Global Human-computer Iinteraction Products Market 2023 by Company, Regions, Type and Application, Forecast to 2029
1 Market Overview
- 1.1 Product Overview and Scope of Human-computer Iinteraction Products
- 1.2 Market Estimation Caveats and Base Year
- 1.3 Classification of Human-computer Iinteraction Products by Type
- 1.3.1 Overview: Global Human-computer Iinteraction Products Market Size by Type: 2018 Versus 2022 Versus 2029
- 1.3.2 Global Human-computer Iinteraction Products Consumption Value Market Share by Type in 2022
- 1.3.3 Voice Interaction
- 1.3.4 Brain-computer Interaction
- 1.3.5 Visual Interaction
- 1.3.6 Others
- 1.4 Global Human-computer Iinteraction Products Market by Application
- 1.4.1 Overview: Global Human-computer Iinteraction Products Market Size by Application: 2018 Versus 2022 Versus 2029
- 1.4.2 Automotive Field
- 1.4.3 Home Equipment
- 1.4.4 Commercial Office
- 1.4.5 Others
- 1.5 Global Human-computer Iinteraction Products Market Size & Forecast
- 1.6 Global Human-computer Iinteraction Products Market Size and Forecast by Region
- 1.6.1 Global Human-computer Iinteraction Products Market Size by Region: 2018 VS 2022 VS 2029
- 1.6.2 Global Human-computer Iinteraction Products Market Size by Region, (2018-2029)
- 1.6.3 North America Human-computer Iinteraction Products Market Size and Prospect (2018-2029)
- 1.6.4 Europe Human-computer Iinteraction Products Market Size and Prospect (2018-2029)
- 1.6.5 Asia-Pacific Human-computer Iinteraction Products Market Size and Prospect (2018-2029)
- 1.6.6 South America Human-computer Iinteraction Products Market Size and Prospect (2018-2029)
- 1.6.7 Middle East and Africa Human-computer Iinteraction Products Market Size and Prospect (2018-2029)
2 Company Profiles
- 2.1 Infineon Technologies
- 2.1.1 Infineon Technologies Details
- 2.1.2 Infineon Technologies Major Business
- 2.1.3 Infineon Technologies Human-computer Iinteraction Products Product and Solutions
- 2.1.4 Infineon Technologies Human-computer Iinteraction Products Revenue, Gross Margin and Market Share (2018-2023)
- 2.1.5 Infineon Technologies Recent Developments and Future Plans
- 2.2 Rokid, Inc.
- 2.2.1 Rokid, Inc. Details
- 2.2.2 Rokid, Inc. Major Business
- 2.2.3 Rokid, Inc. Human-computer Iinteraction Products Product and Solutions
- 2.2.4 Rokid, Inc. Human-computer Iinteraction Products Revenue, Gross Margin and Market Share (2018-2023)
- 2.2.5 Rokid, Inc. Recent Developments and Future Plans
- 2.3 Uniphore
- 2.3.1 Uniphore Details
- 2.3.2 Uniphore Major Business
- 2.3.3 Uniphore Human-computer Iinteraction Products Product and Solutions
- 2.3.4 Uniphore Human-computer Iinteraction Products Revenue, Gross Margin and Market Share (2018-2023)
- 2.3.5 Uniphore Recent Developments and Future Plans
- 2.4 Iflytek Co.,Ltd.
- 2.4.1 Iflytek Co.,Ltd. Details
- 2.4.2 Iflytek Co.,Ltd. Major Business
- 2.4.3 Iflytek Co.,Ltd. Human-computer Iinteraction Products Product and Solutions
- 2.4.4 Iflytek Co.,Ltd. Human-computer Iinteraction Products Revenue, Gross Margin and Market Share (2018-2023)
- 2.4.5 Iflytek Co.,Ltd. Recent Developments and Future Plans
- 2.5 Sense Time
- 2.5.1 Sense Time Details
- 2.5.2 Sense Time Major Business
- 2.5.3 Sense Time Human-computer Iinteraction Products Product and Solutions
- 2.5.4 Sense Time Human-computer Iinteraction Products Revenue, Gross Margin and Market Share (2018-2023)
- 2.5.5 Sense Time Recent Developments and Future Plans
- 2.6 Ningbo Cixing Co., Ltd.
