Global Live Streaming Market 2019 by Company, Regions, Type and Application, Forecast to 2024
Table of Contents
1 Live Streaming Market Overview
- 1.1 Product Overview and Scope of Live Streaming
- 1.2 Classification of Live Streaming by Types
- 1.2.1 Global Live Streaming Revenue Comparison by Types (2019-2024)
- 1.2.2 Global Live Streaming Revenue Market Share by Types in 2018
- 1.2.3 Mobile Game
- 1.2.4 PC Game
- 1.3 Global Live Streaming Market by Application
- 1.3.1 Global Live Streaming Market Size and Market Share Comparison by Applications (2014-2024)
- 1.3.2 Age Below 20
- 1.3.3 Age Between 20-40
- 1.3.4 Age Higher Than 40
- 1.4 Global Live Streaming Market by Regions
- 1.4.1 Global Live Streaming Market Size (Million USD) Comparison by Regions (2014-2024)
- 1.4.1 North America (USA, Canada and Mexico) Live Streaming Status and Prospect (2014-2024)
- 1.4.2 Europe (Germany, France, UK, Russia and Italy) Live Streaming Status and Prospect (2014-2024)
- 1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Live Streaming Status and Prospect (2014-2024)
- 1.4.4 South America (Brazil, Argentina, Colombia) Live Streaming Status and Prospect (2014-2024)
- 1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Live Streaming Status and Prospect (2014-2024)
- 1.5 Global Market Size of Live Streaming (2014-2024)
2 Company Profiles
- 2.1 Funny or Die
- 2.1.1 Business Overview
- 2.1.2 Live Streaming Type and Applications
- 2.1.2.1 Product A
- 2.1.2.2 Product B
- 2.1.3 Funny or Die Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.2 Twitch
- 2.2.1 Business Overview
- 2.2.2 Live Streaming Type and Applications
- 2.2.2.1 Product A
- 2.2.2.2 Product B
- 2.2.3 Twitch Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.3 Playstation Vue
- 2.3.1 Business Overview
- 2.3.2 Live Streaming Type and Applications
- 2.3.2.1 Product A
- 2.3.2.2 Product B
- 2.3.3 Playstation Vue Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.4 Hulu
- 2.4.1 Business Overview
- 2.4.2 Live Streaming Type and Applications
- 2.4.2.1 Product A
- 2.4.2.2 Product B
- 2.4.3 Hulu Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.5 Netflix
- 2.5.1 Business Overview
- 2.5.2 Live Streaming Type and Applications
- 2.5.2.1 Product A
- 2.5.2.2 Product B
- 2.5.3 Netflix Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.6 Amazon Instant Video
- 2.6.1 Business Overview
- 2.6.2 Live Streaming Type and Applications
- 2.6.2.1 Product A
- 2.6.2.2 Product B
- 2.6.3 Amazon Instant Video Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.7 HBO Now
- 2.7.1 Business Overview
- 2.7.2 Live Streaming Type and Applications
- 2.7.2.1 Product A
- 2.7.2.2 Product B
- 2.7.3 HBO Now Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.8 Crackle
- 2.8.1 Business Overview
- 2.8.2 Live Streaming Type and Applications
- 2.8.2.1 Product A
- 2.8.2.2 Product B
- 2.8.3 Crackle Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.9 Sling Orange
- 2.9.1 Business Overview
- 2.9.2 Live Streaming Type and Applications
- 2.9.2.1 Product A
- 2.9.2.2 Product B
- 2.9.3 Sling Orange Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.10 Vevo
- 2.10.1 Business Overview
- 2.10.2 Live Streaming Type and Applications
- 2.10.2.1 Product A
- 2.10.2.2 Product B
- 2.10.3 Vevo Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.11 CBS All Access
- 2.11.1 Business Overview
- 2.11.2 Live Streaming Type and Applications
- 2.11.2.1 Product A
- 2.11.2.2 Product B
- 2.11.3 CBS All Access Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.12 YouTube TV
- 2.12.1 Business Overview
- 2.12.2 Live Streaming Type and Applications
- 2.12.2.1 Product A
- 2.12.2.2 Product B
- 2.12.3 YouTube TV Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.13 DirectTV Now
- 2.13.1 Business Overview
- 2.13.2 Live Streaming Type and Applications
- 2.13.2.1 Product A
- 2.13.2.2 Product B
- 2.13.3 DirectTV Now Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.14 Acorn TV
- 2.14.1 Business Overview
- 2.14.2 Live Streaming Type and Applications
- 2.14.2.1 Product A
- 2.14.2.2 Product B
- 2.14.3 Acorn TV Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.15 IQIYI
- 2.15.1 Business Overview
- 2.15.2 Live Streaming Type and Applications
- 2.15.2.1 Product A
- 2.15.2.2 Product B
- 2.15.3 IQIYI Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.16 FuboTV Premier
- 2.16.1 Business Overview
- 2.16.2 Live Streaming Type and Applications
- 2.16.2.1 Product A
- 2.16.2.2 Product B
- 2.16.3 FuboTV Premier Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
- 2.17 Youku
- 2.17.1 Business Overview
- 2.17.2 Live Streaming Type and Applications
- 2.17.2.1 Product A
- 2.17.2.2 Product B
- 2.17.3 Youku Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
