Copyright Reports & Markets. All rights reserved.

Global PC Gaming Peripheral Market Insights and Forecast to 2027

Buy now

1 Study Coverage

  • 1.1 PC Gaming Peripheral Product Introduction
  • 1.2 Market by Type
    • 1.2.1 Global PC Gaming Peripheral Market Size Growth Rate by Type
    • 1.4.2 Headsets
    • 1.4.3 Mice
    • 1.2.4 Keyboards
    • 1.2.5 Surfaces
    • 1.2.6 Controllers
  • 1.3 Market by Application
    • 1.3.1 Global PC Gaming Peripheral Market Size Growth Rate by Application
    • 1.3.2 Distribution Channels
    • 1.3.3 Third-Party Retail Channels
    • 1.3.4 Direct Channels
  • 1.4 Study Objectives
  • 1.5 Years Considered

2 Executive Summary

  • 2.1 Global PC Gaming Peripheral Sales Estimates and Forecasts 2016-2027
  • 2.2 Global PC Gaming Peripheral Revenue Estimates and Forecasts 2016-2027
  • 2.3 Global PC Gaming Peripheral Revenue by Region: 2016 VS 2021 VS 2027
  • 2.4 Global Top PC Gaming Peripheral Regions by Sales
    • 2.4.1 Global Top PC Gaming Peripheral Regions by Sales (2016-2021)
    • 2.4.2 Global Top PC Gaming Peripheral Regions by Sales (2022-2027)
  • 2.5 Global Top PC Gaming Peripheral Regions by Revenue
    • 2.5.1 Global Top PC Gaming Peripheral Regions by Revenue (2016-2021)
    • 2.5.2 Global Top PC Gaming Peripheral Regions by Revenue (2022-2027)
  • 2.6 North America
  • 2.7 Europe
  • 2.8 Asia-Pacific
  • 2.9 Latin America
  • 2.10 Middle East & Africa

3 Competition by Manufacturers

  • 3.1 Global PC Gaming Peripheral Sales by Manufacturers
    • 3.1.1 Global Top PC Gaming Peripheral Manufacturers by Sales (2016-2021)
    • 3.1.2 Global Top PC Gaming Peripheral Manufacturers Market Share by Sales (2016-2021)
    • 3.1.3 Global Top 10 and Top 5 Companies by PC Gaming Peripheral Sales in 2020
  • 3.2 Global PC Gaming Peripheral Revenue by Manufacturers
    • 3.2.1 Global Top PC Gaming Peripheral Manufacturers by Revenue (2016-2021)
    • 3.2.2 Global Top PC Gaming Peripheral Manufacturers Market Share by Revenue (2016-2021)
    • 3.2.3 Global Top 10 and Top 5 Companies by PC Gaming Peripheral Revenue in 2020
  • 3.3 Global PC Gaming Peripheral Sales Price by Manufacturers
  • 3.4 Analysis of Competitive Landscape
    • 3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global PC Gaming Peripheral Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 3.4.3 Global PC Gaming Peripheral Manufacturers Geographical Distribution
  • 3.5 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type

  • 4.1 Global PC Gaming Peripheral Sales by Type
    • 4.1.1 Global PC Gaming Peripheral Historical Sales by Type (2016-2021)
    • 4.1.2 Global PC Gaming Peripheral Forecasted Sales by Type (2022-2027)
    • 4.1.3 Global PC Gaming Peripheral Sales Market Share by Type (2016-2027)
  • 4.2 Global PC Gaming Peripheral Revenue by Type
    • 4.2.1 Global PC Gaming Peripheral Historical Revenue by Type (2016-2021)
    • 4.2.2 Global PC Gaming Peripheral Forecasted Revenue by Type (2022-2027)
    • 4.2.3 Global PC Gaming Peripheral Revenue Market Share by Type (2016-2027)
  • 4.3 Global PC Gaming Peripheral Price by Type
    • 4.3.1 Global PC Gaming Peripheral Price by Type (2016-2021)
    • 4.3.2 Global PC Gaming Peripheral Price Forecast by Type (2022-2027)

