and Its Total Revenue
- 10.15.3 Kuaishou (Kwai Go) Short Video Applications Introduction
- 10.15.4 Kuaishou (Kwai Go) Revenue in Short Video Applications Business (2015-2020)
- 10.15.5 Kuaishou (Kwai Go) Recent Development and Reaction to COVID-19
- 13.16 Doupai
- 10.16.1 Doupai Company Details
- 10.16.2 Doupai Business Overview and Its Total Revenue
- 10.16.3 Doupai Short Video Applications Introduction
- 10.16.4 Doupai Revenue in Short Video Applications Business (2015-2020)
- 10.16.5 Doupai Recent Development and Reaction to COVID-19
- 13.17 Joyy (YY)
- 10.17.1 Joyy (YY) Company Details
- 10.17.2 Joyy (YY) Business Overview and Its Total Revenue
- 10.17.3 Joyy (YY) Short Video Applications Introduction
- 10.17.4 Joyy (YY) Revenue in Short Video Applications Business (2015-2020)
- 10.17.5 Joyy (YY) Recent Development and Reaction to COVID-19
- 13.18 Google (YouTuBe GO)
- 10.18.1 Google (YouTuBe GO) Company Details
- 10.18.2 Google (YouTuBe GO) Business Overview and Its Total Revenue
- 10.18.3 Google (YouTuBe GO) Short Video Applications Introduction
- 10.18.4 Google (YouTuBe GO) Revenue in Short Video Applications Business (2015-2020)
- 10.18.5 Google (YouTuBe GO) Recent Development and Reaction to COVID-19
- 13.19 DO Global (DU Recorder)
- 10.19.1 DO Global (DU Recorder) Company Details
- 10.19.2 DO Global (DU Recorder) Business Overview and Its Total Revenue
- 10.19.3 DO Global (DU Recorder) Short Video Applications Introduction
- 10.19.4 DO Global (DU Recorder) Revenue in Short Video Applications Business (2015-2020)
- 10.19.5 DO Global (DU Recorder) Recent Development and Reaction to COVID-19
- 13.20 House Party
- 10.20.1 House Party Company Details
- 10.20.2 House Party Business Overview and Its Total Revenue
- 10.20.3 House Party Short Video Applications Introduction
- 10.20.4 House Party Revenue in Short Video Applications Business (2015-2020)
- 10.20.5 House Party Recent Development and Reaction to COVID-19
- 13.21 Meitu
- 10.21.1 Meitu Company Details
- 10.21.2 Meitu Business Overview and Its Total Revenue
- 10.21.3 Meitu Short Video Applications Introduction
- 10.21.4 Meitu Revenue in Short Video Applications Business (2015-2020)
- 10.21.5 Meitu Recent Development and Reaction to COVID-19
- 13.22 Mobile Motion
- 10.22.1 Mobile Motion Company Details
- 10.22.2 Mobile Motion Business Overview and Its Total Revenue
- 10.22.3 Mobile Motion Short Video Applications Introduction
- 10.22.4 Mobile Motion Revenue in Short Video Applications Business (2015-2020)
- 10.22.5 Mobile Motion Recent Development and Reaction to COVID-19
- 13.23 Shanghai Kuanyu Digital Technology (BiliBili)
- 10.23.1 Shanghai Kuanyu Digital Technology (BiliBili) Company Details
- 10.23.2 Shanghai Kuanyu Digital Technology (BiliBili) Business Overview and Its Total Revenue
- 10.23.3 Shanghai Kuanyu Digital Technology (BiliBili) Short Video Applications Introduction
- 10.23.4 Shanghai Kuanyu Digital Technology (BiliBili) Revenue in Short Video Applications Business (2015-2020)
- 10.23.5 Shanghai Kuanyu Digital Technology (BiliBili) Recent Development and Reaction to COVID-19
14Analyst's Viewpoints/Conclusions
15Appendix
- 15.1 Research Methodology
- 15.1.1 Methodology/Research Approach
- 15.1.2 Data Source
- 15.2 Disclaimer
Short Video Applications market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Short Video Applications market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 200 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Short Video Applications market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyzes the impact of Coronavirus COVID-19 on the Short Video Applications industry.
The key players covered in this study
Facebook (Instagram)
Instagram
LinkedIn
Snap (Snapchat)
Byte Dance (Tik Tok)
Twitter
Vimeo
Pinterest
Flipgrid (Vidku)
Tencent
SNOW(B612)
Beijing Wei Ran Internet Technology
Meipai
Yixia
Kuaishou (Kwai Go)
Doupai
Joyy (YY)
Google (YouTuBe GO)
DO Global (DU Recorder)
House Party
Meitu
Mobile Motion
Shanghai Kuanyu Digital Technology (BiliBili)
Market segment by Type, the product can be split into
Funny
Singing and Dancing
Skills & Tools Sharing
Vlog
Gaming
Education
Others
Market segment by Application, split into
Under 16 Years Old
16-24 Years Old
Age 24-30
Age 31-35
Age 36-40
Age Above 40
Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global Short Video Applications status, future forecast, growth opportunity, key market and key players.
To present the Short Video Applications development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.
In this study, the years considered to estimate the market size of Short Video Applications are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.