Covid-19 Impact on Online Multiplayer Video Game Market, Global Research Reports 2020-2021
1 Report Overview
- 1.1 Study Scope
- 1.2 Key Market Segments
- 1.3 Players Covered: Ranking by Online Multiplayer Video Game Revenue
- 1.4 Covid-19 Implications on Market by Type
- 1.4.1 Global Online Multiplayer Video Game Market Size Growth Rate by Type: 2020 VS 2026
- 1.4.2 Mobile Game
- 1.4.3 PC Game
- 1.5 Market by Application
- 1.5.1 Global Online Multiplayer Video Game Market Share by Application: 2020 VS 2026
- 1.5.2 Adult
- 1.5.3 Children
- 1.6 Coronavirus Disease 2019 (Covid-19): Online Multiplayer Video Game Industry Impact
- 1.6.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
- 1.6.2 Covid-19 Impact: Commodity Prices Indices
- 1.6.3 Covid-19 Impact: Global Major Government Policy
- 1.7 Study Objectives
- 1.8 Years Considered
2 Global Growth Trends
- 2.1 Covid-19 Implications on Global Online Multiplayer Video Game Market Perspective (2015-2026)
- 2.2 Covid-19 Implications on Global Online Multiplayer Video Game Growth Trends by Regions
- 2.2.1 Online Multiplayer Video Game Market Size by Regions: 2015 VS 2020 VS 2026
- 2.2.2 Online Multiplayer Video Game Historic Market Share by Regions (2015-2020)
- 2.2.3 Online Multiplayer Video Game Forecasted Market Size by Regions (2021-2026)
- 2.3 Industry Trends and Growth Strategy
- 2.3.1 Market Top Trends
- 2.3.2 Market Drivers
- 2.3.3 Market Challenges
- 2.3.4 Porter’s Five Forces Analysis
- 2.3.5 Online Multiplayer Video Game Market Growth Strategy
- 2.3.6 Primary Interviews with Key Online Multiplayer Video Game Players (Opinion Leaders)
3 Covid-19 Implications on Competition Landscape by Key Players
- 3.1 Global Top Online Multiplayer Video Game Players by Market Size
- 3.1.1 Global Top Online Multiplayer Video Game Players by Revenue (2015-2020)
- 3.1.2 Global Online Multiplayer Video Game Revenue Market Share by Players (2015-2020)
- 3.1.3 Global Online Multiplayer Video Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
- 3.2 Global Online Multiplayer Video Game Market Concentration Ratio
- 3.2.1 Global Online Multiplayer Video Game Market Concentration Ratio (CR5 and HHI)
- 3.2.2 Global Top 10 and Top 5 Companies by Online Multiplayer Video Game Revenue in 2019
- 3.3 Online Multiplayer Video Game Key Players Head office and Area Served
- 3.4 Key Players Online Multiplayer Video Game Product Solution and Service
- 3.5 Date of Enter into Online Multiplayer Video Game Market
- 3.6 Mergers & Acquisitions, Expansion Plans
4 Covid-19 Implications on Market Size by Type (2015-2026)
- 4.1 Global Online Multiplayer Video Game Historic Market Size by Type (2015-2020)
- 4.2 Global Online Multiplayer Video Game Forecasted Market Size by Type (2021-2026)
5 Covid-19 Implications on Market Size by Application (2015-2026)
- 5.1 Global Online Multiplayer Video Game Market Size by Application (2015-2020)
- 5.2 Global Online Multiplayer Video Game Forecasted Market Size by Application (2021-2026)
6 North America Impact of COVID-19
- 6.1 North America Online Multiplayer Video Game Market Size (2015-2020)
- 6.2 Online Multiplayer Video Game Key Players in North America (2019-2020)
- 6.3 North America Online Multiplayer Video Game Market Size by Type (2015-2020)
- 6.4 North America Online Multiplayer Video Game Market Size by Application (2015-2020)
7 Europe Impact of COVID-19
- 7.1 Europe Online Multiplayer Video Game Market Size (2015-2020)
- 7.2 Online Multiplayer Video Game Key Players in Europe (2019-2020)
- 7.3 Europe Online Multiplayer Video Game Market Size by Type (2015-2020)
- 7.4 Europe Online Multiplayer Video Game Market Size by Application (2015-2020)
8 China Impact of COVID-19
- 8.1 China Online Multiplayer Video Game Market Size (2015-2020)
- 8.2 Online Multiplayer Video Game Key Players in China (2019-2020)
- 8.3 China Online Multiplayer Video Game Market Size by Type (2015-2020)