3 Global Live Streaming Market Competition, by Players
- 3.1 Global Live Streaming Revenue and Share by Players (2014-2019)
- 3.2 Market Concentration Rate
- 3.2.1 Top 5 Live Streaming Players Market Share
- 3.2.2 Top 10 Live Streaming Players Market Share
- 3.3 Market Competition Trend
4 Global Live Streaming Market Size by Regions
- 4.1 Global Live Streaming Revenue and Market Share by Regions
- 4.2 North America Live Streaming Revenue and Growth Rate (2014-2019)
- 4.3 Europe Live Streaming Revenue and Growth Rate (2014-2019)
- 4.4 Asia-Pacific Live Streaming Revenue and Growth Rate (2014-2019)
- 4.5 South America Live Streaming Revenue and Growth Rate (2014-2019)
- 4.6 Middle East and Africa Live Streaming Revenue and Growth Rate (2014-2019)
5 North America Live Streaming Revenue by Countries
- 5.1 North America Live Streaming Revenue by Countries (2014-2019)
- 5.2 USA Live Streaming Revenue and Growth Rate (2014-2019)
- 5.3 Canada Live Streaming Revenue and Growth Rate (2014-2019)
- 5.4 Mexico Live Streaming Revenue and Growth Rate (2014-2019)
6 Europe Live Streaming Revenue by Countries
- 6.1 Europe Live Streaming Revenue by Countries (2014-2019)
- 6.2 Germany Live Streaming Revenue and Growth Rate (2014-2019)
- 6.3 UK Live Streaming Revenue and Growth Rate (2014-2019)
- 6.4 France Live Streaming Revenue and Growth Rate (2014-2019)
- 6.5 Russia Live Streaming Revenue and Growth Rate (2014-2019)
- 6.6 Italy Live Streaming Revenue and Growth Rate (2014-2019)
7 Asia-Pacific Live Streaming Revenue by Countries
- 7.1 Asia-Pacific Live Streaming Revenue by Countries (2014-2019)
- 7.2 China Live Streaming Revenue and Growth Rate (2014-2019)
- 7.3 Japan Live Streaming Revenue and Growth Rate (2014-2019)
- 7.4 Korea Live Streaming Revenue and Growth Rate (2014-2019)
- 7.5 India Live Streaming Revenue and Growth Rate (2014-2019)
- 7.6 Southeast Asia Live Streaming Revenue and Growth Rate (2014-2019)
8 South America Live Streaming Revenue by Countries
- 8.1 South America Live Streaming Revenue by Countries (2014-2019)
- 8.2 Brazil Live Streaming Revenue and Growth Rate (2014-2019)
- 8.3 Argentina Live Streaming Revenue and Growth Rate (2014-2019)
- 8.4 Colombia Live Streaming Revenue and Growth Rate (2014-2019)
9 Middle East and Africa Revenue Live Streaming by Countries
- 9.1 Middle East and Africa Live Streaming Revenue by Countries (2014-2019)
- 9.2 Saudi Arabia Live Streaming Revenue and Growth Rate (2014-2019)
- 9.3 UAE Live Streaming Revenue and Growth Rate (2014-2019)
- 9.4 Egypt Live Streaming Revenue and Growth Rate (2014-2019)
- 9.5 Nigeria Live Streaming Revenue and Growth Rate (2014-2019)
- 9.6 South Africa Live Streaming Revenue and Growth Rate (2014-2019)
10 Global Live Streaming Market Segment by Type
- 10.1 Global Live Streaming Revenue and Market Share by Type (2014-2019)
- 10.2 Global Live Streaming Market Forecast by Type (2019-2024)
- 10.3 Mobile Game Revenue Growth Rate (2014-2024)
- 10.4 PC Game Revenue Growth Rate (2014-2024)
11 Global Live Streaming Market Segment by Application
- 11.1 Global Live Streaming Revenue Market Share by Application (2014-2019)
- 11.2 Live Streaming Market Forecast by Application (2019-2024)
- 11.3 Age Below 20 Revenue Growth (2014-2019)
- 11.4 Age Between 20-40 Revenue Growth (2014-2019)
- 11.5 Age Higher Than 40 Revenue Growth (2014-2019)
12 Global Live Streaming Market Size Forecast (2019-2024)
- 12.1 Global Live Streaming Market Size Forecast (2019-2024)
- 12.2 Global Live Streaming Market Forecast by Regions (2019-2024)
- 12.3 North America Live Streaming Revenue Market Forecast (2019-2024)
- 12.4 Europe Live Streaming Revenue Market Forecast (2019-2024)
- 12.5 Asia-Pacific Live Streaming Revenue Market Forecast (2019-2024)
- 12.6 South America Live Streaming Revenue Market Forecast (2019-2024)
- 12.7 Middle East and Africa Live Streaming Revenue Market Forecast (2019-2024)
13 Research Findings and Conclusion
14 Appendix
- 14.1 Methodology
Scope of the Report:
The global Live Streaming market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Live Streaming.
Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.
This report studies the Live Streaming market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Live Streaming market by product type and applications/end industries.
Market Segment by Companies, this report covers
Funny or Die
Twitch
Playstation Vue
Hulu
Netflix
Amazon Instant Video
HBO Now
Crackle
Sling Orange
Vevo
CBS All Access
YouTube TV
DirectTV Now
Acorn TV
IQIYI
FuboTV Premier
Youku
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Mobile Game
PC Game
Market Segment by Applications, can be divided into
Age Below 20
Age Between 20-40
Age Higher Than 40