Global Player Tracking Market Size, Status and Forecast 2019-2025
Table of Contents
1 Report Overview
- 1.1 Study Scope
- 1.2 Key Market Segments
- 1.3 Players Covered
- 1.4 Market Analysis by Type
- 1.4.1 Global Player Tracking Market Size Growth Rate by Type (2014-2025)
- 1.4.2 Wearables
- 1.4.3 Opticals
- 1.4.4 Application-Based
- 1.5 Market by Application
- 1.5.1 Global Player Tracking Market Share by Application (2014-2025)
- 1.5.2 Individual Sports
- 1.5.3 Team Sports
- 1.6 Study Objectives
- 1.7 Years Considered
2 Global Growth Trends
- 2.1 Player Tracking Market Size
- 2.2 Player Tracking Growth Trends by Regions
- 2.2.1 Player Tracking Market Size by Regions (2014-2025)
- 2.2.2 Player Tracking Market Share by Regions (2014-2019)
- 2.3 Industry Trends
- 2.3.1 Market Top Trends
- 2.3.2 Market Drivers
- 2.3.3 Market Opportunities
3 Market Share by Key Players
- 3.1 Player Tracking Market Size by Manufacturers
- 3.1.1 Global Player Tracking Revenue by Manufacturers (2014-2019)
- 3.1.2 Global Player Tracking Revenue Market Share by Manufacturers (2014-2019)
- 3.1.3 Global Player Tracking Market Concentration Ratio (CR5 and HHI)
- 3.2 Player Tracking Key Players Head office and Area Served
- 3.3 Key Players Player Tracking Product/Solution/Service
- 3.4 Date of Enter into Player Tracking Market
- 3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type and Application
- 4.1 Global Player Tracking Market Size by Type (2014-2019)
- 4.2 Global Player Tracking Market Size by Application (2014-2019)
5 United States
- 5.1 United States Player Tracking Market Size (2014-2019)
- 5.2 Player Tracking Key Players in United States
- 5.3 United States Player Tracking Market Size by Type
- 5.4 United States Player Tracking Market Size by Application
6 Europe
- 6.1 Europe Player Tracking Market Size (2014-2019)
- 6.2 Player Tracking Key Players in Europe
- 6.3 Europe Player Tracking Market Size by Type
- 6.4 Europe Player Tracking Market Size by Application
7 China
- 7.1 China Player Tracking Market Size (2014-2019)
- 7.2 Player Tracking Key Players in China
- 7.3 China Player Tracking Market Size by Type
- 7.4 China Player Tracking Market Size by Application
8 Japan
- 8.1 Japan Player Tracking Market Size (2014-2019)
- 8.2 Player Tracking Key Players in Japan
- 8.3 Japan Player Tracking Market Size by Type
- 8.4 Japan Player Tracking Market Size by Application
9 Southeast Asia
- 9.1 Southeast Asia Player Tracking Market Size (2014-2019)
- 9.2 Player Tracking Key Players in Southeast Asia
- 9.3 Southeast Asia Player Tracking Market Size by Type
- 9.4 Southeast Asia Player Tracking Market Size by Application
10 India
- 10.1 India Player Tracking Market Size (2014-2019)
- 10.2 Player Tracking Key Players in India
- 10.3 India Player Tracking Market Size by Type
- 10.4 India Player Tracking Market Size by Application
11 Central & South America
- 11.1 Central & South America Player Tracking Market Size (2014-2019)
- 11.2 Player Tracking Key Players in Central & South America
- 11.3 Central & South America Player Tracking Market Size by Type
- 11.4 Central & South America Player Tracking Market Size by Application
12 International Players Profiles
- 12.1 Zebra Technologies
- 12.1.1 Zebra Technologies Company Details
- 12.1.2 Company Description and Business Overview
- 12.1.3 Player Tracking Introduction
- 12.1.4 Zebra Technologies Revenue in Player Tracking Business (2014-2019)
- 12.1.5 Zebra Technologies Recent Development
- 12.2 Catapult Sports
- 12.2.1 Catapult Sports Company Details
- 12.2.2 Company Description and Business Overview
- 12.2.3 Player Tracking Introduction
- 12.2.4 Catapult Sports Revenue in Player Tracking Business (2014-2019)
