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Global Gaming Peripheral Market Outlook 2021

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1 Gaming Peripheral Market Overview

  • 1.1 Product Overview and Scope of Gaming Peripheral
  • 1.2 Gaming Peripheral Segment by Type
    • 1.2.1 Global Gaming Peripheral Sales Growth Rate Comparison by Type (2020-2026)
    • 1.2.2 Headsets
    • 1.2.3 Mouse
    • 1.2.4 Mousepads
    • 1.2.5 Keyboards
    • 1.2.6 Controllers
    • 1.2.7 Other
  • 1.3 Gaming Peripheral Segment by Application
    • 1.3.1 Gaming Peripheral Sales Comparison by Application: (2020-2026)
    • 1.3.2 Distribution Channels
    • 1.3.3 Third-Party Retail Channels
    • 1.3.4 Direct Channels
  • 1.4 Global Gaming Peripheral Market Size Estimates and Forecasts
    • 1.4.1 Global Gaming Peripheral Revenue 2015-2026
    • 1.4.2 Global Gaming Peripheral Sales 2015-2026
    • 1.4.3 Gaming Peripheral Market Size by Region: 2020 Versus 2026

2 Global Gaming Peripheral Market Competition by Manufacturers

  • 2.1 Global Gaming Peripheral Sales Market Share by Manufacturers (2015-2020)
  • 2.2 Global Gaming Peripheral Revenue Share by Manufacturers (2015-2020)
  • 2.3 Global Gaming Peripheral Average Price by Manufacturers (2015-2020)
  • 2.4 Manufacturers Gaming Peripheral Manufacturing Sites, Area Served, Product Type
  • 2.5 Gaming Peripheral Market Competitive Situation and Trends
    • 2.5.1 Gaming Peripheral Market Concentration Rate
    • 2.5.2 Global Top 5 and Top 10 Players Market Share by Revenue
    • 2.5.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
  • 2.7 Primary Interviews with Key Gaming Peripheral Players (Opinion Leaders)

3 Gaming Peripheral Retrospective Market Scenario by Region

  • 3.1 Global Gaming Peripheral Retrospective Market Scenario in Sales by Region: 2015-2020
  • 3.2 Global Gaming Peripheral Retrospective Market Scenario in Revenue by Region: 2015-2020
  • 3.3 North America Gaming Peripheral Market Facts & Figures by Country
    • 3.3.1 North America Gaming Peripheral Sales by Country
    • 3.3.2 North America Gaming Peripheral Sales by Country
    • 3.3.3 U.S.
    • 3.3.4 Canada
  • 3.4 Europe Gaming Peripheral Market Facts & Figures by Country
    • 3.4.1 Europe Gaming Peripheral Sales by Country
    • 3.4.2 Europe Gaming Peripheral Sales by Country
    • 3.4.3 Germany
    • 3.4.4 France
    • 3.4.5 U.K.
    • 3.4.6 Italy
    • 3.4.7 Russia
  • 3.5 Asia Pacific Gaming Peripheral Market Facts & Figures by Region
    • 3.5.1 Asia Pacific Gaming Peripheral Sales by Region
    • 3.5.2 Asia Pacific Gaming Peripheral Sales by Region
    • 3.5.3 China
    • 3.5.4 Japan
    • 3.5.5 South Korea
    • 3.5.6 India
    • 3.5.7 Australia
    • 3.5.8 Taiwan
    • 3.5.9 Indonesia
    • 3.5.10 Thailand
    • 3.5.11 Malaysia
    • 3.5.12 Philippines
    • 3.5.13 Vietnam
  • 3.6 Latin America Gaming Peripheral Market Facts & Figures by Country
    • 3.6.1 Latin America Gaming Peripheral Sales by Country
    • 3.6.2 Latin America Gaming Peripheral Sales by Country
    • 3.6.3 Mexico
    • 3.6.4 Brazil
    • 3.6.5 Argentina
  • 3.7 Middle East and Africa Gaming Peripheral Market Facts & Figures by Country
    • 3.7.1 Middle East and Africa Gaming Peripheral Sales by Country
    • 3.7.2 Middle East and Africa Gaming Peripheral Sales by Country
    • 3.7.3 Turkey
    • 3.7.4 Saudi Arabia
    • 3.7.5 U.A.E

4 Global Gaming Peripheral Historic Market Analysis by Type

  • 4.1 Global Gaming Peripheral Sales Market Share by Type (2015-2020)
  • 4.2 Global Gaming Peripheral Revenue Market Share by Type (2015-2020)
  • 4.3 Global Gaming Peripheral Price Market Share by Type (2015-2020)
  • 4.4 Global Gaming Peripheral Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Global Gaming Peripheral Historic Market Analysis by Application

