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Global (United States, European Union and China) Gaming Peripheral Market Research Report 2019-2025

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Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global Gaming Peripheral Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 Headsets
      • 1.3.3 Mouse
      • 1.3.4 Mousepads
      • 1.3.5 Keyboards
      • 1.3.6 Controllers
      • 1.3.7 Other
    • 1.4 Market Segment by Application
      • 1.4.1 Global Gaming Peripheral Market Share by Application (2019-2025)
      • 1.4.2 Distribution Channels
      • 1.4.3 Third-Party Retail Channels
      • 1.4.4 Direct Channels
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Global Gaming Peripheral Market Size
      • 2.1.1 Global Gaming Peripheral Revenue 2014-2025
      • 2.1.2 Global Gaming Peripheral Sales 2014-2025
    • 2.2 Gaming Peripheral Growth Rate by Regions
      • 2.2.1 Global Gaming Peripheral Sales by Regions 2014-2019
      • 2.2.2 Global Gaming Peripheral Revenue by Regions 2014-2019
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 Gaming Peripheral Sales by Manufacturers
      • 3.1.1 Gaming Peripheral Sales by Manufacturers 2014-2019
      • 3.1.2 Gaming Peripheral Sales Market Share by Manufacturers 2014-2019
    • 3.2 Revenue by Manufacturers
      • 3.2.1 Gaming Peripheral Revenue by Manufacturers (2014-2019)
      • 3.2.2 Gaming Peripheral Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global Gaming Peripheral Market Concentration Ratio (CR5 and HHI)
    • 3.3 Gaming Peripheral Price by Manufacturers
    • 3.4 Key Manufacturers Gaming Peripheral Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into Gaming Peripheral Market
    • 3.6 Key Manufacturers Gaming Peripheral Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Sales and Revenue for Each Type
      • 4.1.1 Headsets Sales and Revenue (2014-2019)
      • 4.1.2 Mouse Sales and Revenue (2014-2019)
      • 4.1.3 Mousepads Sales and Revenue (2014-2019)
      • 4.1.4 Keyboards Sales and Revenue (2014-2019)
      • 4.1.5 Controllers Sales and Revenue (2014-2019)
      • 4.1.6 Other Sales and Revenue (2014-2019)
    • 4.2 Global Gaming Peripheral Sales Market Share by Type
    • 4.3 Global Gaming Peripheral Revenue Market Share by Type
    • 4.4 Gaming Peripheral Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global Gaming Peripheral Sales by Application

    6 United States

    • 6.1 United States Gaming Peripheral Breakdown Data by Company
    • 6.2 United States Gaming Peripheral Breakdown Data by Type
    • 6.3 United States Gaming Peripheral Breakdown Data by Application

    7 European Union

    • 7.1 European Union Gaming Peripheral Breakdown Data by Company
    • 7.2 European Union Gaming Peripheral Breakdown Data by Type
    • 7.3 European Union Gaming Peripheral Breakdown Data by Application

    8 China

    • 8.1 China Gaming Peripheral Breakdown Data by Company
    • 8.2 China Gaming Peripheral Breakdown Data by Type
    • 8.3 China Gaming Peripheral Breakdown Data by Application

    9 Rest of World

    • 9.1 Rest of World Gaming Peripheral Breakdown Data by Company
    • 9.2 Rest of World Gaming Peripheral Breakdown Data by Type
    • 9.3 Rest of World Gaming Peripheral Breakdown Data by Application
    • 9.4 Rest of World Gaming Peripheral Breakdown Data by Countries
      • 9.4.1 Rest of World Gaming Peripheral Sales by Countries
      • 9.4.2 Rest of World Gaming Peripheral Revenue by Countries
      • 9.4.3 Japan
      • 9.4.4 Korea
      • 9.4.5 India
      • 9.4.6 Southeast Asia

