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Global Mobile Runner Game Market Growth (Status and Outlook) 2022-2028

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1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global Mobile Runner Game Market Size 2017-2028
    • 2.1.2 Mobile Runner Game Market Size CAGR by Region 2017 VS 2022 VS 2028
  • 2.2 Mobile Runner Game Segment Model
    • 2.2.1 Single Player Video Game
    • 2.2.2 Multiplayer Video Game
  • 2.3 Mobile Runner Game Market Size Model
    • 2.3.1 Mobile Runner Game Market Size CAGR Model (2017 VS 2022 VS 2028)
    • 2.3.2 Global Mobile Runner Game Market Size Market Share Model (2017-2022)
  • 2.4 Mobile Runner Game Segment by Application
    • 2.4.1 Android
    • 2.4.2 iOS
  • 2.5 Mobile Runner Game Market Size by Application
    • 2.5.1 Mobile Runner Game Market Size CAGR by Application (2017 VS 2022 VS 2028)
    • 2.5.2 Global Mobile Runner Game Market Size Market Share by Application (2017-2022)

3 Mobile Runner Game Market Size by Player

  • 3.1 Mobile Runner Game Market Size Market Share by Players
    • 3.1.1 Global Mobile Runner Game Revenue by Players (2020-2022)
    • 3.1.2 Global Mobile Runner Game Revenue Market Share by Players (2020-2022)
  • 3.2 Global Mobile Runner Game Key Players Head office and Products Offered
  • 3.3 Market Concentration Rate Analysis
    • 3.3.1 Competition Landscape Analysis
    • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
  • 3.4 New Products and Potential Entrants
  • 3.5 Mergers & Acquisitions, Expansion

4 Mobile Runner Game by Regions

  • 4.1 Mobile Runner Game Market Size by Regions (2017-2022)
  • 4.2 Americas Mobile Runner Game Market Size Growth (2017-2022)
  • 4.3 APAC Mobile Runner Game Market Size Growth (2017-2022)
  • 4.4 Europe Mobile Runner Game Market Size Growth (2017-2022)
  • 4.5 Middle East & Africa Mobile Runner Game Market Size Growth (2017-2022)

5 Americas

  • 5.1 Americas Mobile Runner Game Market Size by Country (2017-2022)
  • 5.2 Americas Mobile Runner Game Market Size Model (2017-2022)
  • 5.3 Americas Mobile Runner Game Market Size by Application (2017-2022)
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC Mobile Runner Game Market Size by Region (2017-2022)
  • 6.2 APAC Mobile Runner Game Market Size Model (2017-2022)
  • 6.3 APAC Mobile Runner Game Market Size by Application (2017-2022)
  • 6.4 China
  • 6.5 Japan
  • 6.6 Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia

7 Europe

  • 7.1 Europe Mobile Runner Game by Country (2017-2022)
  • 7.2 Europe Mobile Runner Game Market Size Model (2017-2022)
  • 7.3 Europe Mobile Runner Game Market Size by Application (2017-2022)
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa Mobile Runner Game by Region (2017-2022)
  • 8.2 Middle East & Africa Mobile Runner Game Market Size Model (2017-2022)
  • 8.3 Middle East & Africa Mobile Runner Game Market Size by Application (2017-2022)
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers & Growth Opportunities
  • 9.2 Market Challenges & Risks
  • 9.3 Industry Trends

