Global PC Games Subscription Services Market 2023 by Company, Regions, Type and Application, Forecast to 2029
1 Market Overview
- 1.1 Product Overview and Scope of PC Games Subscription Services
- 1.2 Market Estimation Caveats and Base Year
- 1.3 Classification of PC Games Subscription Services by Type
- 1.3.1 Overview: Global PC Games Subscription Services Market Size by Type: 2018 Versus 2022 Versus 2029
- 1.3.2 Global PC Games Subscription Services Consumption Value Market Share by Type in 2022
- 1.3.3 Indie Game Subscription Services
- 1.3.4 Retro Game Subscription Services
- 1.3.5 Others
- 1.4 Global PC Games Subscription Services Market by Application
- 1.4.1 Overview: Global PC Games Subscription Services Market Size by Application: 2018 Versus 2022 Versus 2029
- 1.4.2 Physical Game Store
- 1.4.3 Online Game Store
- 1.5 Global PC Games Subscription Services Market Size & Forecast
- 1.6 Global PC Games Subscription Services Market Size and Forecast by Region
- 1.6.1 Global PC Games Subscription Services Market Size by Region: 2018 VS 2022 VS 2029
- 1.6.2 Global PC Games Subscription Services Market Size by Region, (2018-2029)
- 1.6.3 North America PC Games Subscription Services Market Size and Prospect (2018-2029)
- 1.6.4 Europe PC Games Subscription Services Market Size and Prospect (2018-2029)
- 1.6.5 Asia-Pacific PC Games Subscription Services Market Size and Prospect (2018-2029)
- 1.6.6 South America PC Games Subscription Services Market Size and Prospect (2018-2029)
- 1.6.7 Middle East and Africa PC Games Subscription Services Market Size and Prospect (2018-2029)
2 Company Profiles
- 2.1 Xbox PC Game Pass
- 2.1.1 Xbox PC Game Pass Details
- 2.1.2 Xbox PC Game Pass Major Business
- 2.1.3 Xbox PC Game Pass PC Games Subscription Services Product and Solutions
- 2.1.4 Xbox PC Game Pass PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.1.5 Xbox PC Game Pass Recent Developments and Future Plans
- 2.2 Apple Arcade
- 2.2.1 Apple Arcade Details
- 2.2.2 Apple Arcade Major Business
- 2.2.3 Apple Arcade PC Games Subscription Services Product and Solutions
- 2.2.4 Apple Arcade PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.2.5 Apple Arcade Recent Developments and Future Plans
- 2.3 Utomik
- 2.3.1 Utomik Details
- 2.3.2 Utomik Major Business
- 2.3.3 Utomik PC Games Subscription Services Product and Solutions
- 2.3.4 Utomik PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.3.5 Utomik Recent Developments and Future Plans
- 2.4 Prime Gaming
- 2.4.1 Prime Gaming Details
- 2.4.2 Prime Gaming Major Business
- 2.4.3 Prime Gaming PC Games Subscription Services Product and Solutions
- 2.4.4 Prime Gaming PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.4.5 Prime Gaming Recent Developments and Future Plans
- 2.5 EA Play
- 2.5.1 EA Play Details
- 2.5.2 EA Play Major Business
- 2.5.3 EA Play PC Games Subscription Services Product and Solutions
- 2.5.4 EA Play PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.5.5 EA Play Recent Developments and Future Plans
- 2.6 Paramount Games
- 2.6.1 Paramount Games Details
- 2.6.2 Paramount Games Major Business
- 2.6.3 Paramount Games PC Games Subscription Services Product and Solutions
- 2.6.4 Paramount Games PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.6.5 Paramount Games Recent Developments and Future Plans
- 2.7 Ubisoft
- 2.7.1 Ubisoft Details
- 2.7.2 Ubisoft Major Business
- 2.7.3 Ubisoft PC Games Subscription Services Product and Solutions
- 2.7.4 Ubisoft PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.7.5 Ubisoft Recent Developments and Future Plans
- 2.8 Boomerang
- 2.8.1 Boomerang Details
- 2.8.2 Boomerang Major Business
- 2.8.3 Boomerang PC Games Subscription Services Product and Solutions
- 2.8.4 Boomerang PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.8.5 Boomerang Recent Developments and Future Plans
- 2.9 Stadia Pro
- 2.9.1 Stadia Pro Details
- 2.9.2 Stadia Pro Major Business
- 2.9.3 Stadia Pro PC Games Subscription Services Product and Solutions
- 2.9.4 Stadia Pro PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.9.5 Stadia Pro Recent Developments and Future Plans
- 2.10 Humble Choice
- 2.10.1 Humble Choice Details
- 2.10.2 Humble Choice Major Business
- 2.10.3 Humble Choice PC Games Subscription Services Product and Solutions
