Global Headset Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024
Table of Contents
1 Market Overview
- 1.1 Headset Introduction
- 1.2 Market Analysis by Type
- 1.2.1 Wired Headset
- 1.2.2 Bluetooth Headset
- 1.2.3 Other Headset
- 1.3 Market Analysis by Applications
- 1.3.1 Smartphone
- 1.3.2 PC
- 1.3.3 Wearable
- 1.4 Market Analysis by Regions
- 1.4.1 North America (United States, Canada and Mexico)
- 1.4.1.1 United States Market States and Outlook (2014-2024)
- 1.4.1.2 Canada Market States and Outlook (2014-2024)
- 1.4.1.3 Mexico Market States and Outlook (2014-2024)
- 1.4.2 Europe (Germany, France, UK, Russia and Italy)
- 1.4.2.1 Germany Market States and Outlook (2014-2024)
- 1.4.2.2 France Market States and Outlook (2014-2024)
- 1.4.2.3 UK Market States and Outlook (2014-2024)
- 1.4.2.4 Russia Market States and Outlook (2014-2024)
- 1.4.2.5 Italy Market States and Outlook (2014-2024)
- 1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
- 1.4.3.1 China Market States and Outlook (2014-2024)
- 1.4.3.2 Japan Market States and Outlook (2014-2024)
- 1.4.3.3 Korea Market States and Outlook (2014-2024)
- 1.4.3.4 India Market States and Outlook (2014-2024)
- 1.4.3.5 Southeast Asia Market States and Outlook (2014-2024)
- 1.4.4 South America, Middle East and Africa
- 1.4.4.1 Brazil Market States and Outlook (2014-2024)
- 1.4.4.2 Egypt Market States and Outlook (2014-2024)
- 1.4.4.3 Saudi Arabia Market States and Outlook (2014-2024)
- 1.4.4.4 South Africa Market States and Outlook (2014-2024)
- 1.4.4.5 Turkey Market States and Outlook (2014-2024)
- 1.4.1 North America (United States, Canada and Mexico)
- 1.5 Market Dynamics
- 1.5.1 Market Opportunities
- 1.5.2 Market Risk
- 1.5.3 Market Driving Force
2 Manufacturers Profiles
- 2.1 Beats
- 2.1.1 Business Overview
- 2.1.2 Headset Type and Applications
- 2.1.2.1 Product A
- 2.1.2.2 Product B
- 2.1.3 Beats Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.2 Plantronics
- 2.2.1 Business Overview
- 2.2.2 Headset Type and Applications
- 2.2.2.1 Product A
- 2.2.2.2 Product B
- 2.2.3 Plantronics Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.3 Sennheiser
- 2.3.1 Business Overview
- 2.3.2 Headset Type and Applications
- 2.3.2.1 Product A
- 2.3.2.2 Product B
- 2.3.3 Sennheiser Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.4 Sony
- 2.4.1 Business Overview
- 2.4.2 Headset Type and Applications
- 2.4.2.1 Product A
- 2.4.2.2 Product B
- 2.4.3 Sony Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.5 GN Netcom
- 2.5.1 Business Overview
- 2.5.2 Headset Type and Applications
- 2.5.2.1 Product A
- 2.5.2.2 Product B
- 2.5.3 GN Netcom Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.6 Harman
- 2.6.1 Business Overview
- 2.6.2 Headset Type and Applications
- 2.6.2.1 Product A
- 2.6.2.2 Product B
- 2.6.3 Harman Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.7 Bose
- 2.7.1 Business Overview
- 2.7.2 Headset Type and Applications
- 2.7.2.1 Product A
- 2.7.2.2 Product B
- 2.7.3 Bose Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.8 JVC
- 2.8.1 Business Overview
- 2.8.2 Headset Type and Applications
- 2.8.2.1 Product A
- 2.8.2.2 Product B
- 2.8.3 JVC Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.9 Philips
- 2.9.1 Business Overview
- 2.9.2 Headset Type and Applications
- 2.9.2.1 Product A
- 2.9.2.2 Product B
- 2.9.3 Philips Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.10 Logitech
- 2.10.1 Business Overview
- 2.10.2 Headset Type and Applications
- 2.10.2.1 Product A
- 2.10.2.2 Product B
- 2.10.3 Logitech Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.11 Skullcandy
- 2.11.1 Business Overview
- 2.11.2 Headset Type and Applications
- 2.11.2.1 Product A
- 2.11.2.2 Product B
- 2.11.3 Skullcandy Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.12 Audio-Technica
- 2.12.1 Business Overview
- 2.12.2 Headset Type and Applications
- 2.12.2.1 Product A
- 2.12.2.2 Product B
- 2.12.3 Audio-Technica Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.13 Jawbone
- 2.13.1 Business Overview
- 2.13.2 Headset Type and Applications
- 2.13.2.1 Product A
- 2.13.2.2 Product B
- 2.13.3 Jawbone Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.14 Motorola
- 2.14.1 Business Overview
- 2.14.2 Headset Type and Applications
- 2.14.2.1 Product A
- 2.14.2.2 Product B
- 2.14.3 Motorola Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.15 Monster