10 Global Mobile Runner Game Market Forecast

  • 10.1 Global Mobile Runner Game Forecast by Regions (2023-2028)
    • 10.1.1 Global Mobile Runner Game Forecast by Regions (2023-2028)
    • 10.1.2 Americas Mobile Runner Game Forecast
    • 10.1.3 APAC Mobile Runner Game Forecast
    • 10.1.4 Europe Mobile Runner Game Forecast
    • 10.1.5 Middle East & Africa Mobile Runner Game Forecast
  • 10.2 Americas Mobile Runner Game Forecast by Country (2023-2028)
    • 10.2.1 United States Mobile Runner Game Market Forecast
    • 10.2.2 Canada Mobile Runner Game Market Forecast
    • 10.2.3 Mexico Mobile Runner Game Market Forecast
    • 10.2.4 Brazil Mobile Runner Game Market Forecast
  • 10.3 APAC Mobile Runner Game Forecast by Region (2023-2028)
    • 10.3.1 China Mobile Runner Game Market Forecast
    • 10.3.2 Japan Mobile Runner Game Market Forecast
    • 10.3.3 Korea Mobile Runner Game Market Forecast
    • 10.3.4 Southeast Asia Mobile Runner Game Market Forecast
    • 10.3.5 India Mobile Runner Game Market Forecast
    • 10.3.6 Australia Mobile Runner Game Market Forecast
  • 10.4 Europe Mobile Runner Game Forecast by Country (2023-2028)
    • 10.4.1 Germany Mobile Runner Game Market Forecast
    • 10.4.2 France Mobile Runner Game Market Forecast
    • 10.4.3 UK Mobile Runner Game Market Forecast
    • 10.4.4 Italy Mobile Runner Game Market Forecast
    • 10.4.5 Russia Mobile Runner Game Market Forecast
  • 10.5 Middle East & Africa Mobile Runner Game Forecast by Region (2023-2028)
    • 10.5.1 Egypt Mobile Runner Game Market Forecast
    • 10.5.2 South Africa Mobile Runner Game Market Forecast
    • 10.5.3 Israel Mobile Runner Game Market Forecast
    • 10.5.4 Turkey Mobile Runner Game Market Forecast
    • 10.5.5 GCC Countries Mobile Runner Game Market Forecast
  • 10.6 Global Mobile Runner Game Forecast Model (2023-2028)
  • 10.7 Global Mobile Runner Game Forecast by Application (2023-2028)

11 Key Players Analysis

  • 11.1 SYBO (Subway Surfers)
    • 11.1.1 SYBO (Subway Surfers) Company Information
    • 11.1.2 SYBO (Subway Surfers) Mobile Runner Game Product Offered
    • 11.1.3 SYBO (Subway Surfers) Mobile Runner Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.1.4 SYBO (Subway Surfers) Main Business Overview
    • 11.1.5 SYBO (Subway Surfers) Latest Developments
  • 11.2 Activision (Pitfall)
    • 11.2.1 Activision (Pitfall) Company Information
    • 11.2.2 Activision (Pitfall) Mobile Runner Game Product Offered
    • 11.2.3 Activision (Pitfall) Mobile Runner Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.2.4 Activision (Pitfall) Main Business Overview
    • 11.2.5 Activision (Pitfall) Latest Developments
  • 11.3 Semi Secret Software (Canabalt)
    • 11.3.1 Semi Secret Software (Canabalt) Company Information
    • 11.3.2 Semi Secret Software (Canabalt) Mobile Runner Game Product Offered
    • 11.3.3 Semi Secret Software (Canabalt) Mobile Runner Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.3.4 Semi Secret Software (Canabalt) Main Business Overview
    • 11.3.5 Semi Secret Software (Canabalt) Latest Developments
  • 11.4 Sega (Sonic Dash)
    • 11.4.1 Sega (Sonic Dash) Company Information
    • 11.4.2 Sega (Sonic Dash) Mobile Runner Game Product Offered
    • 11.4.3 Sega (Sonic Dash) Mobile Runner Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.4.4 Sega (Sonic Dash) Main Business Overview
    • 11.4.5 Sega (Sonic Dash) Latest Developments
  • 11.5 Nintendo (Super Mario Run)
    • 11.5.1 Nintendo (Super Mario Run) Company Information
    • 11.5.2 Nintendo (Super Mario Run) Mobile Runner Game Product Offered
    • 11.5.3 Nintendo (Super Mario Run) Mobile Runner Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.5.4 Nintendo (Super Mario Run) Main Business Overview
    • 11.5.5 Nintendo (Super Mario Run) Latest Developments
  • 11.6 Naughty Dog (Crash Bandicoot)
    • 11.6.1 Naughty Dog (Crash Bandicoot) Company Information
    • 11.6.2 Naughty Dog (Crash Bandicoot) Mobile Runner Game Product Offered
    • 11.6.3 Naughty Dog (Crash Bandicoot) Mobile Runner Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.6.4 Naughty Dog (Crash Bandicoot) Main Business Overview
    • 11.6.5 Naughty Dog (Crash Bandicoot) Latest Developments
  • 11.7 Kiloo (Subway Surfers)
    • 11.7.1 Kiloo (Subway Surfers) Company Information
    • 11.7.2 Kiloo (Subway Surfers) Mobile Runner Game Product Offered
    • 11.7.3 Kiloo (Subway Surfers) Mobile Runner Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.7.4 Kiloo (Subway Surfers) Main Business Overview
    • 11.7.5 Kiloo (Subway Surfers) Latest Developments
  • 11.8 Halfbrick (Jetpack Joyride)
    • 11.8.1 Halfbrick (Jetpack Joyride) Company Information
    • 11.8.2 Halfbrick (Jetpack Joyride) Mobile Runner Game Product Offered
    • 11.8.3 Halfbrick (Jetpack Joyride) Mobile Runner Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.8.4 Halfbrick (Jetpack Joyride) Main Business Overview
    • 11.8.5 Halfbrick (Jetpack Joyride) Latest Developments
  • 11.9 Andreas Illiger (Tiny Wings)
    • 11.9.1 Andreas Illiger (Tiny Wings) Company Information
    • 11.9.2 Andreas Illiger (Tiny Wings) Mobile Runner Game Product Offered
    • 11.9.3 Andreas Illiger (Tiny Wings) Mobile Runner Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.9.4 Andreas Illiger (Tiny Wings) Main Business Overview
    • 11.9.5 Andreas Illiger (Tiny Wings) Latest Developments
  • 11.10 Rocketcat Games (Punch Quest)
    • 11.10.1 Rocketcat Games (Punch Quest) Company Information
    • 11.10.2 Rocketcat Games (Punch Quest) Mobile Runner Game Product Offered
    • 11.10.3 Rocketcat Games (Punch Quest) Mobile Runner Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.10.4 Rocketcat Games (Punch Quest) Main Business Overview
    • 11.10.5 Rocketcat Games (Punch Quest) Latest Developments
  • 11.11 Imangi Studios (Temple Run)
    • 11.11.1 Imangi Studios (Temple Run) Company Information
    • 11.11.2 Imangi Studios (Temple Run) Mobile Runner Game Product Offered
    • 11.11.3 Imangi Studios (Temple Run) Mobile Runner Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.11.4 Imangi Studios (Temple Run) Main Business Overview
    • 11.11.5 Imangi Studios (Temple Run) Latest Developments
  • 11.12 Hipster Whale (Crossy Road)
    • 11.12.1 Hipster Whale (Crossy Road) Company Information
    • 11.12.2 Hipster Whale (Crossy Road) Mobile Runner Game Product Offered
    • 11.12.3 Hipster Whale (Crossy Road) Mobile Runner Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.12.4 Hipster Whale (Crossy Road) Main Business Overview
    • 11.12.5 Hipster Whale (Crossy Road) Latest Developments
  • 11.13 Noodlecake Studios (Alto's Adventure)
    • 11.13.1 Noodlecake Studios (Alto's Adventure) Company Information
    • 11.13.2 Noodlecake Studios (Alto's Adventure) Mobile Runner Game Product Offered
    • 11.13.3 Noodlecake Studios (Alto's Adventure) Mobile Runner Game Revenue, Gross Margin and Market Share (2020-2022)
    • 11.13.4 Noodlecake Studios (Alto's Adventure) Main Business Overview
    • 11.13.5 Noodlecake Studios (Alto's Adventure) Latest Developments