5 Market Size by Application

  • 5.1 Global PC Gaming Peripheral Sales by Application
    • 5.1.1 Global PC Gaming Peripheral Historical Sales by Application (2016-2021)
    • 5.1.2 Global PC Gaming Peripheral Forecasted Sales by Application (2022-2027)
    • 5.1.3 Global PC Gaming Peripheral Sales Market Share by Application (2016-2027)
  • 5.2 Global PC Gaming Peripheral Revenue by Application
    • 5.2.1 Global PC Gaming Peripheral Historical Revenue by Application (2016-2021)
    • 5.2.2 Global PC Gaming Peripheral Forecasted Revenue by Application (2022-2027)
    • 5.2.3 Global PC Gaming Peripheral Revenue Market Share by Application (2016-2027)
  • 5.3 Global PC Gaming Peripheral Price by Application
    • 5.3.1 Global PC Gaming Peripheral Price by Application (2016-2021)
    • 5.3.2 Global PC Gaming Peripheral Price Forecast by Application (2022-2027)

6 North America

  • 6.1 North America PC Gaming Peripheral Market Size by Type
    • 6.1.1 North America PC Gaming Peripheral Sales by Type (2016-2027)
    • 6.1.2 North America PC Gaming Peripheral Revenue by Type (2016-2027)
  • 6.2 North America PC Gaming Peripheral Market Size by Application
    • 6.2.1 North America PC Gaming Peripheral Sales by Application (2016-2027)
    • 6.2.2 North America PC Gaming Peripheral Revenue by Application (2016-2027)
  • 6.3 North America PC Gaming Peripheral Market Size by Country
    • 6.3.1 North America PC Gaming Peripheral Sales by Country (2016-2027)
    • 6.3.2 North America PC Gaming Peripheral Revenue by Country (2016-2027)
    • 6.3.3 U.S.
    • 6.3.4 Canada

7 Europe

  • 7.1 Europe PC Gaming Peripheral Market Size by Type
    • 7.1.1 Europe PC Gaming Peripheral Sales by Type (2017-2027)
    • 7.1.2 Europe PC Gaming Peripheral Revenue by Type (2017-2027)
  • 7.2 Europe PC Gaming Peripheral Market Size by Application
    • 7.2.1 Europe PC Gaming Peripheral Sales by Application (2017-2027)
    • 7.2.2 Europe PC Gaming Peripheral Revenue by Application (2017-2027)
  • 7.3 Europe PC Gaming Peripheral Market Size by Country
    • 7.3.1 Europe PC Gaming Peripheral Sales by Country (2017-2027)
    • 7.3.2 Europe PC Gaming Peripheral Revenue by Country (2017-2027)
    • 7.3.3 Germany
    • 7.3.4 France
    • 7.3.5 U.K.
    • 7.3.6 Italy
    • 7.3.7 Russia

8 Asia Pacific

  • 8.1 Asia Pacific PC Gaming Peripheral Market Size by Type
    • 8.1.1 Asia Pacific PC Gaming Peripheral Sales by Type (2018-2027)
    • 8.1.2 Asia Pacific PC Gaming Peripheral Revenue by Type (2018-2027)
  • 8.2 Asia Pacific PC Gaming Peripheral Market Size by Application
    • 8.2.1 Asia Pacific PC Gaming Peripheral Sales by Application (2018-2027)
    • 8.2.2 Asia Pacific PC Gaming Peripheral Revenue by Application (2018-2027)
  • 8.3 Asia Pacific PC Gaming Peripheral Market Size by Region
    • 8.3.1 Asia Pacific PC Gaming Peripheral Sales by Region (2018-2027)
    • 8.3.2 Asia Pacific PC Gaming Peripheral Revenue by Region (2018-2027)
    • 8.3.3 China
    • 8.3.4 Japan
    • 8.3.5 South Korea
    • 8.3.6 India
    • 8.3.7 Australia
    • 8.3.8 Taiwan
    • 8.3.9 Indonesia
    • 8.3.10 Thailand
    • 8.3.11 Malaysia
    • 8.3.12 Philippines

