Global Location-based Virtual Reality Market Size, Status and Forecast 2019-2025
Table of Contents
1 Report Overview
- 1.1 Study Scope
- 1.2 Key Market Segments
- 1.3 Players Covered
- 1.4 Market Analysis by Type
- 1.4.1 Global Location-based Virtual Reality Market Size Growth Rate by Type (2014-2025)
- 1.4.2 Hardware
- 1.4.3 Software
- 1.5 Market by Application
- 1.5.1 Global Location-based Virtual Reality Market Share by Application (2019-2025)
- 1.5.2 VR Arcades
- 1.5.3 VR Theme Parks
- 1.5.4 VR Cinemas
- 1.6 Study Objectives
- 1.7 Years Considered
2 Global Growth Trends
- 2.1 Location-based Virtual Reality Market Size
- 2.2 Location-based Virtual Reality Growth Trends by Regions
- 2.2.1 Location-based Virtual Reality Market Size by Regions (2019-2025)
- 2.2.2 Location-based Virtual Reality Market Share by Regions (2014-2019)
- 2.3 Industry Trends
- 2.3.1 Market Top Trends
- 2.3.2 Market Drivers
- 2.3.3 Market Challenges
- 2.3.4 Porter’s Five Forces Analysis
3 Market Share by Key Players
- 3.1 Location-based Virtual Reality Market Size by by Players
- 3.1.1 Global Location-based Virtual Reality Revenue by by Players (2014-2019)
- 3.1.2 Global Location-based Virtual Reality Revenue Market Share by by Players (2014-2019)
- 3.1.3 Global Location-based Virtual Reality Market Concentration Ratio (CR5 and HHI)
- 3.2 Location-based Virtual Reality Key Players Head office and Area Served
- 3.3 Key Players Location-based Virtual Reality Product/Solution/Service
- 3.4 Date of Enter into Location-based Virtual Reality Market
- 3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type and Application
- 4.1 Global Location-based Virtual Reality Market Size by Type (2014-2019)
- 4.2 Global Location-based Virtual Reality Market Size by Application (2014-2019)
5 North America
- 5.1 North America Location-based Virtual Reality Market Size (2014-2019)
- 5.2 Location-based Virtual Reality Key Players in North America
- 5.3 North America Location-based Virtual Reality Market Size by Type
- 5.4 North America Location-based Virtual Reality Market Size by Application
6 Europe
- 6.1 Europe Location-based Virtual Reality Market Size (2014-2019)
- 6.2 Location-based Virtual Reality Key Players in Europe
- 6.3 Europe Location-based Virtual Reality Market Size by Type
- 6.4 Europe Location-based Virtual Reality Market Size by Application
7 China
- 7.1 China Location-based Virtual Reality Market Size (2014-2019)
- 7.2 Location-based Virtual Reality Key Players in China
- 7.3 China Location-based Virtual Reality Market Size by Type
- 7.4 China Location-based Virtual Reality Market Size by Application
8 Japan
- 8.1 Japan Location-based Virtual Reality Market Size (2014-2019)
- 8.2 Location-based Virtual Reality Key Players in Japan
- 8.3 Japan Location-based Virtual Reality Market Size by Type
- 8.4 Japan Location-based Virtual Reality Market Size by Application
9 Southeast Asia
- 9.1 Southeast Asia Location-based Virtual Reality Market Size (2014-2019)
- 9.2 Location-based Virtual Reality Key Players in Southeast Asia
- 9.3 Southeast Asia Location-based Virtual Reality Market Size by Type
- 9.4 Southeast Asia Location-based Virtual Reality Market Size by Application
10 India
- 10.1 India Location-based Virtual Reality Market Size (2014-2019)
- 10.2 Location-based Virtual Reality Key Players in India
- 10.3 India Location-based Virtual Reality Market Size by Type
- 10.4 India Location-based Virtual Reality Market Size by Application
11 Central & South America
- 11.1 Central & South America Location-based Virtual Reality Market Size (2014-2019)
- 11.2 Location-based Virtual Reality Key Players in Central & South America
- 11.3 Central & South America Location-based Virtual Reality Market Size by Type
- 11.4 Central & South America Location-based Virtual Reality Market Size by Application
12 International Players Profiles
- 12.1 VOID
- 12.1.1 VOID Company Details
- 12.1.2 Company Description and Business Overview
- 12.1.3 Location-based Virtual Reality Introduction