- 8.4 China Online Multiplayer Video Game Market Size by Application (2015-2020)
9 Japan Impact of COVID-19
- 9.1 Japan Online Multiplayer Video Game Market Size (2015-2020)
- 9.2 Online Multiplayer Video Game Key Players in Japan (2019-2020)
- 9.3 Japan Online Multiplayer Video Game Market Size by Type (2015-2020)
- 9.4 Japan Online Multiplayer Video Game Market Size by Application (2015-2020)
10 Southeast Asia Impact of COVID-19
- 10.1 Southeast Asia Online Multiplayer Video Game Market Size (2015-2020)
- 10.2 Online Multiplayer Video Game Key Players in Southeast Asia (2019-2020)
- 10.3 Southeast Asia Online Multiplayer Video Game Market Size by Type (2015-2020)
- 10.4 Southeast Asia Online Multiplayer Video Game Market Size by Application (2015-2020)
11 India Impact of COVID-19
- 11.1 India Online Multiplayer Video Game Market Size (2015-2020)
- 11.2 Online Multiplayer Video Game Key Players in India (2019-2020)
- 11.3 India Online Multiplayer Video Game Market Size by Type (2015-2020)
- 11.4 India Online Multiplayer Video Game Market Size by Application (2015-2020)
12 Central & South America Impact of COVID-19
- 12.1 Central & South America Online Multiplayer Video Game Market Size (2015-2020)
- 12.2 Online Multiplayer Video Game Key Players in Central & South America (2019-2020)
- 12.3 Central & South America Online Multiplayer Video Game Market Size by Type (2015-2020)
- 12.4 Central & South America Online Multiplayer Video Game Market Size by Application (2015-2020)
13Key Players Profiles
- 13.1 Nintendo
- 13.1.1 Nintendo Company Details
- 13.1.2 Nintendo Business Overview and Its Total Revenue
- 13.1.3 Nintendo Online Multiplayer Video Game Introduction
- 13.1.4 Nintendo Revenue in Online Multiplayer Video Game Business (2015-2020))
- 13.1.5 Nintendo Recent Development and Reaction to COVID-19
- 13.2 Amazon
- 13.2.1 Amazon Company Details
- 13.2.2 Amazon Business Overview and Its Total Revenue
- 13.2.3 Amazon Online Multiplayer Video Game Introduction
- 13.2.4 Amazon Revenue in Online Multiplayer Video Game Business (2015-2020)
- 13.2.5 Amazon Recent Development and Reaction to COVID-19
- 13.3 Microsoft
- 13.3.1 Microsoft Company Details
- 13.3.2 Microsoft Business Overview and Its Total Revenue
- 13.3.3 Microsoft Online Multiplayer Video Game Introduction
- 13.3.4 Microsoft Revenue in Online Multiplayer Video Game Business (2015-2020)
- 13.3.5 Microsoft Recent Development and Reaction to COVID-19
- 13.4 Baidu
- 13.4.1 Baidu Company Details
- 13.4.2 Baidu Business Overview and Its Total Revenue
- 13.4.3 Baidu Online Multiplayer Video Game Introduction
- 13.4.4 Baidu Revenue in Online Multiplayer Video Game Business (2015-2020)
- 13.4.5 Baidu Recent Development and Reaction to COVID-19
- 13.5 Tencent
- 13.5.1 Tencent Company Details
- 13.5.2 Tencent Business Overview and Its Total Revenue
- 13.5.3 Tencent Online Multiplayer Video Game Introduction
- 13.5.4 Tencent Revenue in Online Multiplayer Video Game Business (2015-2020)
- 13.5.5 Tencent Recent Development and Reaction to COVID-19
- 13.6 Apple
- 13.6.1 Apple Company Details
- 13.6.2 Apple Business Overview and Its Total Revenue
- 13.6.3 Apple Online Multiplayer Video Game Introduction
- 13.6.4 Apple Revenue in Online Multiplayer Video Game Business (2015-2020)
- 13.6.5 Apple Recent Development and Reaction to COVID-19
- 13.7 ByteDance
- 13.7.1 ByteDance Company Details
- 13.7.2 ByteDance Business Overview and Its Total Revenue
- 13.7.3 ByteDance Online Multiplayer Video Game Introduction
- 13.7.4 ByteDance Revenue in Online Multiplayer Video Game Business (2015-2020)
- 13.7.5 ByteDance Recent Development and Reaction to COVID-19
- 13.8 Hulu
- 13.8.1 Hulu Company Details
- 13.8.2 Hulu Business Overview and Its Total Revenue
- 13.8.3 Hulu Online Multiplayer Video Game Introduction
- 13.8.4 Hulu Revenue in Online Multiplayer Video Game Business (2015-2020)