  • 5.1 Global Gaming Peripheral Sales Market Share by Application (2015-2020)
  • 5.2 Global Gaming Peripheral Revenue Market Share by Application (2015-2020)
  • 5.3 Global Gaming Peripheral Price by Application (2015-2020)

6 Company Profiles and Key Figures in Gaming Peripheral Business

  • 6.1 Razer
    • 6.1.1 Corporation Information
    • 6.1.2 Razer Description, Business Overview
    • 6.1.3 Razer Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.1.4 Razer Products Offered
    • 6.1.5 Razer Recent Development
  • 6.2 Logitech G (Astro)
    • 6.2.1 Logitech G (Astro) Corporation Information
    • 6.2.2 Logitech G (Astro) Description, Business Overview
    • 6.2.3 Logitech G (Astro) Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.2.4 Logitech G (Astro) Products Offered
    • 6.2.5 Logitech G (Astro) Recent Development
  • 6.3 Turtle Beach
    • 6.3.1 Turtle Beach Corporation Information
    • 6.3.2 Turtle Beach Description, Business Overview
    • 6.3.3 Turtle Beach Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.3.4 Turtle Beach Products Offered
    • 6.3.5 Turtle Beach Recent Development
  • 6.4 Corsair
    • 6.4.1 Corsair Corporation Information
    • 6.4.2 Corsair Description, Business Overview
    • 6.4.3 Corsair Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.4.4 Corsair Products Offered
    • 6.4.5 Corsair Recent Development
  • 6.5 Sennheiser
    • 6.5.1 Sennheiser Corporation Information
    • 6.5.2 Sennheiser Description, Business Overview
    • 6.5.3 Sennheiser Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.5.4 Sennheiser Products Offered
    • 6.5.5 Sennheiser Recent Development
  • 6.6 Plantronics
    • 6.6.1 Plantronics Corporation Information
    • 6.6.2 Plantronics Description, Business Overview
    • 6.6.3 Plantronics Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.6.4 Plantronics Products Offered
    • 6.6.5 Plantronics Recent Development
  • 6.7 SteelSeries
    • 6.6.1 SteelSeries Corporation Information
    • 6.6.2 SteelSeries Description, Business Overview
    • 6.6.3 SteelSeries Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.4.4 SteelSeries Products Offered
    • 6.7.5 SteelSeries Recent Development
  • 6.8 Mad Catz
    • 6.8.1 Mad Catz Corporation Information
    • 6.8.2 Mad Catz Description, Business Overview
    • 6.8.3 Mad Catz Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.8.4 Mad Catz Products Offered
    • 6.8.5 Mad Catz Recent Development
  • 6.9 Roccat
    • 6.9.1 Roccat Corporation Information
    • 6.9.2 Roccat Description, Business Overview
    • 6.9.3 Roccat Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.9.4 Roccat Products Offered
    • 6.9.5 Roccat Recent Development
  • 6.10 QPAD
    • 6.10.1 QPAD Corporation Information
    • 6.10.2 QPAD Description, Business Overview
    • 6.10.3 QPAD Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.10.4 QPAD Products Offered
    • 6.10.5 QPAD Recent Development
  • 6.11 Thrustmaster
    • 6.11.1 Thrustmaster Corporation Information
    • 6.11.2 Thrustmaster Gaming Peripheral Description, Business Overview
    • 6.11.3 Thrustmaster Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.11.4 Thrustmaster Products Offered
    • 6.11.5 Thrustmaster Recent Development
  • 6.12 HyperX
    • 6.12.1 HyperX Corporation Information
    • 6.12.2 HyperX Gaming Peripheral Description, Business Overview
    • 6.12.3 HyperX Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.12.4 HyperX Products Offered
    • 6.12.5 HyperX Recent Development
  • 6.13 Tt eSPORTS
    • 6.13.1 Tt eSPORTS Corporation Information
    • 6.13.2 Tt eSPORTS Gaming Peripheral Description, Business Overview
    • 6.13.3 Tt eSPORTS Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.13.4 Tt eSPORTS Products Offered
    • 6.13.5 Tt eSPORTS Recent Development
  • 6.14 Cooler Master
    • 6.14.1 Cooler Master Corporation Information
    • 6.14.2 Cooler Master Gaming Peripheral Description, Business Overview
    • 6.14.3 Cooler Master Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.14.4 Cooler Master Products Offered
    • 6.14.5 Cooler Master Recent Development
  • 6.15 ZOWIE
    • 6.15.1 ZOWIE Corporation Information
    • 6.15.2 ZOWIE Gaming Peripheral Description, Business Overview
    • 6.15.3 ZOWIE Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.15.4 ZOWIE Products Offered
    • 6.15.5 ZOWIE Recent Development
  • 6.16 Sharkoon
    • 6.16.1 Sharkoon Corporation Information
    • 6.16.2 Sharkoon Gaming Peripheral Description, Business Overview
    • 6.16.3 Sharkoon Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.16.4 Sharkoon Products Offered
    • 6.16.5 Sharkoon Recent Development
  • 6.17 Trust
    • 6.17.1 Trust Corporation Information
    • 6.17.2 Trust Gaming Peripheral Description, Business Overview
    • 6.17.3 Trust Gaming Peripheral Sales, Revenue and Gross Margin (2015-2020)
    • 6.17.4 Trust Products Offered
    • 6.17.5 Trust Recent Development