- 2.6.1 Ningbo Cixing Co., Ltd. Details
- 2.6.2 Ningbo Cixing Co., Ltd. Major Business
- 2.6.3 Ningbo Cixing Co., Ltd. Human-computer Iinteraction Products Product and Solutions
- 2.6.4 Ningbo Cixing Co., Ltd. Human-computer Iinteraction Products Revenue, Gross Margin and Market Share (2018-2023)
- 2.6.5 Ningbo Cixing Co., Ltd. Recent Developments and Future Plans
- 2.7 Anhui Jiangnan Chemical Industry Co., Ltd.
- 2.7.1 Anhui Jiangnan Chemical Industry Co., Ltd. Details
- 2.7.2 Anhui Jiangnan Chemical Industry Co., Ltd. Major Business
- 2.7.3 Anhui Jiangnan Chemical Industry Co., Ltd. Human-computer Iinteraction Products Product and Solutions
- 2.7.4 Anhui Jiangnan Chemical Industry Co., Ltd. Human-computer Iinteraction Products Revenue, Gross Margin and Market Share (2018-2023)
- 2.7.5 Anhui Jiangnan Chemical Industry Co., Ltd. Recent Developments and Future Plans
- 2.8 Hanwang Technology Co., Ltd.
- 2.8.1 Hanwang Technology Co., Ltd. Details
- 2.8.2 Hanwang Technology Co., Ltd. Major Business
- 2.8.3 Hanwang Technology Co., Ltd. Human-computer Iinteraction Products Product and Solutions
- 2.8.4 Hanwang Technology Co., Ltd. Human-computer Iinteraction Products Revenue, Gross Margin and Market Share (2018-2023)
- 2.8.5 Hanwang Technology Co., Ltd. Recent Developments and Future Plans
- 2.9 Hangzhou GreatStar Industrial Co.,Ltd.
- 2.9.1 Hangzhou GreatStar Industrial Co.,Ltd. Details
- 2.9.2 Hangzhou GreatStar Industrial Co.,Ltd. Major Business
- 2.9.3 Hangzhou GreatStar Industrial Co.,Ltd. Human-computer Iinteraction Products Product and Solutions
- 2.9.4 Hangzhou GreatStar Industrial Co.,Ltd. Human-computer Iinteraction Products Revenue, Gross Margin and Market Share (2018-2023)
- 2.9.5 Hangzhou GreatStar Industrial Co.,Ltd. Recent Developments and Future Plans
- 2.10 Shenzhen Goodix Technology Co.,Ltd.
- 2.10.1 Shenzhen Goodix Technology Co.,Ltd. Details
- 2.10.2 Shenzhen Goodix Technology Co.,Ltd. Major Business
- 2.10.3 Shenzhen Goodix Technology Co.,Ltd. Human-computer Iinteraction Products Product and Solutions
- 2.10.4 Shenzhen Goodix Technology Co.,Ltd. Human-computer Iinteraction Products Revenue, Gross Margin and Market Share (2018-2023)
- 2.10.5 Shenzhen Goodix Technology Co.,Ltd. Recent Developments and Future Plans
- 2.11 Eyeware Tech
- 2.11.1 Eyeware Tech Details
- 2.11.2 Eyeware Tech Major Business
- 2.11.3 Eyeware Tech Human-computer Iinteraction Products Product and Solutions
- 2.11.4 Eyeware Tech Human-computer Iinteraction Products Revenue, Gross Margin and Market Share (2018-2023)
- 2.11.5 Eyeware Tech Recent Developments and Future Plans
- 2.12 Oblong Industries
- 2.12.1 Oblong Industries Details
- 2.12.2 Oblong Industries Major Business
- 2.12.3 Oblong Industries Human-computer Iinteraction Products Product and Solutions
- 2.12.4 Oblong Industries Human-computer Iinteraction Products Revenue, Gross Margin and Market Share (2018-2023)
- 2.12.5 Oblong Industries Recent Developments and Future Plans
- 2.13 Hangzhou Hikvision Digital Technology Co., Ltd.