9 Latin America

  • 9.1 Latin America PC Gaming Peripheral Market Size by Type
    • 9.1.1 Latin America PC Gaming Peripheral Sales by Type (2019-2027)
    • 9.1.2 Latin America PC Gaming Peripheral Revenue by Type (2019-2027)
  • 9.2 Latin America PC Gaming Peripheral Market Size by Application
    • 9.2.1 Latin America PC Gaming Peripheral Sales by Application (2019-2027)
    • 9.2.2 Latin America PC Gaming Peripheral Revenue by Application (2019-2027)
  • 9.3 Latin America PC Gaming Peripheral Market Size by Country
    • 9.3.1 Latin America PC Gaming Peripheral Sales by Country (2019-2027)
    • 9.3.2 Latin America PC Gaming Peripheral Revenue by Country (2019-2027)
    • 9.3.3 Mexico
    • 9.3.4 Brazil
    • 9.3.5 Argentina

6 Middle East and Africa

  • 6.1 Middle East and Africa PC Gaming Peripheral Market Size by Type
    • 6.1.1 Middle East and Africa PC Gaming Peripheral Sales by Type (2016-2027)
    • 6.1.2 Middle East and Africa PC Gaming Peripheral Revenue by Type (2016-2027)
  • 6.2 Middle East and Africa PC Gaming Peripheral Market Size by Application
    • 6.2.1 Middle East and Africa PC Gaming Peripheral Sales by Application (2016-2027)
    • 6.2.2 Middle East and Africa PC Gaming Peripheral Revenue by Application (2016-2027)
  • 6.3 Middle East and Africa PC Gaming Peripheral Market Size by Country
    • 6.3.1 Middle East and Africa PC Gaming Peripheral Sales by Country (2016-2027)
    • 6.3.2 Middle East and Africa PC Gaming Peripheral Revenue by Country (2016-2027)
    • 6.3.3 Turkey
    • 6.3.4 Saudi Arabia
    • 6.3.5 U.A.E

11 Company Profiles

  • 11.1 Razer
    • 11.1.1 Razer Corporation Information
    • 11.1.2 Razer Overview
    • 11.1.3 Razer PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.1.4 Razer PC Gaming Peripheral Product Description
    • 11.1.5 Razer Related Developments
  • 11.2 Logitech G (ASTRO)
    • 11.2.1 Logitech G (ASTRO) Corporation Information
    • 11.2.2 Logitech G (ASTRO) Overview
    • 11.2.3 Logitech G (ASTRO) PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.2.4 Logitech G (ASTRO) PC Gaming Peripheral Product Description
    • 11.2.5 Logitech G (ASTRO) Related Developments
  • 11.3 Turtle Beach
    • 11.3.1 Turtle Beach Corporation Information
    • 11.3.2 Turtle Beach Overview
    • 11.3.3 Turtle Beach PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.3.4 Turtle Beach PC Gaming Peripheral Product Description
    • 11.3.5 Turtle Beach Related Developments
  • 11.4 Corsair
    • 11.4.1 Corsair Corporation Information
    • 11.4.2 Corsair Overview
    • 11.4.3 Corsair PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.4.4 Corsair PC Gaming Peripheral Product Description
    • 11.4.5 Corsair Related Developments
  • 11.5 Sennheiser
    • 11.5.1 Sennheiser Corporation Information
    • 11.5.2 Sennheiser Overview
    • 11.5.3 Sennheiser PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.5.4 Sennheiser PC Gaming Peripheral Product Description
    • 11.5.5 Sennheiser Related Developments
  • 11.6 Plantronics
    • 11.6.1 Plantronics Corporation Information
    • 11.6.2 Plantronics Overview
    • 11.6.3 Plantronics PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.6.4 Plantronics PC Gaming Peripheral Product Description
    • 11.6.5 Plantronics Related Developments
  • 11.7 SteelSeries
    • 11.7.1 SteelSeries Corporation Information
    • 11.7.2 SteelSeries Overview
    • 11.7.3 SteelSeries PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.7.4 SteelSeries PC Gaming Peripheral Product Description
    • 11.7.5 SteelSeries Related Developments
  • 11.8 Mad Catz
    • 11.8.1 Mad Catz Corporation Information
    • 11.8.2 Mad Catz Overview
    • 11.8.3 Mad Catz PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.8.4 Mad Catz PC Gaming Peripheral Product Description
    • 11.8.5 Mad Catz Related Developments
  • 11.9 ROCCAT
    • 11.9.1 ROCCAT Corporation Information
    • 11.9.2 ROCCAT Overview
    • 11.9.3 ROCCAT PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.9.4 ROCCAT PC Gaming Peripheral Product Description
    • 11.9.5 ROCCAT Related Developments
  • 11.10 QPAD
    • 11.10.1 QPAD Corporation Information
    • 11.10.2 QPAD Overview
    • 11.10.3 QPAD PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.10.4 QPAD PC Gaming Peripheral Product Description
    • 11.10.5 QPAD Related Developments
  • 11.1 Razer
    • 11.1.1 Razer Corporation Information
    • 11.1.2 Razer Overview
    • 11.1.3 Razer PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.1.4 Razer PC Gaming Peripheral Product Description
    • 11.1.5 Razer Related Developments
  • 11.12 HyperX
    • 11.12.1 HyperX Corporation Information
    • 11.12.2 HyperX Overview
    • 11.12.3 HyperX PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.12.4 HyperX Product Description
    • 11.12.5 HyperX Related Developments
  • 11.13 Tt eSPORTS
    • 11.13.1 Tt eSPORTS Corporation Information
    • 11.13.2 Tt eSPORTS Overview
    • 11.13.3 Tt eSPORTS PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.13.4 Tt eSPORTS Product Description
    • 11.13.5 Tt eSPORTS Related Developments
  • 11.14 Cooler Master
    • 11.14.1 Cooler Master Corporation Information
    • 11.14.2 Cooler Master Overview
    • 11.14.3 Cooler Master PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.14.4 Cooler Master Product Description
    • 11.14.5 Cooler Master Related Developments
  • 11.15 ZOWIE
    • 11.15.1 ZOWIE Corporation Information
    • 11.15.2 ZOWIE Overview
    • 11.15.3 ZOWIE PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.15.4 ZOWIE Product Description
    • 11.15.5 ZOWIE Related Developments
  • 11.16 Sharkoon
    • 11.16.1 Sharkoon Corporation Information
    • 11.16.2 Sharkoon Overview
    • 11.16.3 Sharkoon PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.16.4 Sharkoon Product Description
    • 11.16.5 Sharkoon Related Developments
  • 11.17 Trust
    • 11.17.1 Trust Corporation Information
    • 11.17.2 Trust Overview
    • 11.17.3 Trust PC Gaming Peripheral Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.17.4 Trust Product Description
    • 11.17.5 Trust Related Developments