- 2.15.1 Business Overview
- 2.15.2 Headset Type and Applications
- 2.15.2.1 Product A
- 2.15.2.2 Product B
- 2.15.3 Monster Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.16 Samsung
- 2.16.1 Business Overview
- 2.16.2 Headset Type and Applications
- 2.16.2.1 Product A
- 2.16.2.2 Product B
- 2.16.3 Samsung Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.17 LG
- 2.17.1 Business Overview
- 2.17.2 Headset Type and Applications
- 2.17.2.1 Product A
- 2.17.2.2 Product B
- 2.17.3 LG Headset Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
3 Global Headset Sales, Revenue, Market Share and Competition by Manufacturer (2017-2018)
- 3.1 Global Headset Sales and Market Share by Manufacturer (2017-2018)
- 3.2 Global Headset Revenue and Market Share by Manufacturer (2017-2018)
- 3.3 Market Concentration Rate
- 3.3.1 Top 3 Headset Manufacturer Market Share in 2018
- 3.3.2 Top 6 Headset Manufacturer Market Share in 2018
- 3.4 Market Competition Trend
4 Global Headset Market Analysis by Regions
- 4.1 Global Headset Sales, Revenue and Market Share by Regions
- 4.1.1 Global Headset Sales and Market Share by Regions (2014-2019)
- 4.1.2 Global Headset Revenue and Market Share by Regions (2014-2019)
- 4.2 North America Headset Sales and Growth Rate (2014-2019)
- 4.3 Europe Headset Sales and Growth Rate (2014-2019)
- 4.4 Asia-Pacific Headset Sales and Growth Rate (2014-2019)
- 4.5 South America Headset Sales and Growth Rate (2014-2019)
- 4.6 Middle East and Africa Headset Sales and Growth Rate (2014-2019)
5 North America Headset by Country
- 5.1 North America Headset Sales, Revenue and Market Share by Country
- 5.1.1 North America Headset Sales and Market Share by Country (2014-2019)
- 5.1.2 North America Headset Revenue and Market Share by Country (2014-2019)
- 5.2 United States Headset Sales and Growth Rate (2014-2019)
- 5.3 Canada Headset Sales and Growth Rate (2014-2019)
- 5.4 Mexico Headset Sales and Growth Rate (2014-2019)
6 Europe Headset by Country
- 6.1 Europe Headset Sales, Revenue and Market Share by Country
- 6.1.1 Europe Headset Sales and Market Share by Country (2014-2019)
- 6.1.2 Europe Headset Revenue and Market Share by Country (2014-2019)
- 6.2 Germany Headset Sales and Growth Rate (2014-2019)
- 6.3 UK Headset Sales and Growth Rate (2014-2019)
- 6.4 France Headset Sales and Growth Rate (2014-2019)
- 6.5 Russia Headset Sales and Growth Rate (2014-2019)
- 6.6 Italy Headset Sales and Growth Rate (2014-2019)
7 Asia-Pacific Headset by Country
- 7.1 Asia-Pacific Headset Sales, Revenue and Market Share by Country
- 7.1.1 Asia-Pacific Headset Sales and Market Share by Country (2014-2019)
- 7.1.2 Asia-Pacific Headset Revenue and Market Share by Country (2014-2019)
- 7.2 China Headset Sales and Growth Rate (2014-2019)
- 7.3 Japan Headset Sales and Growth Rate (2014-2019)
- 7.4 Korea Headset Sales and Growth Rate (2014-2019)
- 7.5 India Headset Sales and Growth Rate (2014-2019)
- 7.6 Southeast Asia Headset Sales and Growth Rate (2014-2019)
8 South America Headset by Country
- 8.1 South America Headset Sales, Revenue and Market Share by Country
- 8.1.1 South America Headset Sales and Market Share by Country (2014-2019)
- 8.1.2 South America Headset Revenue and Market Share by Country (2014-2019)
- 8.2 Brazil Headset Sales and Growth Rate (2014-2019)
- 8.3 Argentina Headset Sales and Growth Rate (2014-2019)
- 8.4 Colombia Headset Sales and Growth Rate (2014-2019)
9 Middle East and Africa Headset by Countries
- 9.1 Middle East and Africa Headset Sales, Revenue and Market Share by Country
- 9.1.1 Middle East and Africa Headset Sales and Market Share by Country (2014-2019)
- 9.1.2 Middle East and Africa Headset Revenue and Market Share by Country (2014-2019)
- 9.2 Saudi Arabia Headset Sales and Growth Rate (2014-2019)
- 9.3 Turkey Headset Sales and Growth Rate (2014-2019)
- 9.4 Egypt Headset Sales and Growth Rate (2014-2019)
- 9.5 Nigeria Headset Sales and Growth Rate (2014-2019)
- 9.6 South Africa Headset Sales and Growth Rate (2014-2019)
10 Global Headset Market Segment by Type
- 10.1 Global Headset Sales, Revenue and Market Share by Type (2014-2019)
- 10.1.1 Global Headset Sales and Market Share by Type (2014-2019)
- 10.1.2 Global Headset Revenue and Market Share by Type (2014-2019)
- 10.2 Wired Headset Sales Growth and Price