- 2.13.1 Hangzhou Hikvision Digital Technology Co., Ltd. Details
- 2.13.2 Hangzhou Hikvision Digital Technology Co., Ltd. Major Business
- 2.13.3 Hangzhou Hikvision Digital Technology Co., Ltd. Human-computer Iinteraction Products Product and Solutions
- 2.13.4 Hangzhou Hikvision Digital Technology Co., Ltd. Human-computer Iinteraction Products Revenue, Gross Margin and Market Share (2018-2023)
- 2.13.5 Hangzhou Hikvision Digital Technology Co., Ltd. Recent Developments and Future Plans
- 2.14 Beijing Megvii Co., Ltd.
- 2.14.1 Beijing Megvii Co., Ltd. Details
- 2.14.2 Beijing Megvii Co., Ltd. Major Business
- 2.14.3 Beijing Megvii Co., Ltd. Human-computer Iinteraction Products Product and Solutions
- 2.14.4 Beijing Megvii Co., Ltd. Human-computer Iinteraction Products Revenue, Gross Margin and Market Share (2018-2023)
- 2.14.5 Beijing Megvii Co., Ltd. Recent Developments and Future Plans
- 2.15 Ecovacs Robotics Co.,Ltd.
- 2.15.1 Ecovacs Robotics Co.,Ltd. Details
- 2.15.2 Ecovacs Robotics Co.,Ltd. Major Business
- 2.15.3 Ecovacs Robotics Co.,Ltd. Human-computer Iinteraction Products Product and Solutions
- 2.15.4 Ecovacs Robotics Co.,Ltd. Human-computer Iinteraction Products Revenue, Gross Margin and Market Share (2018-2023)
- 2.15.5 Ecovacs Robotics Co.,Ltd. Recent Developments and Future Plans
3 Market Competition, by Players
- 3.1 Global Human-computer Iinteraction Products Revenue and Share by Players (2018-2023)
- 3.2 Market Share Analysis (2022)
- 3.2.1 Market Share of Human-computer Iinteraction Products by Company Revenue
- 3.2.2 Top 3 Human-computer Iinteraction Products Players Market Share in 2022
- 3.2.3 Top 6 Human-computer Iinteraction Products Players Market Share in 2022
- 3.3 Human-computer Iinteraction Products Market: Overall Company Footprint Analysis
- 3.3.1 Human-computer Iinteraction Products Market: Region Footprint
- 3.3.2 Human-computer Iinteraction Products Market: Company Product Type Footprint
- 3.3.3 Human-computer Iinteraction Products Market: Company Product Application Footprint
- 3.4 New Market Entrants and Barriers to Market Entry
- 3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
- 4.1 Global Human-computer Iinteraction Products Consumption Value and Market Share by Type (2018-2023)
- 4.2 Global Human-computer Iinteraction Products Market Forecast by Type (2024-2029)
5 Market Size Segment by Application
- 5.1 Global Human-computer Iinteraction Products Consumption Value Market Share by Application (2018-2023)
- 5.2 Global Human-computer Iinteraction Products Market Forecast by Application (2024-2029)
6 North America
- 6.1 North America Human-computer Iinteraction Products Consumption Value by Type (2018-2029)
- 6.2 North America Human-computer Iinteraction Products Consumption Value by Application (2018-2029)
- 6.3 North America Human-computer Iinteraction Products Market Size by Country
- 6.3.1 North America Human-computer Iinteraction Products Consumption Value by Country (2018-2029)
- 6.3.2 United States Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
- 6.3.3 Canada Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
- 6.3.4 Mexico Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
7 Europe
- 7.1 Europe Human-computer Iinteraction Products Consumption Value by Type (2018-2029)
- 7.2 Europe Human-computer Iinteraction Products Consumption Value by Application (2018-2029)
- 7.3 Europe Human-computer Iinteraction Products Market Size by Country
- 7.3.1 Europe Human-computer Iinteraction Products Consumption Value by Country (2018-2029)
- 7.3.2 Germany Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
- 7.3.3 France Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
- 7.3.4 United Kingdom Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
- 7.3.5 Russia Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
- 7.3.6 Italy Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
8 Asia-Pacific
- 8.1 Asia-Pacific Human-computer Iinteraction Products Consumption Value by Type (2018-2029)
- 8.2 Asia-Pacific Human-computer Iinteraction Products Consumption Value by Application (2018-2029)
- 8.3 Asia-Pacific Human-computer Iinteraction Products Market Size by Region
- 8.3.1 Asia-Pacific Human-computer Iinteraction Products Consumption Value by Region (2018-2029)
- 8.3.2 China Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
- 8.3.3 Japan Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
- 8.3.4 South Korea Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
- 8.3.5 India Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