    10 Company Profiles

    • 10.1 Razer
      • 10.1.1 Razer Company Details
      • 10.1.2 Company Description and Business Overview
      • 10.1.3 Sales, Revenue and Market Share of Gaming Peripheral
      • 10.1.4 Gaming Peripheral Product Introduction
      • 10.1.5 Razer Recent Development
    • 10.2 Logitech G (Astro)
      • 10.2.1 Logitech G (Astro) Company Details
      • 10.2.2 Company Description and Business Overview
      • 10.2.3 Sales, Revenue and Market Share of Gaming Peripheral
      • 10.2.4 Gaming Peripheral Product Introduction
      • 10.2.5 Logitech G (Astro) Recent Development
    • 10.3 Turtle Beach
      • 10.3.1 Turtle Beach Company Details
      • 10.3.2 Company Description and Business Overview
      • 10.3.3 Sales, Revenue and Market Share of Gaming Peripheral
      • 10.3.4 Gaming Peripheral Product Introduction
      • 10.3.5 Turtle Beach Recent Development
    • 10.4 Corsair
      • 10.4.1 Corsair Company Details
      • 10.4.2 Company Description and Business Overview
      • 10.4.3 Sales, Revenue and Market Share of Gaming Peripheral
      • 10.4.4 Gaming Peripheral Product Introduction
      • 10.4.5 Corsair Recent Development
    • 10.5 Sennheiser
      • 10.5.1 Sennheiser Company Details
      • 10.5.2 Company Description and Business Overview
      • 10.5.3 Sales, Revenue and Market Share of Gaming Peripheral
      • 10.5.4 Gaming Peripheral Product Introduction
      • 10.5.5 Sennheiser Recent Development
    • 10.6 Plantronics
      • 10.6.1 Plantronics Company Details
      • 10.6.2 Company Description and Business Overview
      • 10.6.3 Sales, Revenue and Market Share of Gaming Peripheral
      • 10.6.4 Gaming Peripheral Product Introduction
      • 10.6.5 Plantronics Recent Development
    • 10.7 SteelSeries
      • 10.7.1 SteelSeries Company Details
      • 10.7.2 Company Description and Business Overview
      • 10.7.3 Sales, Revenue and Market Share of Gaming Peripheral
      • 10.7.4 Gaming Peripheral Product Introduction
      • 10.7.5 SteelSeries Recent Development
    • 10.8 Mad Catz
      • 10.8.1 Mad Catz Company Details
      • 10.8.2 Company Description and Business Overview
      • 10.8.3 Sales, Revenue and Market Share of Gaming Peripheral
      • 10.8.4 Gaming Peripheral Product Introduction
      • 10.8.5 Mad Catz Recent Development
    • 10.9 Roccat
      • 10.9.1 Roccat Company Details
      • 10.9.2 Company Description and Business Overview
      • 10.9.3 Sales, Revenue and Market Share of Gaming Peripheral
      • 10.9.4 Gaming Peripheral Product Introduction
      • 10.9.5 Roccat Recent Development
    • 10.10 QPAD
      • 10.10.1 QPAD Company Details
      • 10.10.2 Company Description and Business Overview
      • 10.10.3 Sales, Revenue and Market Share of Gaming Peripheral
      • 10.10.4 Gaming Peripheral Product Introduction
      • 10.10.5 QPAD Recent Development
    • 10.11 Thrustmaster
    • 10.12 HyperX
    • 10.13 Tt eSPORTS
    • 10.14 Cooler Master
    • 10.15 ZOWIE
    • 10.16 Sharkoon
    • 10.17 Trust

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 Gaming Peripheral Sales Channels
      • 11.2.2 Gaming Peripheral Distributors
    • 11.3 Gaming Peripheral Customers

    12 Market Forecast

    • 12.1 Global Gaming Peripheral Sales and Revenue Forecast 2019-2025
    • 12.2 Global Gaming Peripheral Sales Forecast by Type
    • 12.3 Global Gaming Peripheral Sales Forecast by Application
    • 12.4 Gaming Peripheral Forecast by Regions
      • 12.4.1 Global Gaming Peripheral Sales Forecast by Regions 2019-2025
      • 12.4.2 Global Gaming Peripheral Revenue Forecast by Regions 2019-2025
    • 12.5 United States Market Forecast
    • 12.6 European Union Market Forecast
    • 12.7 China Market Forecast
    • 12.8 Rest of World
      • 12.8.1 Japan
      • 12.8.2 Korea
      • 12.8.3 India

    13 Research Findings and Conclusion

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      Gaming peripherals refer to auxiliary devices, such as controllers, keyboards, and gaming mice, which connect to computers or gaming consoles to offer easy game playing.
      Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.
      In 2017, headsets had accounted for the largest share of the PC Gaming Peripherals market revenue, with a total value of $1197.23 million, followed by mice and keyboards.
      The wired segment accounts for the major share for the PC gaming accessories market due to the quick response time when compared to the wireless segment. The rise in number of gamers has led to the demand for faster technology which will eliminate time lags, this has led to a positive impact on gaming peripheral market size. Therefore, vendors in the gaming peripheral market are focusing on developing advanced technology products to retain customers.
      In 2019, the market size of Gaming Peripheral is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
      In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Gaming Peripheral.

      This report studies the global market size of Gaming Peripheral, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
      This study presents the Gaming Peripheral sales volume, revenue, market share and growth rate for each key company, and also covers the breakdown data (sales, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
      For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

      In global market, the following companies are covered:
      Razer
      Logitech G (Astro)
      Turtle Beach
      Corsair
      Sennheiser
      Plantronics
      SteelSeries
      Mad Catz
      Roccat
      QPAD
      Thrustmaster
      HyperX
      Tt eSPORTS
      Cooler Master
      ZOWIE
      Sharkoon
      Trust

      Market Segment by Product Type
      Headsets
      Mouse
      Mousepads
      Keyboards
      Controllers
      Other

      Market Segment by Application
      Distribution Channels
      Third-Party Retail Channels
      Direct Channels

      Key Regions split in this report: breakdown data for each region.
      United States
      China
      European Union
      Rest of World (Japan, Korea, India and Southeast Asia)

      The study objectives are:
      To analyze and research the Gaming Peripheral status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
      To present the key Gaming Peripheral manufacturers, presenting the sales, revenue, market share, and recent development for key players.
      To split the breakdown data by regions, type, companies and applications
      To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
      To identify significant trends, drivers, influence factors in global and regions
      To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

      In this study, the years considered to estimate the market size of Gaming Peripheral are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025

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