12 Value Chain and Sales Channels Analysis

  • 12.1 PC Gaming Peripheral Value Chain Analysis
  • 12.2 PC Gaming Peripheral Key Raw Materials
    • 12.2.1 Key Raw Materials
    • 12.2.2 Raw Materials Key Suppliers
  • 12.3 PC Gaming Peripheral Production Mode & Process
  • 12.4 PC Gaming Peripheral Sales and Marketing
    • 12.4.1 PC Gaming Peripheral Sales Channels
    • 12.4.2 PC Gaming Peripheral Distributors
  • 12.5 PC Gaming Peripheral Customers

13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis

  • 13.1 PC Gaming Peripheral Industry Trends
  • 13.2 PC Gaming Peripheral Market Drivers
  • 13.3 PC Gaming Peripheral Market Challenges
  • 13.4 PC Gaming Peripheral Market Restraints

14 Key Findings in The Global PC Gaming Peripheral Study

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Author Details

    PC Gaming Peripheral market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global PC Gaming Peripheral market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2016-2027.

    Segment by Type
    Headsets
    Mice
    Keyboards
    Surfaces
    Controllers

    Segment by Application
    Distribution Channels
    Third-Party Retail Channels
    Direct Channels

    By Company
    Razer
    Logitech G (ASTRO)
    Turtle Beach
    Corsair
    Sennheiser
    Plantronics
    SteelSeries
    Mad Catz
    ROCCAT
    QPAD
    Thrustmaster
    HyperX
    Tt eSPORTS
    Cooler Master
    ZOWIE
    Sharkoon
    Trust

    By Region
    North America
    U.S.
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Asia-Pacific
    China
    Japan
    South Korea
    India
    Australia
    Taiwan
    Indonesia
    Thailand
    Malaysia
    Philippines
    Vietnam
    Latin America
    Mexico
    Brazil
    Argentina
    Middle East & Africa
    Turkey
    Saudi Arabia

    Buy now