- 2.10.4 Humble Choice PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.10.5 Humble Choice Recent Developments and Future Plans
- 2.11 Itch.io
- 2.11.1 Itch.io Details
- 2.11.2 Itch.io Major Business
- 2.11.3 Itch.io PC Games Subscription Services Product and Solutions
- 2.11.4 Itch.io PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.11.5 Itch.io Recent Developments and Future Plans
- 2.12 Viveport
- 2.12.1 Viveport Details
- 2.12.2 Viveport Major Business
- 2.12.3 Viveport PC Games Subscription Services Product and Solutions
- 2.12.4 Viveport PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.12.5 Viveport Recent Developments and Future Plans
- 2.13 Oculus Quest Store
- 2.13.1 Oculus Quest Store Details
- 2.13.2 Oculus Quest Store Major Business
- 2.13.3 Oculus Quest Store PC Games Subscription Services Product and Solutions
- 2.13.4 Oculus Quest Store PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.13.5 Oculus Quest Store Recent Developments and Future Plans
- 2.14 PS Now
- 2.14.1 PS Now Details
- 2.14.2 PS Now Major Business
- 2.14.3 PS Now PC Games Subscription Services Product and Solutions
- 2.14.4 PS Now PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.14.5 PS Now Recent Developments and Future Plans
- 2.15 Uplay
- 2.15.1 Uplay Details
- 2.15.2 Uplay Major Business
- 2.15.3 Uplay PC Games Subscription Services Product and Solutions
- 2.15.4 Uplay PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.15.5 Uplay Recent Developments and Future Plans
- 2.16 PlayStation Plus
- 2.16.1 PlayStation Plus Details
- 2.16.2 PlayStation Plus Major Business
- 2.16.3 PlayStation Plus PC Games Subscription Services Product and Solutions
- 2.16.4 PlayStation Plus PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.16.5 PlayStation Plus Recent Developments and Future Plans
- 2.17 Nintendo Switch Online
- 2.17.1 Nintendo Switch Online Details
- 2.17.2 Nintendo Switch Online Major Business
- 2.17.3 Nintendo Switch Online PC Games Subscription Services Product and Solutions
- 2.17.4 Nintendo Switch Online PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.17.5 Nintendo Switch Online Recent Developments and Future Plans
- 2.18 GeForce Now
- 2.18.1 GeForce Now Details
- 2.18.2 GeForce Now Major Business
- 2.18.3 GeForce Now PC Games Subscription Services Product and Solutions
- 2.18.4 GeForce Now PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.18.5 GeForce Now Recent Developments and Future Plans
- 2.19 Nvidia GeForce Now
- 2.19.1 Nvidia GeForce Now Details
- 2.19.2 Nvidia GeForce Now Major Business
- 2.19.3 Nvidia GeForce Now PC Games Subscription Services Product and Solutions
- 2.19.4 Nvidia GeForce Now PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
- 2.19.5 Nvidia GeForce Now Recent Developments and Future Plans
3 Market Competition, by Players
- 3.1 Global PC Games Subscription Services Revenue and Share by Players (2018-2023)
- 3.2 Market Share Analysis (2022)
- 3.2.1 Market Share of PC Games Subscription Services by Company Revenue
- 3.2.2 Top 3 PC Games Subscription Services Players Market Share in 2022
- 3.2.3 Top 6 PC Games Subscription Services Players Market Share in 2022
- 3.3 PC Games Subscription Services Market: Overall Company Footprint Analysis
- 3.3.1 PC Games Subscription Services Market: Region Footprint
- 3.3.2 PC Games Subscription Services Market: Company Product Type Footprint
- 3.3.3 PC Games Subscription Services Market: Company Product Application Footprint
- 3.4 New Market Entrants and Barriers to Market Entry
- 3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
- 4.1 Global PC Games Subscription Services Consumption Value and Market Share by Type (2018-2023)
- 4.2 Global PC Games Subscription Services Market Forecast by Type (2024-2029)
5 Market Size Segment by Application
- 5.1 Global PC Games Subscription Services Consumption Value Market Share by Application (2018-2023)
- 5.2 Global PC Games Subscription Services Market Forecast by Application (2024-2029)
6 North America
- 6.1 North America PC Games Subscription Services Consumption Value by Type (2018-2029)
- 6.2 North America PC Games Subscription Services Consumption Value by Application (2018-2029)