- 13.8.5 Hulu Recent Development and Reaction to COVID-19
- 13.9 Facebook
- 13.9.1 Facebook Company Details
- 13.9.2 Facebook Business Overview and Its Total Revenue
- 13.9.3 Facebook Online Multiplayer Video Game Introduction
- 13.9.4 Facebook Revenue in Online Multiplayer Video Game Business (2015-2020)
- 13.9.5 Facebook Recent Development and Reaction to COVID-19
- 13.10 Netflix
- 13.10.1 Netflix Company Details
- 13.10.2 Netflix Business Overview and Its Total Revenue
- 13.10.3 Netflix Online Multiplayer Video Game Introduction
- 13.10.4 Netflix Revenue in Online Multiplayer Video Game Business (2015-2020)
- 13.10.5 Netflix Recent Development and Reaction to COVID-19
- 13.11 Vivendi
- 10.11.1 Vivendi Company Details
- 10.11.2 Vivendi Business Overview and Its Total Revenue
- 10.11.3 Vivendi Online Multiplayer Video Game Introduction
- 10.11.4 Vivendi Revenue in Online Multiplayer Video Game Business (2015-2020)
- 10.11.5 Vivendi Recent Development and Reaction to COVID-19
- 13.12 Ubisoft
- 10.12.1 Ubisoft Company Details
- 10.12.2 Ubisoft Business Overview and Its Total Revenue
- 10.12.3 Ubisoft Online Multiplayer Video Game Introduction
- 10.12.4 Ubisoft Revenue in Online Multiplayer Video Game Business (2015-2020)
- 10.12.5 Ubisoft Recent Development and Reaction to COVID-19
- 13.13 Bethesda Softworks
- 10.13.1 Bethesda Softworks Company Details
- 10.13.2 Bethesda Softworks Business Overview and Its Total Revenue
- 10.13.3 Bethesda Softworks Online Multiplayer Video Game Introduction
- 10.13.4 Bethesda Softworks Revenue in Online Multiplayer Video Game Business (2015-2020)
- 10.13.5 Bethesda Softworks Recent Development and Reaction to COVID-19
- 13.14 NetEase
- 10.14.1 NetEase Company Details
- 10.14.2 NetEase Business Overview and Its Total Revenue
- 10.14.3 NetEase Online Multiplayer Video Game Introduction
- 10.14.4 NetEase Revenue in Online Multiplayer Video Game Business (2015-2020)
- 10.14.5 NetEase Recent Development and Reaction to COVID-19
- 13.15 Bluehole
- 10.15.1 Bluehole Company Details
- 10.15.2 Bluehole Business Overview and Its Total Revenue
- 10.15.3 Bluehole Online Multiplayer Video Game Introduction
- 10.15.4 Bluehole Revenue in Online Multiplayer Video Game Business (2015-2020)
- 10.15.5 Bluehole Recent Development and Reaction to COVID-19
- 13.16 NCSoft
- 10.16.1 NCSoft Company Details
- 10.16.2 NCSoft Business Overview and Its Total Revenue
- 10.16.3 NCSoft Online Multiplayer Video Game Introduction
- 10.16.4 NCSoft Revenue in Online Multiplayer Video Game Business (2015-2020)
- 10.16.5 NCSoft Recent Development and Reaction to COVID-19
14Analyst's Viewpoints/Conclusions
15Appendix
- 15.1 Research Methodology
- 15.1.1 Methodology/Research Approach
- 15.1.2 Data Source
- 15.2 Disclaimer
Online Multiplayer Video Game market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Online Multiplayer Video Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 200 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Online Multiplayer Video Game market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyzes the impact of Coronavirus COVID-19 on the Online Multiplayer Video Game industry.
The key players covered in this study
Nintendo
Amazon
Microsoft
Baidu
Tencent
Apple
ByteDance
Hulu
Facebook
Netflix
Vivendi
Ubisoft
Bethesda Softworks
NetEase
Bluehole
NCSoft
Market segment by Type, the product can be split into
Mobile Game
PC Game
Market segment by Application, split into
Adult
Children
Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global Online Multiplayer Video Game status, future forecast, growth opportunity, key market and key players.
To present the Online Multiplayer Video Game development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.
In this study, the years considered to estimate the market size of Online Multiplayer Video Game are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.