Global Mahjong Game Market 2023 by Company, Regions, Type and Application, Forecast to 2029
1 Market Overview
- 1.1 Product Overview and Scope of Mahjong Game
- 1.2 Market Estimation Caveats and Base Year
- 1.3 Classification of Mahjong Game by Type
- 1.3.1 Overview: Global Mahjong Game Market Size by Type: 2018 Versus 2022 Versus 2029
- 1.3.2 Global Mahjong Game Consumption Value Market Share by Type in 2022
- 1.3.3 Cloud Based
- 1.3.4 Local Based
- 1.4 Global Mahjong Game Market by Application
- 1.4.1 Overview: Global Mahjong Game Market Size by Application: 2018 Versus 2022 Versus 2029
- 1.4.2 IOS
- 1.4.3 Android
- 1.4.4 Windows
- 1.4.5 Other
- 1.5 Global Mahjong Game Market Size & Forecast
- 1.6 Global Mahjong Game Market Size and Forecast by Region
- 1.6.1 Global Mahjong Game Market Size by Region: 2018 VS 2022 VS 2029
- 1.6.2 Global Mahjong Game Market Size by Region, (2018-2029)
- 1.6.3 North America Mahjong Game Market Size and Prospect (2018-2029)
- 1.6.4 Europe Mahjong Game Market Size and Prospect (2018-2029)
- 1.6.5 Asia-Pacific Mahjong Game Market Size and Prospect (2018-2029)
- 1.6.6 South America Mahjong Game Market Size and Prospect (2018-2029)
- 1.6.7 Middle East and Africa Mahjong Game Market Size and Prospect (2018-2029)
2 Company Profiles
- 2.1 Mahjong Soul
- 2.1.1 Mahjong Soul Details
- 2.1.2 Mahjong Soul Major Business
- 2.1.3 Mahjong Soul Mahjong Game Product and Solutions
- 2.1.4 Mahjong Soul Mahjong Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.1.5 Mahjong Soul Recent Developments and Future Plans
- 2.2 Mahjong Deluxe (EnsenaSoft)
- 2.2.1 Mahjong Deluxe (EnsenaSoft) Details
- 2.2.2 Mahjong Deluxe (EnsenaSoft) Major Business
- 2.2.3 Mahjong Deluxe (EnsenaSoft) Mahjong Game Product and Solutions
- 2.2.4 Mahjong Deluxe (EnsenaSoft) Mahjong Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.2.5 Mahjong Deluxe (EnsenaSoft) Recent Developments and Future Plans
- 2.3 Mahjong Crimes (Azerion Casual)
- 2.3.1 Mahjong Crimes (Azerion Casual) Details
- 2.3.2 Mahjong Crimes (Azerion Casual) Major Business
- 2.3.3 Mahjong Crimes (Azerion Casual) Mahjong Game Product and Solutions
- 2.3.4 Mahjong Crimes (Azerion Casual) Mahjong Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.3.5 Mahjong Crimes (Azerion Casual) Recent Developments and Future Plans
- 2.4 Mahjong Epic (Kristanix Games)
- 2.4.1 Mahjong Epic (Kristanix Games) Details
- 2.4.2 Mahjong Epic (Kristanix Games) Major Business
- 2.4.3 Mahjong Epic (Kristanix Games) Mahjong Game Product and Solutions
- 2.4.4 Mahjong Epic (Kristanix Games) Mahjong Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.4.5 Mahjong Epic (Kristanix Games) Recent Developments and Future Plans
- 2.5 Mahjong Gold (Docks Studio)
- 2.5.1 Mahjong Gold (Docks Studio) Details
- 2.5.2 Mahjong Gold (Docks Studio) Major Business
- 2.5.3 Mahjong Gold (Docks Studio) Mahjong Game Product and Solutions
- 2.5.4 Mahjong Gold (Docks Studio) Mahjong Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.5.5 Mahjong Gold (Docks Studio) Recent Developments and Future Plans
- 2.6 Gamesofa
- 2.6.1 Gamesofa Details
- 2.6.2 Gamesofa Major Business
- 2.6.3 Gamesofa Mahjong Game Product and Solutions
- 2.6.4 Gamesofa Mahjong Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.6.5 Gamesofa Recent Developments and Future Plans
- 2.7 USERJOY TECHNOLOGY
- 2.7.1 USERJOY TECHNOLOGY Details
- 2.7.2 USERJOY TECHNOLOGY Major Business
- 2.7.3 USERJOY TECHNOLOGY Mahjong Game Product and Solutions
- 2.7.4 USERJOY TECHNOLOGY Mahjong Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.7.5 USERJOY TECHNOLOGY Recent Developments and Future Plans
- 2.8 International Games Syste
- 2.8.1 International Games Syste Details
- 2.8.2 International Games Syste Major Business
- 2.8.3 International Games Syste Mahjong Game Product and Solutions
- 2.8.4 International Games Syste Mahjong Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.8.5 International Games Syste Recent Developments and Future Plans
- 2.9 Gamemiracle
- 2.9.1 Gamemiracle Details
- 2.9.2 Gamemiracle Major Business
- 2.9.3 Gamemiracle Mahjong Game Product and Solutions
- 2.9.4 Gamemiracle Mahjong Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.9.5 Gamemiracle Recent Developments and Future Plans