- 12.2.5 Catapult Sports Recent Development
- 12.3 STATSports
- 12.3.1 STATSports Company Details
- 12.3.2 Company Description and Business Overview
- 12.3.3 Player Tracking Introduction
- 12.3.4 STATSports Revenue in Player Tracking Business (2014-2019)
- 12.3.5 STATSports Recent Development
- 12.4 ChyronHego
- 12.4.1 ChyronHego Company Details
- 12.4.2 Company Description and Business Overview
- 12.4.3 Player Tracking Introduction
- 12.4.4 ChyronHego Revenue in Player Tracking Business (2014-2019)
- 12.4.5 ChyronHego Recent Development
- 12.5 STATS
- 12.5.1 STATS Company Details
- 12.5.2 Company Description and Business Overview
- 12.5.3 Player Tracking Introduction
- 12.5.4 STATS Revenue in Player Tracking Business (2014-2019)
- 12.5.5 STATS Recent Development
- 12.6 Kinexon
- 12.6.1 Kinexon Company Details
- 12.6.2 Company Description and Business Overview
- 12.6.3 Player Tracking Introduction
- 12.6.4 Kinexon Revenue in Player Tracking Business (2014-2019)
- 12.6.5 Kinexon Recent Development
- 12.7 Polar
- 12.7.1 Polar Company Details
- 12.7.2 Company Description and Business Overview
- 12.7.3 Player Tracking Introduction
- 12.7.4 Polar Revenue in Player Tracking Business (2014-2019)
- 12.7.5 Polar Recent Development
- 12.8 Playgineering
- 12.8.1 Playgineering Company Details
- 12.8.2 Company Description and Business Overview
- 12.8.3 Player Tracking Introduction
- 12.8.4 Playgineering Revenue in Player Tracking Business (2014-2019)
- 12.8.5 Playgineering Recent Development
- 12.9 Sonda Sports
- 12.9.1 Sonda Sports Company Details
- 12.9.2 Company Description and Business Overview
- 12.9.3 Player Tracking Introduction
- 12.9.4 Sonda Sports Revenue in Player Tracking Business (2014-2019)
- 12.9.5 Sonda Sports Recent Development
- 12.10 JOHAN Sports
- 12.10.1 JOHAN Sports Company Details
- 12.10.2 Company Description and Business Overview
- 12.10.3 Player Tracking Introduction
- 12.10.4 JOHAN Sports Revenue in Player Tracking Business (2014-2019)
- 12.10.5 JOHAN Sports Recent Development
- 12.11 Exelio
- 12.12 Q-Track
- 12.13 Sports Performance Tracking
- 12.14 Xampion
13 Market Forecast 2019-2025
- 13.1 Market Size Forecast by Regions
- 13.2 United States
- 13.3 Europe
- 13.4 China
- 13.5 Japan
- 13.6 Southeast Asia
- 13.7 India
- 13.8 Central & South America
- 13.9 Market Size Forecast by Product (2019-2025)
- 13.10 Market Size Forecast by Application (2019-2025)
14 Analyst's Viewpoints/Conclusions
15 Appendix
- 15.1 Research Methodology
- 15.1.1 Methodology/Research Approach
- 15.1.1.1 Research Programs/Design
- 15.1.1.2 Market Size Estimation
- 12.1.1.3 Market Breakdown and Data Triangulation
- 15.1.2 Data Source
- 15.1.2.1 Secondary Sources
- 15.1.2.2 Primary Sources
- 15.1.1 Methodology/Research Approach
- 15.2 Disclaimer
In 2018, the global Player Tracking market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.
This report focuses on the global Player Tracking status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Player Tracking development in United States, Europe and China.
The key players covered in this study
Zebra Technologies
Catapult Sports
STATSports
ChyronHego
STATS
Kinexon
Polar
Playgineering
Sonda Sports
JOHAN Sports
Exelio
Q-Track
Sports Performance Tracking
Xampion
Market segment by Type, the product can be split into
Wearables
Opticals
Application-Based
Market segment by Application, split into
Individual Sports
Team Sports
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global Player Tracking status, future forecast, growth opportunity, key market and key players.
To present the Player Tracking development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of Player Tracking are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.