- 12.1.4 VOID Revenue in Location-based Virtual Reality Business (2014-2019))
- 12.1.5 VOID Recent Development
- 12.2 EXIT Realty
- 12.2.1 EXIT Realty Company Details
- 12.2.2 Company Description and Business Overview
- 12.2.3 Location-based Virtual Reality Introduction
- 12.2.4 EXIT Realty Revenue in Location-based Virtual Reality Business (2014-2019)
- 12.2.5 EXIT Realty Recent Development
- 12.3 SpaceVR
- 12.3.1 SpaceVR Company Details
- 12.3.2 Company Description and Business Overview
- 12.3.3 Location-based Virtual Reality Introduction
- 12.3.4 SpaceVR Revenue in Location-based Virtual Reality Business (2014-2019)
- 12.3.5 SpaceVR Recent Development
- 12.4 Survios
- 12.4.1 Survios Company Details
- 12.4.2 Company Description and Business Overview
- 12.4.3 Location-based Virtual Reality Introduction
- 12.4.4 Survios Revenue in Location-based Virtual Reality Business (2014-2019)
- 12.4.5 Survios Recent Development
- 12.5 Hologate
- 12.5.1 Hologate Company Details
- 12.5.2 Company Description and Business Overview
- 12.5.3 Location-based Virtual Reality Introduction
- 12.5.4 Hologate Revenue in Location-based Virtual Reality Business (2014-2019)
- 12.5.5 Hologate Recent Development
- 12.6 Zero Latency PTY
- 12.6.1 Zero Latency PTY Company Details
- 12.6.2 Company Description and Business Overview
- 12.6.3 Location-based Virtual Reality Introduction
- 12.6.4 Zero Latency PTY Revenue in Location-based Virtual Reality Business (2014-2019)
- 12.6.5 Zero Latency PTY Recent Development
- 12.7 Oculus VR
- 12.7.1 Oculus VR Company Details
- 12.7.2 Company Description and Business Overview
- 12.7.3 Location-based Virtual Reality Introduction
- 12.7.4 Oculus VR Revenue in Location-based Virtual Reality Business (2014-2019)
- 12.7.5 Oculus VR Recent Development
- 12.8 HTC Vive Tech
- 12.8.1 HTC Vive Tech Company Details
- 12.8.2 Company Description and Business Overview
- 12.8.3 Location-based Virtual Reality Introduction
- 12.8.4 HTC Vive Tech Revenue in Location-based Virtual Reality Business (2014-2019)
- 12.8.5 HTC Vive Tech Recent Development
- 12.9 Tyffon
- 12.9.1 Tyffon Company Details
- 12.9.2 Company Description and Business Overview
- 12.9.3 Location-based Virtual Reality Introduction
- 12.9.4 Tyffon Revenue in Location-based Virtual Reality Business (2014-2019)
- 12.9.5 Tyffon Recent Development
13 Market Forecast 2019-2025
- 13.1 Market Size Forecast by Product (2019-2025)
- 13.2 Market Size Forecast by Application (2019-2025)
- 13.3 Market Size Forecast by Regions
- 13.4 North America
- 13.5 Europe
- 13.6 China
- 13.7 Japan
- 13.8 Southeast Asia
- 13.9 India
- 13.10 Central & South America
14 Analyst's Viewpoints/Conclusions
15 Appendix
- 15.1 Research Methodology
- 15.1.1 Methodology/Research Approach
- 15.1.1.1 Research Programs/Design
- 15.1.1.2 Market Size Estimation
- 15.1.1.3 Market Breakdown and Data Triangulation
- 15.1.2 Data Source
- 15.1.2.1 Secondary Sources
- 15.1.2.2 Primary Sources
- 15.1.1 Methodology/Research Approach
- 15.2 Disclaimer
In 2018, the global Location-based Virtual Reality market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.
This report focuses on the global Location-based Virtual Reality status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Location-based Virtual Reality development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
The key players covered in this study
VOID
EXIT Realty
SpaceVR
Survios
Hologate
Zero Latency PTY
Oculus VR
HTC Vive Tech
Tyffon
Market segment by Type, the product can be split into
Hardware
Software
Market segment by Application, split into
VR Arcades
VR Theme Parks
VR Cinemas
Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global Location-based Virtual Reality status, future forecast, growth opportunity, key market and key players.
To present the Location-based Virtual Reality development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of Location-based Virtual Reality are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.