7 Gaming Peripheral Manufacturing Cost Analysis

  • 7.1 Gaming Peripheral Key Raw Materials Analysis
    • 7.1.1 Key Raw Materials
    • 7.1.2 Key Raw Materials Price Trend
    • 7.1.3 Key Suppliers of Raw Materials
  • 7.2 Proportion of Manufacturing Cost Structure
  • 7.3 Manufacturing Process Analysis of Gaming Peripheral
  • 7.4 Gaming Peripheral Industrial Chain Analysis

8 Marketing Channel, Distributors and Customers

  • 8.1 Marketing Channel
  • 8.2 Gaming Peripheral Distributors List
  • 8.3 Gaming Peripheral Customers

9 Market Dynamics

  • 9.1 Market Trends
  • 9.2 Opportunities and Drivers
  • 9.3 Challenges
  • 9.4 Porter's Five Forces Analysis

10 Global Market Forecast

  • 10.1 Global Gaming Peripheral Market Estimates and Projections by Type
    • 10.1.1 Global Forecasted Sales of Gaming Peripheral by Type (2021-2026)
    • 10.1.2 Global Forecasted Revenue of Gaming Peripheral by Type (2021-2026)
  • 10.2 Gaming Peripheral Market Estimates and Projections by Application
    • 10.2.1 Global Forecasted Sales of Gaming Peripheral by Application (2021-2026)
    • 10.2.2 Global Forecasted Revenue of Gaming Peripheral by Application (2021-2026)
  • 10.3 Gaming Peripheral Market Estimates and Projections by Region
    • 10.3.1 Global Forecasted Sales of Gaming Peripheral by Region (2021-2026)
    • 10.3.2 Global Forecasted Revenue of Gaming Peripheral by Region (2021-2026)

11 Research Finding and Conclusion

    12 Methodology and Data Source

    • 12.1 Methodology/Research Approach
      • 12.1.1 Research Programs/Design
      • 12.1.2 Market Size Estimation
      • 12.1.3 Market Breakdown and Data Triangulation
    • 12.2 Data Source
      • 12.2.1 Secondary Sources
      • 12.2.2 Primary Sources
    • 12.3 Author List

    The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2015 to 2026. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

    Segment by Type, the Gaming Peripheral market is segmented into
    Headsets
    Mouse
    Mousepads
    Keyboards
    Controllers
    Other

    Segment by Application
    Distribution Channels
    Third-Party Retail Channels
    Direct Channels

    Global Gaming Peripheral Market: Regional Analysis
    The Gaming Peripheral market is analysed and market size information is provided by regions (countries). The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type and by Application segment in terms of sales and revenue for the period 2015-2026.
    The key regions covered in the Gaming Peripheral market report are:
    North America
    U.S.
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Asia-Pacific
    China
    Japan
    South Korea
    India
    Australia
    Taiwan
    Indonesia
    Thailand
    Malaysia
    Philippines
    Vietnam
    Latin America
    Mexico
    Brazil
    Argentina
    Middle East & Africa
    Turkey
    Saudi Arabia
    U.A.E

    Global Gaming Peripheral Market: Competitive Analysis
    This section of the report identifies various key manufacturers of the market. It helps the reader understand the strategies and collaborations that players are focusing on combat competition in the market. The comprehensive report provides a significant microscopic look at the market. The reader can identify the footprints of the manufacturers by knowing about the global revenue of manufacturers, the global price of manufacturers, and sales by manufacturers during the forecast period of 2015 to 2019.

    The major players in global Gaming Peripheral market include:
    Razer
    Logitech G (Astro)
    Turtle Beach
    Corsair
    Sennheiser
    Plantronics
    SteelSeries
    Mad Catz
    Roccat
    QPAD
    Thrustmaster
    HyperX
    Tt eSPORTS
    Cooler Master
    ZOWIE
    Sharkoon
    Trust

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