- 6.3 North America PC Games Subscription Services Market Size by Country
- 6.3.1 North America PC Games Subscription Services Consumption Value by Country (2018-2029)
- 6.3.2 United States PC Games Subscription Services Market Size and Forecast (2018-2029)
- 6.3.3 Canada PC Games Subscription Services Market Size and Forecast (2018-2029)
- 6.3.4 Mexico PC Games Subscription Services Market Size and Forecast (2018-2029)
7 Europe
- 7.1 Europe PC Games Subscription Services Consumption Value by Type (2018-2029)
- 7.2 Europe PC Games Subscription Services Consumption Value by Application (2018-2029)
- 7.3 Europe PC Games Subscription Services Market Size by Country
- 7.3.1 Europe PC Games Subscription Services Consumption Value by Country (2018-2029)
- 7.3.2 Germany PC Games Subscription Services Market Size and Forecast (2018-2029)
- 7.3.3 France PC Games Subscription Services Market Size and Forecast (2018-2029)
- 7.3.4 United Kingdom PC Games Subscription Services Market Size and Forecast (2018-2029)
- 7.3.5 Russia PC Games Subscription Services Market Size and Forecast (2018-2029)
- 7.3.6 Italy PC Games Subscription Services Market Size and Forecast (2018-2029)
8 Asia-Pacific
- 8.1 Asia-Pacific PC Games Subscription Services Consumption Value by Type (2018-2029)
- 8.2 Asia-Pacific PC Games Subscription Services Consumption Value by Application (2018-2029)
- 8.3 Asia-Pacific PC Games Subscription Services Market Size by Region
- 8.3.1 Asia-Pacific PC Games Subscription Services Consumption Value by Region (2018-2029)
- 8.3.2 China PC Games Subscription Services Market Size and Forecast (2018-2029)
- 8.3.3 Japan PC Games Subscription Services Market Size and Forecast (2018-2029)
- 8.3.4 South Korea PC Games Subscription Services Market Size and Forecast (2018-2029)
- 8.3.5 India PC Games Subscription Services Market Size and Forecast (2018-2029)
- 8.3.6 Southeast Asia PC Games Subscription Services Market Size and Forecast (2018-2029)
- 8.3.7 Australia PC Games Subscription Services Market Size and Forecast (2018-2029)
9 South America
- 9.1 South America PC Games Subscription Services Consumption Value by Type (2018-2029)
- 9.2 South America PC Games Subscription Services Consumption Value by Application (2018-2029)
- 9.3 South America PC Games Subscription Services Market Size by Country
- 9.3.1 South America PC Games Subscription Services Consumption Value by Country (2018-2029)
- 9.3.2 Brazil PC Games Subscription Services Market Size and Forecast (2018-2029)
- 9.3.3 Argentina PC Games Subscription Services Market Size and Forecast (2018-2029)
10 Middle East & Africa
- 10.1 Middle East & Africa PC Games Subscription Services Consumption Value by Type (2018-2029)
- 10.2 Middle East & Africa PC Games Subscription Services Consumption Value by Application (2018-2029)
- 10.3 Middle East & Africa PC Games Subscription Services Market Size by Country
- 10.3.1 Middle East & Africa PC Games Subscription Services Consumption Value by Country (2018-2029)
- 10.3.2 Turkey PC Games Subscription Services Market Size and Forecast (2018-2029)
- 10.3.3 Saudi Arabia PC Games Subscription Services Market Size and Forecast (2018-2029)
- 10.3.4 UAE PC Games Subscription Services Market Size and Forecast (2018-2029)
11 Market Dynamics
- 11.1 PC Games Subscription Services Market Drivers
- 11.2 PC Games Subscription Services Market Restraints
- 11.3 PC Games Subscription Services Trends Analysis
- 11.4 Porters Five Forces Analysis
- 11.4.1 Threat of New Entrants
- 11.4.2 Bargaining Power of Suppliers
- 11.4.3 Bargaining Power of Buyers
- 11.4.4 Threat of Substitutes
- 11.4.5 Competitive Rivalry
- 11.5 Influence of COVID-19 and Russia-Ukraine War
- 11.5.1 Influence of COVID-19
- 11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
- 12.1 PC Games Subscription Services Industry Chain
- 12.2 PC Games Subscription Services Upstream Analysis
- 12.3 PC Games Subscription Services Midstream Analysis
- 12.4 PC Games Subscription Services Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
- 14.1 Methodology
- 14.2 Research Process and Data Source
According to our (Global Info Research) latest study, the global PC Games Subscription Services market size was valued at USD 1543.4 million in 2022 and is forecast to a readjusted size of USD 2586.7 million by 2029 with a CAGR of 7.7% during review period.