- 8.3.6 Southeast Asia Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
- 8.3.7 Australia Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
9 South America
- 9.1 South America Human-computer Iinteraction Products Consumption Value by Type (2018-2029)
- 9.2 South America Human-computer Iinteraction Products Consumption Value by Application (2018-2029)
- 9.3 South America Human-computer Iinteraction Products Market Size by Country
- 9.3.1 South America Human-computer Iinteraction Products Consumption Value by Country (2018-2029)
- 9.3.2 Brazil Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
- 9.3.3 Argentina Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
10 Middle East & Africa
- 10.1 Middle East & Africa Human-computer Iinteraction Products Consumption Value by Type (2018-2029)
- 10.2 Middle East & Africa Human-computer Iinteraction Products Consumption Value by Application (2018-2029)
- 10.3 Middle East & Africa Human-computer Iinteraction Products Market Size by Country
- 10.3.1 Middle East & Africa Human-computer Iinteraction Products Consumption Value by Country (2018-2029)
- 10.3.2 Turkey Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
- 10.3.3 Saudi Arabia Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
- 10.3.4 UAE Human-computer Iinteraction Products Market Size and Forecast (2018-2029)
11 Market Dynamics
- 11.1 Human-computer Iinteraction Products Market Drivers
- 11.2 Human-computer Iinteraction Products Market Restraints
- 11.3 Human-computer Iinteraction Products Trends Analysis
- 11.4 Porters Five Forces Analysis
- 11.4.1 Threat of New Entrants
- 11.4.2 Bargaining Power of Suppliers
- 11.4.3 Bargaining Power of Buyers
- 11.4.4 Threat of Substitutes
- 11.4.5 Competitive Rivalry
- 11.5 Influence of COVID-19 and Russia-Ukraine War
- 11.5.1 Influence of COVID-19
- 11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
- 12.1 Human-computer Iinteraction Products Industry Chain
- 12.2 Human-computer Iinteraction Products Upstream Analysis
- 12.3 Human-computer Iinteraction Products Midstream Analysis
- 12.4 Human-computer Iinteraction Products Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
- 14.1 Methodology
- 14.2 Research Process and Data Source
According to our (Global Info Research) latest study, the global Human-computer Iinteraction Products market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
This report is a detailed and comprehensive analysis for global Human-computer Iinteraction Products market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Human-computer Iinteraction Products market size and forecasts, in consumption value ($ Million), 2018-2029
Global Human-computer Iinteraction Products market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Human-computer Iinteraction Products market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Human-computer Iinteraction Products market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Human-computer Iinteraction Products
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Human-computer Iinteraction Products market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Infineon Technologies, Rokid, Inc., Uniphore, Iflytek Co.,Ltd. and Sense Time, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market segmentation
Human-computer Iinteraction Products market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Voice Interaction
Brain-computer Interaction
Visual Interaction
Others
Market segment by Application
Automotive Field
Home Equipment
Commercial Office
Others
Market segment by players, this report covers
Infineon Technologies
Rokid, Inc.
Uniphore
Iflytek Co.,Ltd.
Sense Time
Ningbo Cixing Co., Ltd.
Anhui Jiangnan Chemical Industry Co., Ltd.
Hanwang Technology Co., Ltd.
Hangzhou GreatStar Industrial Co.,Ltd.
Shenzhen Goodix Technology Co.,Ltd.
Eyeware Tech
Oblong Industries
Hangzhou Hikvision Digital Technology Co., Ltd.
Beijing Megvii Co., Ltd.
Ecovacs Robotics Co.,Ltd.
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Human-computer Iinteraction Products product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Human-computer Iinteraction Products, with revenue, gross margin and global market share of Human-computer Iinteraction Products from 2018 to 2023.
Chapter 3, the Human-computer Iinteraction Products competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Human-computer Iinteraction Products market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Human-computer Iinteraction Products.
Chapter 13, to describe Human-computer Iinteraction Products research findings and conclusion.