- 2.10 Mahjong Connect (Playtouch)
- 2.10.1 Mahjong Connect (Playtouch) Details
- 2.10.2 Mahjong Connect (Playtouch) Major Business
- 2.10.3 Mahjong Connect (Playtouch) Mahjong Game Product and Solutions
- 2.10.4 Mahjong Connect (Playtouch) Mahjong Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.10.5 Mahjong Connect (Playtouch) Recent Developments and Future Plans
3 Market Competition, by Players
- 3.1 Global Mahjong Game Revenue and Share by Players (2018-2023)
- 3.2 Market Share Analysis (2022)
- 3.2.1 Market Share of Mahjong Game by Company Revenue
- 3.2.2 Top 3 Mahjong Game Players Market Share in 2022
- 3.2.3 Top 6 Mahjong Game Players Market Share in 2022
- 3.3 Mahjong Game Market: Overall Company Footprint Analysis
- 3.3.1 Mahjong Game Market: Region Footprint
- 3.3.2 Mahjong Game Market: Company Product Type Footprint
- 3.3.3 Mahjong Game Market: Company Product Application Footprint
- 3.4 New Market Entrants and Barriers to Market Entry
- 3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
- 4.1 Global Mahjong Game Consumption Value and Market Share by Type (2018-2023)
- 4.2 Global Mahjong Game Market Forecast by Type (2024-2029)
5 Market Size Segment by Application
- 5.1 Global Mahjong Game Consumption Value Market Share by Application (2018-2023)
- 5.2 Global Mahjong Game Market Forecast by Application (2024-2029)
6 North America
- 6.1 North America Mahjong Game Consumption Value by Type (2018-2029)
- 6.2 North America Mahjong Game Consumption Value by Application (2018-2029)
- 6.3 North America Mahjong Game Market Size by Country
- 6.3.1 North America Mahjong Game Consumption Value by Country (2018-2029)
- 6.3.2 United States Mahjong Game Market Size and Forecast (2018-2029)
- 6.3.3 Canada Mahjong Game Market Size and Forecast (2018-2029)
- 6.3.4 Mexico Mahjong Game Market Size and Forecast (2018-2029)
7 Europe
- 7.1 Europe Mahjong Game Consumption Value by Type (2018-2029)
- 7.2 Europe Mahjong Game Consumption Value by Application (2018-2029)
- 7.3 Europe Mahjong Game Market Size by Country
- 7.3.1 Europe Mahjong Game Consumption Value by Country (2018-2029)
- 7.3.2 Germany Mahjong Game Market Size and Forecast (2018-2029)
- 7.3.3 France Mahjong Game Market Size and Forecast (2018-2029)
- 7.3.4 United Kingdom Mahjong Game Market Size and Forecast (2018-2029)
- 7.3.5 Russia Mahjong Game Market Size and Forecast (2018-2029)
- 7.3.6 Italy Mahjong Game Market Size and Forecast (2018-2029)
8 Asia-Pacific
- 8.1 Asia-Pacific Mahjong Game Consumption Value by Type (2018-2029)
- 8.2 Asia-Pacific Mahjong Game Consumption Value by Application (2018-2029)
- 8.3 Asia-Pacific Mahjong Game Market Size by Region
- 8.3.1 Asia-Pacific Mahjong Game Consumption Value by Region (2018-2029)
- 8.3.2 China Mahjong Game Market Size and Forecast (2018-2029)
- 8.3.3 Japan Mahjong Game Market Size and Forecast (2018-2029)
- 8.3.4 South Korea Mahjong Game Market Size and Forecast (2018-2029)
- 8.3.5 India Mahjong Game Market Size and Forecast (2018-2029)
- 8.3.6 Southeast Asia Mahjong Game Market Size and Forecast (2018-2029)
- 8.3.7 Australia Mahjong Game Market Size and Forecast (2018-2029)
9 South America
- 9.1 South America Mahjong Game Consumption Value by Type (2018-2029)
- 9.2 South America Mahjong Game Consumption Value by Application (2018-2029)
- 9.3 South America Mahjong Game Market Size by Country
- 9.3.1 South America Mahjong Game Consumption Value by Country (2018-2029)
- 9.3.2 Brazil Mahjong Game Market Size and Forecast (2018-2029)
- 9.3.3 Argentina Mahjong Game Market Size and Forecast (2018-2029)
10 Middle East & Africa
- 10.1 Middle East & Africa Mahjong Game Consumption Value by Type (2018-2029)
- 10.2 Middle East & Africa Mahjong Game Consumption Value by Application (2018-2029)
- 10.3 Middle East & Africa Mahjong Game Market Size by Country
- 10.3.1 Middle East & Africa Mahjong Game Consumption Value by Country (2018-2029)
- 10.3.2 Turkey Mahjong Game Market Size and Forecast (2018-2029)
- 10.3.3 Saudi Arabia Mahjong Game Market Size and Forecast (2018-2029)
- 10.3.4 UAE Mahjong Game Market Size and Forecast (2018-2029)
11 Market Dynamics
- 11.1 Mahjong Game Market Drivers
- 11.2 Mahjong Game Market Restraints
- 11.3 Mahjong Game Trends Analysis
- 11.4 Porters Five Forces Analysis