PC games subscription services have a promising future in the gaming industry. These services offer users access to a wide variety of games for a monthly fee, providing a cost-effective and convenient way to play games.
One of the main advantages of PC games subscription services is the extensive game library they offer. Users can access a vast collection of games from different genres, including both popular and indie titles. This allows gamers to explore new games and genres without having to make individual purchases, saving them money in the long run.
Additionally, these services often provide access to new releases and exclusive content, giving subscribers early access to highly anticipated games. This can be a major draw for gamers who want to stay up to date with the latest releases without having to purchase each game individually.
Another benefit of PC games subscription services is the convenience they offer. Users can access their game library from any device with an internet connection, allowing them to play games on their PC, laptop, or even mobile devices. This flexibility makes it easier for gamers to play their favorite games wherever and whenever they want.
The Global Info Research report includes an overview of the development of the PC Games Subscription Services industry chain, the market status of Physical Game Store (Indie Game Subscription Services, Retro Game Subscription Services), Online Game Store (Indie Game Subscription Services, Retro Game Subscription Services), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of PC Games Subscription Services.
Regionally, the report analyzes the PC Games Subscription Services markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global PC Games Subscription Services market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the PC Games Subscription Services market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the PC Games Subscription Services industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Indie Game Subscription Services, Retro Game Subscription Services).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the PC Games Subscription Services market.
Regional Analysis: The report involves examining the PC Games Subscription Services market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the PC Games Subscription Services market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to PC Games Subscription Services:
Company Analysis: Report covers individual PC Games Subscription Services players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards PC Games Subscription Services This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Physical Game Store, Online Game Store).
Technology Analysis: Report covers specific technologies relevant to PC Games Subscription Services. It assesses the current state, advancements, and potential future developments in PC Games Subscription Services areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the PC Games Subscription Services market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
PC Games Subscription Services market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
Indie Game Subscription Services
Retro Game Subscription Services
Others
Market segment by Application
Physical Game Store
Online Game Store
Market segment by players, this report covers
Xbox PC Game Pass
Apple Arcade
Utomik
Prime Gaming
EA Play
Paramount Games
Ubisoft
Boomerang
Stadia Pro
Humble Choice
Itch.io
Viveport
Oculus Quest Store
PS Now
Uplay
PlayStation Plus
Nintendo Switch Online
GeForce Now
Nvidia GeForce Now
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe PC Games Subscription Services product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of PC Games Subscription Services, with revenue, gross margin and global market share of PC Games Subscription Services from 2018 to 2023.
Chapter 3, the PC Games Subscription Services competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and PC Games Subscription Services market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of PC Games Subscription Services.
Chapter 13, to describe PC Games Subscription Services research findings and conclusion.