12 Research Findings and Conclusion

As the global economy mends, the 2021 growth of Mobile Runner Game will have significant change from previous year. According to our (LP Information) latest study, the global Mobile Runner Game market size is USD million in 2022 from USD million in 2021, with a change of % between 2021 and 2022. The global Mobile Runner Game market size will reach USD million in 2028, growing at a CAGR of % over the analysis period 2022-2028.

The United States Mobile Runner Game market is expected at value of US$ million in 2021 and grow at approximately % CAGR during forecast period 2022-2028. China constitutes a % market for the global Mobile Runner Game market, reaching US$ million by the year 2028. As for the Europe Mobile Runner Game landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 6-year period.

Global main Mobile Runner Game players cover SYBO (Subway Surfers), Activision (Pitfall), Semi Secret Software (Canabalt), and Sega (Sonic Dash), etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

This report presents a comprehensive overview, market shares, and growth opportunities of Mobile Runner Game market by product type, application, key players and key regions and countries.

Segmentation by el: breakdown data from 2017 to 2022 in Section 2.3; and forecast to 2028 in section 10.7.

Single Player Video Game
Multiplayer Video Game

Segmentation by application: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 10.8.

Android
iOS

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.

SYBO (Subway Surfers)
Activision (Pitfall)
Semi Secret Software (Canabalt)
Sega (Sonic Dash)
Nintendo (Super Mario Run)
Naughty Dog (Crash Bandicoot)
Kiloo (Subway Surfers)
Halfbrick (Jetpack Joyride)
Andreas Illiger (Tiny Wings)
Rocketcat Games (Punch Quest)
Imangi Studios (Temple Run)
Hipster Whale (Crossy Road)
Noodlecake Studios (Alto's Adventure)

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