- 11.4.1 Threat of New Entrants
- 11.4.2 Bargaining Power of Suppliers
- 11.4.3 Bargaining Power of Buyers
- 11.4.4 Threat of Substitutes
- 11.4.5 Competitive Rivalry
12 Industry Chain Analysis
- 12.1 Mahjong Game Industry Chain
- 12.2 Mahjong Game Upstream Analysis
- 12.3 Mahjong Game Midstream Analysis
- 12.4 Mahjong Game Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
- 14.1 Methodology
- 14.2 Research Process and Data Source
According to our (Global Info Research) latest study, the global Mahjong Game market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period.
Mahjong is a traditional Chinese tile-based game that originated in the 19th century. It is typically played by four players, although variations also allow for three-player or two-player modes. The objective is to create sets of tiles, either by matching three of a kind or in numerical sequences. The game involves strategy, calculation, and a certain level of skill. Players take turns drawing and discarding tiles until they form a winning hand according to the specific rules of the version being played. Mahjong has gained popularity worldwide and is often enjoyed socially or competitively as a challenging and engaging pastime.
In recent years, the Mahjong Game industry has witnessed significant growth and diversification. As the game has become increasingly popular globally, it has transitioned from a traditional tabletop game to various digital platforms. Mobile apps, online multiplayer versions, and virtual reality experiences have emerged, allowing players to enjoy Mahjong on different devices and connect with opponents from around the world. The industry has also seen the introduction of innovative variations, such as themed Mahjong games featuring characters from popular franchises or incorporating unique gameplay mechanics. This evolution has contributed to the continued appeal of Mahjong and its adaptation to the digital age.
The Global Info Research report includes an overview of the development of the Mahjong Game industry chain, the market status of IOS (Cloud Based, Local Based), Android (Cloud Based, Local Based), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Mahjong Game.
Regionally, the report analyzes the Mahjong Game markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Mahjong Game market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the Mahjong Game market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Mahjong Game industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Cloud Based, Local Based).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Mahjong Game market.
Regional Analysis: The report involves examining the Mahjong Game market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Mahjong Game market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to Mahjong Game:
Company Analysis: Report covers individual Mahjong Game players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Mahjong Game This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (IOS, Android).
Technology Analysis: Report covers specific technologies relevant to Mahjong Game. It assesses the current state, advancements, and potential future developments in Mahjong Game areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Mahjong Game market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
Mahjong Game market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
Cloud Based
Local Based
Market segment by Application
IOS
Android
Windows
Other
Market segment by players, this report covers
Mahjong Soul
Mahjong Deluxe (EnsenaSoft)
Mahjong Crimes (Azerion Casual)
Mahjong Epic (Kristanix Games)
Mahjong Gold (Docks Studio)
Gamesofa
USERJOY TECHNOLOGY
International Games Syste
Gamemiracle
Mahjong Connect (Playtouch)
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Mahjong Game product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Mahjong Game, with revenue, gross margin and global market share of Mahjong Game from 2018 to 2023.
Chapter 3, the Mahjong Game competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Mahjong Game market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Mahjong Game.
Chapter 13, to describe Mahjong Game research findings and conclusion.