- 10.2.1 Global Wired Headset Sales Growth (2014-2019)
- 10.2.2 Global Wired Headset Price (2014-2019)
- 10.3 Bluetooth Headset Sales Growth and Price
- 10.3.1 Global Bluetooth Headset Sales Growth (2014-2019)
- 10.3.2 Global Bluetooth Headset Price (2014-2019)
- 10.4 Other Headset Sales Growth and Price
- 10.4.1 Global Other Headset Sales Growth (2014-2019)
- 10.4.2 Global Other Headset Price (2014-2019)
11 Global Headset Market Segment by Application
- 11.1 Global Headset Sales Market Share by Application (2014-2019)
- 11.2 Smartphone Sales Growth (2014-2019)
- 11.3 PC Sales Growth (2014-2019)
- 11.4 Wearable Sales Growth (2014-2019)
12 Headset Market Forecast (2019-2024)
- 12.1 Global Headset Sales, Revenue and Growth Rate (2019-2024)
- 12.2 Headset Market Forecast by Regions (2019-2024)
- 12.2.1 North America Headset Market Forecast (2019-2024)
- 12.2.2 Europe Headset Market Forecast (2019-2024)
- 12.2.3 Asia-Pacific Headset Market Forecast (2019-2024)
- 12.2.4 South America Headset Market Forecast (2019-2024)
- 12.2.5 Middle East and Africa Headset Market Forecast (2019-2024)
- 12.3 Headset Market Forecast by Type (2019-2024)
- 12.3.1 Global Headset Sales Forecast by Type (2019-2024)
- 12.3.2 Global Headset Market Share Forecast by Type (2019-2024)
- 12.4 Headset Market Forecast by Application (2019-2024)
- 12.4.1 Global Headset Sales Forecast by Application (2019-2024)
- 12.4.2 Global Headset Market Share Forecast by Application (2019-2024)
13 Sales Channel, Distributors, Traders and Dealers
- 13.1 Sales Channel
- 13.1.1 Direct Marketing
- 13.1.2 Indirect Marketing
- 13.1.3 Marketing Channel Future Trend
- 13.2 Distributors, Traders and Dealers
14 Research Findings and Conclusion
15 Appendix
- 15.1 Methodology
Headset are listening devices. They can be worn in the ear, on the ear, or around the head of users. They convert an electrical signal to a corresponding sound in the user's ear.
Scope of the Report:
Headset industry is relatively concentrated, players are mostly in the North America and Asia. However, there are great many of headset OEM/ODM factories in China, so China output value accounted for more than 78.55% of the total output value of global headset in 2016, and the shipments of headset which was made in China, has reached 2412 million units in 2016, and accounted for 95.04% of global market share.
There are major two types of headset in the market, wired headset and bluetooth headset, among them, wired headset took a bigger share of 76.77% with the volume of 246.29 million units in 2016. On the meantime, the segment of bluetooth headset is increasing rapidly.
There are companies aims at the cost and quality leadership which shall improve profitability. As the same time, companies are focusing on technological innovation, equipment upgrades, and process improvements, especially the supply chain optimization, to reduce costs and improve quality.
The worldwide market for Headset is expected to grow at a CAGR of roughly 8.5% over the next five years, will reach 4235.5 million US$ in 2024, from 2814.6 million US$ in 2019, according to a new GIR (Global Info Research) study.
This report focuses on the Headset in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
Market Segment by Manufacturers, this report covers
Beats
Plantronics
Sennheiser
Sony
GN Netcom
Harman
Bose
JVC
Philips
Logitech
Skullcandy
Audio-Technica
Jawbone
Motorola
Monster
Samsung
LG
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Wired Headset
Bluetooth Headset
Other Headset
Market Segment by Applications, can be divided into
Smartphone
PC
Wearable
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Headset product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Headset, with price, sales, revenue and global market share of Headset in 2017 and 2018.
Chapter 3, the Headset competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Headset breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2014 to 2019.
Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2014 to 2019.
Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2014 to 2019.
Chapter 12, Headset market forecast, by regions, type and application, with sales and revenue, from 2019 to 2024.
Chapter 13, 14 and 15, to describe Headset sales channel, distributors, customers, research findings and conclusion, appendix and data source.